Merge branch 'startcontinue' into 'master'

Fix F_StartContinue fading out incorrectly in OpenGL

See merge request STJr/SRB2!738
This commit is contained in:
James R 2020-01-31 02:33:51 -05:00
commit 4e9fb2de7d
1 changed files with 0 additions and 1 deletions

View File

@ -3628,7 +3628,6 @@ void F_StartContinue(void)
}
wipestyleflags = WSF_FADEOUT;
F_TryColormapFade(31);
G_SetGamestate(GS_CONTINUING);
gameaction = ga_nothing;