Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook

This commit is contained in:
Zachary McAlpin 2020-04-09 20:12:11 -05:00
commit 31b19f69a2
40 changed files with 536 additions and 225 deletions

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@ -19,10 +19,10 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
void VID_StartupOpenGL(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
@ -52,10 +52,8 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
const char *VID_GetModeName(INT32 modenum)
{

View File

@ -459,6 +459,21 @@ boolean B_CheckRespawn(player_t *player)
if (!sonic || sonic->health <= 0)
return false;
#ifdef HAVE_BLUA
// B_RespawnBot doesn't do anything if the condition above this isn't met
{
UINT8 shouldForce = LUAh_BotRespawn(sonic, tails);
if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails))
return (shouldForce == 1); // mobj was removed
if (shouldForce == 1)
return true;
else if (shouldForce == 2)
return false;
}
#endif
// Check if Sonic is busy first.
// If he's doing any of these things, he probably doesn't want to see us.
if (sonic->player->pflags & (PF_GLIDING|PF_SLIDING|PF_BOUNCING)

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@ -97,6 +97,7 @@ static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CON_DrawBackpic(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
@ -1530,6 +1531,51 @@ static void CON_DrawHudlines(void)
con_clearlines = y; // this is handled by HU_Erase();
}
// Lactozilla: Draws the console's background picture.
static void CON_DrawBackpic(void)
{
patch_t *con_backpic;
lumpnum_t piclump;
int x, w, h;
// Get the lumpnum for CONSBACK, or fallback into MISSING.
piclump = W_CheckNumForName("CONSBACK");
if (piclump == LUMPERROR)
piclump = W_GetNumForName("MISSING");
// Cache the Software patch.
con_backpic = W_CacheSoftwarePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
x = (vid.width / 2) - (w / 2);
h = con_curlines/vid.dupy;
// If the patch doesn't fill the entire screen,
// then fill the sides with a solid color.
if (x > 0)
{
column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0]));
if (!column->topdelta)
{
UINT8 *source = (UINT8 *)(column) + 3;
INT32 color = (source[0] | V_NOSCALESTART);
// left side
V_DrawFill(0, 0, x, con_curlines, color);
// right side
V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color);
}
}
// Cache the patch normally.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
// Unlock the cached patch.
W_UnlockCachedPatch(con_backpic);
}
// draw the console background, text, and prompt if enough place
//
static void CON_DrawConsole(void)
@ -1551,19 +1597,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
int h;
h = con_curlines/vid.dupy;
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
//V_DrawScaledPatch(0, 0, 0, con_backpic);
V_DrawCroppedPatch(0, 0, FRACUNIT, 0, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
W_UnlockCachedPatch(con_backpic);
}
CON_DrawBackpic();
else
{
// inu: no more width (was always 0 and vid.width)

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@ -1284,11 +1284,10 @@ void D_SRB2Main(void)
// Set cv_renderer to the new render mode
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
SCR_ChangeRendererCVars(rendermode);
// check the renderer's state, and then clear setrenderneeded
// check the renderer's state
D_CheckRendererState();
setrenderneeded = 0;
}
wipegamestate = gamestate;

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@ -1252,7 +1252,7 @@ static void SendNameAndColor(void)
players[consoleplayer].skincolor = cv_playercolor.value;
if (players[consoleplayer].mo)
if (players[consoleplayer].mo && !players[consoleplayer].powers[pw_dye])
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (metalrecording)
@ -1364,8 +1364,9 @@ static void SendNameAndColor2(void)
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
@ -1378,7 +1379,7 @@ static void SendNameAndColor2(void)
// don't use secondarydisplayplayer: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
players[secondplaya].mo->color = players[secondplaya].skincolor;
if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player

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@ -48,6 +48,7 @@ typedef enum
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
// free up to and including 1<<31
} skinflags_t;
@ -278,6 +279,9 @@ typedef enum
pw_nights_linkfreeze,
pw_nocontrol, //for linedef exec 427
pw_dye, // for dyes
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
NUMPOWERS

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@ -2909,6 +2909,7 @@ static actionpointer_t actionpointers[] =
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
{{A_Dye}, "A_DYE"},
{{A_MoveRelative}, "A_MOVERELATIVE"},
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
{{A_Thrust}, "A_THRUST"},
@ -9132,7 +9133,11 @@ static const char *const POWERS_LIST[] = {
//for linedef exec 427
"NOCONTROL",
"JUSTLAUNCHED",
//for dyes
"DYE",
"JUSTLAUNCHED"
};
static const char *const HUDITEMS_LIST[] = {
@ -9467,6 +9472,7 @@ struct {
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
// Dashmode constants
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},

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@ -339,7 +339,4 @@ void I_StartupGraphics(void)
}
void I_StartupHardwareGraphics(void)
{
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
}
void VID_StartupOpenGL(void) {}

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@ -378,10 +378,8 @@ INT32 VID_SetMode (INT32 modenum) //, UINT8 *palette)
return 1;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}

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@ -11,10 +11,10 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
void VID_StartupOpenGL(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
@ -40,10 +40,8 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
const char *VID_GetModeName(INT32 modenum)
{

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@ -291,7 +291,7 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
@ -450,7 +450,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{

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@ -3983,7 +3983,10 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
{
light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
lightlevel = *thing->subsector->sector->lightlist[light].lightlevel;
if (*thing->subsector->sector->lightlist[light].lightlevel > 255)
lightlevel = 255;
else
lightlevel = *thing->subsector->sector->lightlist[light].lightlevel;
if (*thing->subsector->sector->lightlist[light].extra_colormap)
colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
@ -4184,7 +4187,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (h <= temp)
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel;
lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
colormap = *list[i-1].extra_colormap;
break;
}
@ -4199,7 +4202,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
colormap = *list[i].extra_colormap;
}
@ -4420,7 +4423,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
extracolormap_t *colormap = sector->extra_colormap;
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (colormap)
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
@ -4517,7 +4520,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
@ -4525,7 +4528,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;
@ -6346,7 +6349,6 @@ void HWR_Shutdown(void)
CONS_Printf("HWR_Shutdown()\n");
HWR_FreeExtraSubsectors();
HWR_FreePolyPool();
HWR_FreeMipmapCache();
HWR_FreeTextureCache();
HWD.pfnFlushScreenTextures();
}

View File

@ -1221,7 +1221,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
@ -1229,7 +1229,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;

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@ -36,10 +36,10 @@ typedef enum
*/
extern rendermode_t rendermode;
/** \brief hardware renderer loaded
/** \brief OpenGL state
0 = never loaded, 1 = loaded successfully, -1 = failed loading
*/
extern INT32 hwrenderloaded;
extern INT32 vid_opengl_state;
/** \brief use highcolor modes if true
*/
@ -49,11 +49,7 @@ extern boolean highcolor;
*/
void I_StartupGraphics(void);
/** \brief setup hardware mode
*/
void I_StartupHardwareGraphics(void);
/** \brief restore old video mode
/** \brief shutdown video mode
*/
void I_ShutdownGraphics(void);
@ -97,6 +93,14 @@ INT32 VID_SetMode(INT32 modenum);
*/
void VID_CheckRenderer(void);
/** \brief Load OpenGL mode
*/
void VID_StartupOpenGL(void);
/** \brief Checks if OpenGL loaded
*/
void VID_CheckGLLoaded(rendermode_t oldrender);
/** \brief The VID_GetModeName function
\param modenum video mode number

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@ -165,6 +165,7 @@ void A_SetTics();
void A_SetRandomTics();
void A_ChangeColorRelative();
void A_ChangeColorAbsolute();
void A_Dye();
void A_MoveRelative();
void A_MoveAbsolute();
void A_Thrust();

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@ -218,10 +218,16 @@ static const char *GetUserdataUType(lua_State *L)
// or players[0].powers -> "player_t.powers"
static int lib_userdataType(lua_State *L)
{
int type;
lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more)
luaL_checktype(L, 1, LUA_TUSERDATA);
lua_pushstring(L, GetUserdataUType(L));
return 1;
type = lua_type(L, 1);
if (type == LUA_TLIGHTUSERDATA || type == LUA_TUSERDATA)
{
lua_pushstring(L, GetUserdataUType(L));
return 1;
}
else
return luaL_typerror(L, 1, "userdata");
}
static int lib_isPlayerAdmin(lua_State *L)

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@ -430,22 +430,8 @@ static int lib_cvRegisterVar(lua_State *L)
static int lib_cvFindVar(lua_State *L)
{
consvar_t *cv;
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
{
lua_settop(L,1);/* We only want one argument in the stack. */
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
luaL_getmetatable(L, META_CVAR);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the cvar.
*/
lua_setmetatable(L,2);
lua_pushvalue(L,2);
return 1;
}
else
return 0;
LUA_PushLightUserdata(L, CV_FindVar(luaL_checkstring(L,1)), META_CVAR);
return 1;
}
// CONS_Printf for a single player

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@ -40,6 +40,7 @@ enum hook {
hook_JumpSpinSpecial,
hook_BotTiccmd,
hook_BotAI,
hook_BotRespawn,
hook_LinedefExecute,
hook_PlayerMsg,
hook_HurtMsg,
@ -92,6 +93,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8
#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air))
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name
boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails); // Hook for B_CheckRespawn
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for hurt messages

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@ -52,6 +52,7 @@ const char *const hookNames[hook_MAX+1] = {
"JumpSpinSpecial",
"BotTiccmd",
"BotAI",
"BotRespawn",
"LinedefExecute",
"PlayerMsg",
"HurtMsg",
@ -81,9 +82,7 @@ struct hook_s
UINT16 id;
union {
mobjtype_t mt;
char *skinname;
char *musname;
char *funcname;
char *str;
} s;
boolean error;
};
@ -152,28 +151,16 @@ static int lib_addHook(lua_State *L)
break;
case hook_BotAI:
case hook_ShouldJingleContinue:
hook.s.skinname = NULL;
hook.s.str = NULL;
if (lua_isstring(L, 2))
{ // lowercase copy
const char *s = lua_tostring(L, 2);
char *p = hook.s.skinname = ZZ_Alloc(strlen(s)+1);
do {
*p = tolower(*s);
++p;
} while(*(++s));
*p = 0;
hook.s.str = Z_StrDup(lua_tostring(L, 2));
strlwr(hook.s.str);
}
break;
case hook_LinedefExecute: // Linedef executor functions
{ // uppercase copy
const char *s = luaL_checkstring(L, 2);
char *p = hook.s.funcname = ZZ_Alloc(strlen(s)+1);
do {
*p = toupper(*s);
++p;
} while(*(++s));
*p = 0;
}
hook.s.str = Z_StrDup(luaL_checkstring(L, 2));
strupr(hook.s.str);
break;
default:
break;
@ -1076,7 +1063,7 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_BotAI
|| (hookp->s.skinname && strcmp(hookp->s.skinname, ((skin_t*)tails->skin)->name)))
|| (hookp->s.str && strcmp(hookp->s.str, ((skin_t*)tails->skin)->name)))
continue;
if (lua_gettop(gL) == 0)
@ -1126,6 +1113,51 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
return hooked;
}
// Hook for B_CheckRespawn
boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails)
{
hook_p hookp;
UINT8 shouldRespawn = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_BotRespawn/8] & (1<<(hook_BotRespawn%8))))
return false;
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_BotRespawn)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, sonic, META_MOBJ);
LUA_PushUserdata(gL, tails, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldRespawn = 1; // Force yes
else
shouldRespawn = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldRespawn;
}
// Hook for linedef executors
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
@ -1138,7 +1170,7 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next)
{
if (strcmp(hookp->s.funcname, line->text))
if (strcmp(hookp->s.str, line->text))
continue;
if (lua_gettop(gL) == 0)
@ -1676,7 +1708,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_ShouldJingleContinue
|| (hookp->s.musname && strcmp(hookp->s.musname, musname)))
|| (hookp->s.str && strcmp(hookp->s.str, musname)))
continue;
if (lua_gettop(gL) == 0)

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@ -568,6 +568,27 @@ fixed_t LUA_EvalMath(const char *word)
return res;
}
/*
LUA_PushUserdata but no userdata is created.
You can't invalidate it therefore.
*/
void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta)
{
if (data)
{
lua_pushlightuserdata(L, data);
luaL_getmetatable(L, meta);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the userdata.
*/
lua_setmetatable(L, -2);
}
else
lua_pushnil(L);
}
// Takes a pointer, any pointer, and a metatable name
// Creates a userdata for that pointer with the given metatable
// Pushes it to the stack and stores it in the registry.

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@ -44,6 +44,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump);
void LUA_DumpFile(const char *filename);
#endif
fixed_t LUA_EvalMath(const char *word);
void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);

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@ -38,8 +38,20 @@ typedef INT32 fixed_t;
/*!
\brief convert fixed_t into floating number
*/
#define FIXED_TO_FLOAT(x) (((float)(x)) / ((float)FRACUNIT))
#define FLOAT_TO_FIXED(f) (fixed_t)((f) * ((float)FRACUNIT))
FUNCMATH FUNCINLINE static ATTRINLINE float FixedToFloat(fixed_t x)
{
return x / (float)FRACUNIT;
}
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f)
{
return (fixed_t)(f * FRACUNIT);
}
// for backwards compat
#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT))
#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT))
#if defined (__WATCOMC__) && FRACBITS == 16

View File

@ -523,6 +523,8 @@ static menuitem_t MISC_AddonsMenu[] =
// ---------------------------------
static menuitem_t MAPauseMenu[] =
{
{IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 32},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
{IT_CALL | IT_STRING, NULL, "Retry", M_ModeAttackRetry, 56},
{IT_CALL | IT_STRING, NULL, "Abort", M_ModeAttackEndGame, 64},
@ -530,6 +532,7 @@ static menuitem_t MAPauseMenu[] =
typedef enum
{
mapause_hints,
mapause_continue,
mapause_retry,
mapause_abort
@ -731,9 +734,9 @@ static menuitem_t SR_SoundTestMenu[] =
static menuitem_t SR_EmblemHintMenu[] =
{
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30}
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
{IT_WHITESTRING|IT_CALL, NULL, "Back", M_GoBack, 30}
};
// --------------------------------
@ -2099,7 +2102,7 @@ static void M_VideoOptions(INT32 choice)
{
(void)choice;
#ifdef HWRENDER
if (hwrenderloaded == -1)
if (vid_opengl_state == -1)
{
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
@ -3635,6 +3638,7 @@ void M_StartControlPanel(void)
else if (modeattacking)
{
currentMenu = &MAPauseDef;
MAPauseMenu[mapause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
itemOn = mapause_continue;
}
else if (!(netgame || multiplayer)) // Single Player
@ -7307,6 +7311,7 @@ static void M_EmblemHints(INT32 choice)
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
hintpage = 1;
SR_EmblemHintDef.prevMenu = currentMenu;
M_SetupNextMenu(&SR_EmblemHintDef);
itemOn = 2; // always start on back.
}
@ -7987,12 +7992,20 @@ static void M_CustomLevelSelect(INT32 choice)
static void M_SinglePlayerMenu(INT32 choice)
{
(void)choice;
SP_MainMenu[sptutorial].status =
tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED;
SP_MainMenu[sprecordattack].status =
(M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
SP_MainMenu[spnightsmode].status =
(M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
levellistmode = LLM_RECORDATTACK;
if (M_GametypeHasLevels(-1))
SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
else
SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED;
levellistmode = LLM_NIGHTSATTACK;
if (M_GametypeHasLevels(-1))
SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
else
SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED;
SP_MainMenu[sptutorial].status = tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED;
M_SetupNextMenu(&SP_MainDef);
}

View File

@ -189,6 +189,7 @@ void A_SetTics(mobj_t *actor);
void A_SetRandomTics(mobj_t *actor);
void A_ChangeColorRelative(mobj_t *actor);
void A_ChangeColorAbsolute(mobj_t *actor);
void A_Dye(mobj_t *actor);
void A_MoveRelative(mobj_t *actor);
void A_MoveAbsolute(mobj_t *actor);
void A_Thrust(mobj_t *actor);
@ -8773,6 +8774,42 @@ void A_ChangeColorAbsolute(mobj_t *actor)
actor->color = (UINT8)locvar2;
}
// Function: A_Dye
//
// Description: Colorizes an object.
//
// var1 = if (var1 != 0), dye your target instead of yourself
// var2 = color value to dye
//
void A_Dye(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
UINT8 color = (UINT8)locvar2;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_Dye", actor))
return;
#endif
if (color >= MAXTRANSLATIONS)
return;
if (!color)
target->colorized = false;
else
target->colorized = true;
// What if it's a player?
if (target->player)
{
target->player->powers[pw_dye] = color;
return;
}
target->color = color;
}
// Function: A_MoveRelative
//
// Description: Moves an object (wrapper for P_Thrust)

View File

@ -3150,7 +3150,7 @@ static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *sou
return false;
// In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on
if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (G_PlatformGametype()))
if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY))
{
if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only
{

View File

@ -1181,10 +1181,14 @@ static void P_LoadSidedefs(UINT8 *data)
case 9: // Mace parameters
case 14: // Bustable block parameters
case 15: // Fan particle spawner parameters
case 334: // Trigger linedef executor: Object dye - Continuous
case 335: // Trigger linedef executor: Object dye - Each time
case 336: // Trigger linedef executor: Object dye - Once
case 425: // Calls P_SetMobjState on calling mobj
case 434: // Custom Power
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
case 461: // Spawns an object on the map based on texture offsets
case 463: // Colorizes an object
{
char process[8*3+1];
memset(process,0,8*3+1);

View File

@ -2034,6 +2034,17 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (!(actor && actor->player && ((stricmp(triggerline->text, skins[actor->player->skin].name) == 0) ^ ((triggerline->flags & ML_NOCLIMB) == ML_NOCLIMB))))
return false;
break;
case 334: // object dye - continuous
case 335: // object dye - each time
case 336: // object dye - once
{
INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture;
UINT8 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false);
if (invert ^ (triggercolor != color))
return false;
}
default:
break;
}
@ -2167,6 +2178,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|| specialtype == 328 // Nights lap - Once
|| specialtype == 330 // Nights Bonus Time - Once
|| specialtype == 333 // Skin - Once
|| specialtype == 336 // Dye - Once
|| specialtype == 399) // Level Load
triggerline->special = 0; // Clear it out
@ -2208,7 +2220,8 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
|| lines[masterline].special == 310 // CTF Red team - Each time
|| lines[masterline].special == 312 // CTF Blue team - Each time
|| lines[masterline].special == 322 // Trigger on X calls - Each Time
|| lines[masterline].special == 332)// Skin - Each time
|| lines[masterline].special == 332 // Skin - Each time
|| lines[masterline].special == 335)// Dye - Each time
continue;
if (lines[masterline].special < 300
@ -4037,7 +4050,23 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
}
break;
case 463: // Dye object
{
INT32 color = sides[line->sidenum[0]].toptexture;
if (mo)
{
if (color < 0 || color >= MAXTRANSLATIONS)
return;
var1 = 0;
var2 = color;
A_Dye(mo);
}
}
break;
#ifdef POLYOBJECTS
case 480: // Polyobj_DoorSlide
case 481: // Polyobj_DoorSwing
@ -7205,6 +7234,7 @@ void P_SpawnSpecials(boolean fromnetsave)
case 310:
case 312:
case 332:
case 335:
sec = sides[*lines[i].sidenum].sector - sectors;
P_AddEachTimeThinker(&sectors[sec], &lines[i]);
break;
@ -7257,6 +7287,11 @@ void P_SpawnSpecials(boolean fromnetsave)
case 331:
case 333:
break;
// Object dye executors
case 334:
case 336:
break;
case 399: // Linedef execute on map load
// This is handled in P_RunLevelLoadExecutors.

View File

@ -1548,6 +1548,10 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
int i;
boolean result = false;
#ifndef HAVE_BLUA
(void)musname;
#endif
for (i = 0; i < MAXPLAYERS; i++)
{
if (!P_IsLocalPlayer(&players[i]))
@ -7978,7 +7982,7 @@ static void P_MovePlayer(player_t *player)
&& player->mo->state < &states[S_PLAY_NIGHTS_TRANS6]))) // Note the < instead of <=
{
skin_t *skin = ((skin_t *)(player->mo->skin));
if (skin->flags & SF_SUPER)
if (( skin->flags & (SF_SUPER|SF_NONIGHTSSUPER) ) == SF_SUPER)
{
player->mo->color = skin->supercolor
+ ((player->nightstime == player->startedtime)
@ -12209,7 +12213,7 @@ void P_PlayerThink(player_t *player)
player->powers[pw_nocontrol]--;
else
player->powers[pw_nocontrol] = 0;
//pw_super acts as a timer now
if (player->powers[pw_super]
&& (player->mo->state < &states[S_PLAY_SUPER_TRANS1]
@ -12854,6 +12858,12 @@ void P_PlayerAfterThink(player_t *player)
player->mo->flags |= MF_NOGRAVITY;
}
if (player->powers[pw_dye])
{
player->mo->colorized = true;
player->mo->color = player->powers[pw_dye];
}
if (player->followmobj && (player->spectator || player->mo->health <= 0 || player->followmobj->type != player->followitem))
{
P_RemoveMobj(player->followmobj);

View File

@ -721,14 +721,12 @@ Rloadflats (INT32 i, INT32 w)
}
else
{
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0);
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
}
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
{
texstart++; // Do not count the first marker
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
@ -841,7 +839,7 @@ Rloadtextures (INT32 i, INT32 w)
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
@ -850,8 +848,6 @@ Rloadtextures (INT32 i, INT32 w)
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
{
texstart++; // Do not count the first marker
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
@ -958,14 +954,12 @@ void R_LoadTextures(void)
}
else
{
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0);
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
}
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
{
texstart++; // Do not count the first marker
// PK3s have subfolders, so we can't just make a simple sum
if (wadfiles[w]->type == RET_PK3)
{
@ -998,15 +992,13 @@ void R_LoadTextures(void)
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
texstart++; // Do not count the first marker
// PK3s have subfolders, so we can't just make a simple sum
if (wadfiles[w]->type == RET_PK3)
{
@ -1592,9 +1584,9 @@ lumpnum_t R_GetFlatNumForName(const char *name)
switch (wadfiles[i]->type)
{
case RET_WAD:
if ((start = W_CheckNumForNamePwad("F_START", (UINT16)i, 0)) == INT16_MAX)
if ((start = W_CheckNumForMarkerStartPwad("F_START", (UINT16)i, 0)) == INT16_MAX)
{
if ((start = W_CheckNumForNamePwad("FF_START", (UINT16)i, 0)) == INT16_MAX)
if ((start = W_CheckNumForMarkerStartPwad("FF_START", (UINT16)i, 0)) == INT16_MAX)
continue;
else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX)
continue;

View File

@ -233,11 +233,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
{0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERORANGE4
{0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERORANGE5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, // SKINCOLOR_SUPERGOLD1
{0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, // SKINCOLOR_SUPERGOLD2
{0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, // SKINCOLOR_SUPERGOLD3
{0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERGOLD4
{0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERGOLD5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48, 0x48, 0x48}, // SKINCOLOR_SUPERGOLD1
{0x00, 0x50, 0x51, 0x52, 0x53, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x41, 0x41}, // SKINCOLOR_SUPERGOLD2
{0x51, 0x52, 0x53, 0x53, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x43, 0x43}, // SKINCOLOR_SUPERGOLD3
{0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x46, 0x46}, // SKINCOLOR_SUPERGOLD4
{0x48, 0x48, 0x49, 0x49, 0x49, 0x40, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x47, 0x47}, // SKINCOLOR_SUPERGOLD5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, // SKINCOLOR_SUPERPERIDOT1
{0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, // SKINCOLOR_SUPERPERIDOT2

View File

@ -504,6 +504,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
GETFLAG(FASTEDGE)
GETFLAG(MULTIABILITY)
GETFLAG(NONIGHTSROTATION)
GETFLAG(NONIGHTSSUPER)
#undef GETFLAG
else // let's check if it's a sound, otherwise error out

View File

@ -428,9 +428,9 @@ void R_AddSpriteDefs(UINT16 wadnum)
switch (wadfiles[wadnum]->type)
{
case RET_WAD:
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
start = W_CheckNumForMarkerStartPwad("S_START", wadnum, 0);
if (start == INT16_MAX)
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
start = W_CheckNumForMarkerStartPwad("SS_START", wadnum, 0); //deutex compatib.
end = W_CheckNumForNamePwad("S_END",wadnum,start);
if (end == INT16_MAX)
@ -452,8 +452,6 @@ void R_AddSpriteDefs(UINT16 wadnum)
start = 0; //let say S_START is lump 0
}
else
start++; // just after S_START
if (end == INT16_MAX || start >= end)
{

View File

@ -1456,6 +1456,7 @@ musicdef_t soundtestsfx = {
0, // with no conditions
0,
0,
0,
false,
NULL
};
@ -1651,6 +1652,8 @@ ReadMusicDefFields (UINT16 wadnum, int line, boolean fields, char *stoken,
fixed_t bpmf = FLOAT_TO_FIXED(bpm);
if (bpmf > 0)
def->bpm = FixedDiv((60*TICRATE)<<FRACBITS, bpmf);
} else if (!stricmp(stoken, "loopms")) {
def->loop_ms = atoi(textline);
} else {
CONS_Alert(CONS_WARNING,
"MUSICDEF: Invalid field '%s'. (file %s, line %d)\n",
@ -2262,6 +2265,8 @@ static void S_UnloadMusic(void)
static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
{
musicdef_t *def;
if (S_MusicDisabled())
return false;
@ -2273,6 +2278,17 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
return false;
}
/* set loop point from MUSICDEF */
for (def = musicdefstart; def; def = def->next)
{
if (strcasecmp(def->name, music_name) == 0)
{
if (def->loop_ms)
S_SetMusicLoopPoint(def->loop_ms);
break;
}
}
S_InitMusicVolume(); // switch between digi and sequence volume
if (S_MusicNotInFocus())

View File

@ -208,6 +208,7 @@ typedef struct musicdef_s
INT16 soundtestcond; // +ve for map, -ve for conditionset, 0 for already here
tic_t stoppingtics;
fixed_t bpm;
UINT32 loop_ms;/* override LOOPPOINT/LOOPMS */
boolean allowed; // question marks or listenable on sound test?
struct musicdef_s *next;
} musicdef_t;

View File

@ -449,7 +449,7 @@ void SCR_ActuallyChangeRenderer(void)
#ifdef HWRENDER
// Well, it didn't even load anyway.
if ((hwrenderloaded == -1) && (setrenderneeded == render_opengl))
if ((vid_opengl_state == -1) && (setrenderneeded == render_opengl))
{
if (M_CheckParm("-nogl"))
CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n");
@ -474,7 +474,7 @@ void SCR_ChangeRenderer(void)
{
target_renderer = cv_renderer.value;
#ifdef HWRENDER
if (M_CheckParm("-opengl") && (hwrenderloaded == 1))
if (M_CheckParm("-opengl") && (vid_opengl_state == 1))
target_renderer = rendermode = render_opengl;
else
#endif

View File

@ -105,7 +105,7 @@ static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
UINT8 graphics_started = 0; // Is used in console.c and screen.c
INT32 hwrenderloaded = 0;
INT32 vid_opengl_state = 0;
// To disable fullscreen at startup; is set in VID_PrepareModeList
boolean allow_fullscreen = false;
@ -1443,7 +1443,7 @@ static SDL_bool Impl_CreateContext(void)
{
// Renderer-specific stuff
#ifdef HWRENDER
if ((rendermode == render_opengl) && (hwrenderloaded != -1))
if ((rendermode == render_opengl) && (vid_opengl_state != -1))
{
if (!sdlglcontext)
sdlglcontext = SDL_GL_CreateContext(window);
@ -1476,10 +1476,10 @@ static SDL_bool Impl_CreateContext(void)
return SDL_TRUE;
}
#ifdef HWRENDER
static void VID_CheckGLLoaded(rendermode_t oldrender)
void VID_CheckGLLoaded(rendermode_t oldrender)
{
if (hwrenderloaded == -1) // Well, it didn't work the first time anyway.
#ifdef HWRENDER
if (vid_opengl_state == -1) // Well, it didn't work the first time anyway.
{
rendermode = oldrender;
if (chosenrendermode == render_opengl) // fallback to software
@ -1491,40 +1491,66 @@ static void VID_CheckGLLoaded(rendermode_t oldrender)
setrenderneeded = 0;
}
}
}
#endif
}
void VID_CheckRenderer(void)
{
SDL_bool rendererchanged = SDL_FALSE;
boolean rendererchanged = false;
boolean contextcreated = false;
rendermode_t oldrenderer = rendermode;
if (dedicated)
return;
#ifdef HWRENDER
if (!graphics_started)
VID_CheckGLLoaded(oldrenderer);
#endif
if (setrenderneeded)
{
rendermode = setrenderneeded;
rendererchanged = SDL_TRUE;
rendererchanged = true;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
VID_CheckGLLoaded(oldrenderer);
// Initialise OpenGL before calling SDLSetMode!!!
if (hwrenderloaded != 1)
I_StartupHardwareGraphics();
else if (hwrenderloaded == -1)
rendererchanged = SDL_FALSE;
// This is because SDLSetMode calls OglSdlSurface.
if (vid_opengl_state == 0)
{
VID_StartupOpenGL();
// Loaded successfully!
if (vid_opengl_state == 1)
{
// Destroy the current window, if it exists.
if (window)
{
SDL_DestroyWindow(window);
window = NULL;
}
// Destroy the current window rendering context, if that also exists.
if (renderer)
{
SDL_DestroyRenderer(renderer);
renderer = NULL;
}
// Create a new window.
Impl_CreateWindow(USE_FULLSCREEN);
// From there, the OpenGL context was already created.
contextcreated = true;
}
}
else if (vid_opengl_state == -1)
rendererchanged = false;
}
#endif
Impl_CreateContext();
if (!contextcreated)
Impl_CreateContext();
setrenderneeded = 0;
}
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN, (rendererchanged ? SDL_FALSE : SDL_TRUE));
@ -1537,15 +1563,25 @@ void VID_CheckRenderer(void)
SDL_FreeSurface(bufSurface);
bufSurface = NULL;
}
if (rendererchanged)
{
#ifdef HWRENDER
if (hwrenderloaded == 1) // Only if OpenGL ever loaded!
HWR_FreeTextureCache();
if (vid_opengl_state == 1) // Only if OpenGL ever loaded!
HWR_FreeTextureCache();
#endif
SCR_SetDrawFuncs();
SCR_SetDrawFuncs();
}
}
#ifdef HWRENDER
else if (rendermode == render_opengl)
R_InitHardwareMode();
{
if (rendererchanged)
{
R_InitHardwareMode();
V_SetPalette(0);
}
}
#else
(void)oldrenderer;
#endif
@ -1589,7 +1625,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
flags |= SDL_WINDOW_BORDERLESS;
#ifdef HWRENDER
if (hwrenderloaded != -1)
if (vid_opengl_state == 1)
flags |= SDL_WINDOW_OPENGL;
#endif
@ -1723,11 +1759,12 @@ void I_StartupGraphics(void)
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
VID_Command_ModeList_f();
#ifdef HWRENDER
if (M_CheckParm("-nogl"))
hwrenderloaded = -1; // Don't call SDL_GL_LoadLibrary
else
I_StartupHardwareGraphics();
vid_opengl_state = -1; // Don't startup OpenGL
else if (chosenrendermode == render_opengl)
VID_StartupOpenGL();
#endif
// Fury: we do window initialization after GL setup to allow
@ -1782,12 +1819,13 @@ void I_StartupGraphics(void)
graphics_started = true;
}
void I_StartupHardwareGraphics(void)
void VID_StartupOpenGL(void)
{
#ifdef HWRENDER
static boolean glstartup = false;
if (!glstartup)
{
CONS_Printf("VID_StartupOpenGL()...\n");
HWD.pfnInit = hwSym("Init",NULL);
HWD.pfnFinishUpdate = NULL;
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
@ -1819,13 +1857,13 @@ void I_StartupHardwareGraphics(void)
// check gl renderer lib
if (HWD.pfnGetRenderVersion() != VERSION)
{
CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
hwrenderloaded = -1;
CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable!\nBe sure you have installed SRB2 properly.\n"));
vid_opengl_state = -1;
}
else
hwrenderloaded = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library
vid_opengl_state = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library
if (hwrenderloaded == -1)
if (vid_opengl_state == -1)
{
rendermode = render_soft;
setrenderneeded = 0;

View File

@ -1331,6 +1331,16 @@ void ST_drawTitleCard(void)
INT32 ttlscroll = FixedInt(lt_scroll);
INT32 zzticker;
patch_t *actpat, *zigzag, *zztext;
UINT8 colornum;
const UINT8 *colormap;
stplyr = &players[consoleplayer];
if (stplyr->skincolor)
colornum = stplyr->skincolor;
else
colornum = cv_playercolor.value;
colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE);
if (!G_IsTitleCardAvailable())
return;
@ -1364,16 +1374,16 @@ void ST_drawTitleCard(void)
if (!splitscreen || (splitscreen && stplyr == &players[displayplayer]))
{
zzticker = lt_ticker;
V_DrawScaledPatch(FixedInt(lt_zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag);
V_DrawScaledPatch(FixedInt(lt_zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag);
V_DrawScaledPatch(FixedInt(lt_zigzag), (-zigzag->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext);
V_DrawScaledPatch(FixedInt(lt_zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext);
V_DrawMappedPatch(FixedInt(lt_zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap);
V_DrawMappedPatch(FixedInt(lt_zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap);
V_DrawMappedPatch(FixedInt(lt_zigzag), (-zigzag->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap);
V_DrawMappedPatch(FixedInt(lt_zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap);
}
if (actnum)
{
if (!splitscreen)
V_DrawScaledPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat);
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum);
}

View File

@ -194,7 +194,6 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile)
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
posStart++; // first "lump" will be "Lua/" folder itself, so ignore it
for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
}
@ -204,7 +203,6 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile)
{
posEnd = W_CheckNumForFolderEndPK3("SOC/", wadnum, posStart);
posStart++; // first "lump" will be "SOC/" folder itself, so ignore it
for(; posStart < posEnd; posStart++)
{
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];
@ -914,15 +912,32 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
return INT16_MAX;
}
UINT16
W_CheckNumForMarkerStartPwad (const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 marker;
marker = W_CheckNumForNamePwad(name, wad, startlump);
if (marker != INT16_MAX)
marker++; // Do not count the first marker
return marker;
}
// Look for the first lump from a folder.
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump)
{
size_t name_length;
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
name_length = strlen(name);
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (strnicmp(name, lump_p->name2, strlen(name)) == 0)
if (strnicmp(name, lump_p->name2, name_length) == 0)
{
/* SLADE is special and puts a single directory entry. Skip that. */
if (strlen(lump_p->name2) == name_length)
i++;
break;
}
}
return i;
}
@ -1025,7 +1040,7 @@ lumpnum_t W_CheckNumForMap(const char *name)
else
continue;
// Now look for the specified map.
for (++lumpNum; lumpNum < end; lumpNum++)
for (; lumpNum < end; lumpNum++)
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
return (i<<16) + lumpNum;
}
@ -1505,6 +1520,57 @@ void *W_CacheLumpName(const char *name, INT32 tag)
// Cache a patch into heap memory, convert the patch format as necessary
//
void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
{
lumpcache_t *lumpcache = NULL;
if (needpatchflush)
W_FlushCachedPatches();
if (!TestValidLump(wad, lump))
return NULL;
lumpcache = wadfiles[wad]->patchcache;
if (!lumpcache[lump])
{
size_t len = W_LumpLengthPwad(wad, lump);
void *ptr, *lumpdata;
#ifndef NO_PNG_LUMPS
void *srcdata = NULL;
#endif
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
lumpdata = Z_Malloc(len, tag, NULL);
// read the lump in full
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
{
size_t newlen;
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen);
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
M_Memcpy(ptr, srcdata, newlen);
Z_Free(srcdata);
}
else // just copy it into the patch cache
#endif
M_Memcpy(ptr, lumpdata, len);
}
else
Z_ChangeTag(lumpcache[lump], tag);
return lumpcache[lump];
}
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag)
{
return W_CacheSoftwarePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
}
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
{
#ifdef HWRENDER
@ -1522,39 +1588,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
if (rendermode == render_soft || rendermode == render_none)
#endif
{
lumpcache_t *lumpcache = wadfiles[wad]->patchcache;
if (!lumpcache[lump])
{
size_t len = W_LumpLengthPwad(wad, lump);
void *ptr, *lumpdata;
#ifndef NO_PNG_LUMPS
void *srcdata = NULL;
#endif
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
lumpdata = Z_Malloc(len, tag, NULL);
// read the lump in full
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
{
size_t newlen;
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen);
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
M_Memcpy(ptr, srcdata, newlen);
Z_Free(srcdata);
}
else // just copy it into the patch cache
#endif
M_Memcpy(ptr, lumpdata, len);
}
else
Z_ChangeTag(lumpcache[lump], tag);
return lumpcache[lump];
return W_CacheSoftwarePatchNumPwad(wad, lump, tag);
}
#ifdef HWRENDER

View File

@ -156,6 +156,9 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
/* Find the first lump after F_START for instance. */
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
@ -191,8 +194,15 @@ boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
void *W_CacheLumpName(const char *name, INT32 tag);
void *W_CachePatchName(const char *name, INT32 tag);
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
// Returns either a Software patch, or an OpenGL patch.
// Performs any necessary conversions from PNG images.
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag);
// Returns a Software patch.
// Performs any necessary conversions from PNG images.
void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag);
void W_UnlockCachedPatch(void *patch);
void W_FlushCachedPatches(void);

View File

@ -239,10 +239,7 @@ void I_StartupGraphics(void)
if (!dedicated) graphics_started = true;
}
void I_StartupHardwareGraphics(void)
{
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
}
void VID_StartupOpenGL(void){}
// ------------------
// I_ShutdownGraphics
@ -951,10 +948,8 @@ INT32 VID_SetMode(INT32 modenum)
return 1;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
// ========================================================================
// Free the video buffer of the last video mode,