Revert "Call `LUAh_GameQuit` in 2 places."

This reverts commit a329ca43ba.
This commit is contained in:
Zachary McAlpin 2020-03-15 00:08:57 -05:00
parent a329ca43ba
commit b067d1e134
2 changed files with 0 additions and 8 deletions

View file

@ -171,7 +171,6 @@ static char returnWadPath[256];
#include "../d_net.h"
#include "../g_game.h"
#include "../filesrch.h"
#include "../lua_hook.h"
#include "endtxt.h"
#include "sdlmain.h"
@ -304,9 +303,6 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
#ifdef HAVE_BLUA
LUAh_GameQuit();
#endif
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();

View file

@ -73,7 +73,6 @@
#include "../console.h"
#include "../command.h"
#include "../r_main.h"
#include "../lua_hook.h"
#include "sdlmain.h"
#ifdef HWRENDER
#include "../hardware/hw_main.h"
@ -1060,9 +1059,6 @@ void I_GetEvent(void)
M_SetupJoystickMenu(0);
break;
case SDL_QUIT:
#ifdef HAVE_BLUA
LUAh_GameQuit();
#endif
I_Quit();
M_QuitResponse('y');
break;