Refactor T_NoEnemiesSector

This commit is contained in:
MascaraSnake 2020-04-18 09:21:04 +02:00
parent 0038605979
commit 29d33f0a93
4 changed files with 61 additions and 45 deletions

View File

@ -1281,21 +1281,37 @@ void T_ThwompSector(levelspecthink_t *thwomp)
#undef ceilingwasheight
}
static boolean T_SectorHasEnemies(sector_t *sec)
{
msecnode_t *node = sec->touching_thinglist; // things touching this sector
mobj_t *mo;
while (node)
{
mo = node->m_thing;
if ((mo->flags & (MF_ENEMY|MF_BOSS))
&& mo->health > 0
&& mo->z < sec->ceilingheight
&& mo->z + mo->height > sec->floorheight)
return true;
node = node->m_thinglist_next;
}
return false;
}
//
// T_NoEnemiesThinker
//
// Runs a linedef exec when no more MF_ENEMY/MF_BOSS objects with health are in the area
// \sa P_AddNoEnemiesThinker
//
void T_NoEnemiesSector(levelspecthink_t *nobaddies)
void T_NoEnemiesSector(noenemies_t *nobaddies)
{
size_t i;
fixed_t upperbound, lowerbound;
sector_t *sec = NULL;
sector_t *targetsec = NULL;
INT32 secnum = -1;
msecnode_t *node;
mobj_t *thing;
boolean FOFsector = false;
while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
@ -1316,40 +1332,13 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
{
targetsec = &sectors[targetsecnum];
upperbound = targetsec->ceilingheight;
lowerbound = targetsec->floorheight;
node = targetsec->touching_thinglist; // things touching this sector
while (node)
{
thing = node->m_thing;
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
return;
node = node->m_thinglist_next;
}
}
}
if (!FOFsector)
{
upperbound = sec->ceilingheight;
lowerbound = sec->floorheight;
node = sec->touching_thinglist; // things touching this sector
while (node)
{
thing = node->m_thing;
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
if (T_SectorHasEnemies(&sectors[targetsecnum]))
return;
node = node->m_thinglist_next;
}
}
if (!FOFsector && T_SectorHasEnemies(sec))
return;
}
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);

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@ -1658,6 +1658,18 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type)
WRITEUINT32(save_p, SaveSector(ht->sector));
}
//
// SaveNoEnemiesThinker
//
// Saves a noenemies_t thinker
//
static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type)
{
const noenemies_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
}
//
// SaveContinuousFallThinker
//
@ -2310,7 +2322,7 @@ static void P_NetArchiveThinkers(void)
}
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
{
SaveSpecialLevelThinker(th, tc_noenemies);
SaveNoEnemiesThinker(th, tc_noenemies);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
@ -2848,6 +2860,18 @@ static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeili
return &ht->thinker;
}
// LoadNoEnemiesThinker
//
// Loads a noenemies_t from a save game
//
static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker)
{
noenemies_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
return &ht->thinker;
}
// LoadContinuousFallThinker
//
// Loads a continuousfall_t from a save game
@ -3604,7 +3628,7 @@ static void P_NetUnArchiveThinkers(void)
break;
case tc_noenemies:
th = LoadSpecialLevelThinker((actionf_p1)T_NoEnemiesSector, 0);
th = LoadNoEnemiesThinker((actionf_p1)T_NoEnemiesSector);
break;
case tc_eachtime:

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@ -6107,14 +6107,13 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin
/** Adds a thinker which checks if any MF_ENEMY objects with health are in the defined area.
* If not, a linedef executor is run once.
*
* \param sec Control sector.
* \param sourceline Control linedef.
* \sa P_SpawnSpecials, T_NoEnemiesSector
* \author SSNTails <http://www.ssntails.org>
*/
static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline)
static inline void P_AddNoEnemiesThinker(line_t *sourceline)
{
levelspecthink_t *nobaddies;
noenemies_t *nobaddies;
// create and initialize new thinker
nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL);
@ -6122,7 +6121,6 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline)
nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector;
nobaddies->sector = sec;
nobaddies->sourceline = sourceline;
}
@ -7124,8 +7122,7 @@ void P_SpawnSpecials(boolean fromnetsave)
// No More Enemies Linedef Exec
case 313:
sec = sides[*lines[i].sidenum].sector - sectors;
P_AddNoEnemiesThinker(&sectors[sec], &lines[i]);
P_AddNoEnemiesThinker(&lines[i]);
break;
// Pushable linedef executors (count # of pushables)

View File

@ -320,6 +320,12 @@ typedef struct
sector_t *sector; // Sector the thinker is from
} levelspecthink_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
} noenemies_t;
typedef struct
{
thinker_t thinker;
@ -414,7 +420,7 @@ void T_MarioBlock(mariothink_t *block);
void T_FloatSector(floatthink_t *floater);
void T_MarioBlockChecker(levelspecthink_t *block);
void T_ThwompSector(levelspecthink_t *thwomp);
void T_NoEnemiesSector(levelspecthink_t *nobaddies);
void T_NoEnemiesSector(noenemies_t *nobaddies);
void T_EachTimeThinker(eachtime_t *eachtime);
void T_CameraScanner(elevator_t *elevator);
void T_RaiseSector(raise_t *raise);