Commit graph

9302 commits

Author SHA1 Message Date
MascaraSnake 5d7bea6400 Merge branch 'more-demo-cleanup' into 'next'
More Demo code cleanup

See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00
MascaraSnake 371a1851e3 Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location 2020-05-16 10:24:06 +02:00
MascaraSnake 536e355cdf polywaypointdata_t: Turn reverse and continuous into flags 2020-05-16 09:49:30 +02:00
MascaraSnake 06dda9c69d EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint 2020-05-16 09:09:26 +02:00
MascaraSnake 3680b246c9 T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore 2020-05-16 09:03:02 +02:00
MascaraSnake 1057c0f7c1 T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic 2020-05-16 08:49:03 +02:00
MascaraSnake e422d1fa1d Rewrite T_PolyObjWaypoint to move more smoothly 2020-05-16 08:45:06 +02:00
Steel Titanium 69c86c63b3 Fix A_SpinSpin not being usable in Lua or SOC due to an error 2020-05-15 23:05:29 -04:00
MascaraSnake ed9b76e4b9 Merge branch 'opengl-character-select-mipmap-memory-leak-fix' into 'next'
Fix colormap mipmap memory leak on the character select in OpenGL

See merge request STJr/SRB2!943
2020-05-15 16:41:19 -04:00
MascaraSnake 8f4ed5af62 Merge branch 'nights-character-select' into 'next'
Character select in Nights mode.

See merge request STJr/SRB2!862
2020-05-15 16:39:38 -04:00
toaster a5150e07fd * Swap location of Tutorial and Marathon Run, per sphere's suggestion.
* Lock Marathon Run if Record Attack isn't available, to avoid confusing new players.
2020-05-15 21:32:54 +01:00
toaster a615de3504 Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used). 2020-05-15 21:17:57 +01:00
Jaime Passos 288d7166bc Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT if the foreground pixel had no alpha at all 2020-05-15 16:41:39 -03:00
Jaime Passos 00ac9deb5b Fix missing sprite column 2020-05-15 16:17:31 -03:00
Jaime Passos dd3c7aa0af Fix colormap mipmap memory leak on the character select in OpenGL 2020-05-15 15:58:20 -03:00
MascaraSnake 0508f99419 T_PolyObjWaypoint: Move duplicated movement code into its own function 2020-05-15 17:35:07 +02:00
toaster 9686ad2d70 * In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
toaster 1e3e9c81ac Remove emblem hints from Marathon Run (I think Options is good just for the sake of live events, though). 2020-05-15 15:23:31 +01:00
toaster 47419ce0df Introducing "antisplice" - a pair of small highlights on the Marathon bar that is based on the real time the executable has been open for and *isn't* restored with the Live Event Backup, making spliced runs basically intractable. 2020-05-15 15:08:45 +01:00
toaster f06206cd5f Fix "press any other key" sending you to HOM hell. 2020-05-15 14:24:29 +01:00
toaster 271c6d354b Re-order Marathon bar to be drawn before FPS and captions if applicable. 2020-05-15 13:39:27 +01:00
toaster 4348ebdfa8 Make live event backup files savedata specific (new format: live%s.bkp, where %s is the time attack folder name/savegame name - so vanilla's is livesrb2sav.bkp). 2020-05-15 13:37:06 +01:00
toaster 2aa542d2bf Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
# Conflicts:
#	src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster e99d38ffaf Make a falsy useBlackRoc prevent doing Black Rock sparkle calculations and Egg Rock pulse sounds. 2020-05-15 13:19:52 +01:00
MascaraSnake 9cd9d2e0d7 Merge branch 'carry-dust-devil' into 'next'
Add carry types to Dust devils

See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
toaster d593e2e1bb Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.

Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).

Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.

Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
Monster Iestyn ee520b4a0d split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function 2020-05-14 20:57:21 +01:00
ZipperQR 6a9543b1c2 no message 2020-05-14 03:35:46 +03:00
MascaraSnake 7413da918b Store PolyObject waypoint return behavior in an enum 2020-05-13 16:21:47 +02:00
MascaraSnake b561ee7921 Remove diffx/y/z from polywaypoint_t, since they're always 0 anyway 2020-05-13 14:40:07 +02:00
MascaraSnake acdb4b42ea Merge branch 'actnum-tweaks' into 'next'
Act number tweaks

See merge request STJr/SRB2!905
2020-05-13 04:25:53 -04:00
MascaraSnake 9d06cb4be4 Merge branch 'fix-window-icon' into 'master'
Fix window icon being reset when switching renderers on non-Windows platforms

See merge request STJr/SRB2!898
2020-05-13 04:14:51 -04:00
MascaraSnake 0e2fb59650 Merge branch 'ogl-gif-fix' into 'master'
Fix OpenGL only recording the first frame of unoptimized GIFs

See merge request STJr/SRB2!928
2020-05-13 04:09:58 -04:00
MascaraSnake aa16bd22f9 Fix accidental swap of first and last waypoint 2020-05-13 09:32:00 +02:00
MascaraSnake 36843cbfd6 Merge branch 'next' into waypoints 2020-05-12 23:51:32 +02:00
MascaraSnake d708789c3a Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly 2020-05-12 23:50:30 +02:00
Louis-Antoine bf660dd35a Rename local variables 2020-05-12 19:58:16 +02:00
Monster Iestyn 8c88c3dbb4 added missing extern keyword for ntemprecords in doomstat.h (definition is in g_game.c) 2020-05-12 18:43:49 +01:00
Monster Iestyn 064f4bcf34 added missing extern keyword for ms_RoomId in mserv.h (the definition is already in the .c file in this case) 2020-05-12 18:42:16 +01:00
Monster Iestyn dab212dc56 turn all non-extern variables in s_sound.h into externs (and put their real definitions in the .c file) 2020-05-12 18:40:51 +01:00
Monster Iestyn 89cd756cd8 make savegamename in doomdef.h an extern, put the actual definition in d_main.c 2020-05-12 18:37:15 +01:00
Louis-Antoine 061fd4761a Rename some file transfer functions 2020-05-12 19:06:40 +02:00
sphere 4eb5f09c6f Restore SHORT(). 2020-05-12 17:20:29 +02:00
sphere 0287c6956e Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
sphere 69c11a8220 Support act numbers up to 99 and draw both digits individually. 2020-05-12 17:17:24 +02:00
MascaraSnake 435e6c9812 Rename variables for Fang waypoints, in preparation for new global waypoint data structure 2020-05-12 14:53:10 +02:00
Steel Titanium feced5ec3c Merge branch 'master' into next 2020-05-11 18:20:09 -04:00
SteelT 78fe9af56a Merge branch 'splitscreen-titlecards-fix' into 'master'
Fix splitscreen Title Card act name regression

See merge request STJr/SRB2!934
2020-05-11 18:18:22 -04:00
SteelT 432cca7556 Merge branch 'menu-soc-bullshit-mergefix' into 'master'
Menu soc bullshit mergefix

See merge request STJr/SRB2!933
2020-05-11 18:17:59 -04:00
James R e80f6497d7 Merge remote-tracking branch 'origin/next' into 2.2.4-prep 2020-05-11 15:01:32 -07:00
Louis-Antoine 0c4f983eb5 Fix crash with rollout rock 2020-05-11 23:48:35 +02:00
James R a645f3a44f Update patch.pk3 asset hash 2020-05-11 14:41:36 -07:00
James R c52c8e0282 Update version names, SUBVERSION, MODVERSION 2020-05-11 14:41:36 -07:00
Monster Iestyn d508d16cef Merge branch 'master' into next 2020-05-11 20:08:02 +01:00
Zwip-Zwap Zapony 334ad93c56 Fix splitscreen Title Card act name regression
This fixes act names not being shown on player 2's view
2020-05-11 19:57:20 +02:00
MascaraSnake e288c9d4f2 Merge branch 'fix-simple-camera-and-eggstatue' into 'next'
Fix Simple Camera not working with the tutorial's statue challenge

See merge request STJr/SRB2!931
2020-05-11 13:31:09 -04:00
toaster e5bc0583e5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into fickleheart/SRB2-menu-soc-bullshit
# Conflicts:
#	src/m_menu.c
2020-05-11 15:00:31 +01:00
James R 7257fc730a Remove instances of HAVE_BLUA that actually disable Lua now 2020-05-10 19:59:56 -07:00
James R 6b4ee94e38 Use camera angle, not mobj angle, when comparing Angle Anchor 2020-05-10 19:40:28 -07:00
sphere 61dfee7e13 Don't show the FPS counter during startup. 2020-05-11 01:33:34 +02:00
Steel Titanium fabd76a5fe Merge branch 'next' into 2.2.3-prep 2020-05-10 17:05:56 -04:00
Monster Iestyn 49864f646e Merge branch '2.2.3-prep' of git@git.magicalgirl.moe:STJr/SRB2.git into 2.2.3-prep 2020-05-10 20:10:11 +01:00
Monster Iestyn 197da95a23 Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
lachwright 215ff828f8 Merge branch 'master' into next 2020-05-11 01:29:10 +08:00
Lachlan Wright 357ad68599 Merge branch 'patch_music' into 'next'
patch_music.pk3

See merge request STJr/SRB2!812
2020-05-10 12:51:49 -04:00
lachwright b7af502ed4 Update MD5 hashes for player.dta and patch.pk3 2020-05-11 00:23:32 +08:00
Monster Iestyn 3ce4c1b789 Fix logging on Mac
These fixes were suggested by Sveciaost on #mac-users on Discord
2020-05-10 16:47:01 +01:00
Monster Iestyn baee6a1d57 Update version number to 2.2.3 in all the usual files, also updated MODVERSION 2020-05-10 16:02:23 +01:00
Louis-Antoine dc55ab9ae2 Use W_CachePatchLongName in Snake minigame 2020-05-10 11:02:45 +02:00
Louis-Antoine 614f45b380 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake 2020-05-10 11:00:30 +02:00
LJ Sonic 280633019a Merge branch 'gfz3laser-mkii' into 'next'
New Greenflower Zone 3 laser

See merge request STJr/SRB2!924
2020-05-09 16:40:40 -04:00
LJ Sonic 62d5d16f5c Merge branch 'optimise-archiving' into 'next'
Optimise net-archiving of Lua strings, numbers and booleans

See merge request STJr/SRB2!904
2020-05-09 16:40:28 -04:00
Jaime Passos 38c74cecc0 Avoid a crash 2020-05-09 17:26:27 -03:00
Jaime Passos 39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
Jaime Passos ab7987d1cf Fix OpenGL only recording the first frame of unoptimized GIFs 2020-05-09 16:59:09 -03:00
Zachary McAlpin 61562683c2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-09 00:05:05 -05:00
sphere c55d6dbc9f Make showfps save to config, and add a compact option. 2020-05-08 15:40:50 +02:00
Lachlan 426925c5fc Play the 1-up sound when 1upsound is set to sound 2020-05-08 04:07:00 +08:00
MascaraSnake 60aa0f82f3 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-05-07 22:00:02 +02:00
MascaraSnake 650f44566f Fixed a typo 2020-05-07 21:59:39 +02:00
lachwright 9d21d790a4 Prevent laser sprites clipping into walls/off ledges 2020-05-08 02:58:56 +08:00
lachwright 36b400387e Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it 2020-05-07 23:24:33 +08:00
lachwright 3a1988fc01 Fix knockback scaling 2020-05-07 22:47:34 +08:00
lachwright 51a5ece294 Merge remote-tracking branch 'origin/next' into gfz3laser-mkii 2020-05-07 22:34:44 +08:00
Alam Ed Arias 24df9f032f Merge branch 'master' into next 2020-05-06 18:36:20 -04:00
Alam Ed Arias 38232ce07e fix build errors in public master 2020-05-06 18:35:54 -04:00
Monster Iestyn 30105621d4 Merge branch 'master' into next 2020-05-06 21:51:36 +01:00
Zipper 87f7100d2e Update p_user.c 2020-05-06 09:30:15 -04:00
ZipperQR d0376e284a S_StopSoundByID Lua support 2020-05-06 16:22:04 +03:00
Lachlan 05ea95d0eb Merge branch 'next' into gfz3laser-mkii 2020-05-06 09:10:27 +08:00
lachwright 63cb58a10a Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
lachwright 92c900f284 New GFZ3 laser 2020-05-06 09:01:02 +08:00
Louis-Antoine 2d6c9a94f4 Fix compiler warning 2020-05-05 14:05:19 +02:00
MascaraSnake 5282f01a53 Fix PolyObject flags not being applied when there is no parameter line 2020-05-05 08:40:59 +02:00
MascaraSnake 023c095d55 Merge branch 'polyobject-cleanup' into 'next'
PolyObject cleanup

See merge request STJr/SRB2!919
2020-05-04 14:18:08 -04:00
MascaraSnake de100b076a PolyObject: Allow translucency to be set via X offset 2020-05-04 19:47:39 +02:00
MascaraSnake d03742b15b Merge branch 'level-header-sector-typeskd' into 'next'
Allow some map-wide settings to be set via level header instead of sector types

See merge request STJr/SRB2!917
2020-05-04 05:21:49 -04:00
MascaraSnake 248df41a2f Simplify set/fade polyobject translucency code 2020-05-04 10:29:35 +02:00
MascaraSnake e3ddb413aa Make PolyObject special functions return boolean instead of INT32 2020-05-04 10:07:38 +02:00
MascaraSnake 78a700f5fa Remove non-descriptive comments 2020-05-04 10:01:44 +02:00
MascaraSnake 2be775e74c Move parameter parsing for EV_DoPolyObjFlag into its own function 2020-05-04 09:58:27 +02:00
MascaraSnake 482adc6124 Pass parameters to EV_DoPolyObjFlag in a struct and not via the line 2020-05-04 09:54:32 +02:00
MascaraSnake 02c347ada2 Refactor Polyobj_findSegs 2020-05-04 01:28:21 +02:00
MascaraSnake 8ae635c7ba Purge uninformative comments 2020-05-04 00:17:05 +02:00
MascaraSnake b82c3c2089 Clean up Polyobj_GetInfo 2020-05-03 23:55:23 +02:00
MascaraSnake 5de11441a1 Remove "explicitly include line in polyobject" code which has never worked 2020-05-03 23:47:26 +02:00
MascaraSnake 700b340827 Allow map-wide gravity to be set via level header 2020-05-03 18:33:18 +02:00
MascaraSnake 4b87bee759 Add level header options for setting special stage time and spheres requirements 2020-05-03 17:56:49 +02:00
MascaraSnake a9bd307dc0 Merge branch 'next' into egg-capsule
# Conflicts:
#	src/p_spec.c
2020-05-03 15:29:20 +02:00
MascaraSnake dd50990e85 Add "trigger egg capsule" linedef executor 2020-05-03 15:22:13 +02:00
ZipperQR 0d7c49e7e4 no message 2020-05-03 14:02:23 +03:00
MascaraSnake d0d25025e1 Refactor P_CheckBouncySectors 2020-05-03 10:01:58 +02:00
Steel Titanium 887c25e047 Remove inline keyword from P_DoTwinSpin function
The compiler doesn't like this and will give you a "inlining failed in call to 'P_DoTwinSpin': call is unlikely and code size would grow" error
2020-05-02 17:39:55 -04:00
Hannu Hanhi c9114867cc Dummy I_GetTimeMicros 2020-05-02 23:24:49 +03:00
Hannu Hanhi 1b6e65b91c Implement I_GetTimeMicros without affecting I_GetTime behaviour details 2020-05-02 23:14:20 +03:00
Hannu Hanhi 724e093ce8 Render stats cleanup 2020-05-02 23:14:08 +03:00
Hannu Hanhi 7e8543a408 More render stats for software mode, renamed and relocated some render stats variables 2020-05-02 23:13:53 +03:00
Hannu Hanhi 8dcc2fe20d Move some render stats variables to better locations, add I_FinishUpdate timing 2020-05-02 23:13:32 +03:00
Hannu Hanhi 64a153fdee Render stats 2020-05-02 23:13:08 +03:00
Monster Iestyn 1528f2aef8 Fix drop shadow and rotsprite code to use SHORT() 2020-05-02 17:13:16 +01:00
MascaraSnake d9ed914e14 Merge branch 'amyswings' into 'next'
Restore jump-related pflags properly during twinspin

See merge request STJr/SRB2!908
2020-05-02 10:03:49 -04:00
MascaraSnake 452fd100b8 Refactor P_CheckBustableBlocks 2020-05-02 15:50:18 +02:00
MascaraSnake 122104815a Revert some very incorrect refactoring 2020-05-02 15:33:15 +02:00
MascaraSnake ddb4c2c97f Refactor P_PushableCheckBustables 2020-05-02 15:30:56 +02:00
MascaraSnake bc2d0dcea6 Some minor PTR_GlideClimbTraverse cleanup 2020-05-02 15:25:19 +02:00
MascaraSnake 929064b998 Refactor PTR_SlideTraverse 2020-05-02 15:21:53 +02:00
MascaraSnake a67c8786ae P_PlayerZMovement: Move PolyObject handling code into its own function 2020-05-02 13:49:16 +02:00
MascaraSnake 29192eff9a Merge branch 'remove-polyobjects' into movement-refactor 2020-05-02 13:37:13 +02:00
MascaraSnake afc6378868 P_PlayerZMovement: Move checks for Mario blocks into their own function 2020-05-02 13:34:24 +02:00
MascaraSnake 2605f29bd4 P_PlayerMobjThinker: Move check for floatbob platforms into its own function 2020-05-02 13:08:13 +02:00
MascaraSnake 19d77bfc53 P_PlayerMobjThinker: Move crumbling platforms check into its own function 2020-05-02 12:50:09 +02:00
MascaraSnake 485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
MascaraSnake 2a39265156 Make the laser thinker find the FOF itself instead of storing it in the thinker struct 2020-05-02 10:03:16 +02:00
MascaraSnake c1304e019d Clean up Thwomp spawning code 2020-05-02 09:15:34 +02:00
Zipper dd645d88ea Update p_user.c 2020-05-01 08:25:37 -04:00
MascaraSnake 2449c66b78 Merge branch 'find-sector-from-tag' into 'next'
Remove P_FindSectorFromLineTag and P_FindLineFromLineTag

See merge request STJr/SRB2!901
2020-05-01 05:49:52 -04:00
MascaraSnake 7922306113 Merge branch 'more-thinker-refactor' into 'next'
More thinker refactoring

See merge request STJr/SRB2!900
2020-05-01 05:47:14 -04:00
MascaraSnake 790affd13b Merge branch 'next' into elevator-cleanup
# Conflicts:
#	src/p_saveg.c
2020-05-01 11:42:05 +02:00
MascaraSnake be0959fa90 Remove bogus comments from p_saveg.c 2020-05-01 11:25:32 +02:00
LJ Sonic ef5f8f3bd2 Merge branch 'join-delay' into 'next'
Add a minimum delay between connections

See merge request STJr/SRB2!889
2020-05-01 03:29:15 -04:00
lachwright 165b6c2435 Dashmode fixes:
- Don't force the player's default normalspeed and jumpfactor while not in dashmode
- Properly trim the fuse for followmobj ghosts spawned during dashmode
- Add deliberate dashmode ghosts for Metal's jet fume
2020-05-01 08:26:23 +08:00
lachwright f9b831c00b Restore jump-related pflags properly during twinspin 2020-05-01 06:34:30 +08:00
Monster Iestyn 279ad0707e Merge branch 'strncpy-brullshit' into 'next'
Fix a few strncpy bullshit

See merge request STJr/SRB2!895
2020-04-30 14:53:46 -04:00
Hannu Hanhi be99670a39 More HWR_ProcessSeg sky code from master 2020-04-30 19:57:28 +03:00
Hannu Hanhi ff8f48647b HWR_ProcessSeg skywall processing from master 2020-04-30 19:57:15 +03:00
Monster Iestyn 0d3876abf3 Merge branch 'next' into netarchive-cleanup 2020-04-29 15:27:07 +01:00
Monster Iestyn 2f0bf3860f Don't discard const, added missing & 2020-04-29 15:24:28 +01:00
Monster Iestyn d89d2505bb Whoops the third 2020-04-29 14:45:52 +01:00
Louis-Antoine 9b3917cd72 Revert "Replace a few instance of strncpy with strlcpy"
This reverts commit 2e27f32d3e.
2020-04-29 10:55:49 +02:00
Zachary McAlpin 196c12549c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-28 18:31:15 -05:00
Louis-Antoine ae05f11c45 Optimise number archiving 2020-04-28 23:12:02 +02:00
Louis-Antoine 3e8fb8db25 Optimise boolean archiving 2020-04-28 23:11:28 +02:00
Louis-Antoine 2e3c110534 Optimise string archiving and allow for longer strings 2020-04-28 22:19:44 +02:00
LJ Sonic 5c16e33432 Merge branch 'fix-intermission-mouse' into 'next'
Fix mouse being grabbed in intermission and cutscenes

See merge request STJr/SRB2!891
2020-04-28 04:25:32 -04:00
Louis-Antoine 752b48de3a Update sound and closed captions in connection screen 2020-04-28 00:37:58 +02:00
Louis-Antoine 231a835bf6 Minor adjustements in Snake minigame 2020-04-27 23:15:18 +02:00
Louis-Antoine dfdace22bb Add bonuses and maluses to Snake minigame 2020-04-27 23:10:13 +02:00
Louis-Antoine a3dcc100c0 Add pause and retry to Snake minigame 2020-04-27 22:06:32 +02:00
MascaraSnake df692645c4 Merge branch 'raisethinker' into 'next'
Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)

See merge request STJr/SRB2!899
2020-04-27 15:04:37 -04:00
Louis-Antoine 647d74bad5 Add a background to Snake minigame 2020-04-27 15:31:38 +02:00
MascaraSnake 4cec927bbb Replace P_FindLineFromLineTag with P_FindLineFromTag 2020-04-27 14:34:42 +02:00
MascaraSnake 0a0812bc57 Remove P_FindSectorFromLineTag 2020-04-27 14:31:37 +02:00
Louis-Antoine c7cd53d5b2 Call rand() a few times after calling srand() 2020-04-27 14:22:45 +02:00
MascaraSnake 4f3d837835 Store "no bosses" setting for lasers in thinker instead of checking sourceline. 2020-04-27 13:09:57 +02:00
MascaraSnake 630af5d225 Pass thwomp settings to P_AddThwompThinker 2020-04-27 13:01:31 +02:00
Louis-Antoine 58c0383e88 Use sprites for snake and apple 2020-04-27 13:01:14 +02:00
MascaraSnake 556c2a8c18 Store tag instead of sourceline in raise thinker 2020-04-27 12:54:08 +02:00
MascaraSnake 2f9cccf287 Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) 2020-04-27 11:19:07 +02:00
Steel Titanium e0f9b82544
Fix window icon being reset when switching renderers on non-Windows platforms 2020-04-26 18:46:43 -04:00
Louis-Antoine 380e246be3 Lower the download progress bar 2020-04-26 21:57:17 +02:00
Louis-Antoine 7c9ce1faee Prevent edge warping in Snake minigame 2020-04-26 21:17:15 +02:00
MascaraSnake c026b707ce Make new thinker loading functions set floordata/ceilingdata where necessary 2020-04-26 18:54:03 +02:00
MascaraSnake fb1746e95b Deprecate the camera scanner effect and print a warning when it's used 2020-04-26 18:42:31 +02:00
MascaraSnake 82bf72f5e1 Remove obsolete stuff from elevator_t 2020-04-26 18:38:45 +02:00
MascaraSnake f4282718dc Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker 2020-04-26 18:31:39 +02:00
MascaraSnake 554de0e0f5 T_StartCrumble refactoring, part 1 2020-04-26 16:51:14 +02:00
MascaraSnake 295ed303af Make T_StartCrumble use its own thinker data structure 2020-04-26 11:55:10 +02:00
Louis-Antoine 2e27f32d3e Replace a few instance of strncpy with strlcpy 2020-04-26 00:42:17 +02:00
Louis-Antoine 212358dbba Restore old entry searching functions and add alternate versions for long names 2020-04-26 00:39:52 +02:00
Monster Iestyn 7034e2537a whoops the sequel 2020-04-25 16:53:52 +01:00
Monster Iestyn 049a7db877 whoops 2020-04-25 16:52:11 +01:00
Hannu Hanhi 78c2928b8b Optimization: also don't reset shader on models 2020-04-25 16:32:44 +03:00
Hannu Hanhi c0c095e1d1 Optimization: only call pglUseProgram if shader actually needs changing 2020-04-25 16:32:32 +03:00
Hannu Hanhi 0758a8caec Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
MascaraSnake 3cd8f62ae9 Remove a line I overlooked in the thinker cleanup branch 2020-04-25 08:18:48 +02:00
James R fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
Monster Iestyn 49cceda15b Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago) 2020-04-24 22:43:23 +01:00
Monster Iestyn 7dda5f6b94 created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID 2020-04-24 22:29:41 +01:00
Louis-Antoine 10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Monster Iestyn e406a7bef5 no diff3 needed for line archiving 2020-04-24 20:58:38 +01:00
Monster Iestyn 1e61229cb7 we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) 2020-04-24 20:57:48 +01:00
Monster Iestyn c1d2b8301b split sector/lines archiving-related code into their own functions too 2020-04-24 20:40:50 +01:00
Monster Iestyn 2d45decbb0 remove statsec and statline as they appear to be entirely unused 2020-04-24 20:28:01 +01:00
Monster Iestyn 08a7fcbe8d Split off FOF archiving-related code into their own functions 2020-04-24 20:26:57 +01:00
Monster Iestyn d1d006a1a7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Louis-Antoine d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine 9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Louis-Antoine e4f2c1dc70 Fix mouse being grabbed in intermission and cutscenes 2020-04-24 18:33:35 +02:00
Monster Iestyn 9df5d6e1e0 These are flags! Serves me right for just rushing this out 2020-04-24 16:53:54 +01:00
Monster Iestyn 2419b65f79 Sync crumblestate in netgames 2020-04-24 16:40:09 +01:00
Louis-Antoine c90cc3b58f Add a menu option for the minimum join delay 2020-04-24 15:38:07 +02:00
Louis-Antoine 9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Zachary McAlpin 187efb4df2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-23 18:39:31 -05:00
Zachary McAlpin f6120410fb Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
Monster Iestyn bfb2467796 Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo

See merge request STJr/SRB2!872
2020-04-23 16:12:55 -04:00
Monster Iestyn 4ef8093e92 Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2

See merge request STJr/SRB2!887
2020-04-23 15:41:27 -04:00
Monster Iestyn a71fe6445a Merge branch 'master' into next 2020-04-23 18:49:53 +01:00
sphere 67f511a55e Restore carelessly removed const keywords. 2020-04-22 23:38:10 +02:00
sphere f85bfc87f5 Move variable declarations outside of for loops. 2020-04-22 23:17:18 +02:00
sphere e26788d014 Fix variable-length array definition, just in case. 2020-04-22 23:10:43 +02:00
sphere 01a1297631 Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle. 2020-04-22 22:46:12 +02:00
sphere b254cb186b Fix a mistake with P_SpawnEmeraldHunt and make it more concise. 2020-04-22 20:38:58 +02:00
sphere 25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
Zipper 657ee8287e Update p_user.c 2020-04-22 07:59:08 -04:00
ZipperQR 64edd91dbd Dust devil support 2020-04-22 00:59:12 +03:00
Louis-Antoine 0ddd2fea21 Let W_CheckNumForName(Pwad) find entries with long names 2020-04-21 11:08:18 +02:00
Louis-Antoine 29a94ee26a Add a longname field to lumpinfo_t 2020-04-21 10:21:41 +02:00
Louis-Antoine f6e2c7063f Rename lumpinfo_t.name2 to lumpinfo_t.fullname 2020-04-20 23:40:41 +02:00
James R e79d8c7896 Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)

See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
James R 536fb1ef2a Merge remote-tracking branch 'origin/master' into next 2020-04-18 17:20:33 -07:00
James R cbe181c66d Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
James R b11845b045 Merge branch 'packetversion-revision' into 'master'
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats

See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R abb338d650 Merge branch 'continue_tweaks' into 'next'
A tangible mechanism to disable Continues

See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake c031008eab Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage 2020-04-18 15:17:25 +02:00
MascaraSnake 54cbd66999 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake da594db3fc Remove return values from a few elevator functions that don't use them 2020-04-18 10:52:58 +02:00
MascaraSnake ab17267363 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake 08f1e03e79 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake 29d33f0a93 Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake 0038605979 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake 7e2f95c3f5 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake 70d262653e Refactor T_MovePlane a little bit 2020-04-18 01:08:01 +02:00
MascaraSnake cc0f686c95 Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
MascaraSnake fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
MascaraSnake 779b10681f Refactoring in T_BounceCheese 2020-04-17 23:32:39 +02:00
MascaraSnake 9b27d004e3 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
MascaraSnake 099ad6cf20 Remove sec assignments that have become superfluous 2020-04-17 21:39:38 +02:00
MascaraSnake 5a58b2d90e Refactor T_EachTimeThinker 2020-04-17 21:19:21 +02:00
MascaraSnake 89539512f6 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake 3e0a9c8718 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake 63a901b714 -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake a41dbe2bae Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
MascaraSnake d0c473c9ae Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r 464ecc01a4 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r 778ef86fee Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
sphere 01b28b66a6 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r 01c0797ba6 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r 74bd23c275 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r 711c35970c Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
James R 4214397679 Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
fickleheart be07a23e52 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart 6845aca6e5 Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart 614449298e Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R d460e1e826 Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data

See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R 0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R e457b71e7e Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
Zachary McAlpin 31b19f69a2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-09 20:12:11 -05:00
James R dc25177457 You don't need to push the value twice, it's only used once 2020-04-09 17:30:53 -07:00
James R aca39d6210 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R b029ccff0d Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R 40a74a6211 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R 5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R 2fda89f1c3 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R bd7d05fdf0 Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R 2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R b8d40a5783 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R 78613ec445 Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R 4e7283c833 Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R d4c08a8410 Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R 673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R 1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin 28de6b1f93 Execute LUAh_GameQuit in 2 additional places in m_menu.c 2020-04-03 17:44:57 -05:00
Zachary McAlpin c629883afa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-02 16:13:20 -05:00
sphere 806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere 3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium 9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn 2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine 8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake 92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Zachary McAlpin decce7905b Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c 2020-03-24 22:55:25 -05:00
Zachary McAlpin 21353f1209 Screw merge conflicts 2020-03-24 20:38:46 -05:00
Sonic Edge 60f7e35383 Character select in Nights mode. 2020-03-24 16:21:33 -04:00
sphere 99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart 719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn 4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn 23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn 3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart 14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine 6ffbc89f42 Remove redundant conditional in P_IsClimbingValid 2020-03-22 17:45:07 +01:00
Louis-Antoine 478f0f2059 Cleanup P_IsClimbingValid 2020-03-22 17:39:51 +01:00
Louis-Antoine ea631715a6 Remove unused define 2020-03-22 17:29:15 +01:00
Louis-Antoine 6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine 077543f2e9 Fix typo in camera handling code 2020-03-22 15:21:23 +01:00
MascaraSnake 42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
LJ Sonic fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
fickleheart feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine 892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn 7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart 78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos 5eaa73b6ac Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn 4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn 6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn 1a14234088 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine c1b50397ce Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine 1d5d6ead65 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine 58c42eec29 Simplify hook code 2020-03-19 14:38:42 +01:00
fickleheart 725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart 05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart 9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart 520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart 647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium 5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT 04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic 38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos 1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn 31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic 0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn 3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Zachary McAlpin 569034d3a9 Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin 2052ee1144 Check if you are playing a game then execute `LUAh_GameQuit` if you are in Command_quit_f and Command_ExitGame_f 2020-03-15 10:34:43 -05:00
Zachary McAlpin 8b7f93d50a Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit 7c65577336.
2020-03-15 10:33:24 -05:00
Zachary McAlpin 766ca2f5a5 Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well 2020-03-15 00:54:06 -05:00
Zachary McAlpin 7c65577336 Let's just call LUAh_GameQuit in I_Quit anyways 2020-03-15 00:39:46 -05:00
Zachary McAlpin 0e56202d63 Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server 2020-03-15 00:28:41 -05:00
Zachary McAlpin b067d1e134 Revert "Call `LUAh_GameQuit` in 2 places."
This reverts commit a329ca43ba.
2020-03-15 00:08:57 -05:00
Zachary McAlpin a329ca43ba Call `LUAh_GameQuit` in 2 places. 2020-03-15 00:53:05 -04:00
Zachary McAlpin de9dc43b21 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-03-14 22:55:40 -05:00
Steel Titanium efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT 49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00