Add MAXTOL

This commit is contained in:
Jaime Passos 2020-02-12 13:41:30 -03:00
parent c827a72aab
commit 7bc58c4c0e
3 changed files with 53 additions and 54 deletions

View File

@ -594,21 +594,21 @@ static void readfreeslots(MYFILE *f)
else if (fastcmp(type, "TOL"))
{
// Search if we already have a typeoflevel by that name...
for (i = 0; i < numtolinfo; i++)
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We found it? Then don't allocate another one.
if (i < numtolinfo)
if (TYPEOFLEVEL[i].name)
continue;
// We don't, so freeslot it.
if (lastcustomtol > 31) // Unless you have way too many, since they're flags.
if (lastcustomtol == MAXTOL) // Unless you have way too many, since they're flags.
deh_warning("Ran out of free typeoflevel slots!\n");
else
{
G_AddTOL((1<<lastcustomtol), word);
lastcustomtol++;
G_AddTOL(lastcustomtol, word);
lastcustomtol <<= 1;
}
}
else
@ -1114,38 +1114,7 @@ static void readsprite2(MYFILE *f, INT32 num)
Z_Free(s);
}
INT32 numtolinfo = NUMBASETOL;
UINT32 lastcustomtol = 13;
tolinfo_t TYPEOFLEVEL[NUMMAXTOL] = {
{"SOLO",TOL_SP},
{"SP",TOL_SP},
{"SINGLEPLAYER",TOL_SP},
{"SINGLE",TOL_SP},
{"COOP",TOL_COOP},
{"CO-OP",TOL_COOP},
{"COMPETITION",TOL_COMPETITION},
{"RACE",TOL_RACE},
{"MATCH",TOL_MATCH},
{"TAG",TOL_TAG},
{"CTF",TOL_CTF},
{"2D",TOL_2D},
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},
{"WINTER",TOL_XMAS},
{NULL, 0}
};
// copypasted from readPlayer :sleep:
// copypasted from readPlayer :]
static const char *const GAMETYPERULE_LIST[];
static void readgametype(MYFILE *f, char *gtname)
{
@ -10479,20 +10448,19 @@ static inline int lib_freeslot(lua_State *L)
{
// Search if we already have a typeoflevel by that name...
int i;
for (i = 0; i < numtolinfo; i++)
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We don't, so allocate a new one.
if (i >= numtolinfo) {
if (lastcustomtol > 31) // Unless you have way too many, since they're flags.
if (TYPEOFLEVEL[i].name == NULL) {
if (lastcustomtol == MAXTOL) // Unless you have way too many, since they're flags.
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
else {
UINT32 newtol = (1<<lastcustomtol);
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
G_AddTOL(newtol, word);
lua_pushinteger(L, newtol);
lastcustomtol++;
G_AddTOL(lastcustomtol, word);
lua_pushinteger(L, lastcustomtol);
lastcustomtol <<= 1;
r++;
}
}

View File

@ -437,6 +437,7 @@ extern const char *Gametype_ConstantNames[NUMGAMETYPES];
extern INT32 pointlimits[NUMGAMETYPES];
extern INT32 timelimits[NUMGAMETYPES];
// TypeOfLevel things
enum TypeOfLevel
{
TOL_SP = 0x01, ///< Single Player
@ -461,16 +462,16 @@ enum TypeOfLevel
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
};
#define NUMBASETOL 18
#define NUMMAXTOL (18 + NUMGAMETYPEFREESLOTS)
#define MAXTOL (1<<31)
#define NUMBASETOLNAMES (19)
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
typedef struct
{
const char *name;
UINT32 flag;
} tolinfo_t;
extern tolinfo_t TYPEOFLEVEL[NUMMAXTOL];
extern INT32 numtolinfo;
extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
extern UINT32 lastcustomtol;
extern tic_t totalplaytime;

View File

@ -3384,6 +3384,36 @@ UINT32 gametypetol[NUMGAMETYPES] =
TOL_CTF, // CTF
};
tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
{"SOLO",TOL_SP},
{"SP",TOL_SP},
{"SINGLEPLAYER",TOL_SP},
{"SINGLE",TOL_SP},
{"COOP",TOL_COOP},
{"CO-OP",TOL_COOP},
{"COMPETITION",TOL_COMPETITION},
{"RACE",TOL_RACE},
{"MATCH",TOL_MATCH},
{"TAG",TOL_TAG},
{"CTF",TOL_CTF},
{"2D",TOL_2D},
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},
{"WINTER",TOL_XMAS},
{NULL, 0}
};
UINT32 lastcustomtol = (TOL_XMAS<<1);
//
// G_AddTOL
//
@ -3391,16 +3421,16 @@ UINT32 gametypetol[NUMGAMETYPES] =
//
void G_AddTOL(UINT32 newtol, const char *tolname)
{
TYPEOFLEVEL[numtolinfo].name = Z_StrDup(tolname);
TYPEOFLEVEL[numtolinfo].flag = newtol;
numtolinfo++;
INT32 i;
for (i = 0; TYPEOFLEVEL[i].name; i++)
;
TYPEOFLEVEL[numtolinfo].name = NULL;
TYPEOFLEVEL[numtolinfo].flag = 0;
TYPEOFLEVEL[i].name = Z_StrDup(tolname);
TYPEOFLEVEL[i].flag = newtol;
}
//
// G_AddTOL
// G_AddGametypeTOL
//
// Assigns a type of level to a gametype.
//