Fixed a netgame crash that was caused by a closing brace being in the wrong place :v

This commit is contained in:
MascaraSnake 2019-10-19 12:08:15 +02:00
parent bb9a0de4f5
commit c7fd22f98a
1 changed files with 13 additions and 13 deletions

View File

@ -3612,21 +3612,21 @@ static void P_NetUnArchiveThinkers(void)
}
CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i);
}
if (restoreNum)
{
executor_t *delay = NULL;
UINT32 mobjnum;
for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
currentthinker = currentthinker->next)
if (restoreNum)
{
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
continue;
delay = (void *)currentthinker;
if (!(mobjnum = (UINT32)(size_t)delay->caller))
continue;
delay->caller = P_FindNewPosition(mobjnum);
executor_t *delay = NULL;
UINT32 mobjnum;
for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
continue;
delay = (void *)currentthinker;
if (!(mobjnum = (UINT32)(size_t)delay->caller))
continue;
delay->caller = P_FindNewPosition(mobjnum);
}
}
}
}