Commit Graph

6795 Commits

Author SHA1 Message Date
Jaime Passos 809f79c951 make hwrender compile 2019-11-08 22:58:41 -03:00
Jaime Passos 5f4d6c4545 Avoid running setter metamethods when not appropriate to do so 2019-11-08 22:13:50 -03:00
toaster d8b14e54c9 Resolve #278. 2019-11-08 21:43:39 +00:00
toaster 24e5ccec0b Fix players being launched by slopes and pmomz when dying. 2019-11-08 19:40:40 +00:00
lachwright 3734eab7b6 Add signpost camera (and fix a typo whoops) 2019-11-09 00:47:51 +08:00
toaster a82902a378 Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...) 2019-11-08 15:48:11 +00:00
toaster d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
toaster bb182b9ec7 Resolve #283. 2019-11-08 13:58:53 +00:00
toaster 292791ffaf Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording 2019-11-08 13:02:32 +00:00
lachwright 8203c6ae90 Add support for custom sign color with var2 (shortcut for requests I sometimes got from character spriters in 2.1, e.g. neon green Pointy Sonic using a purple sign) 2019-11-08 20:09:12 +08:00
lachwright bd9878eb48 Merge branch 'master' into spinny-sign 2019-11-08 19:59:08 +08:00
Jaime Passos c4d7fe7c5a finish lua spriteinfo :] 2019-11-07 23:42:14 -03:00
James R 6ac613b2ca Move this "skin wads" check so that PK3 can work with it 2019-11-07 18:27:06 -08:00
James R 99cd5161be Also allocate mipmap for MD2 2019-11-07 18:04:53 -08:00
James R d2a7a87c7f Fix nonpacked to packed cast for OpenGL 2019-11-07 16:30:29 -08:00
James R ceb8d298c2 Fix misaligned pointers 2019-11-07 16:29:58 -08:00
James R 7a770fa63c Lol it's the wrong union! 2019-11-07 16:22:25 -08:00
James R b157c21a35 There's some whitespace... 2019-11-07 14:56:42 -08:00
James R d9a54a6b61 Merge branch 'intermission-buffer' into 'master'
Restore the last gameplay frame while on the intermission screen

See merge request STJr/SRB2Internal!444
2019-11-07 17:53:36 -05:00
James R e5f3863708 Merge branch 'recordattack-menu-draw-fix' into 'master'
Record attack fixes

See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R 184a754c2e Merge branch 'fix-nopng-warnings' into 'master'
Fix warnings when NOPNG=1

See merge request STJr/SRB2Internal!432
2019-11-07 17:52:31 -05:00
James R ad4c55c10b Merge branch 'fix-uppercase-in-intro-fades' into 'master'
Fix some intro fades displaying text in all-caps

See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R dcfd088aef Merge branch 'lotsacontinues' into 'master'
Lotsa Continues (resolves #264)

Closes #264

See merge request STJr/SRB2Internal!422
2019-11-07 17:52:01 -05:00
James R 546f313616 Merge branch 'secrets-charsel-music-fix' into 'master'
Fix char select music not playing in secrets menu

Closes #272

See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
James R 9f24ef25bf Better account for the uninitialised signcolor 2019-11-07 14:44:42 -08:00
James R ed94549a37 Whitespace 2019-11-07 14:15:57 -08:00
James R 872e662618 That's a lot of whitespace 2019-11-07 13:42:54 -08:00
James R fff38da832 var2 unused, so remove it; signcolor can be unset 2019-11-07 13:05:50 -08:00
James R be7dcccb71 Declarations after Lua calls 2019-11-07 13:02:33 -08:00
Jaime Passos 23d89bec1d fix accessing spriteinfo[] with a string as a key 2019-11-07 14:27:45 -03:00
toaster f11fc92fd7 Fix pmomz being set to 0 in the wrong place. (P_PlayerAfterThink is after every moving sector has changed its height, while P_MovePlayer is before it...) 2019-11-07 17:10:59 +00:00
toaster d2c6d6ad73 Prevent infinite lives rollover to extremely negative numbers. (Discovered while messing around with pandora's box recently.) 2019-11-07 14:06:27 +00:00
lachwright c43551384d Reduce RVZ particle spawns when no players are in proximity 2019-11-07 16:00:44 +08:00
Jaime Passos f739956e89 spriteinfo lua support 2019-11-07 03:11:16 -03:00
Jaime Passos e78999549b Hopefully the last time this week I'll ever touch these files 2019-11-06 20:41:55 -03:00
lachwright 800052a746 WIP update to latest version of Lua script, halted because script inconsistencies still exist 2019-11-06 13:59:53 +08:00
lachwright 00361d30d8 Merge branch 'master' into cobalt-ai 2019-11-06 13:41:18 +08:00
Jaime Passos 6d024b7124 I guess I'll have to do at least SOMETHING about OpenGL 2019-11-05 17:35:16 -03:00
Jaime Passos ed967f077c Restore the last gameplay frame while on the intermission screen 2019-11-05 17:04:57 -03:00
toaster 0a4d0ecc5c Better comments for musicdef struct 2019-11-05 19:50:49 +00:00
toaster 5f8671b100 Sound test is cool now!
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif

* Port MUSICDEFs from Kart.
    * Safe to modify without modifying game, so we can put it in music.dta eventually.
    * "Title", "AltTitle", "Authors" fields are self-evident.
    * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
    * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
    * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
    * Now called "V_DrawStretchyFixedPatch".
    * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
    * Available to Lua under v.drawStretched!
    * Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.

Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos 044d3fd325 Update hw_main.c 2019-11-05 12:31:50 -03:00
Jaime Passos 5ebb90cdd6 tweak fade colormaps just a little bit 2019-11-05 12:28:01 -03:00
Jaime Passos 00d76bd9ef fix fades for real 2019-11-05 12:10:42 -03:00
Jaime Passos 4ff769704a function renaming 2019-11-05 10:28:19 -03:00
Jaime Passos 55c6c4f5fe Attempt to fix sky dome 2019-11-04 14:36:12 -03:00
lachwright cf39e181bb Display Eggman more frequently during skin roulette 2019-11-05 01:33:09 +08:00
Jaime Passos d45ed97e50 Update m_menu.c 2019-11-04 12:30:28 -03:00
Jaime Passos 8ac49d8855 add gr_modelinterpolation 2019-11-04 12:21:53 -03:00
lachwright eb6d3b3dbe Improve A_SignSpin 2019-11-04 23:10:13 +08:00
toaster ef886e4b80 Fix TC_DASHMODE and associated not being applied in GL. (Won't conflict with md3 branch because these lines weren't modified there!) 2019-11-04 13:11:04 +00:00
lachwright 5e03d40b33 New end-of-level signpost logic 2019-11-04 16:28:44 +08:00
mazmazz 43fff92c82 Alacroix: Fix our heroes' arms disappearing due to dropped frames 2019-11-04 02:43:48 -05:00
Steel Titanium 16c107e2ac
Fix garbage string being drawn on record attack menu
Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00
mazmazz d268582315 Frame 4 typos 2019-11-03 19:53:05 -05:00
mazmazz cb6bc67944 Alacroix title: Give Tails his back tails 2019-11-03 18:38:09 -05:00
mazmazz 05ac1a1a21 Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions 2019-11-03 16:21:21 -05:00
mazmazz 82b65c87b8 Alacroix title screen character frames 2019-11-03 10:34:12 -05:00
mazmazz 42835905ef Load Alacroix character frames 2019-11-03 06:30:27 -05:00
toaster e7e3c6ccbb Slightly unrelated to the express purpose of the branch, but since I was here, and I noticed it was a problem when ~~playing~~ testing with md3s in ACZ: Don't draw the midtextures for horizon lines. 2019-11-03 10:23:21 +00:00
mazmazz 96a80c51d3 TTMODE_USER logic 2019-11-02 21:51:45 -04:00
mazmazz 6db58bc2bf Alacroix title animation adjustments 2019-11-02 21:05:01 -04:00
Jaime Passos 751d398321 Fix sky dome 2019-11-02 17:33:36 -03:00
toaster 915e50a1e4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster 8909598baf Instead of checking for mod being nonzero, pretend it's 1 - after all, there's no good behaviour in that circumstance otherwise. 2019-11-02 18:25:56 +00:00
toaster 417f17ebdd Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
* Store the number of frames per sprite2 run in the spr2frames struct.
* Reintroduce P_GetModelSprite2, to allow for the sprite2 defaulting system to be used to full advantage even in GL.
* Instead of splitting the SUPER and normal SPR2 stuff within the same cell of the struct, have them exist in different cells just like in the "normal" sprite2 structs.
* Allow for just providing spr2 frames in order without specifying which "normal" sprite2 frame it's supposed to replace.

Also:
* Fix FF_VERTICALFLIP-ignoring regression.
* Fix whitespace adjustment in win_dll.c
* Remove bracket in P_GetSkinSprite2 because I realised it was extraneous while making sure P_GetModelSprite2 worked with it.
2019-11-02 17:52:54 +00:00
mazmazz 067ef42e37 SNTX -> SONT 2019-11-02 13:30:03 -04:00
mazmazz fc02b73534 Remove TTCOUNTERSET to simplify custom title SOC 2019-11-02 12:40:12 -04:00
mazmazz 1ebcdb5344 Multi-res title screen gfx 2019-11-02 12:12:36 -04:00
toaster fc22d1adc3 * Restart Metal recording from beginning if retry is used.
* Disable lives when Metal recording (and have a big flashing REC instead, because I'm a riot).
* Correct some minor directionchar issues (some introduced in this branch, some not).
2019-11-02 11:56:51 +00:00
mazmazz 0c1b5f07f0 Merge remote-tracking branch 'origin/master' into new-title 2019-11-01 21:06:46 -04:00
toaster 7cd7f9fdb7 Forgot to stage this. 2019-11-01 16:33:46 +00:00
toaster e3fe542f31 Prevent desync with modeattacking. 2019-11-01 16:25:28 +00:00
toaster 67f5b2245f Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
lachwright f3e9dd0cad Add static ATZ Gargoyles 2019-10-31 19:38:28 +08:00
lachwright 95a3546988 Finish Glaregoyle states 2019-10-31 19:18:44 +08:00
toaster 126fc44d6e Change sounds, after discussing with Lach. 2019-10-30 17:37:42 +00:00
toaster 67a99f6334 ACTUALLY applied colorized flashing for dashmode to non-SF_MACHINE players, which wasn't happening for non-transparent players because :VVV 2019-10-30 17:16:44 +00:00
lachwright 7c08cd69fa WIP new states for Glaregoyle 2019-10-31 00:32:19 +08:00
toaster 04f400e048 Give the clone fighter's vectorisation colour, rather than forcing greyscale. 2019-10-29 23:24:00 +00:00
toaster 4d55a9f4a9 Metal Sonic battle improvements.
* Tweaked to use new sprites.
* Jet fume behaves much closer to Lach's wonderful work.
* Instead of clobbering tracer to spawn powerup overlay, use hprev.
* Change timings. One second less to charge up, but two seconds less to spin them out.
* Remove terrible pinch overlay in favour of new dashmode-mimic flashing.
2019-10-29 23:11:12 +00:00
toaster 56d095e39f Finish the Metal demo if the Metal playback object is dead. 2019-10-29 18:17:04 +00:00
toaster 2d1a574e09 * Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
toaster d7ea986d7b I was right on the money - SendWeaponPref seems to have been delayed compared to earlier in development. Doesn't matter a lick for regular gameplay (net or otherwise), but absolutely mandatory to get it sorted ASAP in Record Attack. 2019-10-29 15:59:59 +00:00
toaster f0f8b544de * Add thok auras to Metal playback.
* Add height changes to demos and Metal playback (to properly place thok aura relative to object).
* Fix followmobj recordings in reverse gravity (done via more strenuous flag setting + info height serialisation).
* Make RA ghosts fade in from start tic, and go colorized on their final one.
* Fix thok auras potentially doing bad things if they're set to MT_NULL.
* Add sprite change support to Metal playback.
* Re-enable some stuff I previously disabled for Metal recording/playback.
* Make ALL objects spawned with skins properly acknowledge that their spawnstate's frame is a sprite2, rather than just specific objects.
* Fix placement of Metal Sonic fume in reverse gravity.
* Since not backwards compatible with the previous test build, increment DEMOVERSION again. (Don't worry, we've got like 65524 more versions allowed before we run out of possible DEMOVERSIONs...)
2019-10-29 15:32:22 +00:00
lachwright 9436993a3e Implement new states for Buggle, the new Aquabuzz 2019-10-29 15:32:03 +08:00
Jaime Passos 417aa778aa Use doomtype.h types instead of libpng types 2019-10-29 00:20:21 -03:00
Jaime Passos 5464b6ab28 Use doomtype.h types instead of libpng types 2019-10-29 00:15:33 -03:00
Jaime Passos 0a49340ae1 Fix warnings when NOPNG=1 2019-10-28 23:46:33 -03:00
Jaime Passos 94ab276508 Merge remote-tracking branch 'origin/master' into f_wipes 2019-10-28 23:14:00 -03:00
toaster 1906709cf2 * Improve the Metal Sonic recording/playback system.
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
    * Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
    * Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
    * Disable dashmode while recording, for a fairer race.
    * Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
    * Always start Metal recording in wait frames for bonus taunting.

Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
    * This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
Jaime Passos f6e8226c4e Update p_user.c 2019-10-28 15:37:26 -03:00
Jaime Passos a22af36305 add r_patch.c 2019-10-28 15:28:42 -03:00
Jaime Passos 1a44159ce9 Update r_data.c 2019-10-28 14:36:19 -03:00
Jaime Passos 79e99dc471 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
Louis-Antoine e91bf1a32e Fix some intro fades displaying text in all-caps 2019-10-28 16:10:22 +01:00
lachwright 8824cd64fd Merge branch 'master' into knuxstuff 2019-10-28 22:25:32 +08:00
lachwright 46ba988541 Slow climbing down underwater 2019-10-28 22:21:20 +08:00
toaster ce91bdaaab Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmodecut 2019-10-28 14:19:25 +00:00
toaster 9a160823aa Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption 2019-10-28 14:19:07 +00:00
lachwright b93c2467e7 Don't let Knuckles play the landing animation unless in fall state 2019-10-28 22:13:34 +08:00
lachwright 1306b2bbc5 Slow glide down underwater 2019-10-28 21:30:36 +08:00
toaster d9196485f6 Oh, this is why. pw_pushing was decremented twice each tic, because I copypasted it and then forgot to adjust it to say pw_noautobrake... 2019-10-28 13:01:15 +00:00
toaster 17dde0d91c Forgot to make pw_noautobrake count down........ 2019-10-28 12:54:55 +00:00
toaster 22649f698e Fix map_cons_t[] not having a null terminator, which should hopefully allow Lach to actually start their builds up on Mac again. 2019-10-28 11:34:20 +00:00
James R 33816e49ca Add overflow checks so we I_Error instead of death crash into oblivion
You'd love to know how we even reached (size_t)-1.
2019-10-28 00:40:25 -07:00
James R fb9421893e :oh: 2019-10-27 14:29:13 -07:00
James R a00dfcf420 Oh right, the keywords... 2019-10-27 14:26:29 -07:00
James R f0e19d1597 Fix minor unnecessary call 2019-10-27 14:25:20 -07:00
James R 56ee233b08 Fix compiler warnings 2019-10-27 14:23:53 -07:00
James R 7bf819f5af Use a superior strcasestr 2019-10-27 14:23:13 -07:00
James R 70df5242a3 Extend map name text matching code into a function 2019-10-27 14:23:03 -07:00
James R bb65e8d72f Add support for custom keywords
For now, 32 characters separated by spaces.

Also fixed a SIGSEGV from an empty level title.
2019-10-27 14:10:26 -07:00
James R 6358d839ee Overhaul the map command
Added support for map names, matched by substring and keywords too!
Added support for two digit MAP codes without the MAP part.
Added support for decimal map number. (But who cares.)

Gave a better description of command.
Supported abbreviated optional parameters.

And now REALLY detects incorrect parameters.
2019-10-27 14:02:36 -07:00
James R 2078b47952 Move gamedata param to cover -resetdata 2019-10-27 10:33:40 -07:00
James R 4ac136f626 Custom gamedata parameter 2019-10-27 10:31:17 -07:00
toaster df785e1651 * Add alternate numerical drawer for continues on Intermission screen if there's > 5.
* Tweak offsets on Continue screen numerical continue drawer to match.
2019-10-27 17:20:43 +00:00
mazmazz 23c6011348 Fix char select music not playing in secrets menu 2019-10-27 13:12:36 -04:00
toaster 2439b2cb32 More consistent momentum handling for "groundpounding" shield abilities (elemental, bubble) in THZ goop. 2019-10-27 13:37:14 +00:00
toaster 9e8733be42 Make player flash colorized when dashmode if not SF_MACHINE, per Sonic Advance 2. 2019-10-27 13:07:06 +00:00
toaster fa187a66e2 * Disable dashmode if pw_carry is set or the player is exiting, in addition to getting the flag.
* Add a dashmode downpower sound.
2019-10-27 13:02:07 +00:00
toaster 0c52de7a29 Fix bot showing up in NiGHTS stages with a two-pronged approach.
* Sometimes, D_MapChange is passed a mapnum of -1, to complete an existing mapchange. Don't handle botingame checks when that happens.
* Disable charsel on secret level platter when selected map is a NiGHTS stage, since gameplay will be identical across characters (consistent with NiGHTS Attack).

Also:

* Replace IT_DYBIGSPACE hack in M_SetupChoosePlayer, and replace with a more direct workaround system for not being able to select characters before warping.
2019-10-27 12:20:17 +00:00
toaster c221a89c67 Fix unsigned/signed comparisons. 2019-10-27 11:18:37 +00:00
Nev3r a58c794691 Missing ; 2019-10-27 12:03:52 +01:00
James R b6e145f0c5 Render title map on connecting to server screen too 2019-10-26 12:50:49 -07:00
MascaraSnake 801e83aef6 Merge branch 'use-zones-pk3' into 'master'
Use zones.pk3 instead of zones.dta.

See merge request STJr/SRB2Internal!352
2019-10-26 15:33:13 -04:00
mazmazz 91eb380412 Fix some jingle resuming behavior with boss music switching 2019-10-26 15:02:45 -04:00
MascaraSnake 9e9e6a8f8f Merge branch 'metalstuff' into 'master'
Metal Sonic's jet fume

See merge request STJr/SRB2Internal!413
2019-10-26 14:52:04 -04:00
mazmazz 26cb75e961 Fix MIDI not being disabled when non-native 2019-10-26 12:09:27 -04:00
lachwright e89948ce71 Merge branch 'master' into metalstuff 2019-10-26 16:07:59 +08:00
MascaraSnake 92be187731 Merge branch 'master' into knuxstuff 2019-10-26 08:09:13 +02:00
James R 634292a5fc Differing signedness comparison 2019-10-25 21:44:34 -07:00
James R 64e7708832 I say damn you massive initializer! 2019-10-25 21:36:10 -07:00
mazmazz c7c72a4892 Merge branch 'master' into new-title 2019-10-25 22:29:29 -04:00
lachwright 6c9ad67c84 Fix pointer typo (whoops) 2019-10-26 08:34:38 +08:00
lachwright aa34f74f75 Remove imtermediary state transitions 2019-10-26 08:32:36 +08:00
lachwright ca768b044d Merge branch 'master' into metalstuff 2019-10-26 08:30:37 +08:00
lachwright 63d24d529a Merge branch 'master' into knuxstuff 2019-10-26 05:53:49 +08:00
MascaraSnake 03c5b70fc5 Merge branch 'newmenus' into 'master'
Better looking menus, nametags and much more. (Resolves #245 and #244 and #252)

Closes #245, #244, and #252

See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
MascaraSnake 4d022046fa Merge branch 'object_tweaks' into 'master'
Object tweaks (object_tweaks division 3)

See merge request STJr/SRB2Internal!394
2019-10-25 17:45:48 -04:00
MascaraSnake 1c1fefe25f Merge branch 'linedef-153' into 'master'
Dynamic Sinking Platform (for Red Volcano Zone)

See merge request STJr/SRB2Internal!401
2019-10-25 16:56:19 -04:00
MascaraSnake 46d105dd53 Some basic code hygiene: Remove references to the air bob code being "old" or "outdated" 2019-10-25 22:55:10 +02:00
MascaraSnake 2118b0e613 Merge branch 'hammer-landing' into 'master'
Twinspin landing option

See merge request STJr/SRB2Internal!402
2019-10-25 16:39:02 -04:00
MascaraSnake faf61912a6 Merge branch 'lua-allow-player' into 'master'
Allow access to players userdata outside levels.

See merge request STJr/SRB2Internal!386
2019-10-25 15:40:31 -04:00
MascaraSnake 7d69409cf7 Merge branch 'set-name-on-join' into 'master'
Set the player's name as soon as they enter the game

See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
MascaraSnake 4a9eb387f7 Merge branch 'window-focus-music' into 'master'
Window focus options for playing sounds/music

See merge request STJr/SRB2Internal!407
2019-10-25 15:37:06 -04:00
MascaraSnake 2a8e5b7bff Merge branch 'james-kart' into 'master'
My changes to Kart

See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake f1a7a3b4de Merge branch 'kartport_misc-changes' into 'master'
Kart ports: misc changes

See merge request STJr/SRB2Internal!380
2019-10-25 15:33:30 -04:00
MascaraSnake ff061fb813 Merge branch 'kartport_namedvalues' into 'master'
Kart-port - Named cvar values + Improved "HELP" command (round 3)

See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
toaster f2596ab0bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
# Conflicts:
#	extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
MascaraSnake 403d698724 Merge branch 'mi-tinkers-with-lua-again' into 'master'
MI tinkers with lua again

See merge request STJr/SRB2Internal!392
2019-10-25 15:27:55 -04:00
MascaraSnake d7480f20fa Merge branch 'intangible-flats-tangible-sides' into 'master'
Collide with walls of FOF if both planes are intangible

See merge request STJr/SRB2Internal!385
2019-10-25 15:26:54 -04:00
MascaraSnake 080ff854b8 Merge branch 'be-more-nice-with-levelselect-mp' into 'master'
Remove level select restrictions in DEVELOP Multiplayer

Closes #238

See merge request STJr/SRB2Internal!399
2019-10-25 15:26:09 -04:00
MascaraSnake 829706a090 Merge branch 'walltransfermove' into 'master'
Let players move after spinning off a wall transfer

See merge request STJr/SRB2Internal!412
2019-10-25 15:20:20 -04:00
MascaraSnake 5a28c03a26 Merge branch 'superminecarts' into 'master'
Super and Minecarts fixes (resolves #259)

Closes #259

See merge request STJr/SRB2Internal!408
2019-10-25 15:19:47 -04:00
MascaraSnake 2ee42c498b Merge branch 'nonightsbot' into 'master'
Disable tailsbot in NiGHTS maps (resolves #261)

Closes #261

See merge request STJr/SRB2Internal!409
2019-10-25 15:19:05 -04:00
MascaraSnake 7a09a8bd3a Merge branch 'cezfangcheat' into 'master'
CEZ3 Fang cheat fix (resolves #262)

Closes #262

See merge request STJr/SRB2Internal!410
2019-10-25 15:18:16 -04:00
lachwright 2d458059c8 Don't fuck nojumpspin characters who are capable of rolling 2019-10-25 18:51:41 +08:00
lachwright d5b1467e79 Put player in jump state after spinning during a wall transfer 2019-10-25 18:48:40 +08:00
toaster 630bdaa876 Move INLEVEL macros for mobj_get and mobj_set to prevent mixed code/declaration errors. 2019-10-24 21:14:51 +01:00
toaster d89d8acc59 I can't figure out how to make this consistent at all, so in order to have the water look good in levels designed for it, I think it's necessary to effectively revert everything with SHITPLANESPARENCY to a roughly 2.1-equivalent behaviour. 2019-10-24 20:40:03 +01:00
toaster 4ff46d14dd Added an experiment with an alternate CEZ3 pinch behaviour (but keep it disabled because it was kind of boring). 2019-10-24 19:55:02 +01:00
toaster ea0fe50f5a Fix CEZ3's first phase being cheated by Fang. 2019-10-24 19:33:03 +01:00
toaster 527254584d Disable tailsbot in NiGHTS maps, not just Special Stages. (Resolves #261) 2019-10-24 19:16:53 +01:00
toaster 989e089e0a resolve #263 (this is going into master because it's literally just the line being present twice) 2019-10-24 19:00:54 +01:00
toaster a215eeabf0 * Fix Super players who die being eternally super.
* Fix music stack corruption in multiplayer where a super player dies and it's not you.
* Fix players in minecarts having their state eternally set to S_PLAY_STND (bug discovered/evident while super, so goes in this branch).

Resolves #259.
2019-10-24 18:51:12 +01:00
James R c970911ac2 The console sucks, so "Don't" becomes "No" :lancer: 2019-10-23 17:37:09 -07:00
James R 48173beb35 Menu options 2019-10-23 17:31:10 -07:00
James R cd252eb468 Console variables to toggle music/sound playing when the window is unfocused
Playsoundsifunfocused and playmusicifunfocused. "No" by default.
2019-10-23 17:21:09 -07:00
James R 9162ba87cc Revert sound and music window focus related toggles
This partially reverts commit 5ac8a26814.
2019-10-23 15:24:34 -07:00
Steel Titanium bfce75d5cd
Disable restriction for ``DEVELOP`` builds only 2019-10-23 16:29:50 -04:00
MascaraSnake 0ef50557c2 Merge branch 'spinbust' into 'master'
Make spinbust behavior consistent with other bustable blocks

Closes #254

See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
MascaraSnake 8cd0ebb679 Merge branch 'atz-hazards' into 'master'
Azure Temple Hazards

See merge request STJr/SRB2Internal!404
2019-10-23 02:51:00 -04:00
lachwright 06bbbb5cf8 Put dashmode players in pain state when damaging enemy with >1HP 2019-10-23 13:54:15 +08:00
lachwright 7be046e16c Fix compile warnings 2019-10-23 13:46:30 +08:00
lachwright 6d498fe357 Allow machine skins to damage objects in dashmode 2019-10-23 13:41:32 +08:00
James R 52c5d49215 Apply HUD translucency to ping and FPS counters 2019-10-22 21:54:09 -07:00
James R d86be51472 Toggle ping and FPS counters with HUD 2019-10-22 21:50:51 -07:00
James R 0b314a82bb Use long double suffix 2019-10-22 21:48:15 -07:00
james aa9f19512c Use less confusing player sorting key names 2019-10-22 21:41:34 -07:00
james 39baca89d3 Do not start sound system when disabled 2019-10-22 21:39:37 -07:00
lachwright c201879d69 Add Metal's jet fume 2019-10-23 12:35:17 +08:00
James R 923f43f887 Move change viewpoint control checking so it doesn't take precedence
Notably over chat.
2019-10-22 21:32:12 -07:00
James R 5ac8a26814 Miscellaneous window de-focus options
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.

(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
James R 12540dca32 Make "Focus lost" HUD overlay optional 2019-10-22 20:30:05 -07:00
James R 43ca2c1b30 Support splitscreen PLAYERINFO and don't expose clients' IP addresses 2019-10-22 20:14:01 -07:00
James R a24814c2fc Add a "-noaudio" parm to cover "-nomusic" and "-nosound" 2019-10-22 20:09:33 -07:00
James R f0ee901160 Support adding to CV_FLOAT cvars with the Add command 2019-10-22 20:04:02 -07:00
James R 135619af8b Add a command to increment cvars 2019-10-22 20:03:45 -07:00
James R 602c66d173 Grab mouse on window focus
Window focus does not necessarily imply mouse movement.
2019-10-22 19:45:43 -07:00
James R 3ffa84a77b Replace ping command with a condensed and sorted version 2019-10-22 19:40:05 -07:00
James R 29a5999a44 "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
James R d62674c184 Clang warnings 2019-10-22 19:18:56 -07:00
toaster 386ac78600 Merge branch 'mace-place' into 'master'
Make maces normally placeable in maps.

See merge request STJr/SRB2Internal!390
2019-10-22 13:29:06 -04:00
Monster Iestyn 520deac658 remove last few specks of Windows CE code I missed years ago 2019-10-22 16:39:44 +01:00
Nev3r dbd8e563b4 Merge branch 'soundex_tweak' into 'master'
Tweak Line Special 414's behavior

See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
sphere 57a8af1557 Disable standalone hangable chains, since they're not a good mechanic. 2019-10-22 02:29:34 +02:00
James R acd28c001e lmao I forgot the backside FOF 2019-10-21 14:44:16 -07:00
James R ea0a0f4f3c Comment for insanity 2019-10-21 14:28:22 -07:00
James R e2f2166d24 Fix hang due to comparison not working on at least GCC 9.1
I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
2019-10-21 14:20:29 -07:00
lachwright 3a3122e255 Add green flame sprites, state, and object 2019-10-21 16:22:20 +08:00
lachwright d6411b9549 Add new ATZ gargoyle sprites 2019-10-21 13:43:02 +08:00
lachwright c52ee364f5 Only allow landing in the melee ability mid-twinspin if jump or spin is held 2019-10-21 12:49:12 +08:00
James R e15ffd2bc8 Optimize texture/patch/png/flat flat caching
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.

Missing flats for now yield a HOM instead of REDFLR as well.

OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright 441aceb116 Add new dashmode colormap 2019-10-21 04:37:56 +08:00
toaster 9d425b21e2 Modify initial platform sink to be more natural, while still toeing the line between "forgiving" and "punishing". 2019-10-20 19:13:46 +01:00
lachwright a2f0f61d75 Merge branch 'master' into linedef-153 2019-10-20 20:20:41 +08:00
MascaraSnake 57d29a9b65 Merge branch 'platterwrap' into 'master'
Prevent wraparound on Level platter when there are less than 3 rows

See merge request STJr/SRB2Internal!383
2019-10-20 06:45:05 -04:00
MascaraSnake 7c481744a4 Merge branch 'kartport_dedi' into 'master'
Kart-port dedicated server Lua fix (round 2)

See merge request STJr/SRB2Internal!387
2019-10-20 06:43:54 -04:00
MascaraSnake 41dd9c4f0a Merge branch 'flats-fixes-13102019' into 'master'
Transparent flat fixes (Resolves #249)

Closes #249

See merge request STJr/SRB2Internal!384
2019-10-20 06:42:17 -04:00
MascaraSnake fcf05c728b Merge branch 'master' into object_tweaks 2019-10-20 12:34:49 +02:00
MascaraSnake 54847b1949 Merge branch 'mapthingtweaks' into 'master'
Mapthing tweaks (object_tweaks division 1)

See merge request STJr/SRB2Internal!396
2019-10-20 06:33:01 -04:00
Steel Titanium b219be6f5e
Remove level select restrictions in Multiplayer 2019-10-19 21:37:03 -04:00
MascaraSnake 1604e4d439 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
Monster Iestyn 9c36cf00d8 Merge branch 'fix-player-state-resynch' into 'master'
Fix player state resynching

See merge request STJr/SRB2Internal!393
2019-10-19 16:15:19 -04:00
James R fc97ccd7d4 Fix item selection not returning to "Specify IPv4 Address" 2019-10-19 13:07:20 -07:00
James R 4a15e2d1d8 Fix "You must specify an IP address" message returning to title instead of MP menu 2019-10-19 13:01:06 -07:00
James R dfdbc0afe3 Don't fade to character select from secret level select 2019-10-19 12:42:53 -07:00
James R 25d8b7d5ea Don't fade to Server Options 2019-10-19 12:25:02 -07:00
Steel Titanium 3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle 2019-10-19 14:36:30 -04:00
MascaraSnake 3f42834a98 Merge branch 'thinkerlists_oops' into 'master'
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v

See merge request STJr/SRB2Internal!395
2019-10-19 13:34:28 -04:00
toaster c8629c2aab Adjust hardcoded skin numbers for character-related events, to fit with the re-ordered skins. 2019-10-19 18:16:52 +01:00
toaster bf761a26d6 * Implement fixes/tweaks as written on the gitlab.
* `SPR2_NTAG` last vestiges removal.
    * Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
    * Fixed nametag colour issues.
    * Support widescreen with nametags.

* Fix a metric SHITTON of compiler errors.
    * Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
    * GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
    * Redefining `lines` within the scope of the global.
    * Redefining `string` within the function-specific `string`.
    * It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Louis-Antoine 88d239ac36 Set the player's name as soon as they enter the game 2019-10-19 17:09:18 +02:00
toaster 7e04cbbc16 Fix mixed declaration and code error in A_RolloutRock (object_tweaks division 2) 2019-10-19 16:01:04 +01:00
toaster 920736ac8b Grouped ports from object_tweaks.
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Put diagonal blue spring in config.
2019-10-19 15:57:01 +01:00
toaster dfd6c5b9d2 Fix hw_light.c list (not gonna make an exe for this) 2019-10-19 15:50:16 +01:00
toaster e549de392f Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters. 2019-10-19 14:46:14 +01:00
toaster 7f26b90113 Decrease drag on directionchar in waterslides on sphere's request. 2019-10-19 14:32:34 +01:00
toaster f2bbf53c0d Change boost panel thing numbers per MS's request. 2019-10-19 14:32:15 +01:00
MascaraSnake 73c39990f9 Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real 2019-10-19 14:51:24 +02:00
MascaraSnake c7fd22f98a Fixed a netgame crash that was caused by a closing brace being in the wrong place :v 2019-10-19 12:08:15 +02:00
toaster 8e9ada1093 * Add `MT_BANPYURA` and `MT_BANPSPRING` to `dehacked.c`.
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster ad09f2603d * New object types!
* Red and yellow Boost panels!
        * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
        * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
        * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
        * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
    * Banpyura!
        * A Crushstacean with a spring instead of a crushclaw.
        * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
        * Wanted this for a while, finally added it.
* Improved springs.
    * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
    * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
    * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
    * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
    * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
    * Add above new types.
    * Add Blue Diagonal Spring, which existed in the source but not the config.
    * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn 246a6489e9 Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about) 2019-10-18 13:37:42 +01:00
Monster Iestyn 07c02f075b Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Monster Iestyn c097ee563d Merge branch 'master' into mi-tinkers-with-lua-again 2019-10-17 18:02:42 +01:00
sphere 26fed77671 Fix standalone hangable chains being broken, thanks to toaster. 2019-10-17 01:01:40 +02:00
Steel Titanium 28607a81b5
Kill off SPR2_NTAG 2019-10-16 18:25:20 -04:00
Steel Titanium edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too 2019-10-16 18:00:54 -04:00
Steel Titanium dc0a1899ec
Fix ifselectvalnextmapnobrace indentation 2019-10-16 17:49:21 -04:00
sphere 2cc129c5c0 Undo grabbable chains being placeable for now, since they're bugged. 2019-10-16 22:31:57 +02:00
Louis-Antoine 92b92dd3eb Fix clients being resynched at the wrong gametic 2019-10-16 21:24:30 +02:00
sphere 42de16b904 Make the maces and related objects normally placeable. 2019-10-16 21:12:04 +02:00
toaster e3e87d7655 Compile fix. 2019-10-16 17:39:38 +01:00
toaster 77160ae37b Just revert the `respawn`, `retry` and `suicide` stuff cuz it's apparently contentious. Who knew? 2019-10-16 17:38:38 +01:00
toaster 45e5f70eb8 Merge `retry` and `respawn` into one command, `respawn`. 2019-10-16 11:38:09 +01:00
Steel Titanium 38d044e475
Seperate name tag sprite into SPR2_NTAG 2019-10-16 00:22:05 -04:00
Steel Titanium 58ef85d591
Make nametag SPR2 frame be the last frame of SPR_XTRA 2019-10-15 23:41:01 -04:00
Steel Titanium 9c33f160a6
Lots of changes
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00