Commit graph

8759 commits

Author SHA1 Message Date
Jaime Passos 0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Tatsuru ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru 4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James R 4244480d63 Add patch_music.pk3 2020-02-22 14:43:41 -08:00
Steel Titanium 03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium 1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R 0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine 778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine 472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
James R 93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R 08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R 2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R cce5308108 Fix compiler warnings 2020-02-20 17:18:26 -08:00
James R fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R 62d943b609 Merge branch 'thin-fixed' into 'next'
Add more strings (and respective functions) for v.drawString().

See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu 2a93ddc2dd Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
Sally Cochenour 400366802c Make hook_FollowMobj a mobj hook instead of a player hook
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn 5c33ff0458 clarify the situation a bit more in the comments 2020-02-20 20:38:01 +00:00
Monster Iestyn 903cc311a7 move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified 2020-02-20 20:31:11 +00:00
Louis-Antoine 3502278f8a SpaceSpaceSpaceSpace 2020-02-20 01:15:54 +01:00
James R 54794f325d :) 2020-02-19 14:44:22 -08:00
James R 61470201f9 Regex bruh moment 2020-02-19 14:37:42 -08:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine 12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine 20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine ebc1809da9 Fix bad tabulation 2020-02-19 22:01:33 +01:00
Tatsuru 380b2f87bb Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye 2020-02-19 17:47:13 -03:00
Tatsuru 3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru 80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Steel Titanium 281d40d6d2 Merge branch 'master' into next 2020-02-18 22:03:08 -05:00
James R d3d8f85602 Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features.

See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R 92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R a447a3d8a9 Merge branch 'rscache' into 'master'
Fix R_CacheRotSprite not working with PNG lumps

See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R b92d66a54c Merge branch 'seenames-fix' into 'master'
Fix seenames not working without a SeenPlayer hook

See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R c1a91cdc2e Merge branch 'setrenderneeded-fix' into 'master'
Clear setrenderneeded after calling VID_CheckRenderer

See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R 26825a2b4c Merge branch 'pw-justlaunched' into 'next'
Add pw_justlaunched to tell modders when a player launches from a slope

See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R 2d8522b9ec Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up

See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R 8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R 3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru 4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
Tatsuru ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Tatsuru c76a8e8a58 Standards 2020-02-18 22:46:16 -03:00
Steel Titanium da15c92568 Merge branch 'master' into next 2020-02-18 17:41:13 -05:00
Jaime Passos 1dc080e8cd Merge remote-tracking branch 'origin/master' into rscache 2020-02-18 19:38:19 -03:00
Jaime Passos 72edf514c2 Merge remote-tracking branch 'origin/master' into seenames-fix 2020-02-18 19:37:55 -03:00
Steel Titanium f0e2ba9e6a Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
Monster Iestyn 2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R e3ba369ae4 Fix M_Ftrim
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
  compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
  byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos 369fd8e35f Fix LUAh_SeenPlayer not working 2020-02-17 23:06:38 -03:00
Jaime Passos b3933c7842 Fix R_CacheRotSprite not working with PNG lumps 2020-02-17 22:59:36 -03:00
Jaime Passos bd7b2fcb93 setrenderneeded is already cleared earlier 2020-02-17 22:33:36 -03:00
Jaime Passos d3abf5dcfa Set the palette :) 2020-02-17 22:31:34 -03:00
James R b78fc670d0 Don't let console open with menu keys while the menu is open 2020-02-17 17:10:29 -08:00
Jaime Passos bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
James R b2733eba73 Draw console in the Record/NiGHTS Attack menus
(cherry picked from commit 4efd915d28d0f193528d141b04c5f88b84877f97)
2020-02-17 16:37:29 -08:00
James R a9a0601c84 Revert "Revert "Let the console open in menus""
This reverts commit 705cf9fd40.
2020-02-17 16:37:13 -08:00
Jaime Passos e53a17bb52 Rename stuff around 2020-02-17 21:11:56 -03:00
Jaime Passos cac5f9d171 add -nogl parm 2020-02-17 12:14:51 -03:00
James R d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R 9bd9e667c5 Merge branch 'push-special-params' into 'master'
"+" command line parameters make sense

See merge request STJr/SRB2!707
2020-02-17 00:05:49 -05:00
James R 3ea51c943a Merge branch 'trim-floats' into 'master'
Trim the trailing zeros off floats for cvars

See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R 8e4cb953c8 Merge branch 'extra-emblem-display' into 'next'
Extra emblem hint display

See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R 132e8f82d5 Merge branch 'local-color-table' into 'master'
Local Color Table for GIF movie mode

See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R af14166730 Merge branch 'stoppedclock-exposed' into 'next'
Expose stoppedclock to Lua

See merge request STJr/SRB2!771
2020-02-16 23:55:33 -05:00
James R 7ed7e53c81 Merge branch 'tolfix' into 'master'
Don't freeslot TOL_ twice

See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
James R 11a1ce6df9 Merge branch 'lua-hud-get-rotsprites' into 'next'
Get rotated sprites with v.getSprite(2)Patch

See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R f4c2a4551b How many bruh moments can we have? 2020-02-16 20:45:09 -08:00
James R fb66691991 Merge branch 'colormap_flags_refactor' into 'next'
Clean up the mess that is extracolormap_t::fog

See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
James R 94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Jaime Passos 067a2667e3 move hw texture used to be always below. 2020-02-17 01:20:00 -03:00
Sally Cochenour 07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
Jaime Passos f90b6d241f Merge branch 'setrenderneeded-fix' into fix-ogllib 2020-02-17 01:17:54 -03:00
Jaime Passos 8da832986c Don't center the window when changing renderers 2020-02-17 01:15:18 -03:00
Jaime Passos 04ee6ca12c Don't call HWR_Switch twice 2020-02-17 01:15:11 -03:00
Jaime Passos 7ddad9c9ec Remove redundant check 2020-02-17 01:15:04 -03:00
Jaime Passos 9d9de3aff6 Only set OpenGL as the target renderer if it loaded successfully 2020-02-17 01:14:48 -03:00
Jaime Passos 3fa4db891f Always load the GL library! 2020-02-17 01:13:13 -03:00
Jaime Passos 07afd7520f Only initialise OpenGL if you actually intend to use it. 2020-02-17 01:12:53 -03:00
Jaime Passos 6c5db5f462 Missing comment 2020-02-17 01:08:55 -03:00
Jaime Passos cca3665525 Fallback to Software if the renderer version doesn't match 2020-02-17 01:08:41 -03:00
Jaime Passos b6089ccdaf Fix -OGLlib 2020-02-17 01:08:15 -03:00
Steel Titanium 0299f21dc7 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
Jaime Passos ae013108ab Merge remote-tracking branch 'origin/next' into fix-overtime 2020-02-17 00:48:42 -03:00
Jaime Passos 9e83e2751d Clear setrenderneeded after calling VID_CheckRenderer 2020-02-17 00:36:10 -03:00
fickleheart 0fbff66e25 Let scripters see if player just launched from slope 2020-02-16 21:34:07 -06:00
fickleheart c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
fickleheart ae53c146e6 Allow SHOWTITLECARDFOR = NONE 2020-02-16 21:32:40 -06:00
fickleheart 187bd9ab23 Merge remote-tracking branch 'upstream/master' into titlecard-options 2020-02-16 21:32:27 -06:00
Steel Titanium 847b2bde13
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 20:41:17 -05:00
James R e245354c80 Merge remote-tracking branch 'origin/master' into next 2020-02-16 17:35:59 -08:00
James R 705cf9fd40 Revert "Let the console open in menus"
This reverts commit ef3d462eb7.
2020-02-16 17:14:54 -08:00
Steel Titanium 773ed0a056
Update credit at Rob's request 2020-02-16 20:10:30 -05:00
Steel Titanium 728e01e60d
Merge branch 'public_next' into mobj-shadowscale-send 2020-02-16 18:55:44 -05:00
Steel Titanium b44358df63
Update file hash yet again 2020-02-16 18:54:51 -05:00
Steel Titanium cb97aafd05
Fix object shadow not appearing for mid-joiners 2020-02-16 18:45:49 -05:00
MascaraSnake 512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Steel Titanium 3a82864ce9
Update comment 2020-02-16 11:34:02 -05:00
Steel Titanium 13a521d808
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 11:32:43 -05:00
Steel Titanium 45ab4244fc Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Louis-Antoine 7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium 2b678aaef0 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
Steel Titanium 2b615aa09c Add prefoppoistecolor support to save cards 2020-02-15 17:34:21 -05:00
Jaime Passos 5dc0f0649e Fix overtime not working 2020-02-15 13:07:53 -03:00
Jaime Passos a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
MascaraSnake e7a0fc65bd Update hashes (again) 2020-02-15 12:44:03 +01:00
MascaraSnake 9dd788a90c Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:32:39 +01:00
MascaraSnake 31bce6c857 Merge branch 'master' into next 2020-02-15 12:32:09 +01:00
MascaraSnake 63ffe561ae Merge branch 'dropshadows-refactor' into 'next'
Use exact object types when setting shadowscale

See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake 7bb7cb61ea Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake 869748dfbf Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake 9bf0cfda5c Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake fff638f46a Merge branch 'S_SKIN-missing-flag' into 'next'
Missing flag in S_SKIN

See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium d9e2256a3c Add six new skin colors 2020-02-14 22:30:37 -05:00
James R ba92db412a Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R 71319dce6b Revert "Update file hashes"
This reverts commit 4281de3b89.
2020-02-12 18:15:15 -08:00
James R 64b7a5e4d6 SF_NONIGHTSSUPER for disabling super colors in NiGHTS 2020-02-12 18:03:39 -08:00
James R 841094976b Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Sally Cochenour 934808ef62 BotRespawn hook
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos 2fc7e56951 Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos 7bc58c4c0e Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos c827a72aab Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette d3e5cbffba comment 2020-02-12 08:54:20 -05:00
fickleheart b7a6773ff5 Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos d8793ce579 Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R ae2041d686 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos 6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium c44442ef7c
Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R 0993b71355 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails 9f7bfd901b I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake 8c932e4a6d Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake 4d5e14a847 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake 9498c5ba8e Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
lachwright aeab33ee03 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright 248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake be67719a2a Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake 8618589acc Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
fickleheart 76b397bece Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart 021ca92019 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium 4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium 13e5911de7 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart 19cdb002ab More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn e5a325994e Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias 1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias 15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos 2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos 2d0e72d756 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
Jaime Passos 598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos 5e516eb98d 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
fickleheart fed8167a81 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
James R 0a53f91820 Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart fb7c4ab812 zentries is unnecessary 2020-02-07 18:47:56 -06:00
fickleheart ee9aa86ecd Use the proper numbers to adjust lump's offset position 2020-02-07 18:46:46 -06:00
fickleheart f7cf8e50f8 Oops 2020-02-07 18:43:20 -06:00
James R 3d00596c6a Don't override loop point if unset in MUSICDEF 2020-02-07 12:51:54 -08:00
James R c4ee113c71 Let MUSICDEF set loop point 2020-02-07 12:47:41 -08:00
fickleheart 8cb9d6f670 Uhhh do VerifyPk3 too 2020-02-07 00:04:02 -06:00
fickleheart 57a4545fdf PK3: Proper ignorance for file comments/extra data 2020-02-07 00:01:20 -06:00
lachwright 7a5d7afb30 Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium d03d09f397 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn f1bdaa2fda Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R 7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette 01433c3648 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
Louis-Antoine 2eaf02d234 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
James R 700d9426d4 Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos d1e8744583 What 2020-02-03 02:24:22 -03:00
Jaime Passos af66a2e5fa Restore some functionality that went missing 2020-02-03 02:12:55 -03:00
Jaime Passos 520e2148fe Merge remote-tracking branch 'origin/master' into local-color-table 2020-02-03 01:52:43 -03:00
James R bd90c20366 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R 35f1a4b76c lua_pushvalue is unneeded 2020-02-02 17:22:28 -08:00
Steel Titanium 1794949696
Add empty entry 2020-02-02 18:52:41 -05:00
James R deaf5cfa28 LUA_PushLightUserdata takes the fun out of lib_cvFindVar 2020-02-02 15:19:19 -08:00
James R 0218f58f48 userdataType can check light userdata too! 2020-02-02 15:08:22 -08:00
James R 57492347ed Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
James R 5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R ce3a79e51a Merge branch 'bruh2' into 'master'
Fix fuckup 2

See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R ec995d620f Merge branch 'rotsprite-memory-leak' into 'next'
Fix memory leak when caching rotsprite

See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R c069cf94bc Merge branch 'tnt-is-laggy' into 'next'
Make flying TNTs' explosions not so laggy the first time

See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R 52c1e73035 Merge branch 'platform-fixes' into 'next'
Reset pmomz after applying it to momz

See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R 5c8406f6d7 Merge branch 'protect-wrists' into 'next'
Remove flight cutoff property

See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R c46d9a1b87 Merge branch 'file-param-error' into 'master'
Don't I_Error if non base files fail to load with -file

See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R d5ced42f06 Remove Player 0 2020-02-01 18:22:03 -08:00
James R bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
James R ab8eed6efb Add missing conditions to CleanupPlayerName 2020-02-01 18:11:41 -08:00
Louis-Antoine 7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
GoldenTails fe17933156 Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString() 2020-02-01 11:01:39 -06:00
GoldenTails 7d9f138160 Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString() 2020-02-01 11:01:22 -06:00
GoldenTails b2b4c4c79e Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails 4cbcb68795 Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails c858d9fd4d Make V_DrawSmallThinString() a less precise wrapper for V_DrawSmallThinStringAtFixed() to fix rounding errors. 2020-02-01 11:00:24 -06:00
GoldenTails 75d94c6c1a Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails a216736ef4 Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString() 2020-02-01 10:59:38 -06:00
GoldenTails 5f56d19a43 Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString() 2020-02-01 10:59:21 -06:00
GoldenTails f7085fc171 Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString() 2020-02-01 10:58:55 -06:00
GoldenTails f1655d32f5 Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning. 2020-02-01 10:58:19 -06:00
GoldenTails cb5c90fc40 Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails d147a50e9b remove large commented broken version of V_DrawSmallThinString() lol 2020-02-01 10:54:10 -06:00
GoldenTails 6527b5d16b Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails 9f50b6ef73 Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString() 2020-02-01 10:51:43 -06:00
GoldenTails b0e66874d3 Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed() 2020-02-01 10:51:31 -06:00
GoldenTails dc1871a74f Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString() 2020-02-01 10:50:57 -06:00
GoldenTails 426ccc9203 Create V_DrawCenteredThinString() for new "thin-center" option in v.drawString() 2020-02-01 10:50:50 -06:00
GoldenTails df15ad82d2 Create V_DrawCenteredSmallString() for new "small-center" option in v.drawString() 2020-02-01 10:50:46 -06:00
GoldenTails 37cef69c95 Add V_COLORMAP support for small-fixed and thin-fixed text. 2020-02-01 10:46:26 -06:00
GoldenTails 63721b99cf Create V_DrawSmallStringAtFixed() for new "small-fixed" option in v.drawString() 2020-02-01 10:43:04 -06:00
GoldenTails 93b64a8d7d Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString() 2020-02-01 10:42:15 -06:00
Jaime Passos 77f373c903 Merge branch 'am-line' into 'master'
Automap fixes

See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos decc381698 Merge branch 'colorlutfix' into 'master'
Fix color LUT using the wrong palette

See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright f5e49ace00 Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
lachwright ec02a90ebc Make flight controls less bullshit 2020-02-01 14:29:49 +08:00
lachwright d67388ece0 Merge branch 'next' into platform-fixes 2020-02-01 13:34:04 +08:00
Steel Titanium a2c15c5cb2
Only check if the directory is not empty, use strncasecmp for case insensitive comparing, and remove debug print 2020-01-31 20:21:09 -05:00
James R a46b397659 Remove code that does effectively nothing 2020-01-31 14:35:19 -08:00
James R 71707e6dca Reset rollangle on TNT explosion
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Steel Titanium 7c83e5e420
Implement folder blacklisting 2020-01-31 16:37:55 -05:00
James R 3afc766f5e Oops 2020-01-30 23:58:35 -08:00
James R 4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
James R aad4b6f8a1 Merge branch 'i-can-see-myself' into 'master'
Don't draw yourself in first person!

See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R 6528b4a0f8 Merge branch 'opengl-skipintro-sigabrt' into 'master'
Fix crash when using -skipintro and the renderer is set to OpenGL from config

See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R d7fcd3384a Merge branch 'cybrak_flamedmg' into 'next'
Fix damagetype for Cybrak flamethrower.

See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R d1e954ec9c Merge branch 'angle-clamp' into 'master'
Fix the minecart angle thing in netgames

Closes #69

See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R 56839f428d Merge branch 'ttfixes2' into 'next'
Fix title card not showing up at all if focus lost

See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R 8297dbd373 Merge branch 'ntsatkbgfix' into 'master'
Fix M_DrawNightsAttackMountains integer overflow

See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R 4e9fb2de7d Merge branch 'startcontinue' into 'master'
Fix F_StartContinue fading out incorrectly in OpenGL

See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
Steel Titanium f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
lachwright 2e48539251 Merge branch 'next' into platform-fixes 2020-01-30 21:39:01 +08:00
Jaime Passos 85211dcc09 Only write a Local Color Table if the frame's palette differs from the header's palette 2020-01-29 17:31:27 -03:00
Jaime Passos 999e72ab32 Uh 2020-01-29 13:56:39 -03:00
Jaime Passos 99c755c186 Update the Screenshot Options menu 2020-01-29 13:52:02 -03:00
Jaime Passos 5a330803ec Local Color Table for GIF movie mode 2020-01-29 13:47:55 -03:00
SteelT 3a6c7e9577 Merge branch 'dehacked-hud-fix' into 'next'
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items

See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
Louis-Antoine 31ce076411 Only call P_CheckSurvivors() in tag gametypes 2020-01-28 14:02:36 +01:00
Jaime Passos 636093a59d Fix color LUT using the wrong palette 2020-01-27 13:55:13 -03:00
Jaime Passos 28fd2380df Fix F_StartContinue fading out incorrectly in OpenGL 2020-01-27 13:28:07 -03:00
Jaime Passos 1548a22ea9 Fix M_DrawNightsAttackMountains being broken for obvious reasons 2020-01-27 00:44:10 -03:00
Jaime Passos 1774ba22b6 Fix title card not showing up at all if focus lost 2020-01-26 23:50:36 -03:00
Jaime Passos cf7b4d826a Remove redundancy 2020-01-26 23:46:07 -03:00
Jaime Passos 7f57327ff7 "changes" not "changed" 2020-01-26 23:41:34 -03:00
Jaime Passos 46cbe63b43 Fix going big 2020-01-26 23:39:31 -03:00
Jaime Passos 2cfeaa63d2 Fix movement to accomodate to window scale changes 2020-01-26 23:34:04 -03:00
Jaime Passos 8f3855d09f Don't stop the automap (just restart it instead.) 2020-01-26 23:12:28 -03:00
Jaime Passos dd8166ca5f Doesn't matter. 2020-01-26 22:57:14 -03:00
Jaime Passos ba6018aea4 Optimise pixel drawing 2020-01-26 22:52:15 -03:00
Jaime Passos d08929b3d7 Move line drawer setting to AM_Drawer 2020-01-26 22:46:57 -03:00
fickleheart bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Monster Iestyn ef53672deb Merge branch 'master' into next
# Conflicts:
#	src/g_game.c
2020-01-26 19:23:05 +00:00
Zwip-Zwap Zapony ea28304d8c Fix missing "RINGSNUMTICS" in dehacked.c
This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
fickleheart e57589b106 Fix the minecart angle thing 2020-01-25 19:03:15 -06:00
lachwright 65e84978fa Don't cancel Knuckles' landing animation on rising surfaces 2020-01-26 04:51:00 +08:00
lachwright cddc4e1500 Merge branch 'next' into platform-fixes 2020-01-26 04:34:57 +08:00
toaster f90c70ebe2 Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty. 2020-01-25 11:34:30 -05:00
toaster 2dd13bb2a4 Fix damagetype for Cybrak flamethrower. 2020-01-25 11:31:06 -05:00
Nev3r 842099b74d Merge branch 'credits-again' into 'next'
Credit Tatsuru

See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
Louis-Antoine d30b48cfd1 Fix lava removing fire shield 2020-01-25 14:04:16 +01:00
fickleheart 332b22a87a Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
SteelT 6c4c122925 Merge branch 'opengl-garbage-fade' into 'master'
Fix garbage fade on Sonic's ass in OpenGL

See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R c9bc3837f9 Signed is unsigned, cool 2020-01-24 16:44:53 -08:00
James R 59ed381fc0 Credit Tatsuru, he's done a bit 2020-01-24 16:38:46 -08:00
Louis-Antoine 2d142f734f Remove all potentially dangerous functions
Basically any function that calls fopen() is gone,
except the ones created by me.

And no access to stdin/stdout/stderr
through io.read()/io.write().
Not really harmful but why would you want that in SRB2.
2020-01-25 01:37:50 +01:00
LJ Sonic 53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT 4b1a402731 Merge branch 'key-out-of-range' into 'master'
Don't set controls to keys of array bounds

See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
Louis-Antoine 16c7981bb8 Fix the compiler warning fix 2020-01-24 23:34:39 +01:00
Louis-Antoine 51947319ee Fix two compiler warnings 2020-01-24 23:24:54 +01:00
LJ Sonic d654bbc7de Merge branch 'point-in-subsector-or-null' into 'next'
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil

See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT c7b4054a7a Merge branch 'musicdef-versioning' into 'next'
MUSICDEF cleanup, fixes, and VERSION directive to opt into new format

See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT 9677c9f084 Merge branch 'player2-turn-fix-next' into 'next'
Fix "cam2_turnmultiplier" being unused in "next"

See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT 7d740efc78 Merge branch 'player2-turn-fix' into 'master'
Fix "cam2_turnmultiplier"

See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT 72996a50bf Merge branch 'ploadflat-bruh-bruh' into 'master'
Fix P_AddLevelFlatRuntime again

See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT 9a414ff5ab Merge branch 'fix-mouse-controls-setup' into 'master'
Fix mouse in controls setup menu

See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake 7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Louis-Antoine 8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine 9658ef2c5b Add .dat and .csv to whitelisted file extensions 2020-01-24 17:51:20 +01:00
Louis-Antoine e0f0984fcc Rename "luafiles/shared/" to "luafiles/client/" 2020-01-24 17:11:00 +01:00
Tatsuru 295f052f2d I don't know how these even come up 2020-01-24 01:03:38 -03:00
Louis-Antoine 3b22a84296 Split open() into open() and openlocal()
open() for normal, consistency-friendly reading,
openlocal() for writing and local reading.
2020-01-24 02:47:51 +01:00
James R 3d9466e5f5 Semantics 2020-01-23 13:57:39 -08:00
Louis-Antoine ba127008cf Do not spam player quit net commands 2020-01-23 19:59:41 +01:00
Louis-Antoine b0b22b53d6 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine ce20642fa7 Do not protect non-IT players in tag gametypes 2020-01-23 18:52:16 +01:00
James R f0daea39d4 Don't set controls to keys out of array bounds
Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Louis-Antoine e8760fe5dd Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Bartu İnce 875774a45f no message 2020-01-22 22:08:08 +01:00
Bartu İnce c72e0efee4 "page x of y" 2020-01-22 21:57:28 +01:00
Bartu İnce 912734ffe6 Extra emblems display, take 2. 2020-01-22 21:52:15 +01:00
Bartu İnce aa05581de2 Added support for 10+ emblem hints 2020-01-22 18:53:17 +01:00
Louis-Antoine fb28ede660 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine 2527b6c389 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Louis-Antoine 412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
Louis-Antoine d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Louis-Antoine 73d0549fa4 Ignore players towards exit count 30 seconds after their disconnection 2020-01-22 03:11:05 +01:00
Louis-Antoine d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R 2373a0aa83 Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH 2020-01-21 16:47:47 -08:00
James R d90c0b8fbd Don't check "Too many flats in level" with P_AddLevelFlatRuntime
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R 9cd101c68d Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
This reverts commit ea129f701c.
2020-01-21 15:35:07 -08:00
James R f297f4ff56 Sonic is dead again 2020-01-21 12:24:24 -08:00
James R c347254e80 Reorder Sonic's ass so the OpenGL wipe doesn't see garbage 2020-01-21 12:23:34 -08:00
James R dfcd058c80 (BRUH MOMENT) activettscale was -1, so do recache after it's set 2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony 49a4c7d5f3 Separate "turnmultiplier"s for splitscreen players
This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R 5b08e1802d Trim the trailing zeros off floats for cvars 2020-01-20 23:14:26 -08:00
James R 2d8ea7125c Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
James R 0d460aed1d Merge branch 'gl-dropshadows' into 'next'
OpenGL drop shadows

See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Zwip-Zwap Zapony c1097813f4 Fix "cam2_turnmultiplier"
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Tatsuru 431206ebee Die 2020-01-20 10:04:44 -03:00
Tatsuru fed000b724 Remove Tails pick-up lock 2020-01-19 23:18:49 -03:00
Tatsuru 697dbd58e7 Turn cv_exitmove on by default 2020-01-19 21:56:53 -03:00
Tatsuru db22d503a4 HUD visual indicator + property fix 2020-01-19 21:55:08 -03:00
Tatsuru 9e4c519cad In-map visual indicator 2020-01-19 19:02:03 -03:00
Tatsuru e9a8c2d21a No more losing lives when finished 2020-01-19 14:30:05 -03:00
Confusion ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
James R a7770c3e97 Merge branch 'add-exitmove-to-menu' into 'next'
Put cv_exitmove in the server options menu

See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R 9dbc54284e Opt into new MUSICDEF format (2.2.0 compatibility)
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R 1317dba3e4 Refactor MUSICDEF parsing, actually count lines
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Louis-Antoine 512435c59f Fix mouse in controls setup menu 2020-01-18 20:18:20 +01:00
fickleheart ec89015662 Fix loss of aimingtody precision at high FOV 2020-01-18 11:19:59 -06:00
fickleheart f6efe19fca Use generally higher zooms and fix fuzzy edges 2020-01-18 11:15:36 -06:00
fickleheart 5757f24342 Reduce the number of distinct roll angles 2020-01-18 10:53:45 -06:00
fickleheart 8679606ebb Remove a couple adds from each pixel of morph mapping 2020-01-18 10:53:23 -06:00
fickleheart af4479924a Fully clip drawing to roll-used screen bounds 2020-01-18 10:53:00 -06:00
Tatsuru 8348123a70 Goal posts 2020-01-18 13:15:24 -03:00
Jaime Passos cdc3386d48 Fix missing constant 2020-01-18 12:10:48 -03:00
Tatsuru 0c7c5742a8 Put cv_exitmove in the menus 2020-01-18 12:06:04 -03:00
James R ffc274643c Let "+" command line parameters specify more than one argument
Previously each parameter after the first would be quoted into one argument to
pass to the command buffer.
2020-01-18 00:23:47 -08:00
fickleheart 8868fc4d8a Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
James R e82d19572d Merge branch 'intangable' into 'next'
Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS

See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
fickleheart 1d221a453a Avoid rendering unused left/right edges of screen while rolling 2020-01-17 23:21:11 -06:00
James R 94a2f0bb4f Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R 762223db7c Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart 21ccefe4eb Fix sky texture scaling wrong with fov changes 2020-01-17 22:03:16 -06:00
fickleheart 7bd9344dd0 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour 43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
Sally Cochenour ba51f83aaf Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart 64c4a4c02c Fisheye lens experiments 2020-01-17 20:39:38 -06:00
fickleheart 2b7d75126e Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
fickleheart 84329fcd26 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
fickleheart 7cf563eadd Un/archive viewrollangle in netsaves 2020-01-17 18:32:13 -06:00
fickleheart d63aa1031e Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
James R 9a1cb0e30e Merge branch 'software-dropshadows' into 'next'
Software dropshadows

See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00