Don't let Knuckles play the landing animation unless in fall state

This commit is contained in:
lachwright 2019-10-28 22:13:34 +08:00
parent 1306b2bbc5
commit b93c2467e7
1 changed files with 1 additions and 1 deletions

View File

@ -2263,7 +2263,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
else if (!player->skidtime)
player->pflags &= ~PF_GLIDING;
}
else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && (~player->pflags) & PF_SHIELDABILITY)
else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && !(player->pflags & PF_SHIELDABILITY) && player->mo->state-states == S_PLAY_FALL)
{
if (player->mo->state-states != S_PLAY_GLIDE_LANDING)
{