Do not protect non-IT players in tag gametypes

This commit is contained in:
Louis-Antoine 2020-01-23 18:52:16 +01:00
parent cfec8609f9
commit ce20642fa7
1 changed files with 2 additions and 1 deletions

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@ -12211,7 +12211,8 @@ void P_PlayerThink(player_t *player)
}
// IF PLAYER NOT HERE THEN FLASH END IF
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1)
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
player->powers[pw_flashing] = flashingtics - 1;
// Counters, time dependent power ups.