Fix knockback scaling

This commit is contained in:
lachwright 2020-05-07 22:47:34 +08:00
parent 51a5ece294
commit 3a1988fc01
2 changed files with 5 additions and 5 deletions

View File

@ -2065,8 +2065,8 @@ state_t states[NUMSTATES] =
{SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH
{SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1
{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 52*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2
{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 12*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3
{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2
{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5
@ -5690,8 +5690,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
28*FRACUNIT, // height
24*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage

View File

@ -3119,7 +3119,7 @@ void A_Boss1Laser(mobj_t *actor)
{
point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE);
point->angle = actor->angle;
point->destscale = actor->scale*3;
point->destscale = actor->scale;
P_SetScale(point, point->destscale);
P_SetTarget(&point->target, actor);
P_MobjCheckWater(point);