Fix MD2 rollangle in reverse gravity

This commit is contained in:
fickleheart 2020-02-23 18:44:22 -06:00
parent 0770f77371
commit d1dcdf88c7

View file

@ -1478,7 +1478,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
// rotation pivot
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2));
// rotation axis
if (sprinfo->available)
@ -1490,6 +1490,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
p.rollflip = 1;
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
p.rollflip = -1;
if (flip)
p.rollflip *= -1;
}
p.anglex = 0.0f;