Use generally higher zooms and fix fuzzy edges

This commit is contained in:
fickleheart 2020-01-18 11:15:36 -06:00
parent 5757f24342
commit f6efe19fca
1 changed files with 2 additions and 2 deletions

View File

@ -669,7 +669,7 @@ void R_CheckViewMorph(void)
if (temp < FRACUNIT)
temp = FRACUNIT;
else
temp |= 0xFFF; // Limit how many times the viewport needs to be recalculated
temp |= 0x3FFF; // Limit how many times the viewport needs to be recalculated
//CONS_Printf("Setting zoom to %f\n", FIXED_TO_FLOAT(temp));
@ -712,7 +712,7 @@ void R_CheckViewMorph(void)
{
INT16 xa, ya, xb, yb;
xa = x2+halfwidth;
ya = y2+halfheight;
ya = y2+halfheight-1;
xb = vid.width-1-xa;
yb = vid.height-1-ya;