Simplified checks for ML_NETONLY and ML_NONET

This commit is contained in:
MascaraSnake 2019-07-08 22:56:00 +02:00
parent a5074a846b
commit 5b741d8232
1 changed files with 4 additions and 4 deletions

View File

@ -6476,13 +6476,13 @@ void P_SpawnSpecials(INT32 fromnetsave)
// set line specials to 0 here too, same reason as above
if (netgame || multiplayer)
{
if ((lines[i].flags & ML_NONET) == ML_NONET)
if (lines[i].flags & ML_NONET)
{
lines[i].special = 0;
continue;
}
}
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY)
else if (lines[i].flags & ML_NETONLY)
{
lines[i].special = 0;
continue;
@ -9204,10 +9204,10 @@ static void P_SearchForDisableLinedefs(void)
if (netgame || multiplayer)
{
if ((lines[i].flags & ML_NONET) == ML_NONET)
if (lines[i].flags & ML_NONET)
continue;
}
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY)
else if (lines[i].flags & ML_NETONLY)
continue; // Net-only never triggers in single player
// Disable any linedef specials with our tag.