Use W_CachePatchLongName in Snake minigame

This commit is contained in:
Louis-Antoine 2020-05-10 11:02:45 +02:00
parent 614f45b380
commit dc55ab9ae2

View file

@ -1566,7 +1566,7 @@ static void Snake_Draw(void)
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->appley * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
FRACUNIT / 4,
0,
W_CachePatchName("DL_APPLE", PU_HUDGFX),
W_CachePatchLongName("DL_APPLE", PU_HUDGFX),
NULL
);
@ -1577,7 +1577,7 @@ static void Snake_Draw(void)
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->bonusy * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 + 4) * FRACUNIT,
FRACUNIT / 2,
0,
W_CachePatchName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
W_CachePatchLongName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
NULL
);
@ -1625,7 +1625,7 @@ static void Snake_Draw(void)
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->snakey[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
i == 0 && dir == 0 ? FRACUNIT / 5 : FRACUNIT / 2,
snake->snakebonus == SNAKE_BONUS_GHOST ? V_TRANSLUCENT : 0,
W_CachePatchName(patchname, PU_HUDGFX),
W_CachePatchLongName(patchname, PU_HUDGFX),
NULL
);
}
@ -1642,7 +1642,7 @@ static void Snake_Draw(void)
(SNAKE_TOP_Y + 24) * FRACUNIT,
FRACUNIT / 2,
0,
W_CachePatchName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
W_CachePatchLongName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
NULL
);
}