WIP new states for Glaregoyle

This commit is contained in:
lachwright 2019-10-31 00:32:19 +08:00
parent 9436993a3e
commit 7c08cd69fa
4 changed files with 93 additions and 93 deletions

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@ -5662,7 +5662,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ARROW",
"S_ARROWBONK",
// Trapgoyle Demon fire
// Glaregoyle Demon fire
"S_DEMONFIRE",
// GFZ flowers
@ -6030,29 +6030,29 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_WALLVINE_LONG",
"S_WALLVINE_SHORT",
// Trapgoyles
"S_TRAPGOYLE",
"S_TRAPGOYLE_CHECK",
"S_TRAPGOYLE_FIRE1",
"S_TRAPGOYLE_FIRE2",
"S_TRAPGOYLE_FIRE3",
"S_TRAPGOYLEUP",
"S_TRAPGOYLEUP_CHECK",
"S_TRAPGOYLEUP_FIRE1",
"S_TRAPGOYLEUP_FIRE2",
"S_TRAPGOYLEUP_FIRE3",
"S_TRAPGOYLEDOWN",
"S_TRAPGOYLEDOWN_CHECK",
"S_TRAPGOYLEDOWN_FIRE1",
"S_TRAPGOYLEDOWN_FIRE2",
"S_TRAPGOYLEDOWN_FIRE3",
"S_TRAPGOYLELONG",
"S_TRAPGOYLELONG_CHECK",
"S_TRAPGOYLELONG_FIRE1",
"S_TRAPGOYLELONG_FIRE2",
"S_TRAPGOYLELONG_FIRE3",
"S_TRAPGOYLELONG_FIRE4",
"S_TRAPGOYLELONG_FIRE5",
// Glaregoyles
"S_GLAREGOYLE",
"S_GLAREGOYLE_CHECK",
"S_GLAREGOYLE_FIRE1",
"S_GLAREGOYLE_FIRE2",
"S_GLAREGOYLE_FIRE3",
"S_GLAREGOYLEUP",
"S_GLAREGOYLEUP_CHECK",
"S_GLAREGOYLEUP_FIRE1",
"S_GLAREGOYLEUP_FIRE2",
"S_GLAREGOYLEUP_FIRE3",
"S_GLAREGOYLEDOWN",
"S_GLAREGOYLEDOWN_CHECK",
"S_GLAREGOYLEDOWN_FIRE1",
"S_GLAREGOYLEDOWN_FIRE2",
"S_GLAREGOYLEDOWN_FIRE3",
"S_GLAREGOYLELONG",
"S_GLAREGOYLELONG_CHECK",
"S_GLAREGOYLELONG_FIRE1",
"S_GLAREGOYLELONG_FIRE2",
"S_GLAREGOYLELONG_FIRE3",
"S_GLAREGOYLELONG_FIRE4",
"S_GLAREGOYLELONG_FIRE5",
// ATZ's Red Crystal/Target
"S_TARGET_IDLE",
@ -7650,7 +7650,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CANNONBALL", // Cannonball
"MT_CANNONBALLDECOR", // Decorative/still cannonball
"MT_ARROW", // Arrow
"MT_DEMONFIRE", // Trapgoyle fire
"MT_DEMONFIRE", // Glaregoyle fire
// Greenflower Scenery
"MT_GFZFLOWER1",
@ -7813,10 +7813,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Egg Rock Scenery
// Azure Temple Scenery
"MT_TRAPGOYLE",
"MT_TRAPGOYLEUP",
"MT_TRAPGOYLEDOWN",
"MT_TRAPGOYLELONG",
"MT_GLAREGOYLE",
"MT_GLAREGOYLEUP",
"MT_GLAREGOYLEDOWN",
"MT_GLAREGOYLELONG",
"MT_TARGET",
"MT_GREENFLAME",

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@ -2579,32 +2579,32 @@ state_t states[NUMSTATES] =
{SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_LONG
{SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT
// Trapgoyles
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
// Glaregoyles
{SPR_BGAR, FF_ANIMATE|1, 52, {NULL}, 1, 0, S_GLAREGOYLE_WARNING}, // S_GLAREGOYLE
{SPR_BGAR, 2, 6, {NULL}, 1, 2, S_GLAREGOYLE_FIRE}, // S_GLAREGOYLE_WARNING
{SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLE_LOOP}, // S_GLAREGOYLE_FIRE
{SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLE_FIRE, S_GLAREGOYLE_COOLDOWN}, // S_GLAREGOYLE_LOOP
{SPR_BGAR, FF_ANIMATE|1, 12, {NULL}, 1, 6, S_GLAREGOYLE}, // S_GLAREGOYLE_COOLDOWN
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_GLAREGOYLEUP_CHECK}, // S_GLAREGOYLEUP
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_GLAREGOYLEUP_FIRE1}, // S_GLAREGOYLEUP_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_FIRE2}, // S_GLAREGOYLEUP_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_FIRE3}, // S_GLAREGOYLEUP_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP}, // S_GLAREGOYLEUP_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_GLAREGOYLEDOWN_CHECK}, // S_GLAREGOYLEDOWN
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_GLAREGOYLEDOWN_FIRE1}, // S_GLAREGOYLEDOWN_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_FIRE2}, // S_GLAREGOYLEDOWN_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_FIRE3}, // S_GLAREGOYLEDOWN_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN}, // S_GLAREGOYLEDOWN_FIRE3
{SPR_BGAR, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
{SPR_BGAR, 0, 135, {NULL}, 0, 0, S_GLAREGOYLELONG_CHECK}, // S_GLAREGOYLELONG
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_GLAREGOYLELONG_FIRE1}, // S_GLAREGOYLELONG_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE2}, // S_GLAREGOYLELONG_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE3}, // S_GLAREGOYLELONG_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE4}, // S_GLAREGOYLELONG_FIRE3
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE5}, // S_GLAREGOYLELONG_FIRE4
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG}, // S_GLAREGOYLELONG_FIRE5
// Target/Red Crystal
{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE
@ -13581,9 +13581,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TRAPGOYLE
{ // MT_GLAREGOYLE
1500, // doomednum
S_TRAPGOYLE, // spawnstate
S_GLAREGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -13608,9 +13608,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TRAPGOYLEUP
{ // MT_GLAREGOYLEUP
1501, // doomednum
S_TRAPGOYLEUP, // spawnstate
S_GLAREGOYLEUP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -13635,9 +13635,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TRAPGOYLEDOWN
{ // MT_GLAREGOYLEDOWN
1502, // doomednum
S_TRAPGOYLEDOWN,// spawnstate
S_GLAREGOYLEDOWN,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -13662,9 +13662,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TRAPGOYLELONG
{ // MT_GLAREGOYLELONG
1503, // doomednum
S_TRAPGOYLELONG,// spawnstate
S_GLAREGOYLELONG,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound

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@ -2335,7 +2335,7 @@ typedef enum state
S_ARROW,
S_ARROWBONK,
// Trapgoyle Demon fire
// Glaregoyle Demon fire
S_DEMONFIRE,
// GFZ flowers
@ -2703,29 +2703,29 @@ typedef enum state
S_WALLVINE_LONG,
S_WALLVINE_SHORT,
// Trapgoyles
S_TRAPGOYLE,
S_TRAPGOYLE_CHECK,
S_TRAPGOYLE_FIRE1,
S_TRAPGOYLE_FIRE2,
S_TRAPGOYLE_FIRE3,
S_TRAPGOYLEUP,
S_TRAPGOYLEUP_CHECK,
S_TRAPGOYLEUP_FIRE1,
S_TRAPGOYLEUP_FIRE2,
S_TRAPGOYLEUP_FIRE3,
S_TRAPGOYLEDOWN,
S_TRAPGOYLEDOWN_CHECK,
S_TRAPGOYLEDOWN_FIRE1,
S_TRAPGOYLEDOWN_FIRE2,
S_TRAPGOYLEDOWN_FIRE3,
S_TRAPGOYLELONG,
S_TRAPGOYLELONG_CHECK,
S_TRAPGOYLELONG_FIRE1,
S_TRAPGOYLELONG_FIRE2,
S_TRAPGOYLELONG_FIRE3,
S_TRAPGOYLELONG_FIRE4,
S_TRAPGOYLELONG_FIRE5,
// Glaregoyles
S_GLAREGOYLE,
S_GLAREGOYLE_WARNING,
S_GLAREGOYLE_FIRE,
S_GLAREGOYLE_LOOP,
S_GLAREGOYLE_COOLDOWN,
S_GLAREGOYLEUP,
S_GLAREGOYLEUP_CHECK,
S_GLAREGOYLEUP_FIRE1,
S_GLAREGOYLEUP_FIRE2,
S_GLAREGOYLEUP_FIRE3,
S_GLAREGOYLEDOWN,
S_GLAREGOYLEDOWN_CHECK,
S_GLAREGOYLEDOWN_FIRE1,
S_GLAREGOYLEDOWN_FIRE2,
S_GLAREGOYLEDOWN_FIRE3,
S_GLAREGOYLELONG,
S_GLAREGOYLELONG_CHECK,
S_GLAREGOYLELONG_FIRE1,
S_GLAREGOYLELONG_FIRE2,
S_GLAREGOYLELONG_FIRE3,
S_GLAREGOYLELONG_FIRE4,
S_GLAREGOYLELONG_FIRE5,
// ATZ's Red Crystal/Target
S_TARGET_IDLE,
@ -4346,7 +4346,7 @@ typedef enum mobj_type
MT_CANNONBALL, // Cannonball
MT_CANNONBALLDECOR, // Decorative/still cannonball
MT_ARROW, // Arrow
MT_DEMONFIRE, // Trapgoyle fire
MT_DEMONFIRE, // Glaregoyle fire
// Greenflower Scenery
MT_GFZFLOWER1,
@ -4509,10 +4509,10 @@ typedef enum mobj_type
// Egg Rock Scenery
// Azure Temple Scenery
MT_TRAPGOYLE,
MT_TRAPGOYLEUP,
MT_TRAPGOYLEDOWN,
MT_TRAPGOYLELONG,
MT_GLAREGOYLE,
MT_GLAREGOYLEUP,
MT_GLAREGOYLEDOWN,
MT_GLAREGOYLELONG,
MT_TARGET, // AKA Red Crystal
MT_GREENFLAME,

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@ -12441,10 +12441,10 @@ ML_EFFECT5 : Don't stop thinking when too far away
if (mthing->extrainfo)
mobj->extravalue1 = mthing->extrainfo;
break;
case MT_TRAPGOYLE:
case MT_TRAPGOYLEUP:
case MT_TRAPGOYLEDOWN:
case MT_TRAPGOYLELONG:
case MT_GLAREGOYLE:
case MT_GLAREGOYLEUP:
case MT_GLAREGOYLEDOWN:
case MT_GLAREGOYLELONG:
if (mthing->angle >= 360)
mobj->tics += 7*(mthing->angle / 360) + 1; // starting delay
break;