Better fades

This commit is contained in:
Jaime Passos 2019-09-09 23:31:48 -03:00
parent 9d64ee88a0
commit f0788598c9
15 changed files with 309 additions and 15 deletions

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@ -461,6 +461,10 @@ static void D_Display(void)
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
// Running a wipe, but it doesn't freeze the game
if (WipeInAction && (!WipeFreezeGame))
F_WipeTicker();
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer

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@ -108,11 +108,28 @@ void F_MenuPresTicker(boolean run);
#define FORCEWIPEOFF -2
extern boolean WipeInAction;
extern boolean WipeFreezeGame;
extern INT32 lastwipetic;
typedef enum
{
WIPESTYLE_NORMAL,
WIPESTYLE_LEVEL
} wipestyle_t;
extern wipestyle_t wipestyle;
typedef enum
{
WSF_FADEOUT = 1,
WSF_FADEIN = 1<<1,
WSF_TOWHITE = 1<<2,
} wipestyleflags_t;
extern wipestyleflags_t wipestyleflags;
void F_WipeStartScreen(void);
void F_WipeEndScreen(void);
void F_RunWipe(UINT8 wipetype, boolean drawMenu);
void F_WipeTicker(void);
tic_t F_GetWipeLength(UINT8 wipetype);
boolean F_WipeExists(UINT8 wipetype);

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@ -27,6 +27,13 @@
#include "d_main.h"
#include "m_misc.h" // movie mode
#include "doomstat.h"
#include "st_stuff.h"
#ifdef HAVE_BLUA
#include "lua_hud.h" // level title
#endif
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
@ -82,14 +89,22 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
//--------------------------------------------------------------------------
boolean WipeInAction = false;
boolean WipeFreezeGame = true;
INT32 lastwipetic = 0;
wipestyle_t wipestyle = WIPESTYLE_NORMAL;
wipestyleflags_t wipestyleflags = 0;
#ifndef NOWIPE
static UINT8 *wipe_scr_start; //screen 3
static UINT8 *wipe_scr_end; //screen 4
static UINT8 *wipe_scr; //screen 0 (main drawing)
static fixed_t paldiv = 0;
static UINT8 curwipetype;
static UINT8 curwipeframe;
static UINT8 maxwipeframe;
/** Create fademask_t from lump
*
* \param lump Lump name to get data from
@ -148,7 +163,10 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
{
// Determine pixel to use from fademask
pcolor = &pMasterPalette[*lump++];
*mask++ = FixedDiv((pcolor->s.red+1)<<FRACBITS, paldiv)>>FRACBITS;
if (wipestyle == WIPESTYLE_LEVEL)
*mask++ = pcolor->s.red/8; // 0-31 range
else
*mask++ = FixedDiv((pcolor->s.red+1)<<FRACBITS, paldiv)>>FRACBITS;
}
fm.xscale = FixedDiv(vid.width<<FRACBITS, fm.width<<FRACBITS);
@ -169,6 +187,19 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
return NULL;
}
static void F_WipeTitleCard(void)
{
if (wipestyle == WIPESTYLE_LEVEL
&& (!titlemapinaction)
&& (wipestyleflags & WSF_FADEIN)
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0'
#ifdef HAVE_BLUA
&& LUA_HudEnabled(hud_stagetitle)
#endif
)
ST_drawLevelTitle(TICRATE);
}
/** Wipe ticker
*
* \param fademask pixels to change
@ -242,7 +273,7 @@ static void F_DoWipe(fademask_t *fademask)
relativepos = (draw_linestart * vid.width) + draw_rowstart;
draw_linestogo = draw_lineend - draw_linestart;
if (*mask == 0)
if ((*mask == 0) && (wipestyle == WIPESTYLE_NORMAL))
{
// shortcut - memcpy source to work
while (draw_linestogo--)
@ -251,7 +282,7 @@ static void F_DoWipe(fademask_t *fademask)
relativepos += vid.width;
}
}
else if (*mask == 10)
else if ((*mask >= maxwipeframe) && (wipestyle == WIPESTYLE_NORMAL))
{
// shortcut - memcpy target to work
while (draw_linestogo--)
@ -262,8 +293,25 @@ static void F_DoWipe(fademask_t *fademask)
}
else
{
// pointer to transtable that this mask would use
transtbl = transtables + ((9 - *mask)<<FF_TRANSSHIFT);
if (wipestyle == WIPESTYLE_LEVEL)
{
int nmask;
UINT8 *fade = fadecolormap;
if (wipestyleflags & WSF_TOWHITE)
fade = fadecolormap + (32 * 256);
nmask = *mask;
if (wipestyleflags & WSF_FADEIN)
nmask = 31 - nmask;
transtbl = fade + (nmask * 256);
}
else
{
// pointer to transtable that this mask would use
transtbl = transtables + ((9 - *mask)<<FF_TRANSSHIFT);
}
// DRAWING LOOP
while (draw_linestogo--)
@ -273,8 +321,16 @@ static void F_DoWipe(fademask_t *fademask)
e = e_base + relativepos;
draw_rowstogo = draw_rowend - draw_rowstart;
while (draw_rowstogo--)
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
if (wipestyle == WIPESTYLE_LEVEL)
{
while (draw_rowstogo--)
*w++ = transtbl[*e++];
}
else
{
while (draw_rowstogo--)
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
}
relativepos += vid.width;
}
@ -288,6 +344,7 @@ static void F_DoWipe(fademask_t *fademask)
free(scrxpos);
free(scrypos);
}
F_WipeTitleCard();
}
#endif
@ -346,6 +403,24 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
WipeInAction = true;
wipe_scr = screens[0];
// don't know where else to put this.
// this any good?
if (gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN)
{
wipestyle = WIPESTYLE_LEVEL;
maxwipeframe = 31;
}
else
{
wipestyle = WIPESTYLE_NORMAL;
maxwipeframe = 10;
}
curwipetype = wipetype;
curwipeframe = 0;
if (!WipeFreezeGame)
return;
// lastwipetic should either be 0 or the tic we last wiped
// on for fade-to-black
for (;;)
@ -362,10 +437,23 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
{
float frame = wipeframe-1;
if (wipestyle == WIPESTYLE_LEVEL)
{
float length = F_GetWipeLength(wipetype);
float strength = (frame / length) * 32.0f;
if (wipestyleflags & WSF_FADEIN)
strength = 31.0f - strength;
HWR_DoWipeLevel();
HWR_FadeScreenMenuBack(0xFF00|31, strength);
}
else
HWR_DoWipe(wipetype, frame-1); // send in the wipe type and wipeframe because we need to cache the graphic
}
else
#endif
F_DoWipe(fmask);
F_DoWipe(fmask);
I_OsPolling();
I_UpdateNoBlit();
@ -378,9 +466,53 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
M_SaveFrame();
}
WipeInAction = false;
WipeFreezeGame = true;
#endif
}
// Works On My Machine seal of approval
void F_WipeTicker(void)
{
fademask_t *fmask;
// Wait, what?
if (!WipeInAction)
return;
if (rendermode == render_soft)
wipe_scr_start = wipe_scr_end = screens[0];
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(curwipetype, curwipeframe++);
if (!fmask)
{
// stop
WipeInAction = false;
WipeFreezeGame = true;
return;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
float frame = curwipeframe-1;
if (wipestyle == WIPESTYLE_LEVEL)
{
float length = F_GetWipeLength(curwipetype);
float strength = (frame / length) * 32.0f;
if (wipestyleflags & WSF_FADEIN)
strength = 31.0f - strength;
HWR_FadeScreenMenuBack(0xFF00|31, strength);
F_WipeTitleCard();
}
else
HWR_DoWipe(curwipetype, frame-1); // send in the wipe type and wipeframe because we need to cache the graphic
}
else
#endif
F_DoWipe(fmask);
}
/** Returns tic length of wipe
* One lump equals one tic
*/

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@ -72,6 +72,7 @@ EXPORT void HWRAPI(FlushScreenTextures) (void);
EXPORT void HWRAPI(StartScreenWipe) (void);
EXPORT void HWRAPI(EndScreenWipe) (void);
EXPORT void HWRAPI(DoScreenWipe) (float alpha);
EXPORT void HWRAPI(DoScreenWipeLevel) (void);
EXPORT void HWRAPI(DrawIntermissionBG) (void);
EXPORT void HWRAPI(MakeScreenTexture) (void);
EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
@ -114,6 +115,7 @@ struct hwdriver_s
StartScreenWipe pfnStartScreenWipe;
EndScreenWipe pfnEndScreenWipe;
DoScreenWipe pfnDoScreenWipe;
DoScreenWipeLevel pfnDoScreenWipeLevel;
DrawIntermissionBG pfnDrawIntermissionBG;
MakeScreenTexture pfnMakeScreenTexture;
MakeScreenFinalTexture pfnMakeScreenFinalTexture;

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@ -6913,6 +6913,11 @@ void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
HWRWipeCounter = 1.0f;
}
void HWR_DoWipeLevel(void)
{
HWD.pfnDoScreenWipeLevel(); // Still send in wipecounter since old stuff might not support multitexturing
}
void HWR_MakeScreenFinalTexture(void)
{
HWD.pfnMakeScreenFinalTexture();

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@ -67,6 +67,7 @@ void HWR_StartScreenWipe(void);
void HWR_EndScreenWipe(void);
void HWR_DrawIntermissionBG(void);
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum);
void HWR_DoWipeLevel(void);
void HWR_MakeScreenFinalTexture(void);
void HWR_DrawScreenFinalTexture(int width, int height);

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@ -2084,6 +2084,50 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
}
}
EXPORT void HWRAPI(DoScreenWipeLevel)(void)
{
INT32 texsize = 2048;
float xfix, yfix;
// Use a power of two texture, dammit
if(screen_width <= 1024)
texsize = 1024;
if(screen_width <= 512)
texsize = 512;
xfix = 1/((float)(texsize)/((float)((screen_width))));
yfix = 1/((float)(texsize)/((float)((screen_height))));
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
SetBlend(PF_Modulated|PF_NoDepthTest|PF_Clip|PF_NoZClip);
// Draw the original screen
pglBindTexture(GL_TEXTURE_2D, startScreenWipe);
pglBegin(GL_QUADS);
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
// Bottom left
pglTexCoord2f(0.0f, 0.0f);
pglVertex3f(-1.0f, -1.0f, 1.0f);
// Top left
pglTexCoord2f(0.0f, yfix);
pglVertex3f(-1.0f, 1.0f, 1.0f);
// Top right
pglTexCoord2f(xfix, yfix);
pglVertex3f(1.0f, 1.0f, 1.0f);
// Bottom right
pglTexCoord2f(xfix, 0.0f);
pglVertex3f(1.0f, -1.0f, 1.0f);
pglEnd();
SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest|PF_Clip|PF_NoZClip);
}
// Create a texture from the screen.
EXPORT void HWRAPI(MakeScreenTexture) (void)

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@ -3222,13 +3222,17 @@ boolean M_Responder(event_t *ev)
//
void M_Drawer(void)
{
boolean wipe = WipeInAction;
if (!WipeFreezeGame)
wipe = false;
if (currentMenu == &MessageDef)
menuactive = true;
if (menuactive)
{
// now that's more readable with a faded background (yeah like Quake...)
if (!WipeInAction && (curfadevalue || (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)))
if (!wipe && (curfadevalue || (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)))
V_DrawFadeScreen(0xFF00, (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) ? 16 : curfadevalue);
if (currentMenu->drawroutine)

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@ -2679,6 +2679,7 @@ boolean P_SetupLevel(boolean skipprecip)
// Cancel all d_main.c fadeouts (keep fade in though).
wipegamestate = FORCEWIPEOFF;
wipestyleflags = 0;
// Special stage fade to white
// This is handled BEFORE sounds are stopped.
@ -2699,11 +2700,17 @@ boolean P_SetupLevel(boolean skipprecip)
S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
wipestyleflags |= WSF_FADEOUT|WSF_TOWHITE;
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
I_OsPolling();
I_FinishUpdate(); // page flip or blit buffer
if (moviemode)
M_SaveFrame();
nowtime = lastwipetic;
// Hold on white for extra effect.
@ -2737,7 +2744,8 @@ boolean P_SetupLevel(boolean skipprecip)
if (rendermode != render_none && !ranspecialwipe)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
wipestyleflags |= WSF_FADEOUT;
//V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
// for titlemap: run a specific wipe if specified
@ -3180,6 +3188,9 @@ boolean P_SetupLevel(boolean skipprecip)
}
// Stage title!
wipestyleflags |= WSF_FADEIN;
wipestyleflags &= ~WSF_FADEOUT;
WipeFreezeGame = false;
if (rendermode != render_none
&& (!titlemapinaction)
&& ranspecialwipe != 2

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@ -112,6 +112,7 @@ INT32 *texturetranslation;
sprcache_t *spritecachedinfo;
lighttable_t *colormaps;
lighttable_t *fadecolormap = NULL;
// for debugging/info purposes
static size_t flatmemory, spritememory, texturememory;
@ -1294,18 +1295,82 @@ static void R_InitSpriteLumps(void)
Z_Malloc(max_spritelumps*sizeof(*spritecachedinfo), PU_STATIC, &spritecachedinfo);
}
//
// R_CreateFadeColormaps
//
static void R_CreateFadeColormaps(size_t len)
{
UINT8 px, fade;
RGBA_t rgba;
INT32 r, g, b;
size_t i;
fadecolormap = Z_MallocAlign(len*2, PU_STATIC, NULL, 8);
#define GETCOLOR \
px = colormaps[i%256]; \
fade = (i/256) * 8; \
rgba = V_GetColor(px);
// to black
for (i = 0; i < len; i++)
{
// find pixel and fade amount
GETCOLOR;
// subtractive color blending
r = rgba.s.red - fade*3;
g = rgba.s.green - fade*2;
b = rgba.s.blue - fade;
// clamp values
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
// find nearest color in palette
fadecolormap[i] = NearestColor(r,g,b);
}
// to white
for (i = len; i < len*2; i++)
{
// find pixel and fade amount
GETCOLOR;
// additive color blending
r = rgba.s.red + fade*3;
g = rgba.s.green + fade*2;
b = rgba.s.blue + fade;
// clamp values
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
// find nearest color in palette
fadecolormap[i] = NearestColor(r,g,b);
}
#undef GETCOLOR
}
//
// R_InitColormaps
//
static void R_InitColormaps(void)
{
size_t len;
lumpnum_t lump;
// Load in the light tables
lump = W_GetNumForName("COLORMAP");
colormaps = Z_MallocAlign(W_LumpLength (lump), PU_STATIC, NULL, 8);
len = W_LumpLength(lump);
colormaps = Z_MallocAlign(len, PU_STATIC, NULL, 8);
W_ReadLump(lump, colormaps);
// Make colormap for fades
R_CreateFadeColormaps(len);
// Init Boom colormaps.
R_ClearColormaps();
#ifdef EXTRACOLORMAPLUMPS
@ -1334,6 +1399,9 @@ void R_ReInitColormaps(UINT16 num)
}
W_ReadLumpHeader(lump, colormaps, W_LumpLength(basecolormaplump), 0U);
if (fadecolormap)
Z_Free(fadecolormap);
R_CreateFadeColormaps(W_LumpLength(lump));
// Init Boom colormaps.
R_ClearColormaps();
@ -1615,7 +1683,6 @@ extracolormap_t *R_ColormapForName(char *name)
//
static double deltas[256][3], map[256][3];
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
static int RoundUp(double number);
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
@ -2027,7 +2094,7 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
// Thanks to quake2 source!
// utils3/qdata/images.c
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
{
int dr, dg, db;
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;

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@ -148,6 +148,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
extern INT32 numtextures;
#endif

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@ -38,6 +38,7 @@ typedef struct
extern sprcache_t *spritecachedinfo;
extern lighttable_t *colormaps;
extern lighttable_t *fadecolormap;
// Boom colormaps.
extern extracolormap_t *extra_colormaps;

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@ -98,6 +98,7 @@ void *hwSym(const char *funcName,void *handle)
GETFUNC(StartScreenWipe);
GETFUNC(EndScreenWipe);
GETFUNC(DoScreenWipe);
GETFUNC(DoScreenWipeLevel);
GETFUNC(DrawIntermissionBG);
GETFUNC(MakeScreenTexture);
GETFUNC(MakeScreenFinalTexture);

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@ -1519,6 +1519,7 @@ void I_StartupGraphics(void)
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
HWD.pfnDoScreenWipeLevel= hwSym("DoScreenWipeLevel",NULL);
HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);

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@ -121,6 +121,7 @@ static loadfunc_t hwdFuncTable[] = {
{"StartScreenWipe@0", &hwdriver.pfnStartScreenWipe},
{"EndScreenWipe@0", &hwdriver.pfnEndScreenWipe},
{"DoScreenWipe@4", &hwdriver.pfnDoScreenWipe},
{"DoScreenWipeLevel@0", &hwdriver.pfnDoScreenWipeLevel},
{"DrawIntermissionBG@0",&hwdriver.pfnDrawIntermissionBG},
{"MakeScreenTexture@0", &hwdriver.pfnMakeScreenTexture},
{"MakeScreenFinalTexture@0", &hwdriver.pfnMakeScreenFinalTexture},
@ -152,6 +153,7 @@ static loadfunc_t hwdFuncTable[] = {
{"StartScreenWipe", &hwdriver.pfnStartScreenWipe},
{"EndScreenWipe", &hwdriver.pfnEndScreenWipe},
{"DoScreenWipe", &hwdriver.pfnDoScreenWipe},
{"DoScreenWipeLevel", &hwdriver.pfnDoScreenWipeLevel},
{"DrawIntermissionBG", &hwdriver.pfnDrawIntermissionBG},
{"MakeScreenTexture", &hwdriver.pfnMakeScreenTexture},
{"MakeScreenFinalTexture", &hwdriver.pfnMakeScreenFinalTexture},