Commit graph

584 commits

Author SHA1 Message Date
Jaime Passos 254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
Jaime Passos e359f802fd Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
James R 4da57653eb Merge branch 'spawn_z_refactor' into 'next'
(UDMF prereq.) Spawn Z refactor

See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
MascaraSnake 79350992df Some more cleanup of map loading code 2019-12-16 00:17:20 +01:00
MascaraSnake bb3440d021 Minor cleanup of virtual resources code 2019-12-16 00:04:48 +01:00
MascaraSnake 8a6e244e60 SpawnEmeraldHunt() -> P_SpawnEmeraldHunt() 2019-12-15 09:49:54 +01:00
James R 14674223e8 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
Jaime Passos b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Nev3r c64a9d7ae9 Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r ec9f727e53 Move map data load procedure to separate functions. 2019-12-12 11:16:55 +01:00
Nev3r 43cbad200c Move loading functions around a bit and refactor the stage data allocation code. 2019-12-12 10:35:38 +01:00
Jaime Passos ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Nev3r a87a9e6ff6 Remove wrappers and dupes for map lump reading, as they are no longer used. 2019-12-11 14:40:31 +01:00
Nev3r 9952bae5ee P_MakeMapMD5() now uses virtres. 2019-12-11 14:20:08 +01:00
Nev3r 4d86dc11a6 'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter. 2019-12-11 13:54:15 +01:00
Nev3r bf5a2c68d5 P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 13:22:07 +01:00
Nev3r d2cbdd4fb1 Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Jaime Passos 9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Nev3r 8466dc5813 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
Nev3r 3dfa526eea Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
Nev3r 6fe6db8e18 Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r 8ea7dd418a Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function. 2019-12-09 13:26:31 +01:00
Alam Ed Arias e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias 1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Jaime Passos d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos 4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
MascaraSnake a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Jaime Passos c0cc742fb8 Remove unnecessary function parameters from title card code 2019-12-05 01:58:19 -03:00
Jaime Passos b646922967 fix Ploadflat warning 2019-12-04 15:41:29 -03:00
MascaraSnake f9460434f8 Merge branch 'savedatareorder' into 'master'
Savedata load order of operations change

See merge request STJr/SRB2Internal!583
2019-12-03 02:18:06 -05:00
Alam Ed Arias b5738620c1 Fixup compiling errors 2019-12-02 12:12:26 -05:00
toaster 6e278c1138 Change the order of operations such that savedata info is loaded before mapthings are spawned, so that if you have all the emeralds, the emerald objects won't spawn in BCZ2 if you use the SP savefile's level select to go to it directly. 2019-11-30 15:52:41 +00:00
lachwright 5719a93211 Fix 'Speeding off to...' placement in non-greeen resolutions 2019-11-26 00:16:46 +08:00
Jaime Passos e850d42bc2 fix RA fade 2019-11-23 18:15:09 -03:00
MascaraSnake aabddd69f1 Fixed a missing space in the "Speeding off to..." text 2019-11-23 18:51:32 +01:00
Jaime Passos faa305a2f2 Fix crossfades
Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
toaster 3add9a9bd2 Make the SPEEDING OFF TO ZONE text that appears while loading:
* Use a mixed case "Zone" to match the mixed case level titles.
* Have V_TRANSLUCENT to not stick out too much against pure black/white backgrounds. (Can revert this aspect if necessary, but I think you'll agree it's a good balance between readable and aesthetic.)
2019-11-19 13:00:37 +00:00
Jaime Passos 8a05afa1aa Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-18 18:48:19 -03:00
Jaime Passos 6920d20a0f map header option 2019-11-18 14:08:47 -03:00
Jaime Passos e40bf85a6f lua 2019-11-18 13:50:44 -03:00
Jaime Passos 4ea3513076 Organize 2019-11-18 12:56:41 -03:00
Jaime Passos 9d17614c55 arg 2019-11-18 11:42:45 -03:00
Jaime Passos 6c98dde736 stuff 2019-11-18 11:39:54 -03:00
Jaime Passos c15ee65015 LEVELWIPES 2019-11-15 18:21:12 -03:00
Jaime Passos 6be45ec241 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:24:42 -03:00
MascaraSnake b0786f12de Merge branch 'coop-item-respawn' into 'master'
Allow item respawn in co-op again

See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
Jaime Passos d95a93b537 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 19:57:51 -03:00
MascaraSnake 8f6890025c Merge branch 'secretstuff' into 'master'
The letter

See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine cccf1c8a7b Disable perfect bonus in multiplayer 2019-11-14 19:25:19 +01:00
Jaime Passos 8506d420a6 Optimise 2019-11-14 14:12:36 -03:00
Jaime Passos 10d1b63ff2 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
Jaime Passos 4292c5fc0b Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea. 2019-11-14 12:27:22 -03:00
MascaraSnake 14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake d591554a5d Merge branch 'radiomode' into 'master'
Radio mode

See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos 245881ec55 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
Jaime Passos 3354169769 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-12 20:36:06 -03:00
Jaime Passos c6253bb6f9 Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
MascaraSnake 66123b8165 Merge branch 'internal-md3-vanilla-c' into 'master'
Internal MD3 merge 2 good riddance glBegin

See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
Jaime Passos b88a37949e Use REDFLR for missing flats 2019-11-09 00:08:22 -03:00
Jaime Passos ae838d4879 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-08 23:01:29 -03:00
toaster d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
toaster 5f8671b100 Sound test is cool now!
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif

* Port MUSICDEFs from Kart.
    * Safe to modify without modifying game, so we can put it in music.dta eventually.
    * "Title", "AltTitle", "Authors" fields are self-evident.
    * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
    * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
    * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
    * Now called "V_DrawStretchyFixedPatch".
    * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
    * Available to Lua under v.drawStretched!
    * Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.

Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos 00d76bd9ef fix fades for real 2019-11-05 12:10:42 -03:00
toaster 915e50a1e4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster e3fe542f31 Prevent desync with modeattacking. 2019-11-01 16:25:28 +00:00
toaster 67f5b2245f Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
Jaime Passos 94ab276508 Merge remote-tracking branch 'origin/master' into f_wipes 2019-10-28 23:14:00 -03:00
Jaime Passos a22af36305 add r_patch.c 2019-10-28 15:28:42 -03:00
Jaime Passos 79e99dc471 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
MascaraSnake 03c5b70fc5 Merge branch 'newmenus' into 'master'
Better looking menus, nametags and much more. (Resolves #245 and #244 and #252)

Closes #245, #244, and #252

See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
James R e15ffd2bc8 Optimize texture/patch/png/flat flat caching
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.

Missing flats for now yield a HOM instead of REDFLR as well.

OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
Steel Titanium 3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle 2019-10-19 14:36:30 -04:00
toaster 910df54fb5 Added some examples of cvars that can use named values.
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
Jaime Passos 7746767735 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-10-06 17:40:41 -03:00
Steel Titanium 6b10ffb88f
Merge branch 'master' into newmenus 2019-10-01 16:52:31 -04:00
Jaime Passos 7eb5155240 sprite2info soc yummy yummy yes 2019-09-29 19:03:10 -03:00
Jaime Passos c268743220 hehee 2019-09-29 12:13:51 -03:00
Jaime Passos 5118f8589d Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-09-28 12:14:55 -03:00
Jaime Passos fe60902df5 Merge remote-tracking branch 'origin/master' into renderswitch 2019-09-27 22:53:57 -03:00
toaster 3285cc9a0d Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
Nev3r 777e7f8760 Merge branch 'deathstuff' into 'master'
Lots of death stuff

Closes #207

See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Jaime Passos db979845e0 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-09-15 16:24:24 -03:00
Jaime Passos f2915817a7 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-11 22:17:42 -03:00
toaster 440b63ef13 Merge branch 'musicplus-resetmusic-followup' into 'master'
Follow-up fixes for reset-upon-dying music

See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster 10a0b38ab1 Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it). 2019-09-11 14:25:22 +01:00
Jaime Passos 8057eeaaca Merge remote-tracking branch 'jimita/renderswitch' into renderswitch 2019-09-10 18:12:01 -03:00
Jaime Passos f0788598c9 Better fades 2019-09-09 23:31:48 -03:00
Jaime Passos 0a973af5b8 Comments 2019-09-09 19:27:08 -03:00
Jaime Passos da93e0f1f5 I am the CEO of renderers 2019-09-09 16:20:17 -03:00
Nev3r 043bb86acd Revert "Merge branch 'flats-png_port' into 'master'"
This reverts merge request !322
2019-09-09 18:40:21 +00:00
Jaime Passos 6553d816ea Merge remote-tracking branch 'origin/master' into flats-png_port 2019-09-09 14:12:28 -03:00
Jaime Passos 725d0b4c44 still making things better 2019-09-08 21:37:24 -03:00
Jaime Passos c7e01a558e initial stuff 2019-09-08 18:44:40 -03:00
Jaime Passos 2863ede7bf initial stuff 2019-09-08 18:27:35 -03:00
Jaime Passos 0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos 1dca3338fd Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
Steel Titanium 8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Jaime Passos f68652aa66 I 2019-08-18 14:16:48 -03:00
Steel Titanium ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
mazmazz 46993268ae * Added FORCERESETMUSIC level header
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster b06af59907 Merge branch 'revert_revert_musicplus' into 'master'
Revert "Revert MusicPlus"

See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
Steel Titanium dacee0665d
More menu stuff 2019-08-04 13:26:25 -04:00
Steel Titanium 153ed82849 Last min changes 2019-08-04 11:34:55 -04:00
toaster 384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster 603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
mazmazz cdb7250da4 Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b 2019-08-04 03:22:36 -04:00
mazmazz 5f2a45befd Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp 2019-08-03 22:49:20 -04:00
mazmazz a9b66109fc Fix titlemap music bug 2019-08-03 22:49:12 -04:00
mazmazz efc8e42083 Fix titlemap music bug 2019-08-03 22:48:40 -04:00
mazmazz 1b59b224c0 Merge branch 'master' into musicplus-feature-dying-fp 2019-08-03 22:22:39 -04:00
Steel Titanium 00c3329ba9
Ring sparkle mirroring 2019-08-03 18:28:53 -04:00
Steel Titanium 9ea7a6dfca
Work on menus 2019-08-03 17:30:51 -04:00
toaster 8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster 9f34a7aa82 Merge branch 'bossenable' into 'master'
Boss enable linedef (type 449)

See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
Monster Iestyn 8520243ab6 Merge branch 'emeraldfixes' into 'master'
Special stage related fixes

See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Steel Titanium e8caa8538d
Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
toaster 7cb02985f4 * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
toaster 18e43a5cef * Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
toaster deaee586ed Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it. 2019-07-29 21:06:17 +01:00
toaster 47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster 063e350c63 A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Monster Iestyn fac6de9c2e The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
Jonas Sauer 166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
MascaraSnake e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
Monster Iestyn 9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
Jaime Passos 28566008b4 Merge remote-tracking branch 'upstream/master' into flats-png 2019-06-25 16:02:35 -03:00
Steel Titanium 8026fe0d4b Some few changes.
The amount of rings you start with also applies when you respawn from a starpost.

Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Steel Titanium a801efa946 Forgot to do this. 2019-06-23 18:51:42 -04:00
Nev3r 264386f842 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Jaime Passos 0bcf89679e Hardware renderer: Fix polyobjects 2019-05-26 18:16:13 -03:00
Jaime Passos dbb1575a6d Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos 714c997aac Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz 89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Nev3r a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r 11dba34f43 Remove dynamic slope queue list due to now being unnecessary.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r d264d06879 Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r b60c66325c Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r 39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r b3ac590e5e Add a slope thinker queue.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r 5401e9560f Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
mazmazz ad50fa4d9e Fix MIDI crash bug when changing music between levels
This happened when the old music was ERZ2 native midi, then warping to any other level.
2019-03-15 10:02:50 -04:00
mazmazz 7346684bd8 Fade out music upon dying or level change: 2.1 frontport 2019-03-15 04:21:17 -04:00
mazmazz f163633591 Merge branch 'public_next' 2019-03-15 01:43:03 -04:00
mazmazz e098d6a8b8 Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel 2019-03-15 01:09:12 -04:00
mazmazz 6cf05a4613 Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz 773f9dc2ba Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel 2019-03-15 00:39:26 -04:00
mazmazz 4377386153 Merge branch 'public_next' 2019-03-15 00:33:06 -04:00
mazmazz 9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
MascaraSnake bc30bd06df In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC 2019-02-03 14:32:07 +01:00
MascaraSnake 8c345b87ca Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD 2019-02-03 11:05:22 +01:00
Monster Iestyn f3796dc7f6 revert to LF_SAVEGAME system code, removing all traces of saveoverride
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz b3f7b169b2 Merge errors for compile 2019-01-07 17:05:20 -05:00
Nev3r 7d09149b04 Solved conflicts related to PK3s
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
mazmazz 015e7b9862 Resolve p_setup and d_netcmd conflicts (20190101 public merge) 2019-01-07 03:07:24 -05:00
mazmazz 24e37a23a5 Merge branch 'musicplus-core' into musicplus-feature-postboss 2019-01-07 01:17:07 -05:00
mazmazz 36f802eb15 Merge remote-tracking branch 'origin/master' into musicplus-core 2019-01-07 01:15:08 -05:00
mazmazz 1e702443e3 Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss 2019-01-07 01:10:54 -05:00
Steel Titanium 827461cc36 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz 1aacfee80c Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core 2019-01-02 03:47:51 -05:00
mazmazz 075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Steel Titanium 4f18ec60bc Fix saving progress on vanilia 2018-12-26 15:47:12 -05:00
Digiku 8d56c2f486 Merge branch 'addons-backport' into '2122-version'
Addons Menu backport to vanilla

See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Jimita 2b59cfa63f
Merge branch 'next' into sw_largeroomfix 2018-12-20 19:58:16 -02:00
Digiku 9525de2d83 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
MPC 9d93f54b67 bland 2018-12-20 18:52:51 -03:00
Jimita ffd5061531
Merge branch 'next' into sw_largeroomfix 2018-12-20 16:56:05 -02:00
Monster Iestyn dfbbab35f4 Merge branch 'master' into next 2018-12-20 16:41:21 +00:00
mazmazz 78501dcd0c Comment out stray PK3 blockmap message 2018-12-20 01:11:07 -05:00
TehRealSalt 9e596d15af Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
mazmazz 37950341ec Merge remote-tracking branch 'public-gitlab/next' into addons-backport 2018-12-15 20:52:46 -05:00
mazmazz b32f50648d Merge branch 'addons_menu' into 'master'
Addons menu

See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
MPC 348ed1e43f Large room fix 2018-12-09 19:34:17 -03:00
mazmazz 97ea4086a5 Redundant type 1800 check for MT_COIN 2018-11-27 14:10:55 -05:00
MonsterIestyn b53cd70201
Merge branch 'next' into PK3-BackportNext 2018-11-26 18:56:51 +00:00
mazmazz 900f7e3dc9 FORCEWIPEOFF define in place of wipegamestate = -2 2018-11-25 19:40:18 -05:00
mazmazz ab47e83939 Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-25 19:03:22 -05:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Nev3r c548aaa347 Backported PK3 support to 2.1
Hopefully I'm not missing anything.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Digiku c6bd1111e5 Merge branch 'nights-dronebox' into 'master'
NiGHTS: Drone hitbox improvements and player position correction on Nightserize

See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
mazmazz 74da082c75 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
mazmazz dcac157ccd Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-20 18:31:30 -05:00
Monster Iestyn 224c0fccdb Merge branch 'public_next'
# Conflicts:
#	src/Makefile.cfg
#	src/d_clisrv.c
#	src/p_setup.c
#	src/r_segs.c
#	src/r_things.c
2018-11-20 14:33:10 +00:00
mazmazz 758647fab2 More title screen features; menu meta state implementation (active and previous menu types)
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz 8f87bf82cd Merge branch 'master' into musicplus-core 2018-11-13 13:46:30 -05:00
Monster Iestyn e85f73117c Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set! 2018-11-12 20:07:45 +00:00
mazmazz e1e94c3af2 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz 311cb27818 Close text prompt upon level load 2018-11-04 22:32:47 -05:00
Monster Iestyn 90cfa5ef16 Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
mazmazz 75558c40a2 Merge branch 'public-musicplus-core' into public-musicplus-feature-endoflevel 2018-09-19 18:55:01 -04:00
mazmazz d4cef2bf9b Merge branch 'public-musicplus-core' into public-musicplus-le-changemusic 2018-09-19 18:55:00 -04:00
mazmazz 1c314833db Merge branch 'musicplus-core' into musicplus-feature-postboss 2018-09-19 18:53:46 -04:00
mazmazz 1da3b921dd Merge remote-tracking branch 'origin/master' into musicplus-core 2018-09-19 18:53:18 -04:00
mazmazz db9528f6e4 MP Core: 2.1 dehacked typo 2018-09-18 23:29:18 -04:00
mazmazz b057b2932d EndOfLevel: 2.1 dehacked setup fix 2018-09-18 23:28:39 -04:00