Fix Minus being intangible after it pops up.

This commit is contained in:
toaster 2019-10-06 16:09:33 +01:00
parent 8b1a20f415
commit df172ee33f
1 changed files with 1 additions and 1 deletions

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@ -5486,7 +5486,6 @@ void A_MinusPopup(mobj_t *actor)
else
actor->momz = 10*FRACUNIT;
actor->flags |= MF_SPECIAL|MF_SHOOTABLE;
S_StartSound(actor, sfx_s3k82);
for (i = 1; i <= num; i++)
{
@ -5499,6 +5498,7 @@ void A_MinusPopup(mobj_t *actor)
if (actor->tracer)
P_DamageMobj(actor->tracer, actor, actor, 1, 0);
actor->flags = (actor->flags &~ MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
}
// Function: A_MinusCheck