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@ -637,7 +637,7 @@ static void F_IntroDrawScene(void)
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}
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else
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{
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menuanimtimer = animtimer; // Reusing this variable for the intro, better than changing the function around.
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menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around.
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F_SkyScroll(80*4, 0, "TITLESKY");
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if (timetonext == 6)
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{
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