Fix MIDI not being disabled when non-native

This commit is contained in:
mazmazz 2019-10-26 12:09:27 -04:00
parent be5da92a8d
commit 26cb75e961
1 changed files with 1 additions and 1 deletions

View File

@ -2311,7 +2311,7 @@ void GameMIDIMusic_OnChange(void)
else
{
midi_disabled = true;
if (S_MusicType() == MU_MID)
if (S_MusicType() == MU_MID || S_MusicType() == MU_MID_EX)
{
if (digital_disabled)
S_StopMusic();