Cast to statenum_t for 32-bit compatibility

This commit is contained in:
lachwright 2020-02-11 20:36:48 +08:00
parent c417ffae4c
commit 248a80cac4
1 changed files with 3 additions and 3 deletions

View File

@ -5232,14 +5232,14 @@ void A_SignPlayer(mobj_t *actor)
{
ov->color = facecolor;
ov->skin = skin;
if (ov->state-states != actor->info->seestate)
if ((statenum_t)(ov->state-states) != actor->info->seestate)
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
}
else // CLEAR! sign
{
ov->color = SKINCOLOR_NONE;
ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
if (ov->state-states != actor->info->missilestate)
if ((statenum_t)(ov->state-states) != actor->info->missilestate)
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
}
}
@ -5247,7 +5247,7 @@ void A_SignPlayer(mobj_t *actor)
{
ov->color = SKINCOLOR_NONE;
ov->skin = NULL;
if (ov->state-states != actor->info->meleestate)
if ((statenum_t)(ov->state-states) != actor->info->meleestate)
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
if (!signcolor)
signcolor = SKINCOLOR_CARBON;