Allow more options for when the titlecard shows up

This commit is contained in:
fickleheart 2020-02-08 11:13:20 -06:00
parent 7805828c4a
commit fed8167a81
4 changed files with 47 additions and 12 deletions

View File

@ -1831,6 +1831,24 @@ static void readlevelheader(MYFILE *f, INT32 num)
else
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
}
else if (fastcmp(word, "SHOWTITLECARDFOR"))
{
mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD;
tmp = strtok(word2,",");
do {
if (fastcmp(tmp, "FIRST"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST;
else if (fastcmp(tmp, "RESPAWN"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN;
else if (fastcmp(tmp, "RECORDATTACK"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK;
else if (fastcmp(tmp, "ALL"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
else
deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp);
} while((tmp = strtok(NULL,",")) != NULL);
}
// Individual triggers for menu flags
else if (fastcmp(word, "HIDDEN"))
@ -9372,6 +9390,9 @@ struct {
{"LF_NOZONE",LF_NOZONE},
{"LF_SAVEGAME",LF_SAVEGAME},
{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
{"LF_NOTITLECARDFIRST",LF_NOTITLECARDFIRST},
{"LF_NOTITLECARDRESPAWN",LF_NOTITLECARDRESPAWN},
{"LF_NOTITLECARDRECORDATTACK",LF_NOTITLECARDRECORDATTACK},
{"LF_NOTITLECARD",LF_NOTITLECARD},
{"LF_WARNINGTITLE",LF_WARNINGTITLE},
// And map flags

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@ -351,15 +351,19 @@ typedef struct
} mapheader_t;
// level flags
#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
#define LF_NORELOAD 8 ///< Don't reload level on death
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE 128 ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARD 256 ///< Don't start the title card
#define LF_SCRIPTISFILE 1<<0 ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC 1<<1 ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC 1<<2 ///< Disable Super Sonic music
#define LF_NORELOAD 1<<3 ///< Don't reload level on death
#define LF_NOZONE 1<<4 ///< Don't include "ZONE" on level title
#define LF_SAVEGAME 1<<5 ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN 1<<6 ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE 1<<7 ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARDFIRST 1<<8
#define LF_NOTITLECARDRESPAWN 1<<9
#define LF_NOTITLECARDRECORDATTACK 1<<10
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen

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@ -192,8 +192,7 @@ void F_WipeStageTitle(void)
// draw level title
if ((WipeStageTitle && st_overlay)
&& (wipestyle == WIPESTYLE_COLORMAP)
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
&& G_IsTitleCardAvailable())
{
ST_runTitleCard();
ST_drawWipeTitleCard();

View File

@ -1928,13 +1928,22 @@ void G_PreLevelTitleCard(void)
wipestyleflags = WSF_CROSSFADE;
}
static boolean titlecardforreload = false;
//
// Returns true if the current level has a title card.
//
boolean G_IsTitleCardAvailable(void)
{
// The current level header explicitly disabled the title card.
if (mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
UINT16 titleflag = LF_NOTITLECARDFIRST;
if (modeattacking)
titleflag = LF_NOTITLECARDRECORDATTACK;
else if (titlecardforreload)
titleflag = LF_NOTITLECARDRESPAWN;
if (mapheaderinfo[gamemap-1]->levelflags & titleflag)
return false;
// The current gametype doesn't have a title card.
@ -3024,7 +3033,9 @@ void G_DoReborn(INT32 playernum)
#ifdef HAVE_BLUA
LUAh_MapChange(gamemap);
#endif
titlecardforreload = true;
G_DoLoadLevel(true);
titlecardforreload = false;
if (metalrecording)
G_BeginMetal();
return;