Minor code cleanup

This commit is contained in:
Louis-Antoine 2020-02-19 22:37:30 +01:00
parent ebc1809da9
commit 20d054a679
3 changed files with 4 additions and 4 deletions

View file

@ -3164,7 +3164,7 @@ void D_QuitNetGame(void)
// abort send/receive of files
CloseNetFile();
RemoveLuaFileTransfers();
RemoveAllLuaFileTransfers();
waitingforluafiletransfer = false;
if (server)

View file

@ -506,7 +506,7 @@ void AddLuaFileTransfer(const char *filename, const char *mode)
if (!luafiletransfers->next) // Only if there is no transfer already going on
{
if (FIL_FileOK(filetransfer->realfilename))
if (FIL_ReadFileOK(filetransfer->realfilename))
SV_PrepareSendLuaFileToNextNode();
else
{
@ -572,7 +572,7 @@ void RemoveLuaFileTransfer(void)
free(filetransfer);
}
void RemoveLuaFileTransfers(void)
void RemoveAllLuaFileTransfers(void)
{
while (luafiletransfers)
RemoveLuaFileTransfer();

View file

@ -101,7 +101,7 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode);
void SV_PrepareSendLuaFile(const char *filename);
void SV_HandleLuaFileSent(UINT8 node);
void RemoveLuaFileTransfer(void);
void RemoveLuaFileTransfers(void);
void RemoveAllLuaFileTransfers(void);
void SV_AbortLuaFileTransfer(INT32 node);
void CL_PrepareDownloadLuaFile(void);
void Got_LuaFile(UINT8 **cp, INT32 playernum);