Merge branch 'level-header-sector-typeskd' into 'next'

Allow some map-wide settings to be set via level header instead of sector types

See merge request STJr/SRB2!917
This commit is contained in:
MascaraSnake 2020-05-04 05:21:49 -04:00
commit d03742b15b
5 changed files with 21 additions and 3 deletions

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@ -1863,6 +1863,12 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "STARTRINGS"))
mapheaderinfo[num-1]->startrings = (UINT16)i;
else if (fastcmp(word, "SPECIALSTAGETIME"))
mapheaderinfo[num-1]->sstimer = i;
else if (fastcmp(word, "SPECIALSTAGESPHERES"))
mapheaderinfo[num-1]->ssspheres = i;
else if (fastcmp(word, "GRAVITY"))
mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2));
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}

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@ -319,6 +319,9 @@ typedef struct
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
// Title card.
char ltzzpatch[8]; ///< Zig zag patch.

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@ -2082,6 +2082,12 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->menuflags);
else if (fastcmp(field,"startrings"))
lua_pushinteger(L, header->startrings);
else if (fastcmp(field, "sstimer"))
lua_pushinteger(L, header->sstimer);
else if (fastcmp(field, "ssspheres"))
lua_pushinteger(L, header->ssspheres);
else if (fastcmp(field, "gravity"))
lua_pushfixed(L, header->gravity);
// TODO add support for reading numGradedMares and grades
else {
// Read custom vars now

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@ -218,6 +218,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->typeoflevel = 0;
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
mapheaderinfo[num]->startrings = 0;
mapheaderinfo[num]->sstimer = 90;
mapheaderinfo[num]->ssspheres = 1;
mapheaderinfo[num]->gravity = FRACUNIT/2;
mapheaderinfo[num]->keywords[0] = '\0';
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
mapheaderinfo[num]->musname[6] = 0;

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@ -6287,11 +6287,11 @@ static void P_RunLevelLoadExecutors(void)
void P_InitSpecials(void)
{
// Set the default gravity. Custom gravity overrides this setting.
gravity = FRACUNIT/2;
gravity = mapheaderinfo[gamemap-1]->gravity;
// Defaults in case levels don't have them set.
sstimer = 90*TICRATE + 6;
ssspheres = 1;
sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6;
ssspheres = mapheaderinfo[gamemap-1]->ssspheres;
CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false;