Flats as walls textures support, WIP, doesn't support animations yet

This commit is contained in:
Jaime Passos 2019-11-09 01:36:53 -03:00
parent b88a37949e
commit c7d0d7b1c2
4 changed files with 166 additions and 5 deletions

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@ -620,8 +620,12 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
/// PNG support
#ifndef HAVE_PNG
#define NO_PNG_LUMPS
#endif
/// Render flats on walls
#define WALLFLATS
#endif // __DOOMDEF__

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@ -464,7 +464,7 @@ static inline void P_FindAnimatedFlat(INT32 animnum)
for (i = 0; i < numlevelflats; i++, foundflats++)
{
// is that levelflat from the flat anim sequence ?
if ((anims[animnum].istexture) && (foundflats->u.texture.num != 0 && foundflats->u.texture.num != -1)
if ((anims[animnum].istexture) && (foundflats->type == LEVELFLAT_TEXTURE)
&& ((UINT16)foundflats->u.texture.num >= startflatnum && (UINT16)foundflats->u.texture.num <= endflatnum))
{
foundflats->u.texture.basenum = startflatnum;

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@ -456,6 +456,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
texture_t *texture;
texpatch_t *patch;
patch_t *realpatch;
UINT8 *pdata;
int x, x1, x2, i, width, height;
size_t blocksize;
column_t *patchcol;
@ -483,14 +484,17 @@ static UINT8 *R_GenerateTexture(size_t texnum)
wadnum = patch->wad;
lumpnum = patch->lump;
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
realpatch = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE); // can't use W_CachePatchNumPwad because OpenGL
pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
realpatch = (patch_t *)pdata;
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
{
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
goto multipatch;
}
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
goto multipatch;
#endif
// Check the patch for holes.
@ -582,6 +586,11 @@ static UINT8 *R_GenerateTexture(size_t texnum)
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
else
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
realpatch = R_FlatToPatch(pdata, texture->width, texture->height, 0, 0, NULL, false);
#endif
x1 = patch->originx;
@ -773,6 +782,39 @@ void R_LoadTextures(void)
{
numtextures += (UINT32)(texend - texstart);
}
#ifdef WALLFLATS
// Count flats
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
}
else
{
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, 0);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
texstart++; // Do not count the first marker
// PK3s have subfolders, so we can't just make a simple sum
if (wadfiles[w]->type == RET_PK3)
{
for (j = texstart; j < texend; j++)
{
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
numtextures++;
}
}
else // Add all the textures between F_START and F_END
{
numtextures += (UINT32)(texend - texstart);
}
#endif
}
// If no textures found by this point, bomb out
@ -866,6 +908,8 @@ void R_LoadTextures(void)
texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height);
}
texture->type = TEXTURETYPE_SINGLEPATCH;
texture->patchcount = 1;
texture->holes = false;
texture->flip = 0;
@ -884,6 +928,106 @@ void R_LoadTextures(void)
textureheight[i] = texture->height << FRACBITS;
i++;
}
#ifdef WALLFLATS
// Yes
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
}
else
{
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, 0);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
texstart++; // Do not count the first marker
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
UINT8 *flatlump;
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
size_t lumplength;
size_t flatsize = 0;
if (wadfiles[w]->type == RET_PK3)
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
}
flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
switch (lumplength)
{
case 4194304: // 2048x2048 lump
flatsize = 2048;
break;
case 1048576: // 1024x1024 lump
flatsize = 1024;
break;
case 262144:// 512x512 lump
flatsize = 512;
break;
case 65536: // 256x256 lump
flatsize = 256;
break;
case 16384: // 128x128 lump
flatsize = 128;
break;
case 1024: // 32x32 lump
flatsize = 32;
break;
default: // 64x64 lump
flatsize = 64;
break;
}
//CONS_Printf("\n\"%s\" is a flat, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),flatsize,flatsize);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
// Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)flatlump, lumplength))
{
INT16 width, height;
R_PNGDimensions((UINT8 *)flatlump, &width, &height, lumplength);
texture->width = width;
texture->height = height;
}
else
#endif
texture->width = texture->height = flatsize;
texture->type = TEXTURETYPE_FLAT;
texture->patchcount = 1;
texture->holes = false;
texture->flip = 0;
// Allocate information for the texture's patches.
patch = &texture->patches[0];
patch->originx = patch->originy = 0;
patch->wad = (UINT16)w;
patch->lump = texstart + j;
patch->flip = 0;
Z_Unlock(flatlump);
texturewidth[i] = texture->width;
textureheight[i] = texture->height << FRACBITS;
i++;
}
#endif
}
}
@ -1195,6 +1339,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
M_Memcpy(resultTexture->name, newTextureName, 8);
resultTexture->width = newTextureWidth;
resultTexture->height = newTextureHeight;
resultTexture->type = TEXTURETYPE_COMPOSITE;
}
Z_Free(texturesToken);
texturesToken = M_GetToken(NULL);

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@ -45,6 +45,17 @@ typedef struct
enum patchalphastyle style;
} texpatch_t;
// texture type
enum
{
TEXTURETYPE_UNKNOWN,
TEXTURETYPE_SINGLEPATCH,
TEXTURETYPE_COMPOSITE,
#ifdef WALLFLATS
TEXTURETYPE_FLAT,
#endif
};
// A maptexturedef_t describes a rectangular texture,
// which is composed of one or more mappatch_t structures
// that arrange graphic patches.
@ -52,6 +63,7 @@ typedef struct
{
// Keep name for switch changing, etc.
char name[8];
UINT8 type; // TEXTURETYPE_
INT16 width, height;
boolean holes;
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both