Merge branch 'viewpointswitch-fix' into 'next'

Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
This commit is contained in:
SteelT 2020-03-18 15:34:18 -04:00
commit bd058ecc4b
4 changed files with 8 additions and 8 deletions

View file

@ -2559,7 +2559,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], true);
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}

View file

@ -2845,7 +2845,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true);
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}
@ -3751,11 +3751,11 @@ static void ExitMove_OnChange(void)
{
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (players[i].pflags & PF_FINISHED)
P_GiveFinishFlags(&players[i]);
}
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
}
else

View file

@ -1718,7 +1718,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}

View file

@ -395,7 +395,7 @@ void P_GiveFinishFlags(player_t *player)
mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
flag->angle = angle;
angle += FixedAngle(120*FRACUNIT);
P_SetTarget(&flag->target, player->mo);
}
}
@ -10653,7 +10653,7 @@ boolean P_SpectatorJoinGame(player_t *player)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}
@ -10702,7 +10702,7 @@ boolean P_SpectatorJoinGame(player_t *player)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}