Merge branch 'master' into supergoldedit

This commit is contained in:
Snu 2020-02-23 17:57:39 +00:00
commit 2dc72219e7
199 changed files with 1697 additions and 514 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.1
VERSION 2.2.2
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.2.1.{branch}-{build}
version: 2.2.2.{branch}-{build}
os: MinGW
environment:

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@ -19,7 +19,8 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3"
zones.pk3;\
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)

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@ -2,7 +2,7 @@
# GNU Make makefile for SRB2
#############################################################################
# Copyright (C) 1998-2000 by DooM Legacy Team.
# Copyright (C) 2003-2019 by Sonic Team Junior.
# Copyright (C) 2003-2020 by Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -27,13 +27,13 @@
/* Manually defined asset hashes for non-CMake builds
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#define ASSET_HASH_PATCH_PK3 "ee54330ecb743314c5f962af4db731ff"
#endif
#endif

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3945,7 +3945,9 @@ static void HandlePacketFromPlayer(SINT8 node)
INT32 netconsole;
tic_t realend, realstart;
UINT8 *pak, *txtpak, numtxtpak;
#ifndef NOMD5
UINT8 finalmd5[16];/* Well, it's the cool thing to do? */
#endif
txtpak = NULL;

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -266,6 +266,9 @@ static void D_Display(void)
#endif
}
if (rendermode == render_soft && !splitscreen)
R_CheckViewMorph();
// change the view size if needed
if (setsizeneeded || setrenderstillneeded)
{
@ -446,6 +449,9 @@ static void D_Display(void)
// Image postprocessing effect
if (rendermode == render_soft)
{
if (!splitscreen)
R_ApplyViewMorph();
if (postimgtype)
V_DoPostProcessor(0, postimgtype, postimgparam);
if (postimgtype2)
@ -1035,7 +1041,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2019 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1206,22 +1212,17 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
if (!W_InitMultipleFiles(startupwadfiles, mainwads))
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
W_InitMultipleFiles(startupwadfiles, mainwads);
D_CleanFile();
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
@ -1229,20 +1230,6 @@ void D_SRB2Main(void)
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN
@ -1291,12 +1278,14 @@ void D_SRB2Main(void)
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
CONS_Printf("Switching the renderer...\n");
needpatchflush = true;
needpatchrecache = true;
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
D_CheckRendererState();
setrenderneeded = 0;
}
D_CheckRendererState();
wipegamestate = gamestate;
@ -1304,6 +1293,23 @@ void D_SRB2Main(void)
//------------------------------------------------ COMMAND LINE PARAMS
// this must be done after loading gamedata,
// to avoid setting off the corrupted gamedata code in G_LoadGameData if a SOC with custom gamedata is added
// -- Monster Iestyn 20/02/20
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
// Initialize CD-Audio
if (M_CheckParm("-usecd") && !dedicated)
I_InitCD();

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -370,7 +370,7 @@ consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, N
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -3749,9 +3749,15 @@ static void ExitMove_OnChange(void)
if (cv_exitmove.value)
{
for (i = 0; i < MAXPLAYERS; ++i)
if (playeringame[i] && players[i].mo
&& players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (playeringame[i] && players[i].mo)
{
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (players[i].pflags & PF_FINISHED)
P_GiveFinishFlags(&players[i]);
}
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
}
else

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -278,6 +278,7 @@ typedef enum
pw_nights_linkfreeze,
pw_nocontrol, //for linedef exec 427
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
NUMPOWERS
} powertype_t;
@ -324,6 +325,8 @@ typedef struct player_s
// bounded/scaled total momentum.
fixed_t bob;
angle_t viewrollangle;
// Mouse aiming, where the guy is looking at!
// It is updated with cmd->aiming.
angle_t aiming;

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1806,6 +1806,24 @@ static void readlevelheader(MYFILE *f, INT32 num)
else
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
}
else if (fastcmp(word, "SHOWTITLECARDFOR"))
{
mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD;
tmp = strtok(word2,",");
do {
if (fastcmp(tmp, "FIRST"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST;
else if (fastcmp(tmp, "RESPAWN"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN;
else if (fastcmp(tmp, "RECORDATTACK"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK;
else if (fastcmp(tmp, "ALL"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
else if (!fastcmp(tmp, "NONE"))
deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp);
} while((tmp = strtok(NULL,",")) != NULL);
}
// Individual triggers for menu flags
else if (fastcmp(word, "HIDDEN"))
@ -7459,6 +7477,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Got Flag Sign
"S_GOTFLAG",
// Finish flag
"S_FINISHFLAG",
"S_CORK",
"S_LHRT",
@ -8580,6 +8601,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_LOCKONINF", // In-level Target
"MT_TAG", // Tag Sign
"MT_GOTFLAG", // Got Flag sign
"MT_FINISHFLAG", // Finish flag
// Ambient Sounds
"MT_AWATERA", // Ambient Water Sound 1
@ -8970,9 +8992,11 @@ static const char *COLOR_ENUMS[] = {
// Desaturated
"AETHER", // SKINCOLOR_AETHER,
"SLATE", // SKINCOLOR_SLATE,
"BLUEBELL", // SKINCOLOR_BLUEBELL,
"PINK", // SKINCOLOR_PINK,
"YOGURT", // SKINCOLOR_YOGURT,
"BROWN", // SKINCOLOR_BROWN,
"BRONZE", // SKINCOLOR_BRONZE,
"TAN", // SKINCOLOR_TAN,
"BEIGE", // SKINCOLOR_BEIGE,
"MOSS", // SKINCOLOR_MOSS,
@ -8985,9 +9009,11 @@ static const char *COLOR_ENUMS[] = {
"RED", // SKINCOLOR_RED,
"CRIMSON", // SKINCOLOR_CRIMSON,
"FLAME", // SKINCOLOR_FLAME,
"KETCHUP", // SKINCOLOR_KETCHUP,
"PEACHY", // SKINCOLOR_PEACHY,
"QUAIL", // SKINCOLOR_QUAIL,
"SUNSET", // SKINCOLOR_SUNSET,
"COPPER", // SKINCOLOR_COPPER,
"APRICOT", // SKINCOLOR_APRICOT,
"ORANGE", // SKINCOLOR_ORANGE,
"RUST", // SKINCOLOR_RUST,
@ -8997,6 +9023,7 @@ static const char *COLOR_ENUMS[] = {
"OLIVE", // SKINCOLOR_OLIVE,
"LIME", // SKINCOLOR_LIME,
"PERIDOT", // SKINCOLOR_PERIDOT,
"APPLE", // SKINCOLOR_APPLE,
"GREEN", // SKINCOLOR_GREEN,
"FOREST", // SKINCOLOR_FOREST,
"EMERALD", // SKINCOLOR_EMERALD,
@ -9023,6 +9050,7 @@ static const char *COLOR_ENUMS[] = {
"VIOLET", // SKINCOLOR_VIOLET,
"LILAC", // SKINCOLOR_LILAC,
"PLUM", // SKINCOLOR_PLUM,
"RASPBERRY", // SKINCOLOR_RASPBERRY,
"ROSY", // SKINCOLOR_ROSY,
// Super special awesome Super flashing colors!
@ -9116,7 +9144,8 @@ static const char *const POWERS_LIST[] = {
"NIGHTS_LINKFREEZE",
//for linedef exec 427
"NOCONTROL"
"NOCONTROL",
"JUSTLAUNCHED",
};
static const char *const HUDITEMS_LIST[] = {
@ -9353,6 +9382,9 @@ struct {
{"LF_NOZONE",LF_NOZONE},
{"LF_SAVEGAME",LF_SAVEGAME},
{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
{"LF_NOTITLECARDFIRST",LF_NOTITLECARDFIRST},
{"LF_NOTITLECARDRESPAWN",LF_NOTITLECARDRESPAWN},
{"LF_NOTITLECARDRECORDATTACK",LF_NOTITLECARDRECORDATTACK},
{"LF_NOTITLECARD",LF_NOTITLECARD},
{"LF_WARNINGTITLE",LF_WARNINGTITLE},
// And map flags

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005-2019 by Sonic Team Junior.
// Copyright (C) 2005-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -143,16 +143,16 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 1 // more precise version number
#define VERSIONSTRING "v2.2.1"
#define VERSIONSTRINGW L"v2.2.1"
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "v2.2.2"
#define VERSIONSTRINGW L"v2.2.2"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
//#define USE_PATCH_DTA
#define USE_PATCH_DTA
// Use .kart extension addons
//#define USE_KART
@ -210,7 +210,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 41
#define MODVERSION 42
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
@ -253,9 +253,11 @@ typedef enum
// Desaturated
SKINCOLOR_AETHER,
SKINCOLOR_SLATE,
SKINCOLOR_BLUEBELL,
SKINCOLOR_PINK,
SKINCOLOR_YOGURT,
SKINCOLOR_BROWN,
SKINCOLOR_BRONZE,
SKINCOLOR_TAN,
SKINCOLOR_BEIGE,
SKINCOLOR_MOSS,
@ -268,9 +270,11 @@ typedef enum
SKINCOLOR_RED,
SKINCOLOR_CRIMSON,
SKINCOLOR_FLAME,
SKINCOLOR_KETCHUP,
SKINCOLOR_PEACHY,
SKINCOLOR_QUAIL,
SKINCOLOR_SUNSET,
SKINCOLOR_COPPER,
SKINCOLOR_APRICOT,
SKINCOLOR_ORANGE,
SKINCOLOR_RUST,
@ -280,6 +284,7 @@ typedef enum
SKINCOLOR_OLIVE,
SKINCOLOR_LIME,
SKINCOLOR_PERIDOT,
SKINCOLOR_APPLE,
SKINCOLOR_GREEN,
SKINCOLOR_FOREST,
SKINCOLOR_EMERALD,
@ -306,6 +311,7 @@ typedef enum
SKINCOLOR_VIOLET,
SKINCOLOR_LILAC,
SKINCOLOR_PLUM,
SKINCOLOR_RASPBERRY,
SKINCOLOR_ROSY,
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
@ -490,6 +496,7 @@ extern INT32 cv_debug;
#define DBG_SETUP 0x0400
#define DBG_LUA 0x0800
#define DBG_RANDOMIZER 0x1000
#define DBG_VIEWMORPH 0x2000
// =======================
// Misc stuff for later...

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -351,15 +351,19 @@ typedef struct
} mapheader_t;
// level flags
#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
#define LF_NORELOAD 8 ///< Don't reload level on death
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE 128 ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARD 256 ///< Don't start the title card
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
#define LF_NORELOAD (1<<3) ///< Don't reload level on death
#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARDFIRST (1<<8)
#define LF_NOTITLECARDRESPAWN (1<<9)
#define LF_NOTITLECARDRECORDATTACK (1<<10)
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -192,8 +192,7 @@ void F_WipeStageTitle(void)
// draw level title
if ((WipeStageTitle && st_overlay)
&& (wipestyle == WIPESTYLE_COLORMAP)
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
&& G_IsTitleCardAvailable())
{
ST_runTitleCard();
ST_drawWipeTitleCard();

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1928,13 +1928,22 @@ void G_PreLevelTitleCard(void)
wipestyleflags = WSF_CROSSFADE;
}
static boolean titlecardforreload = false;
//
// Returns true if the current level has a title card.
//
boolean G_IsTitleCardAvailable(void)
{
// The current level header explicitly disabled the title card.
if (mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
UINT16 titleflag = LF_NOTITLECARDFIRST;
if (modeattacking != ATTACKING_NONE)
titleflag = LF_NOTITLECARDRECORDATTACK;
else if (titlecardforreload)
titleflag = LF_NOTITLECARDRESPAWN;
if (mapheaderinfo[gamemap-1]->levelflags & titleflag)
return false;
// The current gametype doesn't have a title card.
@ -3024,7 +3033,9 @@ void G_DoReborn(INT32 playernum)
#ifdef HAVE_BLUA
LUAh_MapChange(gamemap);
#endif
titlecardforreload = true;
G_DoLoadLevel(true);
titlecardforreload = false;
if (metalrecording)
G_BeginMetal();
return;
@ -3203,17 +3214,17 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
// Match
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
// Team Match
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
// Tag
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
// Hide and Seek
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
// CTF
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
};
//

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -48,7 +48,6 @@ struct GLMipmap_s
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
INT32 tcindex;
// opengl
struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver

View File

@ -509,6 +509,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_LCKN
&lspr[NOLIGHT], // SPR_TTAG
&lspr[NOLIGHT], // SPR_GFLG
&lspr[NOLIGHT], // SPR_FNSF
&lspr[NOLIGHT], // SPR_CORK
&lspr[NOLIGHT], // SPR_LHRT

View File

@ -5022,12 +5022,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
planeinfo[numplanes].isceiling = isceiling;
planeinfo[numplanes].fixedheight = fixedheight;
if (planecolormap && (planecolormap->fog & 1))
planeinfo[numplanes].lightlevel = lightlevel;
else
planeinfo[numplanes].lightlevel = 255;
planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
planeinfo[numplanes].levelflat = levelflat;
planeinfo[numplanes].xsub = xsub;
planeinfo[numplanes].alpha = alpha;
@ -5059,12 +5054,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
polyplaneinfo[numpolyplanes].isceiling = isceiling;
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
if (planecolormap && (planecolormap->fog & 1))
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
else
polyplaneinfo[numpolyplanes].lightlevel = 255;
polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
polyplaneinfo[numpolyplanes].levelflat = levelflat;
polyplaneinfo[numpolyplanes].polysector = polysector;
polyplaneinfo[numpolyplanes].alpha = alpha;
@ -5819,6 +5809,12 @@ static void HWR_DrawSkyBackground(player_t *player)
dometransform.scalez = 1;
dometransform.fovxangle = fpov; // Tails
dometransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
dometransform.rollangle = FIXED_TO_FLOAT(rol);
dometransform.roll = true;
}
dometransform.splitscreen = splitscreen;
HWR_GetTexture(texturetranslation[skytexture]);
@ -6042,6 +6038,12 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
atransform.scalez = 1;
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
}
atransform.splitscreen = splitscreen;
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
@ -6262,6 +6264,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
atransform.scalez = 1;
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
}
atransform.splitscreen = splitscreen;
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));

View File

@ -1048,32 +1048,13 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if ((colormap == colormaps || colormap == NULL) && (skinnum > TC_DEFAULT))
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(gpatch->mipmap);
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap || (skinnum < TC_DEFAULT && grmip->tcindex == skinnum))
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
{
@ -1082,21 +1063,39 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
newmip->tcindex = skinnum;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
}
#define NORMALFOG 0x00000000
@ -1326,7 +1325,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
INT32 skinnum = INT32_MAX;
INT32 skinnum = TC_DEFAULT;
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
{
@ -1357,15 +1356,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
// Translation or skin number found
if (skinnum != INT32_MAX)
{
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// Sorry nothing
HWD.pfnSetTexture(gpatch->mipmap);
}
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{

View File

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2019 by Sonic Team Junior.
// Copyright (C) 1998-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -2238,6 +2238,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
else
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
if (stransform->roll)
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
pglRotatef(stransform->anglex , 1.0f, 0.0f, 0.0f);
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -407,6 +407,7 @@ char sprnames[NUMSPRITES + 1][5] =
"LCKN", // Target
"TTAG", // Tag Sign
"GFLG", // Got Flag sign
"FNSF", // Finish flag
"CORK",
"LHRT",
@ -3349,7 +3350,10 @@ state_t states[NUMSTATES] =
{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG
// CTF Sign
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
// Finish flag
{SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_FINISHFLAG
{SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK
{SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LHRT
@ -17995,6 +17999,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FINISHFLAG
-1, // doomednum
S_FINISHFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// ambient water 1a (large)
{ // MT_AWATERA

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -670,6 +670,7 @@ typedef enum sprite
SPR_LCKN, // Target
SPR_TTAG, // Tag Sign
SPR_GFLG, // Got Flag sign
SPR_FNSF, // Finish flag
SPR_CORK,
SPR_LHRT,
@ -3485,6 +3486,9 @@ typedef enum state
// Got Flag Sign
S_GOTFLAG,
// Finish flag
S_FINISHFLAG,
S_CORK,
S_LHRT,
@ -4626,6 +4630,7 @@ typedef enum mobj_type
MT_LOCKONINF, // In-level Target
MT_TAG, // Tag Sign
MT_GOTFLAG, // Got Flag sign
MT_FINISHFLAG, // Finish flag
// Ambient Sounds
MT_AWATERA, // Ambient Water Sound 1

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -20,6 +20,7 @@
#endif
#include "z_zone.h"
#include "r_main.h"
#include "r_draw.h"
#include "r_things.h"
#include "m_random.h"
#include "s_sound.h"
@ -2313,9 +2314,29 @@ static int lib_rTextureNumForName(lua_State *L)
return 1;
}
// R_DRAW
////////////
static int lib_rGetColorByName(lua_State *L)
{
const char* colorname = luaL_checkstring(L, 1);
//HUDSAFE
lua_pushinteger(L, R_GetColorByName(colorname));
return 1;
}
// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
// SKINCOLOR_GREEN > "Green" for example
static int lib_rGetNameByColor(lua_State *L)
{
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
if (!colornum || colornum >= MAXSKINCOLORS)
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
lua_pushstring(L, Color_Names[colornum]);
return 1;
}
// S_SOUND
////////////
static int lib_sStartSound(lua_State *L)
{
const void *origin = NULL;
@ -3153,6 +3174,10 @@ static luaL_Reg lib[] = {
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
{"R_TextureNumForName",lib_rTextureNumForName},
// r_draw
{"R_GetColorByName", lib_rGetColorByName},
{"R_GetNameByColor", lib_rGetNameByColor},
// s_sound
{"S_StartSound",lib_sStartSound},
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2016 by Iestyn "Monster Iestyn" Jealous.
// Copyright (C) 2016-2019 by Sonic Team Junior.
// Copyright (C) 2016-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1594,7 +1594,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
hook_p hookp;
boolean hasSeenPlayer = true;
if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8))))
return 0;
return true;
lua_settop(gL, 0);
hud_running = true; // local hook

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -119,9 +119,25 @@ enum align {
align_center,
align_right,
align_fixed,
align_fixedcenter,
align_fixedright,
align_small,
align_smallfixed,
align_smallfixedcenter,
align_smallfixedright,
align_smallcenter,
align_smallright,
align_smallthin,
align_smallthincenter,
align_smallthinright,
align_smallthinfixed,
align_smallthinfixedcenter,
align_smallthinfixedright,
align_thin,
align_thinfixed,
align_thinfixedcenter,
align_thinfixedright,
align_thincenter,
align_thinright
};
static const char *const align_opt[] = {
@ -129,9 +145,25 @@ static const char *const align_opt[] = {
"center",
"right",
"fixed",
"fixed-center",
"fixed-right",
"small",
"small-fixed",
"small-fixed-center",
"small-fixed-right",
"small-center",
"small-right",
"small-thin",
"small-thin-center",
"small-thin-right",
"small-thin-fixed",
"small-thin-fixed-center",
"small-thin-fixed-right",
"thin",
"thin-fixed",
"thin-fixed-center",
"thin-fixed-right",
"thin-center",
"thin-right",
NULL};
@ -428,7 +460,7 @@ static int libd_cachePatch(lua_State *L)
return 1;
}
// v.getSpritePatch(sprite, [frame, [angle]])
// v.getSpritePatch(sprite, [frame, [angle, [rollangle]]])
static int libd_getSpritePatch(lua_State *L)
{
UINT32 i; // sprite prefix
@ -479,13 +511,31 @@ static int libd_getSpritePatch(lua_State *L)
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
return 0;
#ifdef ROTSPRITE
if (lua_isnumber(L, 4))
{
// rotsprite?????
angle_t rollangle = luaL_checkangle(L, 4);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
}
}
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle, [rollangle]]])
static int libd_getSprite2Patch(lua_State *L)
{
INT32 i; // skin number
@ -574,6 +624,24 @@ static int libd_getSprite2Patch(lua_State *L)
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
return 0;
#ifdef ROTSPRITE
if (lua_isnumber(L, 4))
{
// rotsprite?????
angle_t rollangle = luaL_checkangle(L, 4);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
}
}
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
@ -739,20 +807,68 @@ static int libd_drawString(lua_State *L)
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
case align_fixedcenter:
V_DrawCenteredStringAtFixed(x, y, flags, str);
break;
case align_fixedright:
V_DrawRightAlignedStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallfixed:
V_DrawSmallStringAtFixed(x, y, flags, str);
break;
case align_smallfixedcenter:
V_DrawCenteredSmallStringAtFixed(x, y, flags, str);
break;
case align_smallfixedright:
V_DrawRightAlignedSmallStringAtFixed(x, y, flags, str);
break;
case align_smallcenter:
V_DrawCenteredSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
case align_smallthin:
V_DrawSmallThinString(x, y, flags, str);
break;
case align_smallthincenter:
V_DrawCenteredSmallThinString(x, y, flags, str);
break;
case align_smallthinright:
V_DrawRightAlignedSmallThinString(x, y, flags, str);
break;
case align_smallthinfixed:
V_DrawSmallThinStringAtFixed(x, y, flags, str);
break;
case align_smallthinfixedcenter:
V_DrawCenteredSmallThinStringAtFixed(x, y, flags, str);
break;
case align_smallthinfixedright:
V_DrawRightAlignedSmallThinStringAtFixed(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thincenter:
V_DrawCenteredThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
case align_thinfixed:
V_DrawThinStringAtFixed(x, y, flags, str);
break;
case align_thinfixedcenter:
V_DrawCenteredThinStringAtFixed(x, y, flags, str);
break;
case align_thinfixedright:
V_DrawRightAlignedThinStringAtFixed(x, y, flags, str);
break;
}
return 0;
}

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -120,6 +120,8 @@ static int player_get(lua_State *L)
lua_pushfixed(L, plr->deltaviewheight);
else if (fastcmp(field,"bob"))
lua_pushfixed(L, plr->bob);
else if (fastcmp(field,"viewrollangle"))
lua_pushangle(L, plr->viewrollangle);
else if (fastcmp(field,"aiming"))
lua_pushangle(L, plr->aiming);
else if (fastcmp(field,"drawangle"))
@ -417,6 +419,8 @@ static int player_set(lua_State *L)
plr->deltaviewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"bob"))
plr->bob = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewrollangle"))
plr->viewrollangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"aiming")) {
plr->aiming = luaL_checkangle(L, 3);
if (plr == &players[consoleplayer])

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -102,6 +102,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word,"circuitmap")) {
lua_pushboolean(L, circuitmap);
return 1;
} else if (fastcmp(word,"stoppedclock")) {
lua_pushboolean(L, stoppedclock);
return 1;
} else if (fastcmp(word,"netgame")) {
lua_pushboolean(L, netgame);
return 1;

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2013 by "Ninji".
// Copyright (C) 2013-2019 by Sonic Team Junior.
// Copyright (C) 2013-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2013-2019 by Sonic Team Junior.
// Copyright (C) 2013-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2005 by James Haley
// Copyright (C) 2005-2019 by Sonic Team Junior.
// Copyright (C) 2005-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -231,6 +231,8 @@ static void M_Credits(INT32 choice);
static void M_SoundTest(INT32 choice);
static void M_PandorasBox(INT32 choice);
static void M_EmblemHints(INT32 choice);
static void M_HandleEmblemHints(INT32 choice);
UINT32 hintpage = 1;
static void M_HandleChecklist(INT32 choice);
menu_t SR_MainDef, SR_UnlockChecklistDef;
@ -727,8 +729,9 @@ static menuitem_t SR_SoundTestMenu[] =
static menuitem_t SR_EmblemHintMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30}
};
// --------------------------------
@ -7240,18 +7243,33 @@ finishchecklist:
}
#define NUMHINTS 5
static void M_EmblemHints(INT32 choice)
{
INT32 i;
UINT32 local = 0;
emblem_t *emblem;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (++local > NUMHINTS*2)
break;
}
(void)choice;
SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
hintpage = 1;
M_SetupNextMenu(&SR_EmblemHintDef);
itemOn = 1; // always start on back.
itemOn = 2; // always start on back.
}
static void M_DrawEmblemHints(void)
{
INT32 i, j = 0, x, y, left_hints = NUMHINTS;
UINT32 collected = 0, local = 0;
INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0;
UINT32 collected = 0, totalemblems = 0, local = 0;
emblem_t *emblem;
const char *hint;
@ -7260,17 +7278,34 @@ static void M_DrawEmblemHints(void)
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (++local >= NUMHINTS*2)
break;
local++;
}
x = (local > NUMHINTS ? 4 : 12);
y = 8;
// If there are more than 1 page's but less than 2 pages' worth of emblems,
if (local > NUMHINTS){
if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){
if (NUMHINTS % 2 == 1)
left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2;
else
left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2;
}else{
left_hints = NUMHINTS;
}
}
if (local > NUMHINTS*2){
if (itemOn == 0){
pageflag = V_YELLOWMAP;
}
V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1));
}
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
left_hints = (local + 1) / 2;
if (!local)
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
@ -7280,42 +7315,80 @@ static void M_DrawEmblemHints(void)
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (emblem->collected)
{
collected = V_GREENMAP;
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
}
else
{
collected = 0;
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
}
totalemblems++;
if (emblem->hint[0])
hint = emblem->hint;
else
hint = M_GetText("No hint available for this emblem.");
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
if (local > NUMHINTS)
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
else
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){
y += 28;
if (emblem->collected)
{
collected = V_GREENMAP;
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
}
else
{
collected = 0;
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
}
if (++j == left_hints)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;
if (emblem->hint[0])
hint = emblem->hint;
else
hint = M_GetText("No hint available for this emblem.");
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
//always draw tiny if we have more than NUMHINTS*2, visually more appealing
if (local > NUMHINTS)
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
else
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
y += 28;
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (++j == left_hints)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;
}
else if (j >= NUMHINTS*2)
break;
}
else if (j >= NUMHINTS*2)
break;
}
M_DrawGenericMenu();
}
static void M_HandleEmblemHints(INT32 choice)
{
INT32 i;
emblem_t *emblem;
UINT32 stageemblems = 0;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
stageemblems++;
}
if (choice == 0){
if (hintpage > 1){
hintpage--;
}
}else{
if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){
hintpage++;
}
}
}
/*static void M_DrawSkyRoom(void)
{
INT32 i, y = 0;
@ -8074,8 +8147,16 @@ static void M_DrawLoadGameData(void)
col = 134;
else
{
col = charskin->prefcolor - 1;
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
if (charskin->prefoppositecolor)
{
col = charskin->prefoppositecolor - 1;
col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]];
}
else
{
col = charskin->prefcolor - 1;
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
}
}
V_DrawFill(x+6, y+64, 72, 50, col);

View File

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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