fix invisible planes, fix flat animation

This commit is contained in:
Jaime Passos 2019-11-08 23:42:15 -03:00
parent ae838d4879
commit 249cf5c8ad
4 changed files with 114 additions and 98 deletions

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@ -997,8 +997,11 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
{
GLMipmap_t *grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
GLMipmap_t *grmip;
if (flatlumpnum == LUMPERROR)
return;
grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
HWR_CacheFlat(grmip, flatlumpnum);
@ -1008,8 +1011,12 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
}
void HWR_GetFlat(levelflat_t *levelflat)
void HWR_GetLevelFlat(levelflat_t *levelflat)
{
// Who knows?
if (levelflat == NULL)
return;
if (levelflat->type == LEVELFLAT_FLAT)
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
else if (levelflat->type == LEVELFLAT_TEXTURE)
@ -1018,7 +1025,7 @@ void HWR_GetFlat(levelflat_t *levelflat)
INT32 texturenum = levelflat->u.texture.num;
#ifdef PARANOIA
if ((unsigned)texturenum >= gr_numtextures)
I_Error("HWR_GetFlat: texturenum >= numtextures\n");
I_Error("HWR_GetLevelFlat: texturenum >= numtextures\n");
#endif
if (texturenum == 0 || texturenum == -1)
return;
@ -1032,6 +1039,8 @@ void HWR_GetFlat(levelflat_t *levelflat)
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
}
else // set no texture
HWD.pfnSetTexture(NULL);
}
//

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@ -101,7 +101,7 @@ void HWR_InitTextureCache(void);
void HWR_FreeTextureCache(void);
void HWR_FreeExtraSubsectors(void);
void HWR_GetFlat(levelflat_t *levelflat);
void HWR_GetLevelFlat(levelflat_t *levelflat);
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
GLTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);

View File

@ -75,7 +75,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
#else
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
static void HWR_Add3DWater(levelflat_t *levelflat, extrasubsector_t *xsub, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector);
static void HWR_Render3DWater(void);
static void HWR_RenderTransparentWalls(void);
@ -530,8 +530,8 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
INT32 nrPlaneVerts; //verts original define of convex flat polygon
INT32 i;
float flatxref,flatyref;
float fflatwidth, fflatheight;
INT32 flatflag = 0;
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
@ -596,45 +596,49 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
}
if (levelflat->type == LEVELFLAT_TEXTURE)
// set texture for polygon
if (levelflat != NULL)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_TEXTURE)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
switch (len)
if (levelflat->type == LEVELFLAT_TEXTURE)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_FLAT)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
flatflag = ((INT32)fflatwidth)-1;
switch (len)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
}
flatflag = ((INT32)fflatwidth)-1;
}
}
else // LEVELFLAT_NONE
return;
else // set no texture
HWD.pfnSetTexture(NULL);
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
@ -3186,8 +3190,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
FOutVector *v3d;
INT32 i;
float flatxref,flatyref;
float fflatwidth, fflatheight;
INT32 flatflag = 0;
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
@ -3220,45 +3224,49 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
}
if (levelflat->type == LEVELFLAT_TEXTURE)
// set texture for polygon
if (levelflat != NULL)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_TEXTURE)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
switch (len)
if (levelflat->type == LEVELFLAT_TEXTURE)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_FLAT)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
flatflag = ((INT32)fflatwidth)-1;
switch (len)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
}
flatflag = ((INT32)fflatwidth)-1;
}
}
else // LEVELFLAT_NONE
return;
else // set no texture
HWD.pfnSetTexture(NULL);
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
@ -3397,7 +3405,7 @@ static void HWR_AddPolyObjectPlanes(void)
}
else
{
HWR_GetFlat(&levelflats[polyobjsector->floorpic]);
HWR_GetLevelFlat(&levelflats[polyobjsector->floorpic]);
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
@ -3420,7 +3428,7 @@ static void HWR_AddPolyObjectPlanes(void)
}
else
{
HWR_GetFlat(&levelflats[polyobjsector->ceilingpic]);
HWR_GetLevelFlat(&levelflats[polyobjsector->ceilingpic]);
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
@ -3573,7 +3581,7 @@ static void HWR_Subsector(size_t num)
{
if (sub->validcount != validcount)
{
HWR_GetFlat(&levelflats[gr_frontsector->floorpic]);
HWR_GetLevelFlat(&levelflats[gr_frontsector->floorpic]);
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
@ -3595,7 +3603,7 @@ static void HWR_Subsector(size_t num)
{
if (sub->validcount != validcount)
{
HWR_GetFlat(&levelflats[gr_frontsector->ceilingpic]);
HWR_GetLevelFlat(&levelflats[gr_frontsector->ceilingpic]);
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
@ -3671,7 +3679,7 @@ static void HWR_Subsector(size_t num)
{
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
#ifndef SORTING
HWR_Add3DWater(levelflats[*rover->bottompic].lumpnum,
HWR_Add3DWater(&levelflats[*rover->bottompic],
&extrasubsectors[num],
*rover->bottomheight,
*gr_frontsector->lightlist[light].lightlevel,
@ -3688,7 +3696,7 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(&levelflats[*rover->bottompic]);
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
@ -3734,7 +3742,7 @@ static void HWR_Subsector(size_t num)
{
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
#ifndef SORTING
HWR_Add3DWater(levelflats[*rover->toppic].lumpnum,
HWR_Add3DWater(&levelflats[*rover->toppic],
&extrasubsectors[num],
*rover->topheight,
*gr_frontsector->lightlist[light].lightlevel,
@ -3752,7 +3760,7 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(&levelflats[*rover->toppic]);
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
@ -5343,7 +5351,7 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
HWR_GetFlat(sortnode[sortindex[i]].plane->levelflat);
HWR_GetLevelFlat(sortnode[sortindex[i]].plane->levelflat);
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
sortnode[sortindex[i]].plane->levelflat, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
}
@ -5353,7 +5361,7 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
HWR_GetFlat(sortnode[sortindex[i]].polyplane->levelflat);
HWR_GetLevelFlat(sortnode[sortindex[i]].polyplane->levelflat);
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
sortnode[sortindex[i]].polyplane->levelflat, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
}
@ -6634,10 +6642,11 @@ void transform(float *cx, float *cy, float *cz)
//Hurdler: 3D Water stuff
#ifndef SORTING
#define MAX_3DWATER 512
#ifndef SORTING
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub,
static void HWR_Add3DWater(levelflat_t *levelflat, extrasubsector_t *xsub,
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector)
{
static size_t allocedplanes = 0;
@ -6653,17 +6662,15 @@ static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub,
}
planeinfo[numfloors].fixedheight = fixedheight;
planeinfo[numfloors].lightlevel = lightlevel;
planeinfo[numfloors].lumpnum = lumpnum;
planeinfo[numfloors].levelflat = levelflat;
planeinfo[numfloors].xsub = xsub;
planeinfo[numfloors].alpha = alpha;
planeinfo[numfloors].FOFSector = FOFSector;
numfloors++;
}
#endif
#define DIST_PLANE(i) ABS(planeinfo[(i)].fixedheight-dup_viewz)
#if 0
static void HWR_QuickSortPlane(INT32 start, INT32 finish)
{
INT32 left = start;
@ -6693,9 +6700,7 @@ static void HWR_QuickSortPlane(INT32 start, INT32 finish)
if (start < right) HWR_QuickSortPlane(start, right);
if (left < finish) HWR_QuickSortPlane(left, finish);
}
#endif
#ifndef SORTING
static void HWR_Render3DWater(void)
{
size_t i;
@ -6726,8 +6731,8 @@ static void HWR_Render3DWater(void)
gr_frontsector = NULL; //Hurdler: gr_fronsector is no longer valid
for (i = 0; i < numfloors; i++)
{
HWR_GetFlat(planeinfo[i].levelflat);
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
HWR_GetLevelFlat(planeinfo[i].levelflat);
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].levelflat,
planeinfo[i].FOFSector, planeinfo[i].alpha, planeinfo[i].fogplane, planeinfo[i].planecolormap);
}
numfloors = 0;
@ -6760,6 +6765,7 @@ static void HWR_AddTransparentWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, I
wallinfo[numwalls].wallcolormap = wallcolormap;
numwalls++;
}
#ifndef SORTING
static void HWR_RenderTransparentWalls(void)
{
@ -6792,6 +6798,7 @@ static void HWR_RenderTransparentWalls(void)
numwalls = 0;
}
#endif
static void HWR_RenderWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap)
{
FOutVector trVerts[4];

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@ -5581,10 +5581,10 @@ void P_UpdateSpecials(void)
if (foundflats->speed) // it is an animated flat
{
// update the levelflat texture number
if (foundflats->u.texture.basenum != -1)
if (foundflats->type == LEVELFLAT_TEXTURE)
foundflats->u.texture.num = foundflats->u.texture.basenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
// update the levelflat lump number
else if (foundflats->u.flat.baselumpnum != LUMPERROR)
else if ((foundflats->type == LEVELFLAT_FLAT) && (foundflats->u.flat.baselumpnum != LUMPERROR))
foundflats->u.flat.lumpnum = foundflats->u.flat.baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
}
}