Fix G_TOLFlag returning the wrong type

This commit is contained in:
Jaime Passos 2020-03-02 00:20:53 -03:00
parent 76bda716cd
commit 70a103b9af
2 changed files with 3 additions and 3 deletions

View File

@ -3592,7 +3592,7 @@ boolean G_CompetitionGametype(void)
* \return The typeoflevel flag to check for that gametype.
* \author Graue <graue@oceanbase.org>
*/
INT16 G_TOLFlag(INT32 pgametype)
UINT32 G_TOLFlag(INT32 pgametype)
{
if (!multiplayer)
return TOL_SP;
@ -3723,7 +3723,7 @@ static void G_DoCompleted(void)
&& (nextmap >= 0 && nextmap < NUMMAPS))
{
register INT16 cm = nextmap;
INT16 tolflag = G_TOLFlag(gametype);
UINT32 tolflag = G_TOLFlag(gametype);
UINT8 visitedmap[(NUMMAPS+7)/8];
memset(visitedmap, 0, sizeof (visitedmap));

View File

@ -309,6 +309,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
// Don't split up TOL handling
INT16 G_TOLFlag(INT32 pgametype);
UINT32 G_TOLFlag(INT32 pgametype);
#endif