Remove redundant check

This commit is contained in:
Jaime Passos 2020-02-15 21:08:06 -03:00
parent 9d9de3aff6
commit 7ddad9c9ec

View file

@ -1535,12 +1535,8 @@ void VID_CheckRenderer(void)
#ifdef HWRENDER
else if (rendermode == render_opengl)
{
// Needs to check if switching failed somehow, too.
if (rendermode == render_opengl)
{
R_InitHardwareMode();
HWR_Switch();
}
R_InitHardwareMode();
HWR_Switch();
}
#else
(void)oldrenderer;