Merge remote-tracking branch 'origin/next' into next-newcontrols

This commit is contained in:
fickleheart 2020-01-04 09:57:09 -06:00
commit f8a3e3b898
32 changed files with 1061 additions and 442 deletions

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@ -339,27 +339,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
jump_last = jump;
spin_last = spin;
// ********
// Thinkfly overlay
if (thinkfly)
{
if (!tails->hnext)
{
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
if (tails->hnext)
{
P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
}
}
}
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
{
P_RemoveMobj(tails->hnext);
P_SetTarget(&tails->hnext, NULL);
}
// Turn the virtual keypresses into ticcmd_t.
B_KeysToTiccmd(tails, cmd, forward, backward, left, right, false, false, jump, spin);
@ -569,3 +548,30 @@ void B_RespawnBot(INT32 playernum)
P_SetScale(tails, sonic->scale);
tails->destscale = sonic->destscale;
}
void B_HandleFlightIndicator(player_t *player)
{
mobj_t *tails = player->mo;
if (!tails)
return;
if (thinkfly && player->bot == 1 && tails->health)
{
if (!tails->hnext)
{
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
if (tails->hnext)
{
P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
}
}
}
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
{
P_RemoveMobj(tails->hnext);
P_SetTarget(&tails->hnext, NULL);
}
}

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@ -15,3 +15,4 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
boolean B_CheckRespawn(player_t *player);
void B_MoveBlocked(player_t *player);
void B_RespawnBot(INT32 playernum);
void B_HandleFlightIndicator(player_t *player);

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@ -54,7 +54,7 @@ static void COM_Add_f(void);
static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
static consvar_t *CV_FindVar(const char *name);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@ -1106,7 +1106,7 @@ static const char *cv_null_string = "";
* \return Pointer to the variable if found, or NULL.
* \sa CV_FindNetVar
*/
static consvar_t *CV_FindVar(const char *name)
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;

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@ -149,6 +149,9 @@ void CV_ToggleExecVersion(boolean enable);
// register a variable for use at the console
void CV_RegisterVar(consvar_t *variable);
// returns a console variable by name
consvar_t *CV_FindVar(const char *name);
// sets changed to 0 for every console variable
void CV_ClearChangedFlags(void);

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@ -1293,7 +1293,8 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
netbuffer->u.serverinfo.gametype = (UINT8)gametype;
strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype],
sizeof netbuffer->u.serverinfo.gametypename);
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
netbuffer->u.serverinfo.isdedicated = (UINT8)dedicated;
@ -2122,13 +2123,10 @@ static void CL_ConnectToServer(boolean viams)
if (i != -1)
{
UINT16 num = serverlist[i].info.gametype;
const char *gametypestr = NULL;
char *gametypestr = serverlist[i].info.gametypename;
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
if (num < gametypecount)
gametypestr = Gametype_Names[num];
if (gametypestr)
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
gametypestr[sizeof serverlist[i].info.gametypename - 1] = '\0';
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
serverlist[i].info.version%100, serverlist[i].info.subversion);
}
@ -3656,6 +3654,8 @@ static void HandleServerInfo(SINT8 node)
netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
netbuffer->u.serverinfo.application
[sizeof netbuffer->u.serverinfo.application - 1] = '\0';
netbuffer->u.serverinfo.gametypename
[sizeof netbuffer->u.serverinfo.gametypename - 1] = '\0';
SL_InsertServer(&netbuffer->u.serverinfo, node);
}

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@ -27,7 +27,7 @@ This version is independent of the mod name, and standard
version and subversion. It should only account for the
basic fields of the packet, and change infrequently.
*/
#define PACKETVERSION 0
#define PACKETVERSION 1
// Network play related stuff.
// There is a data struct that stores network
@ -361,7 +361,7 @@ typedef struct
UINT8 subversion;
UINT8 numberofplayer;
UINT8 maxplayer;
UINT8 gametype;
char gametypename[24];
UINT8 modifiedgame;
UINT8 cheatsenabled;
UINT8 isdedicated;

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@ -766,7 +766,7 @@ void D_StartTitle(void)
if (netgame)
{
if (gametype == GT_COOP)
if (gametyperules & GTR_CAMPAIGN)
{
G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat

View File

@ -3726,7 +3726,7 @@ static void CoopStarposts_OnChange(void)
{
INT32 i;
if (!(netgame || multiplayer) || gametype != GT_COOP)
if (!(netgame || multiplayer) || !G_GametypeUsesCoopStarposts())
return;
switch (cv_coopstarposts.value)
@ -3781,7 +3781,7 @@ static void CoopLives_OnChange(void)
{
INT32 i;
if (!(netgame || multiplayer) || gametype != GT_COOP)
if (!(netgame || multiplayer) || !G_GametypeUsesCoopLives())
return;
switch (cv_cooplives.value)

View File

@ -8906,32 +8906,35 @@ static const char *const GAMETYPERULE_LIST[] = {
"CAMPAIGN",
"RINGSLINGER",
"SPECTATORS",
"FRIENDLYFIRE",
"LIVES",
"TEAMS",
"FIRSTPERSON",
"POWERSTONES",
"TEAMFLAGS",
"FRIENDLY",
"SPECIALSTAGES",
"EMERALDTOKENS",
"EMERALDHUNT",
"RACE",
"TAG",
"POINTLIMIT",
"TIMELIMIT",
"HIDETIME",
"OVERTIME",
"HURTMESSAGES",
"FRIENDLYFIRE",
"STARTCOUNTDOWN",
"HIDEFROZEN",
"BLINDFOLDED",
"FIRSTPERSON",
"MATCHEMERALDS",
"TEAMFLAGS",
"RESPAWNDELAY",
"PITYSHIELD",
"DEATHPENALTY",
"NOSPECTATORSPAWN",
"DEATHMATCHSTARTS",
"SPECIALSTAGES",
"EMERALDTOKENS",
"EMERALDHUNT",
"SPAWNINVUL",
"SPAWNENEMIES",
"ALLOWEXIT",
"NOTITLECARD",
"OVERTIME",
"HURTMESSAGES",
"SPAWNINVUL",
"CUTSCENES",
NULL
};

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@ -464,6 +464,8 @@ extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
char *va(const char *format, ...) FUNCPRINTF;
char *M_GetToken(const char *inputString);
void M_UnGetToken(void);
UINT32 M_GetTokenPos(void);
void M_SetTokenPos(UINT32 newPos);
char *sizeu1(size_t num);
char *sizeu2(size_t num);
char *sizeu3(size_t num);

View File

@ -397,32 +397,35 @@ enum GameTypeRules
GTR_CAMPAIGN = 1, // Linear Co-op map progression, don't allow random maps
GTR_RINGSLINGER = 1<<1, // Outside of Co-op, Competition, and Race (overriden by cv_ringslinger)
GTR_SPECTATORS = 1<<2, // Outside of Co-op, Competition, and Race
GTR_FRIENDLYFIRE = 1<<3, // Always allow friendly fire
GTR_LIVES = 1<<4, // Co-op and Competition
GTR_TEAMS = 1<<5, // Team Match, CTF
GTR_RACE = 1<<6, // Race and Competition
GTR_TAG = 1<<7, // Tag and Hide and Seek
GTR_POINTLIMIT = 1<<8, // Ringslinger point limit
GTR_TIMELIMIT = 1<<9, // Ringslinger time limit
GTR_HIDETIME = 1<<10, // Hide time (Tag and Hide and Seek)
GTR_HIDEFROZEN = 1<<11, // Frozen after hide time (Hide and Seek, but not Tag)
GTR_BLINDFOLDED = 1<<12, // Blindfolded view (Tag and Hide and Seek)
GTR_FIRSTPERSON = 1<<13, // First person camera
GTR_MATCHEMERALDS = 1<<14, // Ringslinger emeralds (Match and CTF)
GTR_TEAMFLAGS = 1<<15, // Gametype has team flags (CTF)
GTR_PITYSHIELD = 1<<16, // Award pity shield
GTR_DEATHPENALTY = 1<<17, // Death score penalty
GTR_NOSPECTATORSPAWN = 1<<18, // Use with GTR_SPECTATORS, spawn in the map instead of with the spectators
GTR_DEATHMATCHSTARTS = 1<<19, // Use deathmatch starts
GTR_SPECIALSTAGES = 1<<20, // Allow special stages
GTR_EMERALDTOKENS = 1<<21, // Spawn emerald tokens
GTR_EMERALDHUNT = 1<<22, // Emerald Hunt
GTR_SPAWNENEMIES = 1<<23, // Spawn enemies
GTR_ALLOWEXIT = 1<<24, // Allow exit sectors
GTR_NOTITLECARD = 1<<25, // Don't show the title card
GTR_OVERTIME = 1<<26, // Allow overtime
GTR_HURTMESSAGES = 1<<27, // Hit and death messages
GTR_SPAWNINVUL = 1<<28, // Babysitting deterrent
GTR_LIVES = 1<<3, // Co-op and Competition
GTR_TEAMS = 1<<4, // Team Match, CTF
GTR_FIRSTPERSON = 1<<5, // First person camera
GTR_POWERSTONES = 1<<6, // Power stones (Match and CTF)
GTR_TEAMFLAGS = 1<<7, // Gametype has team flags (CTF)
GTR_FRIENDLY = 1<<8, // Co-op
GTR_SPECIALSTAGES = 1<<9, // Allow special stages
GTR_EMERALDTOKENS = 1<<10, // Spawn emerald tokens
GTR_EMERALDHUNT = 1<<11, // Emerald Hunt
GTR_RACE = 1<<12, // Race and Competition
GTR_TAG = 1<<13, // Tag and Hide and Seek
GTR_POINTLIMIT = 1<<14, // Ringslinger point limit
GTR_TIMELIMIT = 1<<15, // Ringslinger time limit
GTR_OVERTIME = 1<<16, // Allow overtime
GTR_HURTMESSAGES = 1<<17, // Hit and death messages
GTR_FRIENDLYFIRE = 1<<18, // Always allow friendly fire
GTR_STARTCOUNTDOWN = 1<<19, // Hide time countdown (Tag and Hide and Seek)
GTR_HIDEFROZEN = 1<<20, // Frozen after hide time (Hide and Seek, but not Tag)
GTR_BLINDFOLDED = 1<<21, // Blindfolded view (Tag and Hide and Seek)
GTR_RESPAWNDELAY = 1<<22, // Respawn delay
GTR_PITYSHIELD = 1<<23, // Award pity shield
GTR_DEATHPENALTY = 1<<24, // Death score penalty
GTR_NOSPECTATORSPAWN = 1<<25, // Use with GTR_SPECTATORS, spawn in the map instead of with the spectators
GTR_DEATHMATCHSTARTS = 1<<26, // Use deathmatch starts
GTR_SPAWNINVUL = 1<<27, // Babysitting deterrent
GTR_SPAWNENEMIES = 1<<28, // Spawn enemies
GTR_ALLOWEXIT = 1<<29, // Allow exit sectors
GTR_NOTITLECARD = 1<<30, // Don't show the title card
GTR_CUTSCENES = 1<<31, // Play cutscenes, ending, credits, and evaluation
};
// String names for gametypes

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@ -1617,6 +1617,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver
B_BuildTiccmd(player, cmd);
}
B_HandleFlightIndicator(player);
}
else if (player->bot == 2)
*myangle = localangle; // Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy
@ -2676,8 +2677,7 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
// -- DM/Tag/CTF-spectator/etc --
// Order: DM->CTF->Coop
else if ((gametyperules & GTR_DEATHMATCHSTARTS) || gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF
|| ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && !(players[playernum].pflags & PF_TAGIT)))
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
{
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
@ -2878,11 +2878,11 @@ void G_DoReborn(INT32 playernum)
if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP))
resetlevel = true;
else if (gametype == GT_COOP && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
else if ((G_GametypeUsesCoopLives() || G_GametypeUsesCoopStarposts()) && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
{
boolean notgameover = true;
if (cv_cooplives.value != 0 && player->lives <= 0) // consider game over first
if (G_GametypeUsesCoopLives() && (cv_cooplives.value != 0 && player->lives <= 0)) // consider game over first
{
for (i = 0; i < MAXPLAYERS; i++)
{
@ -2917,7 +2917,7 @@ void G_DoReborn(INT32 playernum)
}
}
if (notgameover && cv_coopstarposts.value == 2)
if (G_GametypeUsesCoopStarposts() && (notgameover && cv_coopstarposts.value == 2))
{
for (i = 0; i < MAXPLAYERS; i++)
{
@ -2993,7 +2993,7 @@ void G_DoReborn(INT32 playernum)
}
// restore time in netgame (see also p_setup.c)
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
if ((netgame || multiplayer) && G_GametypeUsesCoopStarposts() && cv_coopstarposts.value == 2)
{
// is this a hack? maybe
tic_t maxstarposttime = 0;
@ -3064,7 +3064,7 @@ void G_AddPlayer(INT32 playernum)
if (!players[i].exiting)
notexiting++;
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
if (!(cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (p->starpostnum < players[i].starpostnum)))
continue;
p->starpostscale = players[i].starpostscale;
@ -3181,24 +3181,24 @@ const char *Gametype_ConstantNames[NUMGAMETYPES] =
UINT32 gametypedefaultrules[NUMGAMETYPES] =
{
// Co-op
GTR_CAMPAIGN|GTR_LIVES|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES,
GTR_CAMPAIGN|GTR_LIVES|GTR_FRIENDLY|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES|GTR_CUTSCENES,
// Competition
GTR_RACE|GTR_LIVES|GTR_SPAWNENEMIES|GTR_EMERALDTOKENS|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
// Race
GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
// Match
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_MATCHEMERALDS|GTR_SPAWNINVUL|GTR_PITYSHIELD|GTR_DEATHPENALTY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
// Team Match
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_SPAWNINVUL|GTR_PITYSHIELD,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
// Tag
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_HIDETIME|GTR_BLINDFOLDED|GTR_SPAWNINVUL,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
// Hide and Seek
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_HIDETIME|GTR_BLINDFOLDED|GTR_SPAWNINVUL,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
// CTF
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_MATCHEMERALDS|GTR_SPAWNINVUL|GTR_PITYSHIELD,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
};
//
@ -3239,50 +3239,68 @@ INT16 G_AddGametype(UINT32 rules)
//
void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
{
char *gtconst = Z_Malloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
// Copy GT_ and the gametype name.
strcpy(gtconst, "GT_");
strcat(gtconst, newgtconst);
size_t r = 0; // read
size_t w = 0; // write
char *gtconst = Z_Calloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
char *tmpconst = Z_Calloc(strlen(newgtconst), PU_STATIC, NULL);
// Copy the gametype name.
strcpy(tmpconst, newgtconst);
// Make uppercase.
strupr(gtconst);
// Remove characters.
#define REMOVECHAR(chr) \
{ \
char *chrfind = strchr(gtconst, chr); \
while (chrfind) \
{ \
*chrfind = '_'; \
chrfind = strchr(chrfind, chr); \
} \
strupr(tmpconst);
// Prepare to write the new constant string now.
strcpy(gtconst, "GT_");
// Remove characters that will not be allowed in the constant string.
for (; r < strlen(tmpconst); r++)
{
boolean writechar = true;
char rc = tmpconst[r];
switch (rc)
{
// Space, at sign and question mark
case ' ':
case '@':
case '?':
// Used for operations
case '+':
case '-':
case '*':
case '/':
case '%':
case '^':
case '&':
case '!':
// Part of Lua's syntax
case '#':
case '=':
case '~':
case '<':
case '>':
case '(':
case ')':
case '{':
case '}':
case '[':
case ']':
case ':':
case ';':
case ',':
case '.':
writechar = false;
break;
}
if (writechar)
{
gtconst[3 + w] = rc;
w++;
}
}
// Space
REMOVECHAR(' ')
// Used for operations
REMOVECHAR('+')
REMOVECHAR('-')
REMOVECHAR('*')
REMOVECHAR('/')
REMOVECHAR('%')
REMOVECHAR('^')
// Part of Lua's syntax
REMOVECHAR('#')
REMOVECHAR('=')
REMOVECHAR('~')
REMOVECHAR('<')
REMOVECHAR('>')
REMOVECHAR('(')
REMOVECHAR(')')
REMOVECHAR('{')
REMOVECHAR('}')
REMOVECHAR('[')
REMOVECHAR(']')
REMOVECHAR(':')
REMOVECHAR(';')
REMOVECHAR(',')
REMOVECHAR('.')
#undef REMOVECHAR
// Free the temporary string.
Z_Free(tmpconst);
// Finally, set the constant string.
Gametype_ConstantNames[gtype] = gtconst;
@ -3427,6 +3445,28 @@ boolean G_GametypeUsesLives(void)
return false;
}
//
// G_GametypeUsesCoopLives
//
// Returns true if the current gametype uses
// the cooplives CVAR. False otherwise.
//
boolean G_GametypeUsesCoopLives(void)
{
return (gametyperules & (GTR_LIVES|GTR_FRIENDLY)) == (GTR_LIVES|GTR_FRIENDLY);
}
//
// G_GametypeUsesCoopStarposts
//
// Returns true if the current gametype uses
// the coopstarposts CVAR. False otherwise.
//
boolean G_GametypeUsesCoopStarposts(void)
{
return (gametyperules & GTR_FRIENDLY);
}
//
// G_GametypeHasTeams
//
@ -3480,6 +3520,16 @@ boolean G_TagGametype(void)
return (gametyperules & GTR_TAG);
}
//
// G_CompetitionGametype
//
// For gametypes that are race gametypes, and have lives.
//
boolean G_CompetitionGametype(void)
{
return ((gametyperules & GTR_RACE) && (gametyperules & GTR_LIVES));
}
/** Get the typeoflevel flag needed to indicate support of a gametype.
* In single-player, this always returns TOL_SP.
* \param gametype The gametype for which support is desired.
@ -3721,7 +3771,7 @@ void G_AfterIntermission(void)
HU_ClearCEcho();
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene.
if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene.
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
else
{
@ -3831,7 +3881,7 @@ static void G_DoContinued(void)
void G_EndGame(void)
{
// Only do evaluation and credits in coop games.
if (gametype == GT_COOP)
if (gametyperules & GTR_CUTSCENES)
{
if (nextmap == 1103-1) // end game with ending
{
@ -4534,7 +4584,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
automapactive = false;
imcontinuing = false;
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
if ((gametyperules & GTR_CUTSCENES) && !skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
else
G_DoLoadLevel(resetplayer);

View File

@ -245,11 +245,14 @@ void G_SetGametypeDescription(INT16 gtype, char *descriptiontext, UINT8 leftcolo
INT32 G_GetGametypeByName(const char *gametypestr);
boolean G_IsSpecialStage(INT32 mapnum);
boolean G_GametypeUsesLives(void);
boolean G_GametypeUsesCoopLives(void);
boolean G_GametypeUsesCoopStarposts(void);
boolean G_GametypeHasTeams(void);
boolean G_GametypeHasSpectators(void);
boolean G_RingSlingerGametype(void);
boolean G_PlatformGametype(void);
boolean G_TagGametype(void);
boolean G_CompetitionGametype(void);
boolean G_EnoughPlayersFinished(void);
void G_ExitLevel(void);
void G_NextLevel(void);

View File

@ -2445,7 +2445,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
}
}
if (G_GametypeUsesLives() && !(gametyperankings[gametype] == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
{
@ -2754,7 +2754,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives() && !(gametyperankings[gametype] == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);

View File

@ -2854,6 +2854,22 @@ static int lib_gGametypeUsesLives(lua_State *L)
return 1;
}
static int lib_gGametypeUsesCoopLives(lua_State *L)
{
//HUDSAFE
INLEVEL
lua_pushboolean(L, G_GametypeUsesCoopLives());
return 1;
}
static int lib_gGametypeUsesCoopStarposts(lua_State *L)
{
//HUDSAFE
INLEVEL
lua_pushboolean(L, G_GametypeUsesCoopStarposts());
return 1;
}
static int lib_gGametypeHasTeams(lua_State *L)
{
//HUDSAFE
@ -2894,6 +2910,14 @@ static int lib_gTagGametype(lua_State *L)
return 1;
}
static int lib_gCompetitionGametype(lua_State *L)
{
//HUDSAFE
INLEVEL
lua_pushboolean(L, G_CompetitionGametype());
return 1;
}
static int lib_gTicsToHours(lua_State *L)
{
tic_t rtic = luaL_checkinteger(L, 1);
@ -3139,11 +3163,14 @@ static luaL_Reg lib[] = {
{"G_ExitLevel",lib_gExitLevel},
{"G_IsSpecialStage",lib_gIsSpecialStage},
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
{"G_GametypeUsesCoopLives",lib_gGametypeUsesCoopLives},
{"G_GametypeUsesCoopStarposts",lib_gGametypeUsesCoopStarposts},
{"G_GametypeHasTeams",lib_gGametypeHasTeams},
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
{"G_RingSlingerGametype",lib_gRingSlingerGametype},
{"G_PlatformGametype",lib_gPlatformGametype},
{"G_TagGametype",lib_gTagGametype},
{"G_CompetitionGametype",lib_gCompetitionGametype},
{"G_TicsToHours",lib_gTicsToHours},
{"G_TicsToMinutes",lib_gTicsToMinutes},
{"G_TicsToSeconds",lib_gTicsToSeconds},

View File

@ -427,6 +427,26 @@ static int lib_cvRegisterVar(lua_State *L)
return 1;
}
static int lib_cvFindVar(lua_State *L)
{
consvar_t *cv;
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
{
lua_settop(L,1);/* We only want one argument in the stack. */
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
luaL_getmetatable(L, META_CVAR);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the cvar.
*/
lua_setmetatable(L,2);
lua_pushvalue(L,2);
return 1;
}
else
return 0;
}
// CONS_Printf for a single player
// Use 'print' in baselib for a global message.
static int lib_consPrintf(lua_State *L)
@ -466,6 +486,7 @@ static luaL_Reg lib[] = {
{"COM_BufAddText", lib_comBufAddText},
{"COM_BufInsertText", lib_comBufInsertText},
{"CV_RegisterVar", lib_cvRegisterVar},
{"CV_FindVar", lib_cvFindVar},
{"CONS_Printf", lib_consPrintf},
{NULL, NULL}
};

View File

@ -53,6 +53,7 @@ enum hook {
hook_IntermissionThinker,
hook_TeamSwitch,
hook_ViewpointSwitch,
hook_SeenPlayer,
hook_MAX // last hook
};
@ -97,5 +98,8 @@ void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
#ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
#endif
#endif

View File

@ -64,6 +64,7 @@ const char *const hookNames[hook_MAX+1] = {
"IntermissionThinker",
"TeamSwitch",
"ViewpointSwitch",
"SeenPlayer",
NULL
};
@ -207,6 +208,7 @@ static int lib_addHook(lua_State *L)
case hook_PlayerCanDamage:
case hook_TeamSwitch:
case hook_ViewpointSwitch:
case hook_SeenPlayer:
case hook_ShieldSpawn:
case hook_ShieldSpecial:
lastp = &playerhooks;
@ -1412,7 +1414,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
return 0;
lua_settop(gL, 0);
hud_running = true;
hud_running = true; // local hook
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
@ -1453,4 +1455,49 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
return canSwitchView;
}
// Hook for MT_NAMECHECK
#ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
{
hook_p hookp;
boolean hasSeenPlayer = true;
if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8))))
return 0;
lua_settop(gL, 0);
hud_running = true; // local hook
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_SeenPlayer)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, seenfriend, META_PLAYER);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
hasSeenPlayer = false; // Hasn't seen player
lua_pop(gL, 1);
}
lua_settop(gL, 0);
hud_running = false;
return hasSeenPlayer;
}
#endif // SEENAMES
#endif

View File

@ -299,9 +299,7 @@ int LUA_PushGlobals(lua_State *L, const char *word)
// See the above.
int LUA_CheckGlobals(lua_State *L, const char *word)
{
if (fastcmp(word, "gametyperules"))
gametyperules = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "redscore"))
if (fastcmp(word, "redscore"))
redscore = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "bluescore"))
bluescore = (UINT32)luaL_checkinteger(L, 2);

View File

@ -4966,7 +4966,7 @@ static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
return true;
if (gt > 0 && gt < gametypecount && (mapheaderinfo[mapnum]->typeoflevel & gametypetol[gt]))
if (gt >= 0 && gt < gametypecount && (mapheaderinfo[mapnum]->typeoflevel & gametypetol[gt]))
return true;
return false;
@ -10202,7 +10202,7 @@ static void M_DrawRoomMenu(void)
static void M_DrawConnectMenu(void)
{
UINT16 i;
const char *gt = "Unknown";
char *gt;
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
for (i = FIRSTSERVERLINE; i < min(localservercount, SERVERS_PER_PAGE)+FIRSTSERVERLINE; i++)
@ -10246,14 +10246,17 @@ static void M_DrawConnectMenu(void)
V_DrawSmallString(currentMenu->x, S_LINEY(i)+8, globalflags,
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
gt = "Unknown";
if (serverlist[slindex].info.gametype < gametypecount)
gt = Gametype_Names[serverlist[slindex].info.gametype];
gt = serverlist[slindex].info.gametypename;
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, va("Gametype: %s", gt));
if (strlen(gt) > 11)
gt = va("Gametype: %.11s...", gt);
else
gt = va("Gametype: %s", gt);
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, gt);
MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
}
@ -10294,7 +10297,15 @@ SERVER_LIST_ENTRY_COMPARATOR(time)
SERVER_LIST_ENTRY_COMPARATOR(numberofplayer)
SERVER_LIST_ENTRY_COMPARATOR_REVERSE(numberofplayer)
SERVER_LIST_ENTRY_COMPARATOR_REVERSE(maxplayer)
SERVER_LIST_ENTRY_COMPARATOR(gametype)
static int ServerListEntryComparator_gametypename(const void *entry1, const void *entry2)
{
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2;
int c;
if (( c = strcasecmp(sa->info.gametypename, sb->info.gametypename) ))
return c;
return strcmp(sa->info.servername, sb->info.servername); \
}
// Special one for modified state.
static int ServerListEntryComparator_modified(const void *entry1, const void *entry2)
@ -10334,7 +10345,7 @@ void M_SortServerList(void)
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_maxplayer_reverse);
break;
case 5: // Gametype.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametype);
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametypename);
break;
}
#endif

View File

@ -1908,6 +1908,20 @@ void M_UnGetToken(void)
endPos = oldendPos;
}
/** Returns the current token's position.
*/
UINT32 M_GetTokenPos(void)
{
return endPos;
}
/** Sets the current token's position.
*/
void M_SetTokenPos(UINT32 newPos)
{
endPos = newPos;
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)

View File

@ -1451,7 +1451,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->starpostnum >= special->health)
return; // Already hit this post
if (cv_coopstarposts.value && gametype == GT_COOP && (netgame || multiplayer))
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
{
for (i = 0; i < MAXPLAYERS; i++)
{
@ -1807,7 +1807,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_MINECARTSPAWNER:
if (!player->bot && (special->fuse < TICRATE || player->powers[pw_carry] != CR_MINECART))
if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART)
{
mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
P_SetTarget(&mcart->target, toucher);
@ -2521,7 +2521,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
target->colorized = false;
G_GhostAddColor(GHC_NORMAL);
if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
if ((target->player->lives <= 1) && (netgame || multiplayer) && G_GametypeUsesCoopLives() && (cv_cooplives.value == 0))
;
else if (!target->player->bot && !target->player->spectator && (target->player->lives != INFLIVES)
&& G_GametypeUsesLives())
@ -2531,7 +2531,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
if (target->player->lives <= 0) // Tails 03-14-2000
{
boolean gameovermus = false;
if ((netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value != 1))
if ((netgame || multiplayer) && G_GametypeUsesCoopLives() && (cv_cooplives.value != 1))
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
@ -3199,10 +3199,12 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
player->powers[pw_carry] = CR_NONE;
// Burst weapons and emeralds in Match/CTF only
if (source && (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF))
if (source)
{
P_PlayerRingBurst(player, player->rings);
P_PlayerEmeraldBurst(player, false);
if ((gametyperules & GTR_RINGSLINGER) && !(gametyperules & GTR_TAG))
P_PlayerRingBurst(player, player->rings);
if (gametyperules & GTR_POWERSTONES)
P_PlayerEmeraldBurst(player, false);
}
// Get rid of shield

View File

@ -745,9 +745,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
if (tmthing->type == MT_NAMECHECK)
{
// Ignore things that aren't players, ignore spectators, ignore yourself.
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
if (!thing->player || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player))
// Ignore things that aren't players, ignore spectators, ignore yourself.
if (!thing->player || !(tmthing->target && tmthing->target->player) || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player))
return true;
// Now check that you actually hit them.
@ -760,6 +759,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
#ifdef HAVE_BLUA
// REX HAS SEEN YOU
if (!LUAh_SeenPlayer(tmthing->target->player, thing->player))
return false;
#endif
seenplayer = thing->player;
return false;
}

View File

@ -11823,7 +11823,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
if (!cv_powerstones.value)
return false;
if (!(gametyperules & GTR_MATCHEMERALDS))
if (!(gametyperules & GTR_POWERSTONES))
return false;
runemeraldmanager = true;

View File

@ -83,6 +83,8 @@
#include "p_slopes.h"
#endif
#include "fastcmp.h" // textmap parsing
//
// Map MD5, calculated on level load.
// Sent to clients in PT_SERVERINFO.
@ -863,11 +865,6 @@ static void P_InitializeSector(sector_t *ss)
ss->lightingdata = NULL;
ss->fadecolormapdata = NULL;
ss->floor_xoffs = ss->floor_yoffs = 0;
ss->ceiling_xoffs = ss->ceiling_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
ss->heightsec = -1;
ss->camsec = -1;
@ -943,6 +940,11 @@ static void P_LoadSectors(UINT8 *data)
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
ss->floor_xoffs = ss->floor_yoffs = 0;
ss->ceiling_xoffs = ss->ceiling_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
P_InitializeSector(ss);
}
}
@ -1012,16 +1014,34 @@ static void P_InitializeLinedef(line_t *ld)
{
sides[ld->sidenum[0]].special = ld->special;
sides[ld->sidenum[0]].line = ld;
}
if (ld->sidenum[1] != 0xffff)
{
sides[ld->sidenum[1]].special = ld->special;
sides[ld->sidenum[1]].line = ld;
}
}
static void P_SetLinedefV1(size_t i, UINT16 vertex_num)
{
if (vertex_num >= numvertexes)
{
CONS_Debug(DBG_SETUP, "P_SetLinedefV1: linedef %s has out-of-range v1 num %u\n", sizeu1(i), vertex_num);
vertex_num = 0;
}
lines[i].v1 = &vertexes[vertex_num];
}
static void P_SetLinedefV2(size_t i, UINT16 vertex_num)
{
if (vertex_num >= numvertexes)
{
CONS_Debug(DBG_SETUP, "P_SetLinedefV2: linedef %s has out-of-range v2 num %u\n", sizeu1(i), vertex_num);
vertex_num = 0;
}
lines[i].v2 = &vertexes[vertex_num];
}
static void P_LoadLinedefs(UINT8 *data)
{
maplinedef_t *mld = (maplinedef_t *)data;
@ -1033,8 +1053,8 @@ static void P_LoadLinedefs(UINT8 *data)
ld->flags = SHORT(mld->flags);
ld->special = SHORT(mld->special);
ld->tag = SHORT(mld->tag);
ld->v1 = &vertexes[SHORT(mld->v1)];
ld->v2 = &vertexes[SHORT(mld->v2)];
P_SetLinedefV1(i, SHORT(mld->v1));
P_SetLinedefV2(i, SHORT(mld->v2));
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
@ -1043,6 +1063,30 @@ static void P_LoadLinedefs(UINT8 *data)
}
}
static void P_SetSidedefSector(size_t i, UINT16 sector_num)
{
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_SetSidedefSector: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num);
sector_num = 0;
}
sides[i].sector = &sectors[sector_num];
}
static void P_InitializeSidedef(side_t *sd)
{
if (!sd->line)
{
CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1((size_t)(sd - sides)));
sd->line = &lines[0];
sd->special = sd->line->special;
}
sd->text = NULL;
sd->colormap_data = NULL;
}
static void P_LoadSidedefs(UINT8 *data)
{
mapsidedef_t *msd = (mapsidedef_t*)data;
@ -1051,22 +1095,28 @@ static void P_LoadSidedefs(UINT8 *data)
for (i = 0; i < numsides; i++, sd++, msd++)
{
UINT16 sector_num;
boolean isfrontside = !sd->line || sd->line->sidenum[0] == i;
INT16 textureoffset = SHORT(msd->textureoffset);
boolean isfrontside;
sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
P_InitializeSidedef(sd);
isfrontside = sd->line->sidenum[0] == i;
// Repeat count for midtexture
if (((sd->line->flags & (ML_TWOSIDED|ML_EFFECT5)) == (ML_TWOSIDED|ML_EFFECT5))
&& !(sd->special >= 300 && sd->special < 500)) // exempt linedef exec specials
{
sd->repeatcnt = (INT16)(((unsigned)textureoffset) >> 12);
sd->textureoffset = (((unsigned)textureoffset) & 2047) << FRACBITS;
}
else
{
sd->repeatcnt = 0;
sd->textureoffset = textureoffset << FRACBITS;
}
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
sector_num = SHORT(msd->sector);
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_LoadSidedefs: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num);
sector_num = 0;
}
sd->sector = &sectors[sector_num];
sd->colormap_data = NULL;
P_SetSidedefSector(i, SHORT(msd->sector));
// Special info stored in texture fields!
switch (sd->special)
@ -1233,29 +1283,400 @@ static void P_LoadThings(UINT8 *data)
mt->z = mt->options; // NiGHTS Hoops use the full flags bits to set the height.
else
mt->z = mt->options >> ZSHIFT;
mt->mobj = NULL;
}
}
static void P_LoadMapData(const virtres_t *virt)
// Stores positions for relevant map data spread through a TEXTMAP.
UINT32 mapthingsPos[UINT16_MAX];
UINT32 linesPos[UINT16_MAX];
UINT32 sidesPos[UINT16_MAX];
UINT32 vertexesPos[UINT16_MAX];
UINT32 sectorsPos[UINT16_MAX];
// Determine total amount of map data in TEXTMAP.
static boolean TextmapCount(UINT8 *data, size_t size)
{
virtlump_t* virtvertexes = NULL, * virtsectors = NULL, * virtsidedefs = NULL, * virtlinedefs = NULL, * virtthings = NULL;
#ifdef UDMF
virtlump_t* textmap = vres_Find(virt, "TEXTMAP");
char *tkn = M_GetToken((char *)data);
UINT8 brackets = 0;
nummapthings = 0;
numlines = 0;
numsides = 0;
numvertexes = 0;
numsectors = 0;
// Look for namespace at the beginning.
if (!fastcmp(tkn, "namespace"))
{
Z_Free(tkn);
CONS_Alert(CONS_ERROR, "No namespace at beginning of lump!\n");
return false;
}
Z_Free(tkn);
// Check if namespace is valid.
tkn = M_GetToken(NULL);
if (!fastcmp(tkn, "srb2"))
CONS_Alert(CONS_WARNING, "Invalid namespace '%s', only 'srb2' is supported.\n", tkn);
Z_Free(tkn);
tkn = M_GetToken(NULL);
while (tkn && M_GetTokenPos() < size)
{
// Avoid anything inside bracketed stuff, only look for external keywords.
if (brackets)
{
if (fastcmp(tkn, "}"))
brackets--;
}
else if (fastcmp(tkn, "{"))
brackets++;
// Check for valid fields.
else if (fastcmp(tkn, "thing"))
mapthingsPos[nummapthings++] = M_GetTokenPos();
else if (fastcmp(tkn, "linedef"))
linesPos[numlines++] = M_GetTokenPos();
else if (fastcmp(tkn, "sidedef"))
sidesPos[numsides++] = M_GetTokenPos();
else if (fastcmp(tkn, "vertex"))
vertexesPos[numvertexes++] = M_GetTokenPos();
else if (fastcmp(tkn, "sector"))
sectorsPos[numsectors++] = M_GetTokenPos();
else
CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn);
Z_Free(tkn);
tkn = M_GetToken(NULL);
}
Z_Free(tkn);
if (brackets)
{
CONS_Alert(CONS_ERROR, "Unclosed brackets detected in textmap lump.\n");
return false;
}
return true;
}
static void ParseTextmapVertexParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "x"))
vertexes[i].x = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "y"))
vertexes[i].y = FLOAT_TO_FIXED(atof(val));
}
static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "heightfloor"))
sectors[i].floorheight = atol(val) << FRACBITS;
else if (fastcmp(param, "heightceiling"))
sectors[i].ceilingheight = atol(val) << FRACBITS;
if (fastcmp(param, "texturefloor"))
sectors[i].floorpic = P_AddLevelFlat(val, foundflats);
else if (fastcmp(param, "textureceiling"))
sectors[i].ceilingpic = P_AddLevelFlat(val, foundflats);
else if (fastcmp(param, "lightlevel"))
sectors[i].lightlevel = atol(val);
else if (fastcmp(param, "special"))
sectors[i].special = atol(val);
else if (fastcmp(param, "id"))
sectors[i].tag = atol(val);
else if (fastcmp(param, "xpanningfloor"))
sectors[i].floor_xoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "ypanningfloor"))
sectors[i].floor_yoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "xpanningceiling"))
sectors[i].ceiling_xoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "ypanningceiling"))
sectors[i].ceiling_yoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "rotationfloor"))
sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
else if (fastcmp(param, "rotationceiling"))
sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
}
static void ParseTextmapSidedefParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "offsetx"))
sides[i].textureoffset = atol(val)<<FRACBITS;
else if (fastcmp(param, "offsety"))
sides[i].rowoffset = atol(val)<<FRACBITS;
else if (fastcmp(param, "texturetop"))
sides[i].toptexture = R_TextureNumForName(val);
else if (fastcmp(param, "texturebottom"))
sides[i].bottomtexture = R_TextureNumForName(val);
else if (fastcmp(param, "texturemiddle"))
sides[i].midtexture = R_TextureNumForName(val);
else if (fastcmp(param, "sector"))
P_SetSidedefSector(i, atol(val));
else if (fastcmp(param, "repeatcnt"))
sides[i].repeatcnt = atol(val);
}
static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "id"))
lines[i].tag = atol(val);
else if (fastcmp(param, "special"))
lines[i].special = atol(val);
else if (fastcmp(param, "v1"))
P_SetLinedefV1(i, atol(val));
else if (fastcmp(param, "v2"))
P_SetLinedefV2(i, atol(val));
else if (fastcmp(param, "sidefront"))
lines[i].sidenum[0] = atol(val);
else if (fastcmp(param, "sideback"))
lines[i].sidenum[1] = atol(val);
// Flags
else if (fastcmp(param, "blocking") && fastcmp("true", val))
lines[i].flags |= ML_IMPASSIBLE;
else if (fastcmp(param, "blockmonsters") && fastcmp("true", val))
lines[i].flags |= ML_BLOCKMONSTERS;
else if (fastcmp(param, "twosided") && fastcmp("true", val))
lines[i].flags |= ML_TWOSIDED;
else if (fastcmp(param, "dontpegtop") && fastcmp("true", val))
lines[i].flags |= ML_DONTPEGTOP;
else if (fastcmp(param, "dontpegbottom") && fastcmp("true", val))
lines[i].flags |= ML_DONTPEGBOTTOM;
else if (fastcmp(param, "skewtd") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT1;
else if (fastcmp(param, "noclimb") && fastcmp("true", val))
lines[i].flags |= ML_NOCLIMB;
else if (fastcmp(param, "noskew") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT2;
else if (fastcmp(param, "midpeg") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT3;
else if (fastcmp(param, "midsolid") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT4;
else if (fastcmp(param, "wrapmidtex") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT5;
else if (fastcmp(param, "effect6") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT6;
else if (fastcmp(param, "nonet") && fastcmp("true", val))
lines[i].flags |= ML_NONET;
else if (fastcmp(param, "netonly") && fastcmp("true", val))
lines[i].flags |= ML_NETONLY;
else if (fastcmp(param, "bouncy") && fastcmp("true", val))
lines[i].flags |= ML_BOUNCY;
else if (fastcmp(param, "transfer") && fastcmp("true", val))
lines[i].flags |= ML_TFERLINE;
}
static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "x"))
mapthings[i].x = atol(val);
else if (fastcmp(param, "y"))
mapthings[i].y = atol(val);
else if (fastcmp(param, "height"))
mapthings[i].z = atol(val);
else if (fastcmp(param, "angle"))
mapthings[i].angle = atol(val);
else if (fastcmp(param, "type"))
mapthings[i].type = atol(val);
// Flags
else if (fastcmp(param, "extra") && fastcmp("true", val))
mapthings[i].options |= MTF_EXTRA;
else if (fastcmp(param, "flip") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTFLIP;
else if (fastcmp(param, "special") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTSPECIAL;
else if (fastcmp(param, "ambush") && fastcmp("true", val))
mapthings[i].options |= MTF_AMBUSH;
}
/** From a given position table, run a specified parser function through a {}-encapsuled text.
*
* \param Position of the data to parse, in the textmap.
* \param Structure number (mapthings, sectors, ...).
* \param Parser function pointer.
*/
static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char *, char *))
{
char *param, *val;
M_SetTokenPos(dataPos);
param = M_GetToken(NULL);
if (!fastcmp(param, "{"))
{
Z_Free(param);
CONS_Alert(CONS_WARNING, "Invalid UDMF data capsule!\n");
return;
}
Z_Free(param);
while (true)
{
param = M_GetToken(NULL);
if (fastcmp(param, "}"))
{
Z_Free(param);
break;
}
val = M_GetToken(NULL);
parser(num, param, val);
Z_Free(param);
Z_Free(val);
}
}
/** Provides a fix to the flat alignment coordinate transform from standard Textmaps.
*/
static void TextmapFixFlatOffsets(sector_t *sec)
{
if (sec->floorpic_angle)
{
fixed_t pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT);
fixed_t ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT);
fixed_t xoffs = sec->floor_xoffs;
fixed_t yoffs = sec->floor_yoffs;
sec->floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE);
sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE);
}
if (sec->ceilingpic_angle)
{
fixed_t pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT);
fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT);
fixed_t xoffs = sec->ceiling_xoffs;
fixed_t yoffs = sec->ceiling_yoffs;
sec->ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE);
sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE);
}
}
/** Loads the textmap data, after obtaining the elements count and allocating their respective space.
*/
static void P_LoadTextmap(void)
{
UINT32 i;
vertex_t *vt;
sector_t *sc;
line_t *ld;
side_t *sd;
mapthing_t *mt;
CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
/// Given the UDMF specs, some fields are given a default value.
/// If an element's field has a default value set, it is omitted
/// from the textmap, and therefore we have to account for it by
/// preemptively setting that value beforehand.
for (i = 0, vt = vertexes; i < numvertexes; i++, vt++)
{
// Defaults.
vt->x = vt->y = INT32_MAX;
vt->z = 0;
TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter);
if (vt->x == INT32_MAX)
I_Error("P_LoadTextmap: vertex %s has no x value set!\n", sizeu1(i));
if (vt->y == INT32_MAX)
I_Error("P_LoadTextmap: vertex %s has no y value set!\n", sizeu1(i));
}
for (i = 0, sc = sectors; i < numsectors; i++, sc++)
{
// Defaults.
sc->floorheight = 0;
sc->ceilingheight = 0;
sc->floorpic = 0;
sc->ceilingpic = 0;
sc->lightlevel = 255;
sc->special = 0;
sc->tag = 0;
sc->floor_xoffs = sc->floor_yoffs = 0;
sc->ceiling_xoffs = sc->ceiling_yoffs = 0;
sc->floorpic_angle = sc->ceilingpic_angle = 0;
TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter);
P_InitializeSector(sc);
TextmapFixFlatOffsets(sc);
}
for (i = 0, ld = lines; i < numlines; i++, ld++)
{
// Defaults.
ld->v1 = ld->v2 = NULL;
ld->flags = 0;
ld->special = 0;
ld->tag = 0;
ld->sidenum[0] = 0xffff;
ld->sidenum[1] = 0xffff;
TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter);
if (!ld->v1)
I_Error("P_LoadTextmap: linedef %s has no v1 value set!\n", sizeu1(i));
if (!ld->v2)
I_Error("P_LoadTextmap: linedef %s has no v2 value set!\n", sizeu1(i));
if (ld->sidenum[0] == 0xffff)
I_Error("P_LoadTextmap: linedef %s has no sidefront value set!\n", sizeu1(i));
P_InitializeLinedef(ld);
}
for (i = 0, sd = sides; i < numsides; i++, sd++)
{
// Defaults.
sd->textureoffset = 0;
sd->rowoffset = 0;
sd->toptexture = R_TextureNumForName("-");
sd->midtexture = R_TextureNumForName("-");
sd->bottomtexture = R_TextureNumForName("-");
sd->sector = NULL;
sd->repeatcnt = 0;
TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter);
if (!sd->sector)
I_Error("P_LoadTextmap: sidedef %s has no sector value set!\n", sizeu1(i));
P_InitializeSidedef(sd);
}
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
{
// Defaults.
mt->x = mt->y = 0;
mt->angle = 0;
mt->type = 0;
mt->options = 0;
mt->z = 0;
mt->extrainfo = 0;
mt->mobj = NULL;
TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter);
}
}
static boolean P_LoadMapData(const virtres_t *virt)
{
virtlump_t *virtvertexes = NULL, *virtsectors = NULL, *virtsidedefs = NULL, *virtlinedefs = NULL, *virtthings = NULL;
virtlump_t *textmap = vres_Find(virt, "TEXTMAP");
// Count map data.
if (textmap)
if (textmap) // Count how many entries for each type we got in textmap.
{
nummapthings = 0;
numlines = 0;
numsides = 0;
numvertexes = 0;
numsectors = 0;
// Count how many entries for each type we got in textmap.
//TextmapCount(vtextmap->data, vtextmap->size);
if (!TextmapCount(textmap->data, textmap->size))
return false;
}
else
#endif
{
virtthings = vres_Find(virt, "THINGS");
virtvertexes = vres_Find(virt, "VERTEXES");
@ -1305,15 +1726,11 @@ static void P_LoadMapData(const virtres_t *virt)
numlevelflats = 0;
#ifdef UDMF
// Load map data.
if (textmap)
{
}
P_LoadTextmap();
else
#endif
{
// Strict map data
P_LoadVertices(virtvertexes->data);
P_LoadSectors(virtsectors->data);
P_LoadLinedefs(virtlinedefs->data);
@ -1341,6 +1758,8 @@ static void P_LoadMapData(const virtres_t *virt)
memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
memcpy(spawnlines, lines, numlines * sizeof (*lines));
memcpy(spawnsides, sides, numsides * sizeof (*sides));
return true;
}
static void P_InitializeSubsector(subsector_t *ss)
@ -1421,10 +1840,13 @@ static inline float P_SegLengthFloat(seg_t *seg)
static void P_InitializeSeg(seg_t *seg)
{
seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
if (seg->linedef)
{
seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
seg->frontsector = seg->sidedef->sector;
seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
seg->frontsector = seg->sidedef->sector;
seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
}
#ifdef HWRENDER
seg->pv1 = seg->pv2 = NULL;
@ -1607,20 +2029,21 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
case NT_XGL3:
for (m = 0; m < subsectors[i].numlines; m++, k++)
{
UINT32 vertexnum = READUINT32((*data));
UINT16 linenum;
UINT32 vert = READUINT32((*data));
segs[k].v1 = &vertexes[vert];
if (m == 0)
segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
else
segs[k - 1].v2 = segs[k].v1;
if (vertexnum >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid vertex %d!\n", sizeu1(k), m, vertexnum);
(*data) += 4; // partner, can be ignored by software renderer
segs[k - 1 + ((m == 0) ? subsectors[i].numlines : 0)].v2 = segs[k].v1 = &vertexes[vertexnum];
READUINT32((*data)); // partner, can be ignored by software renderer
if (nodetype == NT_XGL3)
(*data) += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits.
READUINT16((*data)); // Line number is 32-bit in XGL3, but we're limited to 16 bits.
linenum = READUINT16((*data));
if (linenum != 0xFFFF && linenum >= numlines)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum);
segs[k].glseg = (linenum == 0xFFFF);
segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum];
segs[k].side = READUINT8((*data));
@ -1630,9 +2053,20 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
case NT_XNOD:
for (m = 0; m < subsectors[i].numlines; m++, k++)
{
segs[k].v1 = &vertexes[READUINT32((*data))];
segs[k].v2 = &vertexes[READUINT32((*data))];
segs[k].linedef = &lines[READUINT16((*data))];
UINT32 v1num = READUINT32((*data));
UINT32 v2num = READUINT32((*data));
UINT16 linenum = READUINT16((*data));
if (v1num >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v1 %d!\n", sizeu1(k), m, v1num);
if (v2num >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v2 %d!\n", sizeu1(k), m, v2num);
if (linenum >= numlines)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum);
segs[k].v1 = &vertexes[v1num];
segs[k].v2 = &vertexes[v2num];
segs[k].linedef = &lines[linenum];
segs[k].side = READUINT8((*data));
segs[k].glseg = false;
}
@ -1649,7 +2083,8 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
vertex_t *v2 = seg->v2;
P_InitializeSeg(seg);
seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y);
seg->offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
if (seg->linedef)
segs[i].offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
}
return true;
@ -2091,16 +2526,6 @@ static void P_ProcessLinedefsWithSidedefs(void)
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
// Repeat count for midtexture
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff)
&& !(ld->special >= 300 && ld->special < 500)) // exempt linedef exec specials
{
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
sides[ld->sidenum[1]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[1]].textureoffset = (((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
}
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
switch(ld->special)
{
@ -2123,69 +2548,6 @@ static void P_ProcessLinedefsWithSidedefs(void)
}
}
static void P_CompressSidedefs(void)
{
side_t *newsides;
size_t numnewsides = 0;
size_t z;
size_t i;
for (i = 0; i < numsides; i++)
{
size_t j, k;
line_t *ld;
if (!sides[i].sector)
continue;
for (k = numlines, ld = lines; k--; ld++)
{
if (ld->sidenum[0] == i)
ld->sidenum[0] = (UINT16)numnewsides;
if (ld->sidenum[1] == i)
ld->sidenum[1] = (UINT16)numnewsides;
}
for (j = i + 1; j < numsides; j++)
{
if (!sides[j].sector)
continue;
if (!memcmp(&sides[i], &sides[j], sizeof(side_t)))
{
// Find the linedefs that belong to this one
for (k = numlines, ld = lines; k--; ld++)
{
if (ld->sidenum[0] == j)
ld->sidenum[0] = (UINT16)numnewsides;
if (ld->sidenum[1] == j)
ld->sidenum[1] = (UINT16)numnewsides;
}
sides[j].sector = NULL; // Flag for deletion
}
}
numnewsides++;
}
// We're loading crap into this block anyhow, so no point in zeroing it out.
newsides = Z_Malloc(numnewsides*sizeof(*newsides), PU_LEVEL, NULL);
// Copy the sides to their new block of memory.
for (i = 0, z = 0; i < numsides; i++)
{
if (sides[i].sector)
M_Memcpy(&newsides[z++], &sides[i], sizeof(side_t));
}
CONS_Debug(DBG_SETUP, "P_CompressSidedefs: Old sides is %s, new sides is %s\n", sizeu1(numsides), sizeu1(numnewsides));
Z_Free(sides);
sides = newsides;
numsides = numnewsides;
}
//
// P_LinkMapData
// Builds sector line lists and subsector sector numbers.
@ -2310,47 +2672,54 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
static void P_MakeMapMD5(virtres_t *virt, void *dest)
{
unsigned char linemd5[16];
unsigned char sectormd5[16];
unsigned char thingmd5[16];
unsigned char sidedefmd5[16];
virtlump_t *textmap = vres_Find(virt, "TEXTMAP");
unsigned char resmd5[16];
UINT8 i;
// Create a hash for the current map
// get the actual lumps!
virtlump_t *virtlines = vres_Find(virt, "LINEDEFS");
virtlump_t *virtsectors = vres_Find(virt, "SECTORS");
virtlump_t *virtmthings = vres_Find(virt, "THINGS");
virtlump_t *virtsides = vres_Find(virt, "SIDEDEFS");
if (textmap)
P_MakeBufferMD5((char*)textmap->data, textmap->size, resmd5);
else
{
unsigned char linemd5[16];
unsigned char sectormd5[16];
unsigned char thingmd5[16];
unsigned char sidedefmd5[16];
UINT8 i;
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
// Create a hash for the current map
// get the actual lumps!
virtlump_t* virtlines = vres_Find(virt, "LINEDEFS");
virtlump_t* virtsectors = vres_Find(virt, "SECTORS");
virtlump_t* virtmthings = vres_Find(virt, "THINGS");
virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS");
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
}
M_Memcpy(dest, &resmd5, 16);
}
static void P_LoadMapFromFile(void)
static boolean P_LoadMapFromFile(void)
{
virtres_t *virt = vres_GetMap(lastloadedmaplumpnum);
P_LoadMapData(virt);
if (!P_LoadMapData(virt))
return false;
P_LoadMapBSP(virt);
P_LoadMapLUT(virt);
P_ProcessLinedefsWithSidedefs();
if (M_CheckParm("-compress"))
P_CompressSidedefs();
P_LinkMapData();
P_MakeMapMD5(virt, &mapmd5);
vres_Free(virt);
return true;
}
//
@ -2446,7 +2815,7 @@ static void P_InitLevelSettings(void)
// earthquake camera
memset(&quake,0,sizeof(struct quake));
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
if ((netgame || multiplayer) && G_GametypeUsesCoopStarposts() && cv_coopstarposts.value == 2)
{
for (i = 0; i < MAXPLAYERS; i++)
{
@ -2464,7 +2833,7 @@ static void P_InitLevelSettings(void)
{
G_PlayerReborn(i, true);
if (canresetlives && (netgame || multiplayer) && playeringame[i] && (gametype == GT_COMPETITION || players[i].lives <= 0))
if (canresetlives && (netgame || multiplayer) && playeringame[i] && (G_CompetitionGametype() || players[i].lives <= 0))
{
// In Co-Op, replenish a user's lives if they are depleted.
players[i].lives = cv_startinglives.value;
@ -2754,17 +3123,10 @@ static void P_SetupCamera(void)
{
mapthing_t *thing;
switch (gametype)
{
case GT_MATCH:
case GT_TAG:
if (gametyperules & GTR_DEATHMATCHSTARTS)
thing = deathmatchstarts[0];
break;
default:
else
thing = playerstarts[0];
break;
}
if (thing)
{
@ -2979,7 +3341,7 @@ static void P_InitGametype(void)
P_InitPlayers();
// restore time in netgame (see also g_game.c)
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
if ((netgame || multiplayer) && G_GametypeUsesCoopStarposts() && cv_coopstarposts.value == 2)
{
// is this a hack? maybe
tic_t maxstarposttime = 0;
@ -3023,6 +3385,7 @@ boolean P_LoadLevel(boolean fromnetsave)
// This is needed. Don't touch.
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
gametyperules = gametypedefaultrules[gametype];
CON_Drawer(); // let the user know what we are going to do
I_FinishUpdate(); // page flip or blit buffer
@ -3189,7 +3552,7 @@ boolean P_LoadLevel(boolean fromnetsave)
// internal game map
maplumpname = G_BuildMapName(gamemap);
lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
if (lastloadedmaplumpnum == INT16_MAX)
if (lastloadedmaplumpnum == LUMPERROR)
I_Error("Map %s not found.\n", maplumpname);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
@ -3202,8 +3565,8 @@ boolean P_LoadLevel(boolean fromnetsave)
P_MapStart();
if (lastloadedmaplumpnum)
P_LoadMapFromFile();
if (!P_LoadMapFromFile())
return false;
// init gravity, tag lists,
// anything that P_ResetDynamicSlopes/P_LoadThings needs to know

View File

@ -52,9 +52,6 @@ mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
/** Animated texture descriptor
* This keeps track of an animated texture or an animated flat.
* \sa P_UpdateSpecials, P_InitPicAnims, animdef_t

View File

@ -27,6 +27,9 @@ extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
//
#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
// at game start
void P_InitPicAnims(void);

View File

@ -349,6 +349,11 @@ void P_GiveEmerald(boolean spawnObj)
continue;
P_SetTarget(&emmo->target, players[i].mo);
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
// Make sure we're not being carried before our tracer is changed
if (players[i].powers[pw_carry] != CR_NIGHTSMODE)
players[i].powers[pw_carry] = CR_NONE;
P_SetTarget(&players[i].mo->tracer, emmo);
if (pnum == 255)
@ -1232,13 +1237,13 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
if (gamestate == GS_LEVEL)
{
if (player->lives == INFLIVES || (gametype != GT_COOP && gametype != GT_COMPETITION))
if (player->lives == INFLIVES || !(gametyperules & GTR_LIVES))
{
P_GivePlayerRings(player, 100*numlives);
return;
}
if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0)
if ((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0)
{
P_GivePlayerRings(player, 100*numlives);
if (player->lives - prevlives >= numlives)
@ -1269,7 +1274,7 @@ docooprespawn:
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound)
{
if (!((netgame || multiplayer) && gametype == GT_COOP))
if (!((netgame || multiplayer) && G_GametypeUsesCoopLives()))
{
P_GivePlayerLives(player, numlives);
if (sound)
@ -1397,7 +1402,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
player->score = MAXSCORE;
// check for extra lives every 50000 pts
if (!ultimatemode && !modeattacking && player->score > oldscore && player->score % 50000 < amount && (gametype == GT_COMPETITION || gametype == GT_COOP))
if (!ultimatemode && !modeattacking && player->score > oldscore && player->score % 50000 < amount && (gametyperules & GTR_LIVES))
{
P_GivePlayerLives(player, (player->score/50000) - (oldscore/50000));
P_PlayLivesJingle(player);
@ -7791,6 +7796,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
flame->fuse = TICRATE*7; // takes about an extra second to hit the ground
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->flags2 = (flame->flags2 & ~MF2_OBJECTFLIP)|(player->mo->flags2 & MF2_OBJECTFLIP);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
P_InstaThrust(flame, flame->angle, FixedMul(3*FRACUNIT, flame->scale));
P_SetObjectMomZ(flame, 3*FRACUNIT, false);
@ -9460,7 +9466,7 @@ boolean P_GetLives(player_t *player)
{
INT32 i, maxlivesplayer = -1, livescheck = 1;
if (!(netgame || multiplayer)
|| (gametype != GT_COOP)
|| !G_GametypeUsesCoopLives()
|| (player->lives == INFLIVES))
return true;
@ -9609,7 +9615,7 @@ static void P_DeathThink(player_t *player)
player->playerstate = PST_REBORN;
else if ((player->lives > 0 || j != MAXPLAYERS) && !(!(netgame || multiplayer) && G_IsSpecialStage(gamemap))) // Don't allow "click to respawn" in special stages!
{
if (gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
if (G_GametypeUsesCoopStarposts() && (netgame || multiplayer) && cv_coopstarposts.value == 2)
{
P_ConsiderAllGone();
if ((player->deadtimer > TICRATE<<1) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))
@ -9624,19 +9630,22 @@ static void P_DeathThink(player_t *player)
// Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes.
if (cmd->buttons & BT_JUMP)
{
if (gametype != GT_COOP && player->spectator)
// You're a spectator, so respawn right away.
if ((gametyperules & GTR_SPECTATORS) && player->spectator)
player->playerstate = PST_REBORN;
else switch(gametype) {
case GT_COOP:
case GT_COMPETITION:
case GT_RACE:
if (player->deadtimer > TICRATE)
player->playerstate = PST_REBORN;
break;
default:
if (player->deadtimer > cv_respawntime.value*TICRATE)
player->playerstate = PST_REBORN;
break;
else
{
// Give me one second.
INT32 respawndelay = TICRATE;
// Non-platform gametypes
if (gametyperules & GTR_RESPAWNDELAY)
respawndelay = (cv_respawntime.value*TICRATE);
// You've been dead for enough time.
// You may now respawn.
if (player->deadtimer > respawndelay)
player->playerstate = PST_REBORN;
}
}
@ -9650,7 +9659,7 @@ static void P_DeathThink(player_t *player)
INT32 i, deadtimercheck = INT32_MAX;
// In a net/multiplayer game, and out of lives
if (gametype == GT_COMPETITION)
if (G_CompetitionGametype())
{
for (i = 0; i < MAXPLAYERS; i++)
{
@ -11477,7 +11486,10 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
if (panim == PA_WALK)
{
if (stat != fume->info->spawnstate)
{
fume->threshold = 0;
P_SetMobjState(fume, fume->info->spawnstate);
}
return;
}
}
@ -11508,6 +11520,12 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
if (underwater)
{
fume->frame = (fume->frame & FF_FRAMEMASK) | FF_ANIMATE | (P_RandomRange(0, 9) * FF_TRANS10);
fume->threshold = 1;
}
else if (fume->threshold)
{
fume->frame = (fume->frame & FF_FRAMEMASK) | fume->state->frame;
fume->threshold = 0;
}
}
@ -11767,7 +11785,7 @@ void P_PlayerThink(player_t *player)
#else
if (player->spectator &&
#endif
gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
G_GametypeUsesCoopStarposts() && (netgame || multiplayer) && cv_coopstarposts.value == 2)
P_ConsiderAllGone();
if (player->playerstate == PST_DEAD)

View File

@ -187,6 +187,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
{"frcssg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weak Force Shield"}, // Force GET...? (consider making a custom shield with this instead of a single-hit force shield!)
{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
@ -220,6 +221,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
{"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"},
{"pscree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "SCREE!"},
{"iceb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice crack"},
{"shattr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shattering"},
{"antiri", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Depletion"},
// Menu, interface
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
@ -233,6 +237,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
{"adderr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Error"},
{"notadd", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Reject"},
{"addfil", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accept"},
// NiGHTS
{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
@ -427,24 +434,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// S3&K sounds
{"s3k2b", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald!
{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
{"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
@ -566,6 +558,21 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
{"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
{"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kab9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kaba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kabf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"},
{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
@ -604,7 +611,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto
{"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"},
{"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto
{"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, // ditto
{"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"},
{"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto
{"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"},

View File

@ -236,6 +236,7 @@ typedef enum
sfx_shield,
sfx_wirlsg,
sfx_forcsg,
sfx_frcssg,
sfx_elemsg,
sfx_armasg,
sfx_attrsg,
@ -269,6 +270,9 @@ typedef enum
sfx_sprong,
sfx_lvfal1,
sfx_pscree,
sfx_iceb,
sfx_shattr,
sfx_antiri,
// Menu, interface
sfx_chchng,
@ -282,6 +286,9 @@ typedef enum
sfx_wepchg,
sfx_wtrdng,
sfx_zelda,
sfx_adderr,
sfx_notadd,
sfx_addfil,
// NiGHTS
sfx_ideya,
@ -476,24 +483,9 @@ typedef enum
sfx_s25e,
sfx_s25f,
sfx_s260,
sfx_s261,
sfx_s262,
sfx_s263,
sfx_s264,
sfx_s265,
sfx_s266,
sfx_s267,
sfx_s268,
sfx_s269,
sfx_s26a,
sfx_s26b,
sfx_s26c,
sfx_s26d,
sfx_s26e,
sfx_s26f,
sfx_s270,
// S3&K sounds
sfx_s3k2b,
sfx_s3k33,
sfx_s3k34,
sfx_s3k35,
@ -615,6 +607,21 @@ typedef enum
sfx_s3ka9,
sfx_s3kaa,
sfx_s3kab,
sfx_s3kab1,
sfx_s3kab2,
sfx_s3kab3,
sfx_s3kab4,
sfx_s3kab5,
sfx_s3kab6,
sfx_s3kab7,
sfx_s3kab8,
sfx_s3kab9,
sfx_s3kaba,
sfx_s3kabb,
sfx_s3kabc,
sfx_s3kabd,
sfx_s3kabe,
sfx_s3kabf,
sfx_s3kac,
sfx_s3kad,
sfx_s3kae,
@ -653,7 +660,8 @@ typedef enum
sfx_s3kc5l,
sfx_s3kc6s,
sfx_s3kc6l,
sfx_s3kc7,
sfx_s3kc7s,
sfx_s3kc7l,
sfx_s3kc8s,
sfx_s3kc8l,
sfx_s3kc9s,

View File

@ -694,7 +694,7 @@ static void ST_drawTime(void)
else
{
// Counting down the hidetime?
if ((gametyperules & GTR_HIDETIME) && (stplyr->realtime <= (hidetime*TICRATE)))
if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime <= (hidetime*TICRATE)))
{
tics = (hidetime*TICRATE - stplyr->realtime);
if (tics < 3*TICRATE)
@ -705,7 +705,7 @@ static void ST_drawTime(void)
else
{
// Hidetime finish!
if ((gametyperules & GTR_HIDETIME) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
ST_drawRaceNum(hidetime*TICRATE - stplyr->realtime);
// Time limit?
@ -723,7 +723,7 @@ static void ST_drawTime(void)
downwards = true;
}
// Post-hidetime normal.
else if (gametyperules & GTR_TAG)
else if (gametyperules & GTR_STARTCOUNTDOWN)
tics = stplyr->realtime - hidetime*TICRATE;
// "Shadow! What are you doing? Hurry and get back here
// right now before the island blows up with you on it!"
@ -845,69 +845,13 @@ static void ST_drawLivesArea(void)
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
}
// Lives number
// Metal Sonic recording
if (metalrecording)
{
if (((2*leveltime)/TICRATE) & 1)
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_REDMAP|V_HUDTRANS, "REC");
}
else if (G_GametypeUsesLives() || gametype == GT_RACE)
{
// x
V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10,
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
// lives number
if (gametype == GT_RACE)
{
livescount = INFLIVES;
notgreyedout = true;
}
else if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
{
INT32 i;
livescount = 0;
notgreyedout = (stplyr->lives > 0);
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].lives < 1)
continue;
if (players[i].lives > 1)
notgreyedout = true;
if (players[i].lives == INFLIVES)
{
livescount = INFLIVES;
break;
}
else if (livescount < 99)
livescount += (players[i].lives);
}
}
else
{
livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
notgreyedout = true;
}
if (livescount == INFLIVES)
V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
else
{
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
livescount++;
if (livescount > 99)
livescount = 99;
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
}
}
// Spectator
else if (stplyr->spectator)
v_colmap = V_GRAYMAP;
@ -934,11 +878,89 @@ static void ST_drawLivesArea(void)
v_colmap = V_BLUEMAP;
}
}
// Lives number
else
{
boolean candrawlives = true;
// Co-op and Competition, normal life counter
if (G_GametypeUsesLives())
{
// Handle cooplives here
if ((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 3)
{
INT32 i;
livescount = 0;
notgreyedout = (stplyr->lives > 0);
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].lives < 1)
continue;
if (players[i].lives > 1)
notgreyedout = true;
if (players[i].lives == INFLIVES)
{
livescount = INFLIVES;
break;
}
else if (livescount < 99)
livescount += (players[i].lives);
}
}
else
{
livescount = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
notgreyedout = true;
}
}
// Infinity symbol (Race)
else if (G_PlatformGametype() && !(gametyperules & GTR_LIVES))
{
livescount = INFLIVES;
notgreyedout = true;
}
// Otherwise nothing, sorry.
// Special Stages keep not showing lives,
// as G_GametypeUsesLives() returns false in
// Special Stages, and the infinity symbol
// cannot show up because Special Stages
// still have the GTR_LIVES gametype rule
// by default.
else
candrawlives = false;
// Draw the lives counter here.
if (candrawlives)
{
// x
V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10, hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
if (livescount == INFLIVES)
V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
else
{
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
livescount++;
if (livescount > 99)
livescount = 99;
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
}
}
#undef ST_drawLivesX
}
// name
v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER);
if (strlen(skins[stplyr->skin].hudname) <= 5)
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else if (V_StringWidth(skins[stplyr->skin].hudname, v_colmap) <= 48)
V_DrawString(hudinfo[HUD_LIVES].x+18, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40)
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else
@ -2212,7 +2234,7 @@ static void ST_drawTextHUD(void)
donef12 = true;
}
}
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) // Death overrides spectator text.
else if ((gametyperules & GTR_RESPAWNDELAY) && stplyr->playerstate == PST_DEAD && stplyr->lives) // Death overrides spectator text.
{
INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE;
@ -2236,7 +2258,7 @@ static void ST_drawTextHUD(void)
textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
else if (G_PlatformGametype())
{
if (gametype == GT_COOP)
if (G_GametypeUsesCoopLives())
{
if (stplyr->lives <= 0
&& cv_cooplives.value == 2
@ -2647,7 +2669,7 @@ static void ST_overlayDrawer(void)
INT32 i = MAXPLAYERS;
INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1));
if ((gametype == GT_COOP)
if (G_GametypeUsesCoopLives()
&& (netgame || multiplayer)
&& (cv_cooplives.value != 1))
{

View File

@ -1997,7 +1997,7 @@ static void Y_AwardCoopBonuses(void)
if (i == consoleplayer)
{
data.coop.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
data.coop.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses));
}
}
@ -2052,7 +2052,7 @@ static void Y_AwardSpecialStageBonus(void)
if (i == consoleplayer)
{
data.spec.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
data.spec.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
M_Memcpy(&data.spec.bonuses, &localbonuses, sizeof(data.spec.bonuses));
// Continues related