Commit graph

553 commits

Author SHA1 Message Date
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Tatsuru 80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
MascaraSnake 512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
James R 5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
fickleheart 332b22a87a Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Louis-Antoine f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine 2527b6c389 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Jaime Passos 7adc108a2a typoe 2020-01-17 00:34:31 -03:00
Tatsuru 7b3cc02ddc Range check 2020-01-11 21:38:10 -03:00
Tatsuru 5d33ca42cf Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
MascaraSnake 661c44b260 Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake ba7a1c0375 Some minor cleanup 2020-01-10 19:56:29 +01:00
toaster 004cfb45aa Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
fickleheart c133e645f7 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
Nev3r 91222f7527 Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
2020-01-04 18:28:25 +01:00
fickleheart f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
MascaraSnake 4f26a8e73a Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it 2020-01-01 16:01:07 +01:00
fickleheart b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
MascaraSnake c43a83dc04 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00
MascaraSnake abdfe60aa7 Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on 2019-12-29 12:01:41 +01:00
MascaraSnake e9376a8353 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
Jaime Passos 89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
Jaime Passos 61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Nev3r bb54597552 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
James R 64af7badfb Merge remote-tracking branch 'origin/master' into next 2019-12-22 20:47:15 -08:00
Jaime Passos e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos 299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos 0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
Nev3r 222336ac0b Oversight, do not free the data yet vres_Free() does it already at the end. 2019-12-11 15:16:56 +01:00
Nev3r 14ad3b938e Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question. 2019-12-11 14:04:09 +01:00
MascaraSnake a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
lachwright 8ddfdf2d0f Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode 2019-12-05 12:36:25 +08:00
toaster 92f8c002f3 Prevent exit sectors having any effect whatsoever outside of platform gametypes (resolve #396). 2019-11-29 19:11:17 +00:00
James R ccbb122143 Holy shit 2019-11-28 12:10:57 -08:00
Nev3r 1b360d2cd8 Fix the "play from nowhere as long as you're in the tagged areas" behavior in the Play Sound line executor. 2019-11-25 20:30:06 +01:00
toaster abf0c5e632 resolve #315 2019-11-20 14:34:19 +00:00
lachwright cde56dbe6c WIP fix signpost issues with exitmove 2019-11-20 21:02:34 +08:00
toaster 86f343b84b Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors (resolves #301). 2019-11-19 14:09:24 +00:00
Louis-Antoine 29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake 14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
Jaime Passos 408288255f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-11-11 14:10:37 -03:00
Jaime Passos 4e6513b583 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-11 14:05:03 -03:00
Jaime Passos 615547ddd1 Fix animated flats yet again 2019-11-09 19:32:06 -03:00
Jaime Passos 78a0048ee4 Support animations 2019-11-09 13:23:38 -03:00
Jaime Passos 773f2efdd9 minor fixes 2019-11-09 01:45:00 -03:00
Jaime Passos c7d0d7b1c2 Flats as walls textures support, WIP, doesn't support animations yet 2019-11-09 01:36:53 -03:00
Jaime Passos 249cf5c8ad fix invisible planes, fix flat animation 2019-11-08 23:42:15 -03:00
Jaime Passos ae838d4879 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-08 23:01:29 -03:00
lachwright 3734eab7b6 Add signpost camera (and fix a typo whoops) 2019-11-09 00:47:51 +08:00
toaster d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
lachwright bd9878eb48 Merge branch 'master' into spinny-sign 2019-11-08 19:59:08 +08:00
James R b157c21a35 There's some whitespace... 2019-11-07 14:56:42 -08:00
lachwright cf39e181bb Display Eggman more frequently during skin roulette 2019-11-05 01:33:09 +08:00
lachwright 5e03d40b33 New end-of-level signpost logic 2019-11-04 16:28:44 +08:00
MascaraSnake 1c1fefe25f Merge branch 'linedef-153' into 'master'
Dynamic Sinking Platform (for Red Volcano Zone)

See merge request STJr/SRB2Internal!401
2019-10-25 16:56:19 -04:00
MascaraSnake 46d105dd53 Some basic code hygiene: Remove references to the air bob code being "old" or "outdated" 2019-10-25 22:55:10 +02:00
MascaraSnake 0ef50557c2 Merge branch 'spinbust' into 'master'
Make spinbust behavior consistent with other bustable blocks

Closes #254

See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
Nev3r dbd8e563b4 Merge branch 'soundex_tweak' into 'master'
Tweak Line Special 414's behavior

See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
James R e15ffd2bc8 Optimize texture/patch/png/flat flat caching
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.

Missing flats for now yield a HOM instead of REDFLR as well.

OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright a2f0f61d75 Merge branch 'master' into linedef-153 2019-10-20 20:20:41 +08:00
MascaraSnake 1604e4d439 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
MascaraSnake 2f9a13d5e0 Make shatter blocks intangible to the player, but solid to everything else 2019-10-14 20:15:03 +02:00
Nev3r c935797a34 Encapsulate the second behavior branch into an else.
When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
MascaraSnake ad4033ec9e Make shatter blocks solid 2019-10-13 23:08:54 +02:00
lachwright 2daeb81f36 Create new linedef special type 153: Dynamically Sinking Platform 2019-10-12 04:23:11 +08:00
toaster a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
Jaime Passos 6553d816ea Merge remote-tracking branch 'origin/master' into flats-png_port 2019-09-09 14:12:28 -03:00
toaster 0392cfc158 Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object)

See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium 1bf78a2423
Move mobj_t declaration to top of the block 2019-09-08 17:14:47 -04:00
toaster d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos 0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Steel Titanium 10ea0f21ae
Fix spawning within random range 2019-08-29 23:56:15 -04:00
Steel Titanium 8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Monster Iestyn eacc589ae1 Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437) 2019-08-20 20:31:28 +01:00
Alam Ed Arias cebc1d46f0 All C files should a newline at the end 2019-08-07 12:39:51 -04:00
toaster 8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster 9f34a7aa82 Merge branch 'bossenable' into 'master'
Boss enable linedef (type 449)

See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster 8f729c33d3 Merge branch 'linedef-award-rings' into 'master'
New award rings linedef executor

See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
toaster f3baac8577 Fix the minor issues since steel's busy 2019-08-03 08:04:02 -04:00
toaster 105df2395d MI made a good argument for bossdisabled not being conditional on fromnetsave. 2019-08-03 12:09:18 +01:00
toaster 8d56133425 Fix old Special Stage failure sounds not always playing. 2019-08-02 20:02:55 +01:00
toaster 7cb02985f4 * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
toaster 47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium 60ffef9830 More simplified code
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Steel Titanium 6c2ef839c1 New award rings linedef executor 2019-07-18 22:42:46 -04:00
Jonas Sauer 166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn dc71e297bb Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well 2019-07-09 21:15:12 +01:00
Monster Iestyn c1bea02f03 Merge branch 'rainfixesmkII' into 'master'
Accidentially broke rain in the rainfixes branch (oh, the irony!)

See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake d3d24bc0bd Removed the "disable" linedef effect, since it's useless now that the character flags are gone 2019-07-08 22:58:31 +02:00
MascaraSnake 5b741d8232 Simplified checks for ML_NETONLY and ML_NONET 2019-07-08 22:56:00 +02:00
toaster a65925aeca Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
MascaraSnake a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
MascaraSnake 5cec737985 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
MascaraSnake e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
Jaime Passos 28566008b4 Merge remote-tracking branch 'upstream/master' into flats-png 2019-06-25 16:02:35 -03:00