Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c

This commit is contained in:
Jaime Passos 2019-09-15 16:24:24 -03:00
commit db979845e0
74 changed files with 3496 additions and 1484 deletions

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@ -62,7 +62,6 @@
#define PNG_NO_READ_iTXt
#define PNG_NO_READ_APNG
#define PNG_NO_READ_UNKNOWN_CHUNKS
#define PNG_NO_READ_USER_TRANSFORM
#define PNG_READ_BGR_SUPPORTED
#define PNG_NO_READ_SWAP_ALPHA

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srb2.png

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@ -226,8 +226,7 @@ ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wno-error=implicit-fallthrough
WFLAGS+=-Wno-implicit-fallthrough
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow

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@ -152,7 +152,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
static consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -579,6 +579,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->starpostnum = LONG(players[i].starpostnum);
rsp->starposttime = (tic_t)LONG(players[i].starposttime);
rsp->starpostangle = (angle_t)LONG(players[i].starpostangle);
rsp->starpostscale = (fixed_t)LONG(players[i].starpostscale);
rsp->maxlink = LONG(players[i].maxlink);
rsp->dashspeed = (fixed_t)LONG(players[i].dashspeed);
@ -714,6 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].starpostnum = LONG(rsp->starpostnum);
players[i].starposttime = (tic_t)LONG(rsp->starposttime);
players[i].starpostangle = (angle_t)LONG(rsp->starpostangle);
players[i].starpostscale = (fixed_t)LONG(rsp->starpostscale);
players[i].maxlink = LONG(rsp->maxlink);
players[i].dashspeed = (fixed_t)LONG(rsp->dashspeed);
@ -2946,13 +2948,13 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
CL_RemovePlayer(pnum, kickreason);
}
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
consvar_t cv_resynchattempts = {"resynchattempts", "10", 0, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
// max file size to send to a player (in kilobytes)
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
@ -2993,11 +2995,6 @@ void D_ClientServerInit(void)
RegisterNetXCmd(XD_KICK, Got_KickCmd);
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
CV_RegisterVar(&cv_joinnextround);
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_resynchattempts);
CV_RegisterVar(&cv_blamecfail);
#ifdef DUMPCONSISTENCY
CV_RegisterVar(&cv_dumpconsistency);
#endif

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@ -228,6 +228,7 @@ typedef struct
INT32 starpostnum;
tic_t starposttime;
angle_t starpostangle;
fixed_t starpostscale;
INT32 maxlink;
fixed_t dashspeed;
@ -444,6 +445,7 @@ extern INT32 mapchangepending;
// Points inside doomcom
extern doomdata_t *netbuffer;
extern consvar_t cv_showjoinaddress;
extern consvar_t cv_playbackspeed;
#define BASEPACKETSIZE offsetof(doomdata_t, u)

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@ -287,7 +287,7 @@ static void D_Display(void)
F_TitleScreenDrawer();
break;
}
// Intentional fall-through
/* FALLTHRU */
case GS_LEVEL:
if (!gametic)
break;

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@ -561,9 +561,16 @@ void D_RegisterServerCommands(void)
// d_clisrv
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_resynchattempts);
CV_RegisterVar(&cv_maxsend);
CV_RegisterVar(&cv_noticedownload);
CV_RegisterVar(&cv_downloadspeed);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
CV_RegisterVar(&cv_joinnextround);
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_blamecfail);
#endif
COM_AddCommand("ping", Command_Ping_f);
CV_RegisterVar(&cv_nettimeout);
@ -854,6 +861,7 @@ void D_RegisterClientCommands(void)
COM_AddCommand("rteleport", Command_RTeleport_f);
COM_AddCommand("skynum", Command_Skynum_f);
COM_AddCommand("weather", Command_Weather_f);
COM_AddCommand("toggletwod", Command_Toggletwod_f);
#ifdef _DEBUG
COM_AddCommand("causecfail", Command_CauseCfail_f);
#endif

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@ -441,6 +441,7 @@ typedef struct player_s
INT32 starpostnum; // The number of the last starpost you hit
tic_t starposttime; // Your time when you hit the starpost
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way
fixed_t starpostscale; // Scale of the player; if negative, player is gravflipped
/////////////////
// NiGHTS Stuff//

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@ -1181,6 +1181,20 @@ static void readlevelheader(MYFILE *f, INT32 num)
mapheaderinfo[num-1]->muspostbosspos = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICPOSTBOSSFADEIN"))
mapheaderinfo[num-1]->muspostbossfadein = (UINT32)get_number(word2);
else if (fastcmp(word, "FORCERESETMUSIC"))
{
// This is a weird one because "FALSE"/"NO" could either apply to "leave to default preference" (cv_resetmusic)
// or "force off". Let's assume it means "force off", and let an unspecified value mean "default preference"
if (fastcmp(word2, "OFF") || word2[0] == 'F' || word2[0] == 'N') i = 0;
else if (fastcmp(word2, "ON") || word2[0] == 'T' || word2[0] == 'Y') i = 1;
else i = -1; // (fastcmp(word2, "DEFAULT"))
if (i >= -1 && i <= 1) // -1 to force off, 1 to force on, 0 to honor default.
// This behavior can be disabled with cv_resetmusicbyheader
mapheaderinfo[num-1]->musforcereset = (SINT8)i;
else
deh_warning("Level header %d: invalid forceresetmusic option %d", num, i);
}
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
@ -2957,6 +2971,17 @@ static void readunlockable(MYFILE *f, INT32 num)
Z_Free(s);
}
static const char NIGHTSGRADE_LIST[] = {
'F', // GRADE_F
'E', // GRADE_E
'D', // GRADE_D
'C', // GRADE_C
'B', // GRADE_B
'A', // GRADE_A
'S', // GRADE_S
'\0'
};
#define PARAMCHECK(n) do { if (!params[n]) { deh_warning("Too few parameters, need %d", n); return; }} while (0)
static void readcondition(UINT8 set, UINT32 id, char *word2)
{
@ -3058,7 +3083,21 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
PARAMCHECK(2); // one optional one
ty = UC_NIGHTSSCORE + offset;
re = atoi(params[2 + !!(params[3])]);
i = (params[3] ? 3 : 2);
if (fastncmp("GRADE_",params[i],6))
{
char *p = params[i]+6;
for (re = 0; NIGHTSGRADE_LIST[re]; re++)
if (*p == NIGHTSGRADE_LIST[re])
break;
if (!NIGHTSGRADE_LIST[re])
{
deh_warning("Invalid NiGHTS grade %s\n", params[i]);
return;
}
}
else
re = atoi(params[i]);
// Convert to map number if it appears to be one
if (params[1][0] >= 'A' && params[1][0] <= 'Z')
@ -4589,10 +4628,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SONIC3KBOSSEXPLOSION6",
"S_JETFUME1",
"S_JETFUME2",
// Boss 1
"S_EGGMOBILE_STND",
"S_EGGMOBILE_ROFL",
"S_EGGMOBILE_LATK1",
"S_EGGMOBILE_LATK2",
"S_EGGMOBILE_LATK3",
@ -4602,7 +4641,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE_LATK7",
"S_EGGMOBILE_LATK8",
"S_EGGMOBILE_LATK9",
"S_EGGMOBILE_LATK10",
"S_EGGMOBILE_RATK1",
"S_EGGMOBILE_RATK2",
"S_EGGMOBILE_RATK3",
@ -4612,7 +4650,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE_RATK7",
"S_EGGMOBILE_RATK8",
"S_EGGMOBILE_RATK9",
"S_EGGMOBILE_RATK10",
"S_EGGMOBILE_PANIC1",
"S_EGGMOBILE_PANIC2",
"S_EGGMOBILE_PANIC3",
@ -4620,6 +4657,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE_PANIC5",
"S_EGGMOBILE_PANIC6",
"S_EGGMOBILE_PANIC7",
"S_EGGMOBILE_PANIC8",
"S_EGGMOBILE_PANIC9",
"S_EGGMOBILE_PANIC10",
"S_EGGMOBILE_PANIC11",
"S_EGGMOBILE_PANIC12",
"S_EGGMOBILE_PANIC13",
"S_EGGMOBILE_PANIC14",
"S_EGGMOBILE_PANIC15",
"S_EGGMOBILE_PAIN",
"S_EGGMOBILE_PAIN2",
"S_EGGMOBILE_DIE1",
@ -4630,6 +4675,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE_FLEE2",
"S_EGGMOBILE_BALL",
"S_EGGMOBILE_TARGET",
"S_BOSSEGLZ1",
"S_BOSSEGLZ2",
// Boss 2
"S_EGGMOBILE2_STND",
@ -4661,11 +4708,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Boss 3
"S_EGGMOBILE3_STND",
"S_EGGMOBILE3_LAUGH1",
"S_EGGMOBILE3_LAUGH2",
"S_EGGMOBILE3_LAUGH3",
"S_EGGMOBILE3_LAUGH4",
"S_EGGMOBILE3_LAUGH5",
"S_EGGMOBILE3_SHOCK",
"S_EGGMOBILE3_ATK1",
"S_EGGMOBILE3_ATK2",
"S_EGGMOBILE3_ATK3A",
@ -4674,21 +4717,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE3_ATK3D",
"S_EGGMOBILE3_ATK4",
"S_EGGMOBILE3_ATK5",
"S_EGGMOBILE3_LAUGH6",
"S_EGGMOBILE3_LAUGH7",
"S_EGGMOBILE3_LAUGH8",
"S_EGGMOBILE3_LAUGH9",
"S_EGGMOBILE3_LAUGH10",
"S_EGGMOBILE3_LAUGH11",
"S_EGGMOBILE3_LAUGH12",
"S_EGGMOBILE3_LAUGH13",
"S_EGGMOBILE3_LAUGH14",
"S_EGGMOBILE3_LAUGH15",
"S_EGGMOBILE3_LAUGH16",
"S_EGGMOBILE3_LAUGH17",
"S_EGGMOBILE3_LAUGH18",
"S_EGGMOBILE3_LAUGH19",
"S_EGGMOBILE3_LAUGH20",
"S_EGGMOBILE3_ROFL",
"S_EGGMOBILE3_PAIN",
"S_EGGMOBILE3_PAIN2",
"S_EGGMOBILE3_DIE1",
@ -4698,15 +4727,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE3_FLEE1",
"S_EGGMOBILE3_FLEE2",
// Boss 3 Propeller
"S_PROPELLER1",
"S_PROPELLER2",
"S_PROPELLER3",
"S_PROPELLER4",
"S_PROPELLER5",
"S_PROPELLER6",
"S_PROPELLER7",
// Boss 3 pinch
"S_FAKEMOBILE_INIT",
"S_FAKEMOBILE",
@ -4719,6 +4739,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FAKEMOBILE_DIE1",
"S_FAKEMOBILE_DIE2",
"S_BOSSSEBH1",
"S_BOSSSEBH2",
// Boss 4
"S_EGGMOBILE4_STND",
"S_EGGMOBILE4_LATK1",
@ -5122,16 +5145,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_MSSHIELD_F1",
"S_MSSHIELD_F2",
"S_MSSHIELD_F3",
"S_MSSHIELD_F4",
"S_MSSHIELD_F5",
"S_MSSHIELD_F6",
"S_MSSHIELD_F7",
"S_MSSHIELD_F8",
"S_MSSHIELD_F9",
"S_MSSHIELD_F10",
"S_MSSHIELD_F11",
"S_MSSHIELD_F12",
// Ring
"S_RING",
@ -7215,6 +7228,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_EGGTRAP",
"MT_BOSS3WAYPOINT",
"MT_BOSS9GATHERPOINT",
"MT_BOSSJUNK",
// Boss 1
"MT_EGGMOBILE",
@ -7226,15 +7240,11 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Boss 2
"MT_EGGMOBILE2",
"MT_EGGMOBILE2_POGO",
"MT_BOSSTANK1",
"MT_BOSSTANK2",
"MT_BOSSSPIGOT",
"MT_GOOP",
"MT_GOOPTRAIL",
// Boss 3
"MT_EGGMOBILE3",
"MT_PROPELLER",
"MT_FAKEMOBILE",
"MT_SHOCK",
@ -8474,15 +8484,6 @@ struct {
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
{"LF2_WIDEICON",LF2_WIDEICON},
// NiGHTS grades
{"GRADE_F",GRADE_F},
{"GRADE_E",GRADE_E},
{"GRADE_D",GRADE_D},
{"GRADE_C",GRADE_C},
{"GRADE_B",GRADE_B},
{"GRADE_A",GRADE_A},
{"GRADE_S",GRADE_S},
// Emeralds
{"EMERALD1",EMERALD1},
{"EMERALD2",EMERALD2},
@ -9304,6 +9305,19 @@ static fixed_t find_const(const char **rword)
free(word);
return 0;
}
else if (fastncmp("GRADE_",word,6))
{
char *p = word+6;
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
if (*p == NIGHTSGRADE_LIST[i])
{
free(word);
return i;
}
const_warning("NiGHTS grade",word);
free(word);
return 0;
}
for (i = 0; INT_CONST[i].n; i++)
if (fastcmp(word,INT_CONST[i].n)) {
free(word);
@ -9752,6 +9766,18 @@ static inline int lib_getenum(lua_State *L)
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("GRADE_",word,6))
{
p = word+6;
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
if (*p == NIGHTSGRADE_LIST[i])
{
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "NiGHTS grade '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("MN_",word,3)) {
p = word+3;
for (i = 0; i < NUMMENUTYPES; i++)

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@ -616,4 +616,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
#ifndef HAVE_PNG
#define NO_PNG_LUMPS
#endif
#endif // __DOOMDEF__

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@ -333,6 +333,8 @@ typedef struct
UINT32 muspostbosspos; ///< Post-bossdeath position
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
// Lua stuff.
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.

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@ -1584,22 +1584,22 @@ void F_StartEnding(void)
UINT8 skinnum = players[consoleplayer].skin;
spritedef_t *sprdef;
spriteframe_t *sprframe;
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5)
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 7)
{
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
// character head, skin specific
sprframe = &sprdef->spriteframes[2];
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[3];
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[4];
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[5];
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[6];
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
}
else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display.
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
{
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL);
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL);
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL);
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL);
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL);
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL);
}
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);

View File

@ -2083,6 +2083,7 @@ static inline void G_PlayerFinishLevel(INT32 player)
p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
P_FlashPal(p, 0, 0); // Resets
p->starpostscale = 0;
p->starpostangle = 0;
p->starposttime = 0;
p->starpostx = 0;
@ -2129,6 +2130,7 @@ void G_PlayerReborn(INT32 player)
INT16 starpostz;
INT32 starpostnum;
INT32 starpostangle;
fixed_t starpostscale;
fixed_t jumpfactor;
fixed_t height;
fixed_t spinheight;
@ -2184,6 +2186,7 @@ void G_PlayerReborn(INT32 player)
starpostz = players[player].starpostz;
starpostnum = players[player].starpostnum;
starpostangle = players[player].starpostangle;
starpostscale = players[player].starpostscale;
jumpfactor = players[player].jumpfactor;
height = players[player].height;
spinheight = players[player].spinheight;
@ -2239,6 +2242,7 @@ void G_PlayerReborn(INT32 player)
p->starpostz = starpostz;
p->starpostnum = starpostnum;
p->starpostangle = starpostangle;
p->starpostscale = starpostscale;
p->jumpfactor = jumpfactor;
p->height = height;
p->spinheight = spinheight;
@ -2276,7 +2280,7 @@ void G_PlayerReborn(INT32 player)
}
// This is in S_Start, but this was not here previously.
// if (cv_resetmusic.value)
// if (RESETMUSIC)
// S_StopMusic();
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
}
@ -2657,6 +2661,7 @@ void G_DoReborn(INT32 playernum)
{
if (!playeringame[i])
continue;
players[i].starpostscale = 0;
players[i].starpostangle = 0;
players[i].starposttime = 0;
players[i].starpostx = 0;
@ -2779,6 +2784,7 @@ void G_AddPlayer(INT32 playernum)
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
continue;
p->starpostscale = players[i].starpostscale;
p->starposttime = players[i].starposttime;
p->starpostx = players[i].starpostx;
p->starposty = players[i].starposty;
@ -3866,7 +3872,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
for (i = 0; i < MAXPLAYERS; i++)
{
players[i].playerstate = PST_REBORN;
players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
players[i].starpostscale = players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
if (netgame || multiplayer)
@ -4577,7 +4583,7 @@ void G_GhostTicker(void)
default:
case GHC_RETURNSKIN:
g->mo->skin = g->oldmo.skin;
// fallthru
/* FALLTHRU */
case GHC_NORMAL: // Go back to skin color
g->mo->color = g->oldmo.color;
break;

View File

@ -30,6 +30,7 @@
#include "../z_zone.h"
#include "../v_video.h"
#include "../r_draw.h"
#include "../p_setup.h"
//Hurdler: 25/04/2000: used for new colormap code in hardware mode
//static UINT8 *gr_colormap = NULL; // by default it must be NULL ! (because colormap tables are not initialized)
@ -60,7 +61,6 @@ static const INT32 format2bpp[16] =
2, //14 GR_TEXFMT_AP_88
};
// This code was originally placed directly in HWR_DrawPatchInCache.
// It is now split from it for my sanity! (and the sanity of others)
// -- Monster Iestyn (13/02/19)
@ -138,18 +138,37 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
// Alam: SRB2 uses Mingw, HUGS
switch (bpp)
{
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
case 2 : // uhhhhhhhh..........
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
texelu16 = (UINT16)((alpha<<8) | texel);
memcpy(dest, &texelu16, sizeof(UINT16));
break;
case 3 : colortemp = V_GetColor(texel);
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
break;
case 4 : colortemp = V_GetColor(texel);
colortemp.s.alpha = alpha;
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t));
break;
// default is 1
default: *dest = texel;
default:
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
else
*dest = texel;
break;
}
@ -233,18 +252,37 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
// Alam: SRB2 uses Mingw, HUGS
switch (bpp)
{
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
case 2 : // uhhhhhhhh..........
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
texelu16 = (UINT16)((alpha<<8) | texel);
memcpy(dest, &texelu16, sizeof(UINT16));
break;
case 3 : colortemp = V_GetColor(texel);
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
break;
case 4 : colortemp = V_GetColor(texel);
colortemp.s.alpha = alpha;
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t));
break;
// default is 1
default: *dest = texel;
default:
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
else
*dest = texel;
break;
}
@ -331,16 +369,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (texture->width <= 0 || texture->height <= 0)
return;
/*if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency?
{
if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then.
continue;
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawTransFlippedColumnInCache : HWR_DrawTransColumnInCache;
}
else*/
{
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
}
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
x1 = patch->originx;
width = SHORT(realpatch->width);
@ -420,6 +449,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
GrTexInfo *grInfo)
{
#ifdef GLIDE_API_COMPATIBILITY
// Build the full textures from patches.
static const GrLOD_t gr_lods[9] =
{
@ -456,6 +486,9 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
INT32 j,k;
INT32 max,min;
#else
(void)grInfo;
#endif
// find a power of 2 width/height
if (cv_grrounddown.value)
@ -474,6 +507,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
}
else
{
#ifdef GLIDE_API_COMPATIBILITY
//size up to nearest power of 2
blockwidth = 1;
while (blockwidth < originalwidth)
@ -491,9 +525,14 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
if (blockheight > 2048)
blockheight = 2048;
//I_Error("3D GenerateTexture : too big");
#else
blockwidth = originalwidth;
blockheight = originalheight;
#endif
}
// do the boring LOD stuff.. blech!
#ifdef GLIDE_API_COMPATIBILITY
if (blockwidth >= blockheight)
{
max = blockwidth;
@ -525,6 +564,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
if (blockwidth < blockheight)
j += 4;
grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
#endif
blocksize = blockwidth * blockheight;
@ -613,7 +653,12 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
#endif
HWR_DrawTexturePatchInCache(&grtex->mipmap,
blockwidth, blockheight,
texture, patch,
@ -642,6 +687,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
{
INT32 newwidth, newheight;
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
if ((patch != NULL) && R_IsLumpPNG((UINT8 *)patch, len))
patch = R_PNGToPatch((UINT8 *)patch, len, NULL, true);
#endif
// don't do it twice (like a cache)
if (grMipmap->width == 0)
{
@ -707,11 +759,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
static size_t gr_numtextures;
static GLTexture_t *gr_textures; // for ALL Doom textures
static GLTexture_t *gr_textures2;
void HWR_InitTextureCache(void)
{
gr_numtextures = 0;
gr_textures = NULL;
gr_textures2 = NULL;
}
@ -750,7 +804,10 @@ void HWR_FreeTextureCache(void)
// texturecache info, we can free it
if (gr_textures)
free(gr_textures);
if (gr_textures2)
free(gr_textures2);
gr_textures = NULL;
gr_textures2 = NULL;
gr_numtextures = 0;
}
@ -768,6 +825,9 @@ void HWR_PrepLevelCache(size_t pnumtextures)
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
if (gr_textures == NULL)
I_Error("3D can't alloc gr_textures");
gr_textures2 = calloc(pnumtextures, sizeof (*gr_textures2));
if (gr_textures2 == NULL)
I_Error("3D can't alloc gr_textures2");
}
void HWR_SetPalette(RGBA_t *palette)
@ -798,7 +858,7 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
GLTexture_t *grtex;
#ifdef PARANOIA
if ((unsigned)tex >= gr_numtextures)
I_Error(" HWR_GetTexture: tex >= numtextures\n");
I_Error("HWR_GetTexture: tex >= numtextures\n");
#endif
grtex = &gr_textures[tex];
@ -813,15 +873,39 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
return grtex;
}
// HWR_RenderPlane and HWR_RenderPolyObjectPlane need this to get the flat dimensions from a patch.
lumpnum_t gr_patchflat;
static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
{
UINT8 *flat;
patch_t *patch = (patch_t *)W_CacheLumpNum(flatlumpnum, PU_STATIC);
size_t lumplength = W_LumpLength(flatlumpnum);
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)patch, lumplength))
patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
#endif
grMipmap->width = (UINT16)SHORT(patch->width);
grMipmap->height = (UINT16)SHORT(patch->height);
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
R_PatchToFlat(patch, flat);
}
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
{
size_t size, pflatsize;
// setup the texture info
#ifdef GLIDE_API_COMPATIBILITY
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
@ -851,15 +935,20 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
pflatsize = 64;
break;
}
grMipmap->width = (UINT16)pflatsize;
grMipmap->height = (UINT16)pflatsize;
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
if (R_CheckIfPatch(flatlumpnum))
HWR_LoadPatchFlat(grMipmap, flatlumpnum);
else
{
grMipmap->width = (UINT16)pflatsize;
grMipmap->height = (UINT16)pflatsize;
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
}
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_GetFlat(lumpnum_t flatlumpnum)
{
@ -874,6 +963,52 @@ void HWR_GetFlat(lumpnum_t flatlumpnum)
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
gr_patchflat = 0;
if (R_CheckIfPatch(flatlumpnum))
gr_patchflat = flatlumpnum;
}
static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
{
UINT8 *flat;
// setup the texture info
#ifdef GLIDE_API_COMPATIBILITY
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
grMipmap->width = (UINT16)textures[texturenum]->width;
grMipmap->height = (UINT16)textures[texturenum]->height;
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
R_TextureToFlat(texturenum, flat);
}
void HWR_GetTextureFlat(INT32 texturenum)
{
GLTexture_t *grtex;
#ifdef PARANOIA
if ((unsigned)texturenum >= gr_numtextures)
I_Error("HWR_GetTextureFlat: texturenum >= numtextures\n");
#endif
if (texturenum == 0 || texturenum == -1)
return;
grtex = &gr_textures2[texturenum];
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
HWR_LoadTextureFlat(&grtex->mipmap, texturenum);
HWD.pfnSetTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
}
//

View File

@ -47,6 +47,7 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal, RGBA_t *pgamma);
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
@ -87,6 +88,7 @@ struct hwdriver_s
FinishUpdate pfnFinishUpdate;
Draw2DLine pfnDraw2DLine;
DrawPolygon pfnDrawPolygon;
RenderSkyDome pfnRenderSkyDome;
SetBlend pfnSetBlend;
ClearBuffer pfnClearBuffer;
SetTexture pfnSetTexture;

View File

@ -59,9 +59,11 @@ typedef FxI32 GrTextureFormat_t;
typedef struct
{
#ifdef GLIDE_API_COMPATIBILITY
GrLOD_t smallLodLog2;
GrLOD_t largeLodLog2;
GrAspectRatio_t aspectRatioLog2;
#endif
GrTextureFormat_t format;
void *data;
} GrTexInfo;

View File

@ -101,6 +101,7 @@ void HWR_FreeTextureCache(void);
void HWR_FreeExtraSubsectors(void);
void HWR_GetFlat(lumpnum_t flatlumpnum);
void HWR_GetTextureFlat(INT32 texturenum);
GLTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
@ -114,6 +115,8 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------
// hw_draw.c
// --------
extern lumpnum_t gr_patchflat;
extern float gr_patch_scalex;
extern float gr_patch_scaley;

View File

@ -186,17 +186,16 @@ light_t *t_lspr[NUMSPRITES] =
// Boss 1, (Greenflower)
&lspr[NOLIGHT], // SPR_EGGM
&lspr[NOLIGHT], // SPR_EGLZ
// Boss 2, (Techno Hill)
&lspr[NOLIGHT], // SPR_EGGN
&lspr[NOLIGHT], // SPR_TNKA
&lspr[NOLIGHT], // SPR_TNKB
&lspr[NOLIGHT], // SPR_SPNK
&lspr[NOLIGHT], // SPR_TANK
&lspr[NOLIGHT], // SPR_GOOP
// Boss 3 (Deep Sea)
&lspr[NOLIGHT], // SPR_EGGO
&lspr[NOLIGHT], // SPR_PRPL
&lspr[NOLIGHT], // SPR_SEBH
&lspr[NOLIGHT], // SPR_FAKE
// Boss 4 (Castle Eggman)
@ -1226,9 +1225,11 @@ static void HWR_SetLight(void)
lightmappatch.height = 128;
lightmappatch.mipmap.width = 128;
lightmappatch.mipmap.height = 128;
#ifdef GLIDE_API_COMPATIBILITY
lightmappatch.mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_128;
lightmappatch.mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_128;
lightmappatch.mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
lightmappatch.mipmap.flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
}
HWD.pfnSetTexture(&lightmappatch.mipmap);

View File

@ -70,9 +70,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
#endif
#ifdef SORTING
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
#else
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
@ -522,7 +522,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
// HWR_RenderPlane : Render a floor or ceiling convex polygon
// -----------------+
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
{
polyvertex_t * pv;
float height; //constant y for all points on the convex flat polygon
@ -530,8 +530,9 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
INT32 nrPlaneVerts; //verts original define of convex flat polygon
INT32 i;
float flatxref,flatyref;
float fflatsize;
float fflatwidth, fflatheight;
INT32 flatflag;
boolean texflat = true;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
@ -540,6 +541,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
#ifdef ESLOPE
pslope_t *slope = NULL;
#endif
patch_t *patch;
static FOutVector *planeVerts = NULL;
static UINT16 numAllocedPlaneVerts = 0;
@ -580,9 +582,10 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
if (nrPlaneVerts < 3) //not even a triangle ?
return;
if (nrPlaneVerts > (INT32)UINT16_MAX) // FIXME: exceeds plVerts size
// This check is so inconsistent between functions, it hurts.
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX);
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, INT16_MAX);
return;
}
@ -599,38 +602,47 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
switch (len)
{
case 4194304: // 2048x2048 lump
fflatsize = 2048.0f;
flatflag = 2047;
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatsize = 1024.0f;
flatflag = 1023;
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatsize = 512.0f;
flatflag = 511;
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatsize = 256.0f;
flatflag = 255;
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatsize = 128.0f;
flatflag = 127;
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatsize = 32.0f;
flatflag = 31;
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatsize = 64.0f;
flatflag = 63;
fflatwidth = fflatheight = 64.0f;
break;
}
flatflag = ((INT32)fflatwidth)-1;
if (texturenum != 0 && texturenum != -1)
{
fflatwidth = textures[texturenum]->width;
fflatheight = textures[texturenum]->height;
}
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
{
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
fflatwidth = SHORT(patch->width);
fflatheight = SHORT(patch->height);
}
else
texflat = false;
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatsize);
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatsize);
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
// transform
v3d = planeVerts;
@ -639,14 +651,14 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
{
if (!isceiling) // it's a floor
{
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatheight;
angle = FOFsector->floorpic_angle;
}
else // it's a ceiling
{
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight;
angle = FOFsector->ceilingpic_angle;
}
}
@ -654,14 +666,14 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
{
if (!isceiling) // it's a floor
{
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatheight;
angle = gr_frontsector->floorpic_angle;
}
else // it's a ceiling
{
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatheight;
angle = gr_frontsector->ceilingpic_angle;
}
}
@ -680,17 +692,24 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++)
{
// Hurdler: add scrolling texture on floor/ceiling
v3d->sow = (float)((pv->x / fflatsize) - flatxref + scrollx);
v3d->tow = (float)(-(pv->y / fflatsize) + flatyref + scrolly);
//v3d->sow = (float)(pv->x / fflatsize);
//v3d->tow = (float)(pv->y / fflatsize);
if (texflat)
{
v3d->sow = (float)(pv->x / fflatwidth) + scrollx;
v3d->tow = -(float)(pv->y / fflatheight) + scrolly;
}
else
{
v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
}
// Need to rotate before translate
if (angle) // Only needs to be done if there's an altered angle
{
tempxsow = FLOAT_TO_FIXED(v3d->sow);
tempytow = FLOAT_TO_FIXED(v3d->tow);
if (texflat)
tempytow = -tempytow;
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
}
@ -3164,21 +3183,23 @@ static inline void HWR_AddPolyObjectSegs(void)
#ifdef POLYOBJECTS_PLANES
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector,
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector,
UINT8 alpha, extracolormap_t *planecolormap)
{
float height; //constant y for all points on the convex flat polygon
FOutVector *v3d;
INT32 i;
float flatxref,flatyref;
float fflatsize;
float fflatwidth, fflatheight;
INT32 flatflag;
boolean texflat = true;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
fixed_t tempxsow, tempytow;
size_t nrPlaneVerts;
patch_t *patch;
static FOutVector *planeVerts = NULL;
static UINT16 numAllocedPlaneVerts = 0;
@ -3209,38 +3230,47 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
switch (len)
{
case 4194304: // 2048x2048 lump
fflatsize = 2048.0f;
flatflag = 2047;
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatsize = 1024.0f;
flatflag = 1023;
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatsize = 512.0f;
flatflag = 511;
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatsize = 256.0f;
flatflag = 255;
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatsize = 128.0f;
flatflag = 127;
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatsize = 32.0f;
flatflag = 31;
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatsize = 64.0f;
flatflag = 63;
fflatwidth = fflatheight = 64.0f;
break;
}
flatflag = ((INT32)fflatwidth)-1;
if (texturenum != 0 && texturenum != -1)
{
fflatwidth = textures[texturenum]->width;
fflatheight = textures[texturenum]->height;
}
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
{
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
fflatwidth = SHORT(patch->width);
fflatheight = SHORT(patch->height);
}
else
texflat = false;
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].x) & (~flatflag)) / fflatsize);
flatyref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].y) & (~flatflag)) / fflatsize);
flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
flatyref = (float)((polysector->origVerts[0].y & (~flatflag)) / fflatheight);
// transform
v3d = planeVerts;
@ -3249,14 +3279,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
{
if (!isceiling) // it's a floor
{
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatheight;
angle = FOFsector->floorpic_angle>>ANGLETOFINESHIFT;
}
else // it's a ceiling
{
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight;
angle = FOFsector->ceilingpic_angle>>ANGLETOFINESHIFT;
}
}
@ -3264,14 +3294,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
{
if (!isceiling) // it's a floor
{
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatheight;
angle = gr_frontsector->floorpic_angle>>ANGLETOFINESHIFT;
}
else // it's a ceiling
{
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatwidth;
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatheight;
angle = gr_frontsector->ceilingpic_angle>>ANGLETOFINESHIFT;
}
}
@ -3294,15 +3324,26 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
{
// Hurdler: add scrolling texture on floor/ceiling
v3d->sow = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatsize) - flatxref + scrollx); // Go from the polysector's original vertex locations
v3d->tow = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatsize) + scrolly); // Means the flat is offset based on the original vertex locations
// Go from the polysector's original vertex locations
// Means the flat is offset based on the original vertex locations
if (texflat)
{
v3d->sow = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
v3d->tow = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
}
else
{
v3d->sow = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
v3d->tow = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
}
// Need to rotate before translate
if (angle) // Only needs to be done if there's an altered angle
{
tempxsow = FLOAT_TO_FIXED(v3d->sow);
tempytow = FLOAT_TO_FIXED(v3d->tow);
if (texflat)
tempytow = -tempytow;
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
v3d->tow = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
}
@ -3333,6 +3374,7 @@ static void HWR_AddPolyObjectPlanes(void)
{
size_t i;
sector_t *polyobjsector;
INT32 light = 0;
// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
// It should be okay because polyobjects should always be convex anyway
@ -3351,19 +3393,23 @@ static void HWR_AddPolyObjectPlanes(void)
&& polyobjsector->floorheight >= gr_frontsector->floorheight
&& (viewz < polyobjsector->floorheight))
{
light = R_GetPlaneLight(gr_frontsector, polyobjsector->floorheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf;
FBITFIELD blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], false, polyobjsector->floorheight,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
else
{
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
HWR_GetTextureFlat(levelflats[polyobjsector->floorpic].texturenum);
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
polyobjsector, 255, NULL);
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
}
@ -3371,21 +3417,23 @@ static void HWR_AddPolyObjectPlanes(void)
&& polyobjsector->ceilingheight <= gr_frontsector->ceilingheight
&& (viewz > polyobjsector->ceilingheight))
{
light = R_GetPlaneLight(gr_frontsector, polyobjsector->ceilingheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf;
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], true, polyobjsector->ceilingheight,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
else
{
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
HWR_GetTextureFlat(levelflats[polyobjsector->ceilingpic].texturenum);
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
polyobjsector, 255, NULL);
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
}
}
@ -3536,11 +3584,12 @@ static void HWR_Subsector(size_t num)
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
HWR_GetTextureFlat(levelflats[gr_frontsector->floorpic].texturenum);
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, NULL, 255, false, floorcolormap);
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, levelflats[gr_frontsector->floorpic].texturenum, NULL, 255, false, floorcolormap);
}
}
else
@ -3558,11 +3607,12 @@ static void HWR_Subsector(size_t num)
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
HWR_GetTextureFlat(levelflats[gr_frontsector->ceilingpic].texturenum);
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum,NULL, 255, false, ceilingcolormap);
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum, levelflats[gr_frontsector->ceilingpic].texturenum, NULL, 255, false, ceilingcolormap);
}
}
else
@ -3621,7 +3671,7 @@ static void HWR_Subsector(size_t num)
else
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
HWR_AddTransparentFloor(0,
HWR_AddTransparentFloor(0, 0,
&extrasubsectors[num],
false,
*rover->bottomheight,
@ -3640,6 +3690,7 @@ static void HWR_Subsector(size_t num)
rover->alpha-1, rover->master->frontsector);
#else
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
levelflats[*rover->bottompic].texturenum,
&extrasubsectors[num],
false,
*rover->bottomheight,
@ -3651,8 +3702,9 @@ static void HWR_Subsector(size_t num)
else
{
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
HWR_GetTextureFlat(levelflats[*rover->bottompic].texturenum);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, levelflats[*rover->bottompic].texturenum,
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
}
}
@ -3684,7 +3736,7 @@ static void HWR_Subsector(size_t num)
else
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
HWR_AddTransparentFloor(0,
HWR_AddTransparentFloor(0, 0,
&extrasubsectors[num],
true,
*rover->topheight,
@ -3703,6 +3755,7 @@ static void HWR_Subsector(size_t num)
rover->alpha-1, rover->master->frontsector);
#else
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
levelflats[*rover->bottompic].texturenum,
&extrasubsectors[num],
true,
*rover->topheight,
@ -3715,8 +3768,9 @@ static void HWR_Subsector(size_t num)
else
{
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
HWR_GetTextureFlat(levelflats[*rover->toppic].texturenum);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, levelflats[*rover->toppic].texturenum,
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
}
}
@ -5045,6 +5099,7 @@ typedef struct
fixed_t fixedheight;
INT32 lightlevel;
lumpnum_t lumpnum;
INT32 texturenum;
INT32 alpha;
sector_t *FOFSector;
FBITFIELD blend;
@ -5063,6 +5118,7 @@ typedef struct
fixed_t fixedheight;
INT32 lightlevel;
lumpnum_t lumpnum;
INT32 texturenum;
INT32 alpha;
sector_t *FOFSector;
FBITFIELD blend;
@ -5093,7 +5149,7 @@ static INT32 drawcount = 0;
#define MAX_TRANSPARENTFLOOR 512
// This will likely turn into a copy of HWR_Add3DWater and replace it.
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling,
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling,
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
{
static size_t allocedplanes = 0;
@ -5112,6 +5168,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean
planeinfo[numplanes].fixedheight = fixedheight;
planeinfo[numplanes].lightlevel = lightlevel;
planeinfo[numplanes].lumpnum = lumpnum;
planeinfo[numplanes].texturenum = texturenum;
planeinfo[numplanes].xsub = xsub;
planeinfo[numplanes].alpha = alpha;
planeinfo[numplanes].FOFSector = FOFSector;
@ -5125,7 +5182,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean
// Adding this for now until I can create extrasubsector info for polyobjects
// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling,
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling,
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
{
static size_t allocedpolyplanes = 0;
@ -5144,6 +5201,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
polyplaneinfo[numpolyplanes].texturenum = texturenum;
polyplaneinfo[numpolyplanes].polysector = polysector;
polyplaneinfo[numpolyplanes].alpha = alpha;
polyplaneinfo[numpolyplanes].FOFSector = FOFSector;
@ -5305,9 +5363,12 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
{
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
HWR_GetTextureFlat(sortnode[sortindex[i]].plane->texturenum);
}
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->texturenum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
}
else if (sortnode[sortindex[i]].polyplane)
{
@ -5315,9 +5376,12 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
{
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
HWR_GetTextureFlat(sortnode[sortindex[i]].polyplane->texturenum);
}
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->texturenum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
}
else if (sortnode[sortindex[i]].wall)
{
@ -5805,86 +5869,122 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
// ==========================================================================
//
// ==========================================================================
static void HWR_DrawSkyBackground(void)
static void HWR_DrawSkyBackground(player_t *player)
{
FOutVector v[4];
angle_t angle;
float dimensionmultiply;
float aspectratio;
float angleturn;
HWR_GetTexture(texturetranslation[skytexture]);
aspectratio = (float)vid.width/(float)vid.height;
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
// because it's called just after clearing the screen
// and thus, the near clipping plane is set to 3.99
// Sryder: Just use the near clipping plane value then
// 3--2
// | /|
// |/ |
// 0--1
v[0].x = v[3].x = -ZCLIP_PLANE-1;
v[1].x = v[2].x = ZCLIP_PLANE+1;
v[0].y = v[1].y = -ZCLIP_PLANE-1;
v[2].y = v[3].y = ZCLIP_PLANE+1;
v[0].z = v[1].z = v[2].z = v[3].z = ZCLIP_PLANE+1;
// X
// NOTE: This doesn't work right with texture widths greater than 1024
// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
angle = (dup_viewangle + gr_xtoviewangle[0]);
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
v[0].sow = v[3].sow = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left
v[2].sow = v[1].sow = v[0].sow + (1.0f/dimensionmultiply); // right (or left + 1.0f)
// use +angle and -1.0f above instead if you wanted old backwards behavior
// Y
angle = aimingangle;
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
if (splitscreen)
if (cv_grskydome.value)
{
dimensionmultiply *= 2;
angle *= 2;
}
FTransform transform;
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
postimg_t *type;
// Middle of the sky should always be at angle 0
// need to keep correct aspect ratio with X
if (atransform.flip)
{
// During vertical flip the sky should be flipped and it's y movement should also be flipped obviously
v[3].tow = v[2].tow = -(0.5f-(0.5f/dimensionmultiply)); // top
v[0].tow = v[1].tow = v[3].tow - (1.0f/dimensionmultiply); // bottom (or top - 1.0f)
if (splitscreen && player == &players[secondarydisplayplayer])
type = &postimgtype2;
else
type = &postimgtype;
memset(&transform, 0x00, sizeof(FTransform));
//04/01/2000: Hurdler: added for T&L
// It should replace all other gr_viewxxx when finished
transform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
transform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
if (*type == postimg_flip)
transform.flip = true;
else
transform.flip = false;
transform.scalex = 1;
transform.scaley = (float)vid.width/vid.height;
transform.scalez = 1;
transform.fovxangle = fpov; // Tails
transform.fovyangle = fpov; // Tails
transform.splitscreen = splitscreen;
HWR_GetTexture(texturetranslation[skytexture]);
HWD.pfnRenderSkyDome(skytexture, textures[skytexture]->width, textures[skytexture]->height, transform);
}
else
{
v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply)); // bottom
v[3].tow = v[2].tow = v[0].tow - (1.0f/dimensionmultiply); // top (or bottom - 1.0f)
}
FOutVector v[4];
angle_t angle;
float dimensionmultiply;
float aspectratio;
float angleturn;
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
HWR_GetTexture(texturetranslation[skytexture]);
aspectratio = (float)vid.width/(float)vid.height;
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
{
angle = InvAngle(angle);
v[3].tow = v[2].tow += ((float) angle / angleturn);
v[0].tow = v[1].tow += ((float) angle / angleturn);
}
else
{
v[3].tow = v[2].tow -= ((float) angle / angleturn);
v[0].tow = v[1].tow -= ((float) angle / angleturn);
}
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
// because it's called just after clearing the screen
// and thus, the near clipping plane is set to 3.99
// Sryder: Just use the near clipping plane value then
HWD.pfnDrawPolygon(NULL, v, 4, 0);
// 3--2
// | /|
// |/ |
// 0--1
v[0].x = v[3].x = -ZCLIP_PLANE-1;
v[1].x = v[2].x = ZCLIP_PLANE+1;
v[0].y = v[1].y = -ZCLIP_PLANE-1;
v[2].y = v[3].y = ZCLIP_PLANE+1;
v[0].z = v[1].z = v[2].z = v[3].z = ZCLIP_PLANE+1;
// X
// NOTE: This doesn't work right with texture widths greater than 1024
// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
angle = (dup_viewangle + gr_xtoviewangle[0]);
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
v[0].sow = v[3].sow = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left
v[2].sow = v[1].sow = v[0].sow + (1.0f/dimensionmultiply); // right (or left + 1.0f)
// use +angle and -1.0f above instead if you wanted old backwards behavior
// Y
angle = aimingangle;
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
if (splitscreen)
{
dimensionmultiply *= 2;
angle *= 2;
}
// Middle of the sky should always be at angle 0
// need to keep correct aspect ratio with X
if (atransform.flip)
{
// During vertical flip the sky should be flipped and it's y movement should also be flipped obviously
v[3].tow = v[2].tow = -(0.5f-(0.5f/dimensionmultiply)); // top
v[0].tow = v[1].tow = v[3].tow - (1.0f/dimensionmultiply); // bottom (or top - 1.0f)
}
else
{
v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply)); // bottom
v[3].tow = v[2].tow = v[0].tow - (1.0f/dimensionmultiply); // top (or bottom - 1.0f)
}
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
{
angle = InvAngle(angle);
v[3].tow = v[2].tow += ((float) angle / angleturn);
v[0].tow = v[1].tow += ((float) angle / angleturn);
}
else
{
v[3].tow = v[2].tow -= ((float) angle / angleturn);
v[0].tow = v[1].tow -= ((float) angle / angleturn);
}
HWD.pfnDrawPolygon(NULL, v, 4, 0);
}
}
@ -6036,7 +6136,7 @@ if (0)
}
if (drawsky)
HWR_DrawSkyBackground();
HWR_DrawSkyBackground(player);
//Hurdler: it doesn't work in splitscreen mode
drawsky = splitscreen;
@ -6254,7 +6354,7 @@ if (0)
}
if (!skybox && drawsky) // Don't draw the regular sky if there's a skybox
HWR_DrawSkyBackground();
HWR_DrawSkyBackground(player);
//Hurdler: it doesn't work in splitscreen mode
drawsky = splitscreen;

View File

@ -96,6 +96,7 @@ extern consvar_t cv_grcorrecttricks;
extern consvar_t cv_grfovchange;
extern consvar_t cv_grsolvetjoin;
extern consvar_t cv_grspritebillboarding;
extern consvar_t cv_grskydome;
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;

View File

@ -385,10 +385,12 @@ static void md2_loadTexture(md2_t *model)
grpatch->mipmap.width = (UINT16)w;
grpatch->mipmap.height = (UINT16)h;
#ifdef GLIDE_API_COMPATIBILITY
// not correct!
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
}
HWD.pfnSetTexture(&grpatch->mipmap);
HWR_UnlockCachedPatch(grpatch);
@ -436,10 +438,12 @@ static void md2_loadBlendTexture(md2_t *model)
grpatch->mipmap.width = (UINT16)w;
grpatch->mipmap.height = (UINT16)h;
#ifdef GLIDE_API_COMPATIBILITY
// not correct!
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
}
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(grpatch);

View File

@ -1390,6 +1390,232 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
Clamp2D(GL_TEXTURE_WRAP_T);
}
// PRBoom sky dome
typedef struct vbo_vertex_s
{
float x, y, z;
float u, v;
unsigned char r, g, b, a;
} vbo_vertex_t;
typedef struct
{
int mode;
int vertexcount;
int vertexindex;
int use_texture;
} GLSkyLoopDef;
typedef struct
{
int id;
int rows, columns;
int loopcount;
GLSkyLoopDef *loops;
vbo_vertex_t *data;
} GLSkyVBO;
// The texture offset to be applied to the texture coordinates in SkyVertex().
static int rows, columns;
static boolean yflip;
static int texw, texh;
static float yMult, yAdd;
static boolean foglayer;
static float delta = 0.0f;
static int gl_sky_detail = 16;
static INT32 lasttex = -1;
static RGBA_t SkyColor;
#define MAP_COEFF 128.0f
#define MAP_SCALE (MAP_COEFF*(float)FRACUNIT)
static void SkyVertex(vbo_vertex_t *vbo, int r, int c)
{
static fixed_t scale = 10000 << FRACBITS;
static angle_t maxSideAngle = ANGLE_180 / 3;
angle_t topAngle = (angle_t)(c / (float)columns * ANGLE_MAX);
angle_t sideAngle = maxSideAngle * (rows - r) / rows;
fixed_t height = FINESINE(sideAngle>>ANGLETOFINESHIFT);
fixed_t realRadius = FixedMul(scale, FINECOSINE(sideAngle>>ANGLETOFINESHIFT));
fixed_t x = FixedMul(realRadius, FINECOSINE(topAngle>>ANGLETOFINESHIFT));
fixed_t y = (!yflip) ? FixedMul(scale, height) : FixedMul(scale, height) * -1;
fixed_t z = FixedMul(realRadius, FINESINE(topAngle>>ANGLETOFINESHIFT));
float timesRepeat;
timesRepeat = (short)(4 * (256.0f / texw));
if (timesRepeat == 0.0f)
timesRepeat = 1.0f;
if (!foglayer)
{
boolean flip = yflip;
vbo->r = 255;
vbo->g = 255;
vbo->b = 255;
vbo->a = (r == 0 ? 0 : 255);
// Flip Y coordinate anyway for the top part of the hemisphere
if (r <= 1)
flip = !flip;
// And the texture coordinates.
vbo->u = (-timesRepeat * c / (float)columns);
if (!flip) // Flipped Y is for the lower hemisphere.
vbo->v = (r / (float)rows) * 1.f * yMult + yAdd;
else
vbo->v = ((rows-r)/(float)rows) * 1.f * yMult + yAdd;
}
// And finally the vertex.
vbo->x = (float)x/(float)MAP_SCALE;
vbo->y = (float)y/(float)MAP_SCALE + delta;
vbo->z = (float)z/(float)MAP_SCALE;
}
GLSkyVBO sky_vbo;
static void gld_BuildSky(int row_count, int col_count)
{
int c, r;
vbo_vertex_t *vertex_p;
int vertex_count = 2 * row_count * (col_count * 2 + 2) + col_count * 2;
GLSkyVBO *vbo = &sky_vbo;
if ((vbo->columns != col_count) || (vbo->rows != row_count))
{
free(vbo->loops);
free(vbo->data);
memset(vbo, 0, sizeof(&vbo));
}
if (!vbo->data)
{
memset(vbo, 0, sizeof(&vbo));
vbo->loops = malloc((row_count * 2 + 2) * sizeof(vbo->loops[0]));
// create vertex array
vbo->data = malloc(vertex_count * sizeof(vbo->data[0]));
}
vbo->columns = col_count;
vbo->rows = row_count;
vertex_p = &vbo->data[0];
vbo->loopcount = 0;
memset(&SkyColor, 0xFF, sizeof(SkyColor));
// Why not?
for (yflip = false; yflip <= true; yflip++)
{
vbo->loops[vbo->loopcount].mode = GL_TRIANGLE_FAN;
vbo->loops[vbo->loopcount].vertexindex = vertex_p - &vbo->data[0];
vbo->loops[vbo->loopcount].vertexcount = col_count;
vbo->loops[vbo->loopcount].use_texture = false;
vbo->loopcount++;
yAdd = 0.5f;
yMult = 1.0f;
/*if (yflip == 0)
SkyColor = &sky->CeilingSkyColor[vbo_idx];
else
SkyColor = &sky->FloorSkyColor[vbo_idx];*/
delta = 0.0f;
foglayer = true;
for (c = 0; c < col_count; c++)
{
SkyVertex(vertex_p, 1, c);
vertex_p->r = SkyColor.s.red;
vertex_p->g = SkyColor.s.green;
vertex_p->b = SkyColor.s.blue;
vertex_p->a = 255;
vertex_p++;
}
foglayer = false;
delta = (yflip ? 5.0f : -5.0f) / MAP_COEFF;
for (r = 0; r < row_count; r++)
{
vbo->loops[vbo->loopcount].mode = GL_TRIANGLE_STRIP;
vbo->loops[vbo->loopcount].vertexindex = vertex_p - &vbo->data[0];
vbo->loops[vbo->loopcount].vertexcount = 2 * col_count + 2;
vbo->loops[vbo->loopcount].use_texture = true; //(r > 1) ? true : false;
vbo->loopcount++;
for (c = 0; c <= col_count; c++)
{
SkyVertex(vertex_p++, r + (yflip ? 1 : 0), (c ? c : 0));
SkyVertex(vertex_p++, r + (yflip ? 0 : 1), (c ? c : 0));
}
}
}
}
static void RenderDomeForReal(INT32 skytexture)
{
int i, j;
GLSkyVBO *vbo = &sky_vbo;
pglRotatef(270.f, 0.f, 1.f, 0.f);
rows = 4;
columns = 4 * gl_sky_detail;
if (lasttex != skytexture)
{
lasttex = skytexture;
gld_BuildSky(rows, columns);
}
pglScalef(1.0f, (float)texh / 230.0f, 1.0f);
for (j = 0; j < 2; j++)
{
for (i = 0; i < vbo->loopcount; i++)
{
GLSkyLoopDef *loop = &vbo->loops[i];
if (j == 0 ? loop->use_texture : !loop->use_texture)
continue;
else
{
int k;
pglBegin(loop->mode);
for (k = loop->vertexindex; k < (loop->vertexindex + loop->vertexcount); k++)
{
vbo_vertex_t *v = &vbo->data[k];
if (loop->use_texture)
pglTexCoord2f(v->u, v->v);
pglColor4f(v->r, v->g, v->b, v->a);
pglVertex3f(v->x, v->y, v->z);
}
pglEnd();
}
}
}
pglScalef(1.0f, 1.0f, 1.0f);
// current color is undefined after glDrawArrays
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform)
{
SetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
SetTransform(&transform);
texw = texture_width;
texh = texture_height;
RenderDomeForReal(tex);
// HWR_DrawSkyBackground left no blend flags after rendering the sky
SetBlend(0);
}
// ==========================================================================
//

View File

@ -73,18 +73,17 @@ char sprnames[NUMSPRITES + 1][5] =
"JETF", // Boss jet fumes
// Boss 1 (Greenflower)
"EGGM",
"EGGM", // Boss 1
"EGLZ", // Boss 1 Junk
// Boss 2 (Techno Hill)
"EGGN", // Boss 2
"TNKA", // Boss 2 Tank 1
"TNKB", // Boss 2 Tank 2
"SPNK", // Boss 2 Spigot
"TANK", // Boss 2 Junk
"GOOP", // Boss 2 Goop
// Boss 3 (Deep Sea)
"EGGO", // Boss 3
"PRPL", // Boss 3 Propeller
"SEBH", // Boss 3 Junk
"FAKE", // Boss 3 Fakemobile
// Boss 4 (Castle Eggman)
@ -1179,49 +1178,58 @@ state_t states[NUMSTATES] =
{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6
{SPR_JETF, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFUME2}, // S_JETFUME1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_JETFUME1}, // S_JETFUME2
{SPR_JETF, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 2, 1, S_NULL}, // S_JETFUME1
// Boss 1
{SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_STND
{SPR_EGGM, FF_ANIMATE|17, 35, {A_FaceTarget}, 1, 2, S_EGGMOBILE_STND}, // S_EGGMOBILE_ROFL
{SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2}, // S_EGGMOBILE_LATK1
{SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3}, // S_EGGMOBILE_LATK2
{SPR_EGGM, 3, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
{SPR_EGGM, 4, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
{SPR_EGGM, 5, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
{SPR_EGGM, 6, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
{SPR_EGGM, 7, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
{SPR_EGGM, 8, 45, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
{SPR_EGGM, 9, 10, {NULL}, 0, 0, S_EGGMOBILE_LATK10}, // S_EGGMOBILE_LATK9
{SPR_EGGM, 10, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_LATK10
{SPR_EGGM, 11, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
{SPR_EGGM, 12, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
{SPR_EGGM, 13, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
{SPR_EGGM, 14, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
{SPR_EGGM, 15, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
{SPR_EGGM, 16, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
{SPR_EGGM, 17, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
{SPR_EGGM, 18, 45, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
{SPR_EGGM, 19, 10, {NULL}, 0, 0, S_EGGMOBILE_RATK10}, // S_EGGMOBILE_RATK9
{SPR_EGGM, 20, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_RATK10
{SPR_EGGM, 3, 12, {NULL}, 0, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC5 }, // S_EGGMOBILE_PANIC4
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC7 }, // S_EGGMOBILE_PANIC6
{SPR_EGGM, 0, 35, {NULL}, 0, 0, S_EGGMOBILE_STND }, // S_EGGMOBILE_PANIC7
{SPR_EGGM, 21, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
{SPR_EGGM, 21, 16, {A_SkullAttack}, 1, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
{SPR_EGGM, 22, 2, {A_Fall}, 0, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
{SPR_EGGM, 22, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
{SPR_EGGM, 22, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4
{SPR_EGGM, 23, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
{SPR_EGGM, 24, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
{SPR_EGGM, 3, 2, {NULL}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
{SPR_EGGM, 4, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
{SPR_EGGM, 6, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
{SPR_EGGM, 5, 1, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, (1<<16), S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
{SPR_EGGM, 5, 0, {A_Repeat}, 45, S_EGGMOBILE_LATK6, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
{SPR_EGGM, 8, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_LATK9
{SPR_EGGM, 9, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
{SPR_EGGM, 10, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
{SPR_EGGM, 11, 2, {NULL}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
{SPR_EGGM, 12, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
{SPR_EGGM, 14, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
{SPR_EGGM, 13, 1, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 1|(1<<16), S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
{SPR_EGGM, 13, 0, {A_Repeat}, 45, S_EGGMOBILE_RATK6, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
{SPR_EGGM, 16, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_RATK9
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC3, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6
{SPR_EGGM, FF_ANIMATE|9, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7
{SPR_EGGM, 15, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC10}, // S_EGGMOBILE_PANIC9
{SPR_EGGM, 14, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC8, S_EGGMOBILE_PANIC11}, // S_EGGMOBILE_PANIC10
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC12}, // S_EGGMOBILE_PANIC11
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC13}, // S_EGGMOBILE_PANIC12
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC14}, // S_EGGMOBILE_PANIC13
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC15}, // S_EGGMOBILE_PANIC14
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC13, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_PANIC15
{SPR_EGGM, 19, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
{SPR_EGGM, 19, 16, {A_SkullAttack}, 3, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
{SPR_EGGM, 20, 2, {A_Fall}, 17, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
{SPR_EGGM, 20, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
{SPR_EGGM, 20, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
{SPR_EGGM, 20, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4
{SPR_EGGM, 21, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
{SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL}, // S_EGGMOBILE_BALL
{SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET
{SPR_EGLZ, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ1
{SPR_EGLZ, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ2
// Boss 2
{SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_STND
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1
@ -1240,9 +1248,9 @@ state_t states[NUMSTATES] =
{SPR_EGGN, 6, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1
{SPR_EGGN, 7, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2
{SPR_TNKA, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
{SPR_TNKB, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
{SPR_SPNK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
{SPR_TANK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
{SPR_TANK, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
{SPR_TANK, 2, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
// Boss 2 Goop
{SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2}, // S_GOOP1
@ -1252,34 +1260,16 @@ state_t states[NUMSTATES] =
// Boss 3
{SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_STND
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH2}, // S_EGGMOBILE3_LAUGH1
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH3}, // S_EGGMOBILE3_LAUGH2
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH4}, // S_EGGMOBILE3_LAUGH3
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH5}, // S_EGGMOBILE3_LAUGH4
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_ATK1}, // S_EGGMOBILE3_LAUGH5
{SPR_EGGO, 1, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
{SPR_EGGO, FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_SHOCK
{SPR_EGGO, 6|FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
{SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A}, // S_EGGMOBILE3_ATK2
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B}, // S_EGGMOBILE3_ATK3A
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C}, // S_EGGMOBILE3_ATK3B
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D}, // S_EGGMOBILE3_ATK3C
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4}, // S_EGGMOBILE3_ATK3D
{SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5}, // S_EGGMOBILE3_ATK4
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH6}, // S_EGGMOBILE3_ATK5
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH7}, // S_EGGMOBILE3_LAUGH6
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH8}, // S_EGGMOBILE3_LAUGH7
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH9}, // S_EGGMOBILE3_LAUGH8
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH10}, // S_EGGMOBILE3_LAUGH9
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH11}, // S_EGGMOBILE3_LAUGH10
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH12}, // S_EGGMOBILE3_LAUGH11
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH13}, // S_EGGMOBILE3_LAUGH12
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH14}, // S_EGGMOBILE3_LAUGH13
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH15}, // S_EGGMOBILE3_LAUGH14
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH16}, // S_EGGMOBILE3_LAUGH15
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH17}, // S_EGGMOBILE3_LAUGH16
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH18}, // S_EGGMOBILE3_LAUGH17
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH19}, // S_EGGMOBILE3_LAUGH18
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH20}, // S_EGGMOBILE3_LAUGH19
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_LAUGH20
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_ROFL}, // S_EGGMOBILE3_ATK5
{SPR_EGGO, 6|FF_ANIMATE, 60, {NULL}, 1, 2, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_ROFL
{SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2}, // S_EGGMOBILE3_PAIN
{SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_PAIN2
{SPR_EGGO, 9, 2, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2}, // S_EGGMOBILE3_DIE1
@ -1289,17 +1279,8 @@ state_t states[NUMSTATES] =
{SPR_EGGO, 10, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE2}, // S_EGGMOBILE3_FLEE1
{SPR_EGGO, 11, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE1}, // S_EGGMOBILE3_FLEE2
// Boss 3 Propeller
{SPR_PRPL, 0, 1, {NULL}, 0, 0, S_PROPELLER2}, // S_PROPELLER1
{SPR_PRPL, 1, 1, {NULL}, 0, 0, S_PROPELLER3}, // S_PROPELLER2
{SPR_PRPL, 2, 1, {NULL}, 0, 0, S_PROPELLER4}, // S_PROPELLER3
{SPR_PRPL, 3, 1, {NULL}, 0, 0, S_PROPELLER5}, // S_PROPELLER4
{SPR_PRPL, 4, 1, {NULL}, 0, 0, S_PROPELLER6}, // S_PROPELLER5
{SPR_PRPL, 5, 1, {NULL}, 0, 0, S_PROPELLER7}, // S_PROPELLER6
{SPR_PRPL, 6, 1, {NULL}, 0, 0, S_PROPELLER1}, // S_PROPELLER7
// Boss 3 Pinch
{SPR_FAKE, 0, 1, {A_BossJetFume}, 1, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
{SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE
{SPR_FAKE, 0, 22, {NULL}, 0, 0, S_FAKEMOBILE_ATK2}, // S_FAKEMOBILE_ATK1
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2
@ -1307,33 +1288,36 @@ state_t states[NUMSTATES] =
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE}, // S_FAKEMOBILE_ATK3D
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1
{SPR_FAKE, 1, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE1}, // S_FAKEMOBILE_DIE2
{SPR_SEBH, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH1
{SPR_SEBH, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH2
// Boss 4
{SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_STND
{SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2}, // S_EGGMOBILE4_LATK1
{SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3}, // S_EGGMOBILE4_LATK2
{SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4}, // S_EGGMOBILE4_LATK3
{SPR_EGGP, 4, 4, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
{SPR_EGGP, 4, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
{SPR_EGGP, 5, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
{SPR_EGGP, 6, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
{SPR_EGGP, 7, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
{SPR_EGGP, 8, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
{SPR_EGGP, 9, 4, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
{SPR_EGGP, 9,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
{SPR_EGGP, 0, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
{SPR_EGGP,13|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2
{SPR_EGGP,11, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1
{SPR_EGGP,11, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2
{SPR_EGGP,12, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
{SPR_EGGP,12, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
{SPR_EGGP,12, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
{SPR_EGGP,12, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4
{SPR_EGGP,13, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
{SPR_EGGP, 4, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
{SPR_EGGP, 5, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
{SPR_EGGP, 6, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
{SPR_EGGP, 7, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
{SPR_EGGP, 8, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
{SPR_EGGP, 9, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
{SPR_EGGP,11,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
{SPR_EGGP,12, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
{SPR_EGGP,13, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
{SPR_EGGP,15|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2
{SPR_EGGP,13, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1
{SPR_EGGP,13, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2
{SPR_EGGP,14, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
{SPR_EGGP,14, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
{SPR_EGGP,14, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4
{SPR_EGGP,15, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
{SPR_EGGP,16, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_MACE
{SPR_BMCE, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE2}, // S_EGGMOBILE4_MACE_DIE1
{SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE3}, // S_EGGMOBILE4_MACE_DIE2
@ -1732,18 +1716,8 @@ state_t states[NUMSTATES] =
{SPR_METL, 11, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
{SPR_METL, 11, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE2
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 0, 1, {NULL}, 0, 0, S_MSSHIELD_F2}, // S_MSSHIELD_F1
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 1, 1, {NULL}, 0, 0, S_MSSHIELD_F3}, // S_MSSHIELD_F2
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 2, 1, {NULL}, 0, 0, S_MSSHIELD_F4}, // S_MSSHIELD_F3
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 3, 1, {NULL}, 0, 0, S_MSSHIELD_F5}, // S_MSSHIELD_F4
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 4, 1, {NULL}, 0, 0, S_MSSHIELD_F6}, // S_MSSHIELD_F5
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 5, 1, {NULL}, 0, 0, S_MSSHIELD_F7}, // S_MSSHIELD_F6
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 6, 1, {NULL}, 0, 0, S_MSSHIELD_F8}, // S_MSSHIELD_F7
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 7, 1, {NULL}, 0, 0, S_MSSHIELD_F9}, // S_MSSHIELD_F8
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 8, 1, {NULL}, 0, 0, S_MSSHIELD_F10}, // S_MSSHIELD_F9
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 9, 1, {NULL}, 0, 0, S_MSSHIELD_F11}, // S_MSSHIELD_F10
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|10, 1, {NULL}, 0, 0, S_MSSHIELD_F12}, // S_MSSHIELD_F11
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|11, 1, {NULL}, 0, 0, S_MSSHIELD_F1}, // S_MSSHIELD_F12
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL}, // S_MSSHIELD_F1
{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL}, // S_MSSHIELD_F2
// Ring
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING
@ -5144,6 +5118,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BOSSJUNK
-1, // doomednum
S_BOSSEGLZ1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
64*FRACUNIT, // height
2, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE
200, // doomednum
S_EGGMOBILE_STND, // spawnstate
@ -5333,87 +5334,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE2_POGO5 // raisestate
},
{ // MT_BOSSTANK1
-1, // doomednum
S_BOSSTANK1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BOSSTANK2
-1, // doomednum
S_BOSSTANK2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BOSSSPIGOT
-1, // doomednum
S_BOSSSPIGOT, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_GOOP
-1, // doomednum
S_GOOP1, // spawnstate
@ -5477,10 +5397,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE3_PAIN, // painstate
MT_PROPELLER, // painchance
MT_NULL, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_EGGMOBILE3_LAUGH1,// missilestate
S_EGGMOBILE3_SHOCK, // missilestate
S_EGGMOBILE3_DIE1, // deathstate
S_EGGMOBILE3_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound
@ -5492,34 +5412,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
3, // damage
sfx_telept, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
S_EGGMOBILE3_LAUGH20 // raisestate
},
{ // MT_PROPELLER
-1, // doomednum
S_PROPELLER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
S_EGGMOBILE3_ROFL // raisestate
},
{ // MT_FAKEMOBILE
@ -5531,7 +5424,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_PROPELLER, // painchance
MT_NULL, // painchance
sfx_s3k7b, // painsound
S_NULL, // meleestate
S_FAKEMOBILE_ATK1, // missilestate
@ -9211,7 +9104,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
20, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},

View File

@ -319,18 +319,17 @@ typedef enum sprite
SPR_JETF, // Boss jet fumes
// Boss 1 (Greenflower)
SPR_EGGM,
SPR_EGGM, // Boss 1
SPR_EGLZ, // Boss 1 Junk
// Boss 2 (Techno Hill)
SPR_EGGN, // Boss 2
SPR_TNKA, // Boss 2 Tank 1
SPR_TNKB, // Boss 2 Tank 2
SPR_SPNK, // Boss 2 Spigot
SPR_TANK, // Boss 2 Junk
SPR_GOOP, // Boss 2 Goop
// Boss 3 (Deep Sea)
SPR_EGGO, // Boss 3
SPR_PRPL, // Boss 3 Propeller
SPR_SEBH, // Boss 3 Junk
SPR_FAKE, // Boss 3 Fakemobile
// Boss 4 (Castle Eggman)
@ -1333,10 +1332,10 @@ typedef enum state
S_SONIC3KBOSSEXPLOSION6,
S_JETFUME1,
S_JETFUME2,
// Boss 1
S_EGGMOBILE_STND,
S_EGGMOBILE_ROFL,
S_EGGMOBILE_LATK1,
S_EGGMOBILE_LATK2,
S_EGGMOBILE_LATK3,
@ -1346,7 +1345,6 @@ typedef enum state
S_EGGMOBILE_LATK7,
S_EGGMOBILE_LATK8,
S_EGGMOBILE_LATK9,
S_EGGMOBILE_LATK10,
S_EGGMOBILE_RATK1,
S_EGGMOBILE_RATK2,
S_EGGMOBILE_RATK3,
@ -1356,7 +1354,6 @@ typedef enum state
S_EGGMOBILE_RATK7,
S_EGGMOBILE_RATK8,
S_EGGMOBILE_RATK9,
S_EGGMOBILE_RATK10,
S_EGGMOBILE_PANIC1,
S_EGGMOBILE_PANIC2,
S_EGGMOBILE_PANIC3,
@ -1364,6 +1361,14 @@ typedef enum state
S_EGGMOBILE_PANIC5,
S_EGGMOBILE_PANIC6,
S_EGGMOBILE_PANIC7,
S_EGGMOBILE_PANIC8,
S_EGGMOBILE_PANIC9,
S_EGGMOBILE_PANIC10,
S_EGGMOBILE_PANIC11,
S_EGGMOBILE_PANIC12,
S_EGGMOBILE_PANIC13,
S_EGGMOBILE_PANIC14,
S_EGGMOBILE_PANIC15,
S_EGGMOBILE_PAIN,
S_EGGMOBILE_PAIN2,
S_EGGMOBILE_DIE1,
@ -1375,6 +1380,9 @@ typedef enum state
S_EGGMOBILE_BALL,
S_EGGMOBILE_TARGET,
S_BOSSEGLZ1,
S_BOSSEGLZ2,
// Boss 2
S_EGGMOBILE2_STND,
S_EGGMOBILE2_POGO1,
@ -1405,11 +1413,7 @@ typedef enum state
// Boss 3
S_EGGMOBILE3_STND,
S_EGGMOBILE3_LAUGH1,
S_EGGMOBILE3_LAUGH2,
S_EGGMOBILE3_LAUGH3,
S_EGGMOBILE3_LAUGH4,
S_EGGMOBILE3_LAUGH5,
S_EGGMOBILE3_SHOCK,
S_EGGMOBILE3_ATK1,
S_EGGMOBILE3_ATK2,
S_EGGMOBILE3_ATK3A,
@ -1418,21 +1422,7 @@ typedef enum state
S_EGGMOBILE3_ATK3D,
S_EGGMOBILE3_ATK4,
S_EGGMOBILE3_ATK5,
S_EGGMOBILE3_LAUGH6,
S_EGGMOBILE3_LAUGH7,
S_EGGMOBILE3_LAUGH8,
S_EGGMOBILE3_LAUGH9,
S_EGGMOBILE3_LAUGH10,
S_EGGMOBILE3_LAUGH11,
S_EGGMOBILE3_LAUGH12,
S_EGGMOBILE3_LAUGH13,
S_EGGMOBILE3_LAUGH14,
S_EGGMOBILE3_LAUGH15,
S_EGGMOBILE3_LAUGH16,
S_EGGMOBILE3_LAUGH17,
S_EGGMOBILE3_LAUGH18,
S_EGGMOBILE3_LAUGH19,
S_EGGMOBILE3_LAUGH20,
S_EGGMOBILE3_ROFL,
S_EGGMOBILE3_PAIN,
S_EGGMOBILE3_PAIN2,
S_EGGMOBILE3_DIE1,
@ -1442,15 +1432,6 @@ typedef enum state
S_EGGMOBILE3_FLEE1,
S_EGGMOBILE3_FLEE2,
// Boss 3 Propeller
S_PROPELLER1,
S_PROPELLER2,
S_PROPELLER3,
S_PROPELLER4,
S_PROPELLER5,
S_PROPELLER6,
S_PROPELLER7,
// Boss 3 Pinch
S_FAKEMOBILE_INIT,
S_FAKEMOBILE,
@ -1463,6 +1444,9 @@ typedef enum state
S_FAKEMOBILE_DIE1,
S_FAKEMOBILE_DIE2,
S_BOSSSEBH1,
S_BOSSSEBH2,
// Boss 4
S_EGGMOBILE4_STND,
S_EGGMOBILE4_LATK1,
@ -1866,16 +1850,6 @@ typedef enum state
S_MSSHIELD_F1,
S_MSSHIELD_F2,
S_MSSHIELD_F3,
S_MSSHIELD_F4,
S_MSSHIELD_F5,
S_MSSHIELD_F6,
S_MSSHIELD_F7,
S_MSSHIELD_F8,
S_MSSHIELD_F9,
S_MSSHIELD_F10,
S_MSSHIELD_F11,
S_MSSHIELD_F12,
// Ring
S_RING,
@ -3981,6 +3955,7 @@ typedef enum mobj_type
MT_EGGTRAP,
MT_BOSS3WAYPOINT,
MT_BOSS9GATHERPOINT,
MT_BOSSJUNK,
// Boss 1
MT_EGGMOBILE,
@ -3992,15 +3967,11 @@ typedef enum mobj_type
// Boss 2
MT_EGGMOBILE2,
MT_EGGMOBILE2_POGO,
MT_BOSSTANK1,
MT_BOSSTANK2,
MT_BOSSSPIGOT,
MT_GOOP,
MT_GOOPTRAIL,
// Boss 3
MT_EGGMOBILE3,
MT_PROPELLER,
MT_FAKEMOBILE,
MT_SHOCK,

View File

@ -2017,6 +2017,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->muspostbosspos);
else if (fastcmp(field,"muspostbossfadein"))
lua_pushinteger(L, header->muspostbossfadein);
else if (fastcmp(field,"musforcereset"))
lua_pushinteger(L, header->musforcereset);
else if (fastcmp(field,"forcecharacter"))
lua_pushstring(L, header->forcecharacter);
else if (fastcmp(field,"weather"))

View File

@ -262,6 +262,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->starposttime);
else if (fastcmp(field,"starpostangle"))
lua_pushangle(L, plr->starpostangle);
else if (fastcmp(field,"starpostscale"))
lua_pushfixed(L, plr->starpostscale);
else if (fastcmp(field,"angle_pos"))
lua_pushangle(L, plr->angle_pos);
else if (fastcmp(field,"old_angle_pos"))
@ -570,6 +572,8 @@ static int player_set(lua_State *L)
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostangle"))
plr->starpostangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"starpostscale"))
plr->starpostscale = luaL_checkfixed(L, 3);
else if (fastcmp(field,"angle_pos"))
plr->angle_pos = luaL_checkangle(L, 3);
else if (fastcmp(field,"old_angle_pos"))

View File

@ -746,6 +746,18 @@ void Command_Weather_f(void)
P_SwitchWeather(atoi(COM_Argv(1)));
}
void Command_Toggletwod_f(void)
{
player_t *p = &players[consoleplayer];
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (p->mo)
p->mo->flags2 ^= MF2_TWOD;
}
#ifdef _DEBUG
// You never thought you needed this, did you? >=D
// Yes, this has the specific purpose of completely screwing you up
@ -819,6 +831,12 @@ void Command_Savecheckpoint_f(void)
players[consoleplayer].starposty = players[consoleplayer].mo->y>>FRACBITS;
players[consoleplayer].starpostz = players[consoleplayer].mo->floorz>>FRACBITS;
players[consoleplayer].starpostangle = players[consoleplayer].mo->angle;
players[consoleplayer].starpostscale = players[consoleplayer].mo->destscale;
if (players[consoleplayer].mo->flags2 & MF2_OBJECTFLIP)
{
players[consoleplayer].starpostscale *= -1;
players[consoleplayer].starpostz += players[consoleplayer].mo->height;
}
CONS_Printf(M_GetText("Temporary checkpoint created at %d, %d, %d\n"), players[consoleplayer].starpostx, players[consoleplayer].starposty, players[consoleplayer].starpostz);
}

View File

@ -64,6 +64,7 @@ void Command_Teleport_f(void);
void Command_RTeleport_f(void);
void Command_Skynum_f(void);
void Command_Weather_f(void);
void Command_Toggletwod_f(void);
#ifdef _DEBUG
void Command_CauseCfail_f(void);
#endif

View File

@ -265,6 +265,7 @@ static void M_ServerOptions(INT32 choice);
#ifndef NONET
static void M_StartServerMenu(INT32 choice);
static void M_ConnectMenu(INT32 choice);
static void M_ConnectMenuModChecks(INT32 choice);
static void M_Refresh(INT32 choice);
static void M_Connect(INT32 choice);
static void M_ChooseRoom(INT32 choice);
@ -884,12 +885,12 @@ static menuitem_t MP_SplitServerMenu[] =
static menuitem_t MP_MainMenu[] =
{
{IT_HEADER, NULL, "Host a game", NULL, 0},
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 12},
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 22},
{IT_HEADER, NULL, "Join a game", NULL, 40},
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenu, 52},
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 62},
{IT_HEADER, NULL, "Join a game", NULL, 0},
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenuModChecks, 12},
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 22},
{IT_HEADER, NULL, "Host a game", NULL, 54},
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 66},
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 76},
{IT_HEADER, NULL, "Player setup", NULL, 94},
{IT_STRING|IT_CALL, NULL, "Player 1...", M_SetupMultiPlayer, 106},
{IT_STRING|IT_CALL, NULL, "Player 2... ", M_SetupMultiPlayer2, 116},
@ -948,7 +949,7 @@ enum
static menuitem_t MP_RoomMenu[] =
{
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
{IT_STRING | IT_CALL, NULL, "<Unlisted Mode>", M_ChooseRoom, 9},
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
{IT_DISABLED, NULL, "", M_ChooseRoom, 27},
{IT_DISABLED, NULL, "", M_ChooseRoom, 36},
@ -1322,6 +1323,12 @@ static menuitem_t OP_SoundOptionsMenu[] =
#define OPENMPT_MENUOFFSET 0
#endif
#ifdef HAVE_MIXERX
#define MIXERX_MENUOFFSET 81
#else
#define MIXERX_MENUOFFSET 0
#endif
static menuitem_t OP_SoundAdvancedMenu[] =
{
#ifdef HAVE_OPENMPT
@ -1333,12 +1340,15 @@ static menuitem_t OP_SoundAdvancedMenu[] =
{IT_HEADER, NULL, "MIDI Settings", NULL, OPENMPT_MENUOFFSET+10},
{IT_STRING | IT_CVAR, NULL, "MIDI Player", &cv_midiplayer, OPENMPT_MENUOFFSET+22},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "FluidSynth Sound Font File", &cv_midisoundfontpath, OPENMPT_MENUOFFSET+34},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+61}
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+61},
#endif
{IT_HEADER, NULL, "Miscellaneous", NULL, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+10},
{IT_STRING | IT_CVAR, NULL, "Let Levels Force Reset Music", &cv_resetmusicbyheader, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+22},
};
#undef OPENMPT_MENUOFFSET
#undef MIXERX_MENUOFFSET
#endif
static menuitem_t OP_DataOptionsMenu[] =
@ -5603,7 +5613,7 @@ static boolean M_AddonsRefresh(void)
{
S_StartSound(NULL, sfx_lose);
if (refreshdirmenu & REFRESHDIR_MAX)
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
else
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
}
@ -8479,8 +8489,8 @@ static void M_NightsAttack(INT32 choice)
M_PatchSkinNameTable();
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
M_SetupNextMenu(&SP_NightsAttackDef);
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_NightsAttackDef);
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
else
@ -8872,7 +8882,7 @@ static void M_DrawConnectMenu(void)
// Room name
if (ms_RoomId < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Offline Mode>");
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
else
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name);
@ -9022,11 +9032,32 @@ static void M_ConnectMenu(INT32 choice)
// first page of servers
serverlistpage = 0;
M_SetupNextMenu(&MP_ConnectDef);
if (ms_RoomId < 0)
{
M_RoomMenu(0); // Select a room instead of staring at an empty list
// This prevents us from returning to the modified game alert.
currentMenu->prevMenu = &MP_MainDef;
}
else
M_SetupNextMenu(&MP_ConnectDef);
itemOn = 0;
M_Refresh(0);
}
static void M_ConnectMenuModChecks(INT32 choice)
{
(void)choice;
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
if (modifiedgame)
{
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
return;
}
M_ConnectMenu(-1);
}
static UINT32 roomIds[NUM_LIST_ROOMS];
static void M_RoomMenu(INT32 choice)
@ -9081,7 +9112,16 @@ static void M_ChooseRoom(INT32 choice)
}
serverlistpage = 0;
M_SetupNextMenu(currentMenu->prevMenu);
/*
We were on the Multiplayer menu? That means that we must have been trying to
view the server browser, but we hadn't selected a room yet. So we need to go
to the browser next, not back there.
*/
if (currentMenu->prevMenu == &MP_MainDef)
M_SetupNextMenu(&MP_ConnectDef);
else
M_SetupNextMenu(currentMenu->prevMenu);
if (currentMenu == &MP_ConnectDef)
M_Refresh(0);
}
@ -9140,7 +9180,7 @@ static void M_DrawServerMenu(void)
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
if (ms_RoomId < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>");
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
else
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name);
@ -9247,7 +9287,7 @@ static void M_StartServerMenu(INT32 choice)
// CONNECT VIA IP
// ==============
static char setupm_ip[16];
static char setupm_ip[28];
// Draw the funky Connect IP menu. Tails 11-19-2002
// So much work for such a little thing!
@ -9259,30 +9299,26 @@ static void M_DrawMPMainMenu(void)
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
#if MAXPLAYERS == 32
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+12,
((itemOn == 1) ? V_YELLOWMAP : 0), "(2-32 players)");
#else
Update the maxplayers label...
#endif
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+66,
((itemOn == 4) ? V_YELLOWMAP : 0), va("(2-%d players)", MAXPLAYERS));
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+22,
((itemOn == 2) ? V_YELLOWMAP : 0), "(2 players)");
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+76,
((itemOn == 5) ? V_YELLOWMAP : 0), "(2 players)");
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+116,
((itemOn == 8) ? V_YELLOWMAP : 0), "(splitscreen)");
y += 62;
y += 22;
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159);
// draw name string
V_DrawString(x+8,y+12, V_MONOSPACE, setupm_ip);
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
// draw text cursor for name
if (itemOn == 5 //0
if (itemOn == 2 //0
&& skullAnimCounter < 4) //blink cursor
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_MONOSPACE),y+12,'_',false);
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_ALLOWLOWERCASE),y+12,'_',false);
}
// Tails 11-19-2002
@ -9353,10 +9389,11 @@ static void M_HandleConnectIP(INT32 choice)
default:
l = strlen(setupm_ip);
if (l >= 16-1)
if (l >= 28-1)
break;
if (choice == 46 || (choice >= 48 && choice <= 57)) // Rudimentary number and period enforcing
// Rudimentary number and period enforcing - also allows letters so hostnames can be used instead
if ((choice >= '-' && choice <= ':') || (choice >= 'A' && choice <= 'Z') || (choice >= 'a' && choice <= 'z'))
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[l] = (char)choice;

View File

@ -14,29 +14,39 @@
#ifndef __M_SWAP__
#define __M_SWAP__
#include "endian.h"
// Endianess handling.
// WAD files are stored little endian.
#include "endian.h"
// Little to big endian
#ifdef SRB2_BIG_ENDIAN
#define SHORT(x) ((INT16)(\
(((UINT16)(x) & (UINT16)0x00ffU) << 8) \
| \
(((UINT16)(x) & (UINT16)0xff00U) >> 8))) \
#define SHORT(x) ((INT16)(\
(((UINT16)(x) & (UINT16)0x00ffU) << 8) \
| \
(((UINT16)(x) & (UINT16)0xff00U) >> 8))) \
#define LONG(x) ((INT32)(\
(((UINT32)(x) & (UINT32)0x000000ffUL) << 24) \
| \
(((UINT32)(x) & (UINT32)0x0000ff00UL) << 8) \
| \
(((UINT32)(x) & (UINT32)0x00ff0000UL) >> 8) \
| \
(((UINT32)(x) & (UINT32)0xff000000UL) >> 24)))
#define LONG(x) ((INT32)(\
(((UINT32)(x) & (UINT32)0x000000ffUL) << 24) \
| \
(((UINT32)(x) & (UINT32)0x0000ff00UL) << 8) \
| \
(((UINT32)(x) & (UINT32)0x00ff0000UL) >> 8) \
| \
(((UINT32)(x) & (UINT32)0xff000000UL) >> 24)))
#else
#define SHORT(x) ((INT16)(x))
#define LONG(x) ((INT32)(x))
#define SHORT(x) ((INT16)(x))
#define LONG(x) ((INT32)(x))
#endif
// Big to little endian
#ifdef SRB2_LITTLE_ENDIAN
#define BIGENDIAN_LONG(x) ((INT32)(((x)>>24)&0xff)|(((x)<<8)&0xff0000)|(((x)>>8)&0xff00)|(((x)<<24)&0xff000000))
#define BIGENDIAN_SHORT(x) ((INT16)(((x)>>8)|((x)<<8)))
#else
#define BIGENDIAN_LONG(x) ((INT32)(x))
#define BIGENDIAN_SHORT(x) ((INT16)(x))
#endif
#endif

View File

@ -726,6 +726,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
if (player->mo->health <= 0)
continue; // dead
if (player->bot)
continue; // ignore bots
if (dist > 0
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
continue; // Too far away
@ -3003,16 +3006,19 @@ void A_Boss7FireMissiles(mobj_t *actor)
// 0 - Boss 1 Left side
// 1 - Boss 1 Right side
// 2 - Triple laser
// >3 - Boss 1 Middle
// 3 - Boss 1 Middle
// >=3 - Generic middle
//
void A_Boss1Laser(mobj_t *actor)
{
fixed_t x, y, z, floorz, speed;
INT32 locvar1 = var1;
INT32 locvar2 = var2;
INT32 locvar2 = (var2 & 65535);
INT32 upperend = (var2>>16);
INT32 i;
angle_t angle;
mobj_t *point;
tic_t dur;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_Boss1Laser", actor))
@ -3021,19 +3027,24 @@ void A_Boss1Laser(mobj_t *actor)
if (!actor->target)
return;
if ((upperend & 1) && (actor->extravalue2 > 1))
actor->extravalue2--;
dur = actor->extravalue2;
switch (locvar2)
{
case 0:
x = actor->x + P_ReturnThrustX(actor, actor->angle+ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
y = actor->y + P_ReturnThrustY(actor, actor->angle+ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
x = actor->x + P_ReturnThrustX(actor, actor->angle+ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
y = actor->y + P_ReturnThrustY(actor, actor->angle+ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
if (actor->eflags & MFE_VERTICALFLIP)
z = actor->z + actor->height - FixedMul(56*FRACUNIT, actor->scale) - mobjinfo[locvar1].height;
else
z = actor->z + FixedMul(56*FRACUNIT, actor->scale);
break;
case 1:
x = actor->x + P_ReturnThrustX(actor, actor->angle-ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
y = actor->y + P_ReturnThrustY(actor, actor->angle-ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
x = actor->x + P_ReturnThrustX(actor, actor->angle-ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
y = actor->y + P_ReturnThrustY(actor, actor->angle-ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
if (actor->eflags & MFE_VERTICALFLIP)
z = actor->z + actor->height - FixedMul(56*FRACUNIT, actor->scale) - mobjinfo[locvar1].height;
else
@ -3048,6 +3059,11 @@ void A_Boss1Laser(mobj_t *actor)
A_Boss1Laser(actor);
return;
break;
case 3:
x = actor->x + P_ReturnThrustX(actor, actor->angle, FixedMul(42*FRACUNIT, actor->scale));
y = actor->y + P_ReturnThrustY(actor, actor->angle, FixedMul(42*FRACUNIT, actor->scale));
z = actor->z + actor->height/2;
break;
default:
x = actor->x;
y = actor->y;
@ -3055,7 +3071,7 @@ void A_Boss1Laser(mobj_t *actor)
break;
}
if (!(actor->flags2 & MF2_FIRING) && actor->tics > 1)
if (!(actor->flags2 & MF2_FIRING) && dur > 1)
{
actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);
if (mobjinfo[locvar1].seesound)
@ -3064,7 +3080,7 @@ void A_Boss1Laser(mobj_t *actor)
{
point = P_SpawnMobj(x + P_ReturnThrustX(actor, actor->angle, actor->radius), y + P_ReturnThrustY(actor, actor->angle, actor->radius), actor->z - actor->height / 2, MT_EGGMOBILE_TARGET);
point->angle = actor->angle;
point->fuse = actor->tics+1;
point->fuse = dur+1;
P_SetTarget(&point->target, actor->target);
P_SetTarget(&actor->target, point);
}
@ -3073,9 +3089,9 @@ void A_Boss1Laser(mobj_t *actor)
else if (actor->target && !(actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH))
actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);*/
if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)
angle = FixedAngle(FixedDiv(actor->tics*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);
else
/*if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)
angle = FixedAngle(FixedDiv(dur*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);
else*/
angle = R_PointToAngle2(z + (mobjinfo[locvar1].height>>1), 0, actor->target->z, R_PointToDist2(x, y, actor->target->x, actor->target->y));
point = P_SpawnMobj(x, y, z, locvar1);
@ -3109,7 +3125,7 @@ void A_Boss1Laser(mobj_t *actor)
point->fuse = TICRATE;
}
if (actor->tics > 1)
if (dur > 1)
actor->flags2 |= MF2_FIRING;
else
actor->flags2 &= ~MF2_FIRING;
@ -3253,6 +3269,7 @@ void A_Boss4Raise(mobj_t *actor)
// 0 - Fly at the player
// 1 - Fly away from the player
// 2 - Strafe in relation to the player
// 3 - Dynamic mode - don't get too close to walls
// var2:
// 0 - Fly horizontally and vertically
// 1 - Fly horizontal-only (momz = 0)
@ -3283,16 +3300,83 @@ void A_SkullAttack(mobj_t *actor)
S_StartSound(actor, actor->info->activesound);
A_FaceTarget(actor);
dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
if (locvar1 == 1)
actor->angle += ANGLE_180;
else if (locvar1 == 2)
actor->angle += (P_RandomChance(FRACUNIT/2)) ? ANGLE_90 : -ANGLE_90;
else if (locvar1 == 3)
{
statenum_t oldspawnstate = mobjinfo[MT_NULL].spawnstate;
UINT32 oldflags = mobjinfo[MT_NULL].flags;
fixed_t oldradius = mobjinfo[MT_NULL].radius;
fixed_t oldheight = mobjinfo[MT_NULL].height;
mobj_t *check;
INT32 i, j, k;
boolean allow;
angle_t testang;
mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP;
mobjinfo[MT_NULL].radius = mobjinfo[actor->type].radius;
mobjinfo[MT_NULL].height = mobjinfo[actor->type].height;
if (P_RandomChance(FRACUNIT/2)) // port priority 1?
{
i = 9;
j = 27;
}
else
{
i = 27;
j = 9;
}
#define dostuff(q) check = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_NULL);\
testang = actor->angle + ((i+(q))*ANG10);\
allow = (P_TryMove(check,\
P_ReturnThrustX(check, testang, dist + 2*actor->radius),\
P_ReturnThrustY(check, testang, dist + 2*actor->radius),\
true));\
P_RemoveMobj(check);\
if (allow)\
break;
if (P_RandomChance(FRACUNIT/2)) // port priority 2?
{
for (k = 0; k < 9; k++)
{
dostuff(i+k)
dostuff(i-k)
dostuff(j+k)
dostuff(j-k)
}
}
else
{
for (k = 0; k < 9; k++)
{
dostuff(i-k)
dostuff(i+k)
dostuff(j-k)
dostuff(j+k)
}
}
actor->angle = testang;
#undef dostuff
mobjinfo[MT_NULL].spawnstate = oldspawnstate;
mobjinfo[MT_NULL].flags = oldflags;
mobjinfo[MT_NULL].radius = oldradius;
mobjinfo[MT_NULL].height = oldheight;
}
an = actor->angle >> ANGLETOFINESHIFT;
actor->momx = FixedMul(speed, FINECOSINE(an));
actor->momy = FixedMul(speed, FINESINE(an));
dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
dist = dist / speed;
if (dist < 1)
@ -3442,11 +3526,13 @@ void A_Pain(mobj_t *actor)
//
// Description: Changes a dying object's flags to reflect its having fallen to the ground.
//
// var1 = unused
// var1 = value to set repeat to if nonzero
// var2 = unused
//
void A_Fall(mobj_t *actor)
{
INT32 locvar1 = var1;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_Fall", actor))
return;
@ -3459,6 +3545,9 @@ void A_Fall(mobj_t *actor)
// So change this if corpse objects
// are meant to be obstacles.
if (locvar1)
actor->extravalue2 = locvar1;
}
#define LIVESBOXDISPLAYPLAYER // Use displayplayer instead of closest player
@ -3854,6 +3943,72 @@ bossjustdie:
else if (P_MobjWasRemoved(mo))
return;
#endif
// Spawn your junk
switch (mo->type)
{
default:
break;
case MT_EGGMOBILE: // twin laser pods
{
mo2 = P_SpawnMobjFromMobj(mo,
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSEGLZ1);
mo2 = P_SpawnMobjFromMobj(mo,
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSEGLZ2);
}
break;
case MT_EGGMOBILE2: // twin tanks + spigot
{
mo2 = P_SpawnMobjFromMobj(mo,
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSTANK1);
mo2 = P_SpawnMobjFromMobj(mo,
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSTANK2);
mo2 = P_SpawnMobjFromMobj(mo, 0, 0,
mobjinfo[MT_EGGMOBILE2].height + (32<<FRACBITS),
MT_BOSSJUNK);
mo2->angle = mo->angle;
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
mo2->momz += mo->momz;
P_SetMobjState(mo2, S_BOSSSPIGOT);
}
break;
case MT_EGGMOBILE3:
{
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_SetMobjState(mo2, S_BOSSSEBH1);
}
break;
}
// now do another switch case for escaping
switch (mo->type)
{
case MT_BLACKEGGMAN:
@ -3951,7 +4106,7 @@ bossjustdie:
mo->movedir = 0;
mo->extravalue1 = 35;
mo->flags2 |= MF2_BOSSFLEE;
mo->momz = 2*mo->scale;
mo->momz = P_MobjFlip(mo)*2*mo->scale;
if (mo->target)
{
@ -3969,50 +4124,6 @@ bossjustdie:
break;
}
}
if (mo->type == MT_EGGMOBILE2)
{
mo2 = P_SpawnMobj(mo->x + P_ReturnThrustX(mo, mo->angle - ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
mo->y + P_ReturnThrustY(mo, mo->angle - ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
mo->z + mo->height/2 + ((mo->eflags & MFE_VERTICALFLIP)? FixedMul(8*FRACUNIT, mo->scale)-mobjinfo[MT_BOSSTANK1].height : -FixedMul(8*FRACUNIT, mo->scale)), MT_BOSSTANK1); // Right tank
mo2->angle = mo->angle;
mo2->destscale = mo->scale;
P_SetScale(mo2, mo2->destscale);
if (mo->eflags & MFE_VERTICALFLIP)
{
mo2->eflags |= MFE_VERTICALFLIP;
mo2->flags2 |= MF2_OBJECTFLIP;
}
P_InstaThrust(mo2, mo2->angle - ANGLE_90, FixedMul(4*FRACUNIT, mo2->scale));
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
mo2 = P_SpawnMobj(mo->x + P_ReturnThrustX(mo, mo->angle + ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
mo->y + P_ReturnThrustY(mo, mo->angle + ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
mo->z + mo->height/2 + ((mo->eflags & MFE_VERTICALFLIP)? FixedMul(8*FRACUNIT, mo->scale)-mobjinfo[MT_BOSSTANK2].height : -FixedMul(8*FRACUNIT, mo->scale)), MT_BOSSTANK2); // Left tank
mo2->angle = mo->angle;
mo2->destscale = mo->scale;
P_SetScale(mo2, mo2->destscale);
if (mo->eflags & MFE_VERTICALFLIP)
{
mo2->eflags |= MFE_VERTICALFLIP;
mo2->flags2 |= MF2_OBJECTFLIP;
}
P_InstaThrust(mo2, mo2->angle + ANGLE_90, FixedMul(4*FRACUNIT, mo2->scale));
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
mo2 = P_SpawnMobj(mo->x, mo->y,
mo->z + ((mo->eflags & MFE_VERTICALFLIP)? mobjinfo[MT_BOSSSPIGOT].height-FixedMul(32*FRACUNIT,mo->scale): mo->height + FixedMul(32*FRACUNIT, mo->scale)), MT_BOSSSPIGOT);
mo2->angle = mo->angle;
mo2->destscale = mo->scale;
P_SetScale(mo2, mo2->destscale);
if (mo->eflags & MFE_VERTICALFLIP)
{
mo2->eflags |= MFE_VERTICALFLIP;
mo2->flags2 |= MF2_OBJECTFLIP;
}
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
return;
}
}
// Function: A_CustomPower
@ -4149,9 +4260,9 @@ void A_Invincibility(mobj_t *actor)
{
if (mariomode)
G_GhostAddColor(GHC_INVINCIBLE);
P_PlayJingle(player, (mariomode) ? JT_MINV : JT_INV);
strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
S_StartCaption(sfx_None, -1, player->powers[pw_invulnerability]);
P_PlayJingle(player, (mariomode) ? JT_MINV : JT_INV);
}
}
@ -6355,6 +6466,7 @@ void A_MixUp(mobj_t *actor)
INT32 starpostnum;
tic_t starposttime;
angle_t starpostangle;
fixed_t starpostscale;
INT32 mflags2;
@ -6402,6 +6514,7 @@ void A_MixUp(mobj_t *actor)
starposty = players[one].starposty;
starpostz = players[one].starpostz;
starpostangle = players[one].starpostangle;
starpostscale = players[one].starpostscale;
starpostnum = players[one].starpostnum;
starposttime = players[one].starposttime;
@ -6410,15 +6523,11 @@ void A_MixUp(mobj_t *actor)
P_MixUp(players[one].mo, players[two].mo->x, players[two].mo->y, players[two].mo->z, players[two].mo->angle,
players[two].starpostx, players[two].starposty, players[two].starpostz,
players[two].starpostnum, players[two].starposttime, players[two].starpostangle,
players[two].mo->flags2);
players[one].drawangle = players[two].drawangle;
players[two].starpostscale, players[two].drawangle, players[two].mo->flags2);
P_MixUp(players[two].mo, x, y, z, angle, starpostx, starposty, starpostz,
starpostnum, starposttime, starpostangle,
mflags2);
players[two].drawangle = drawangle;
starpostscale, drawangle, mflags2);
//carry set after mixup. Stupid P_ResetPlayer() takes away some of the stuff we look for...
//but not all of it! So we need to make sure they aren't set wrong or anything.
@ -6445,6 +6554,7 @@ void A_MixUp(mobj_t *actor)
INT32 starpostnum[MAXPLAYERS];
tic_t starposttime[MAXPLAYERS];
angle_t starpostangle[MAXPLAYERS];
fixed_t starpostscale[MAXPLAYERS];
INT32 flags2[MAXPLAYERS];
@ -6482,6 +6592,7 @@ void A_MixUp(mobj_t *actor)
starpostnum[counter] = players[i].starpostnum;
starposttime[counter] = players[i].starposttime;
starpostangle[counter] = players[i].starpostangle;
starpostscale[counter] = players[i].starpostscale;
flags2[counter] = players[i].mo->flags2;
@ -6522,9 +6633,7 @@ void A_MixUp(mobj_t *actor)
P_MixUp(players[i].mo, position[teleportfrom][0], position[teleportfrom][1], position[teleportfrom][2], anglepos[teleportfrom][0],
spposition[teleportfrom][0], spposition[teleportfrom][1], spposition[teleportfrom][2],
starpostnum[teleportfrom], starposttime[teleportfrom], starpostangle[teleportfrom],
flags2[teleportfrom]);
players[i].drawangle = anglepos[teleportfrom][1];
starpostscale[teleportfrom], anglepos[teleportfrom][1], flags2[teleportfrom]);
//...carry after. same reasoning.
players[i].powers[pw_carry] = transcarry[teleportfrom];
@ -8699,7 +8808,7 @@ void A_SetObjectFlags2(mobj_t *actor)
//
// var1:
// 0 - Triple jet fume pattern
// 1 - Boss 3's propeller
// 1 - Unused (formerly Boss 3's propeller)
// 2 - Metal Sonic jet fume
// 3 - Boss 4 jet flame
// var2 = unused
@ -8759,7 +8868,7 @@ void A_BossJetFume(mobj_t *actor)
P_SetTarget(&actor->tracer, filler);
}
else if (locvar1 == 1) // Boss 3 propeller
/*else if (locvar1 == 1) // Boss 3 propeller
{
fixed_t jetx, jety, jetz;
@ -8779,14 +8888,14 @@ void A_BossJetFume(mobj_t *actor)
filler->angle = actor->angle - ANGLE_180;
P_SetTarget(&actor->tracer, filler);
}
}*/
else if (locvar1 == 2) // Metal Sonic jet fumes
{
filler = P_SpawnMobj(actor->x, actor->y, actor->z, MT_JETFUME1);
P_SetTarget(&filler->target, actor);
filler->fuse = 59;
P_SetTarget(&actor->tracer, filler);
filler->destscale = actor->scale/2;
filler->destscale = actor->scale/3;
P_SetScale(filler, filler->destscale);
if (actor->eflags & MFE_VERTICALFLIP)
filler->flags2 |= MF2_OBJECTFLIP;

View File

@ -1427,6 +1427,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
players[i].starposty = player->mo->y>>FRACBITS;
players[i].starpostz = special->z>>FRACBITS;
players[i].starpostangle = special->angle;
players[i].starpostscale = player->mo->destscale;
if (special->flags2 & MF2_OBJECTFLIP)
{
players[i].starpostscale *= -1;
players[i].starpostz += special->height>>FRACBITS;
}
players[i].starpostnum = special->health;
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
@ -1443,6 +1449,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->starposty = toucher->y>>FRACBITS;
player->starpostz = special->z>>FRACBITS;
player->starpostangle = special->angle;
player->starpostscale = player->mo->destscale;
if (special->flags2 & MF2_OBJECTFLIP)
{
player->starpostscale *= -1;
player->starpostz += special->height>>FRACBITS;
}
player->starpostnum = special->health;
S_StartSound(toucher, special->info->painsound);
}
@ -2594,6 +2606,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_EGGMOBILE3:
{
mobj_t *mo2;
thinker_t *th;
UINT32 i = 0; // to check how many clones we've removed
@ -2614,6 +2627,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
mo->scalespeed = (mo->scale - mo->destscale)/(2*TICRATE);
mo->momz = mo->info->speed;
mo->angle = FixedAngle((P_RandomKey(36)*10)<<FRACBITS);
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
mo2->angle = mo->angle;
P_SetMobjState(mo2, S_BOSSSEBH2);
if (++i == 2) // we've already removed 2 of these, let's stop now
break;
else

View File

@ -509,7 +509,7 @@ extern INT32 ceilmovesound;
void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
INT16 starpostx, INT16 starposty, INT16 starpostz,
INT32 starpostnum, tic_t starposttime, angle_t starpostangle,
INT32 flags2);
fixed_t starpostscale, angle_t drawangle, INT32 flags2);
boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, boolean flash, boolean dontstopmove);
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
boolean P_CheckMissileSpawn(mobj_t *th);

View File

@ -345,17 +345,14 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (horizspeed)
{
object->player->drawangle = spring->angle;
if (vertispeed || (object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0))
{
object->angle = spring->angle;
object->angle = spring->angle;
if (!demoplayback || P_AnalogMove(object->player))
{
if (object->player == &players[consoleplayer])
localangle = spring->angle;
else if (object->player == &players[secondarydisplayplayer])
localangle2 = spring->angle;
}
if (!demoplayback || P_AnalogMove(object->player))
{
if (object->player == &players[consoleplayer])
localangle = spring->angle;
else if (object->player == &players[secondarydisplayplayer])
localangle2 = spring->angle;
}
}

View File

@ -4359,12 +4359,6 @@ static void P_Boss3Thinker(mobj_t *mobj)
if (mobj->flags2 & MF2_FRET)
mobj->movedir = 1;
if (!mobj->tracer)
{
var1 = 1;
A_BossJetFume(mobj);
}
if (mobj->health <= 0)
return;
/*
@ -4493,7 +4487,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
if (mobj->health <= mobj->info->damage) // pinch phase
mobj->movecount--; // limited number of shots before diving again
if (mobj->movecount)
P_SetMobjState(mobj, mobj->info->missilestate);
P_SetMobjState(mobj, mobj->info->missilestate+1);
}
}
else if (mobj->threshold >= 0) // Traveling mode
@ -4592,6 +4586,15 @@ static void P_Boss3Thinker(mobj_t *mobj)
ang += (ANGLE_MAX/64);
}
S_StartSound(mobj, sfx_fizzle);
// look for a new target
P_BossTargetPlayer(mobj, false);
if (mobj->target && mobj->target->player)
{
A_FaceTarget(mobj);
P_SetMobjState(mobj, mobj->info->missilestate);
}
}
else if (mobj->flags2 & (MF2_STRONGBOX|MF2_CLASSICPUSH)) // just hit the bottom of your tube
{
@ -5527,8 +5530,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
mobj->tracer->destscale = FRACUNIT + (4*TICRATE - mobj->fuse)*(FRACUNIT/2)/TICRATE + FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT),FRACUNIT/2);
P_SetScale(mobj->tracer, mobj->tracer->destscale);
}
else
mobj->tracer->frame &= ~FF_TRANSMASK; // this causes a flicker but honestly i like it this way
P_TeleportMove(mobj->tracer, mobj->x, mobj->y, mobj->z + mobj->height/2 - mobj->tracer->height/2);
mobj->tracer->momx = mobj->momx;
mobj->tracer->momy = mobj->momy;
@ -5645,12 +5647,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
if (mobj->health > mobj->info->damage)
{
P_SetScale(missile, FRACUNIT/2);
P_SetScale(missile, FRACUNIT/3);
missile->color = SKINCOLOR_GOLD; // sonic cd electric power
}
else
{
P_SetScale(missile, FRACUNIT/4);
P_SetScale(missile, FRACUNIT/5);
missile->color = SKINCOLOR_MAGENTA; // sonic OVA/4 purple power
}
missile->destscale = missile->scale*2;
@ -5940,9 +5942,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
P_SetTarget(&mobj->tracer, shield);
P_SetTarget(&shield->target, mobj);
shield->height -= 20*FRACUNIT; // different offset...
shield->color = SKINCOLOR_MAGENTA;
shield->colorized = true;
P_SetMobjState(shield, S_FIRS1);
P_SetMobjState(shield, S_MSSHIELD_F2);
//P_LinedefExecute(LE_PINCHPHASE, mobj, NULL); -- why does this happen twice? see case 2...
}
mobj->fuse = 4*TICRATE;
@ -7093,9 +7093,7 @@ void P_MobjThinker(mobj_t *mobj)
switch (mobj->type)
{
case MT_BOSSTANK1:
case MT_BOSSTANK2:
case MT_BOSSSPIGOT:
case MT_BOSSJUNK:
mobj->flags2 ^= MF2_DONTDRAW;
break;
case MT_MACEPOINT:
@ -7681,12 +7679,22 @@ void P_MobjThinker(mobj_t *mobj)
switch (mobj->type)
{
case MT_EGGMOBILE:
if (mobj->health < mobj->info->damage+1 && leveltime & 1 && mobj->health > 0)
P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMOKE);
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
{
fixed_t rad = mobj->radius>>FRACBITS;
fixed_t hei = mobj->height>>FRACBITS;
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(hei/2, hei)<<FRACBITS,
MT_SMOKE);
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
particle->momz += mobj->momz;
}
if (mobj->flags2 & MF2_SKULLFLY)
#if 1
P_SpawnGhostMobj(mobj);
#else
#else // all the way back from final demo... MT_THOK isn't even the same size anymore!
{
mobj_t *spawnmobj;
spawnmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->info->painchance);
@ -7697,12 +7705,48 @@ void P_MobjThinker(mobj_t *mobj)
P_Boss1Thinker(mobj);
break;
case MT_EGGMOBILE2:
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
{
fixed_t rad = mobj->radius>>FRACBITS;
fixed_t hei = mobj->height>>FRACBITS;
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(hei/2, hei)<<FRACBITS,
MT_SMOKE);
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
particle->momz += mobj->momz;
}
P_Boss2Thinker(mobj);
break;
case MT_EGGMOBILE3:
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
{
fixed_t rad = mobj->radius>>FRACBITS;
fixed_t hei = mobj->height>>FRACBITS;
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(hei/2, hei)<<FRACBITS,
MT_SMOKE);
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
particle->momz += mobj->momz;
}
P_Boss3Thinker(mobj);
break;
case MT_EGGMOBILE4:
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
{
fixed_t rad = mobj->radius>>FRACBITS;
fixed_t hei = mobj->height>>FRACBITS;
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(rad, -rad)<<FRACBITS,
P_RandomRange(hei/2, hei)<<FRACBITS,
MT_SMOKE);
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
particle->momz += mobj->momz;
}
P_Boss4Thinker(mobj);
break;
case MT_FANG:
@ -8318,30 +8362,6 @@ void P_MobjThinker(mobj_t *mobj)
mobj->fuse++;
}
break;
case MT_PROPELLER:
{
fixed_t jetx, jety;
if (!mobj->target // if you have no target
|| (!(mobj->target->flags & MF_BOSS) && mobj->target->health <= 0)) // or your target isn't a boss and it's popped now
{ // then remove yourself as well!
P_RemoveMobj(mobj);
return;
}
jetx = mobj->target->x + P_ReturnThrustX(mobj->target, mobj->target->angle, FixedMul(-60*FRACUNIT, mobj->target->scale));
jety = mobj->target->y + P_ReturnThrustY(mobj->target, mobj->target->angle, FixedMul(-60*FRACUNIT, mobj->target->scale));
P_UnsetThingPosition(mobj);
mobj->x = jetx;
mobj->y = jety;
mobj->z = mobj->target->z + FixedMul(17*FRACUNIT, mobj->target->scale);
mobj->angle = mobj->target->angle - ANGLE_180;
mobj->floorz = mobj->z;
mobj->ceilingz = mobj->z+mobj->height;
P_SetThingPosition(mobj);
}
break;
case MT_JETFLAME:
{
if (!mobj->target // if you have no target
@ -8405,6 +8425,17 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
fixed_t basex = mobj->cusval, basey = mobj->cvmem;
if (mobj->spawnpoint && mobj->spawnpoint->options & (MTF_AMBUSH|MTF_OBJECTSPECIAL))
{
angle_t sideang = mobj->movedir + ((mobj->spawnpoint->options & MTF_AMBUSH) ? ANGLE_90 : -ANGLE_90);
fixed_t oscillate = FixedMul(FINESINE(((leveltime*ANG1)>>(ANGLETOFINESHIFT+2)) & FINEMASK), 250*mobj->scale);
basex += P_ReturnThrustX(mobj, sideang, oscillate);
basey += P_ReturnThrustY(mobj, sideang, oscillate);
}
mobj->z = mobj->threshold + FixedMul(FINESINE(((leveltime + mobj->movecount)*ANG2>>(ANGLETOFINESHIFT-2)) & FINEMASK), 8*mobj->scale);
if (mobj->state != &states[mobj->info->meleestate])
{
@ -8433,8 +8464,8 @@ void P_MobjThinker(mobj_t *mobj)
if (players[i].mo->z + players[i].mo->height < mobj->z - 8*mobj->scale)
continue;
compdist = P_AproxDistance(
players[i].mo->x + players[i].mo->momx - mobj->cusval,
players[i].mo->y + players[i].mo->momy - mobj->cvmem);
players[i].mo->x + players[i].mo->momx - basex,
players[i].mo->y + players[i].mo->momy - basey);
if (compdist >= dist)
continue;
dist = compdist;
@ -8448,14 +8479,14 @@ void P_MobjThinker(mobj_t *mobj)
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
if (P_AproxDistance(
mobj->x - mobj->cusval,
mobj->y - mobj->cvmem)
mobj->x - basex,
mobj->y - basey)
< mobj->scale)
S_StartSound(mobj, mobj->info->seesound);
P_TeleportMove(mobj,
(15*(mobj->x>>4)) + (mobj->cusval>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4),
(15*(mobj->y>>4)) + (mobj->cvmem>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4),
(15*(mobj->x>>4)) + (basex>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4),
(15*(mobj->y>>4)) + (basey>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4),
mobj->z);
}
else
@ -8478,18 +8509,12 @@ void P_MobjThinker(mobj_t *mobj)
if (!didmove)
{
if (P_AproxDistance(
mobj->x - mobj->cusval,
mobj->y - mobj->cvmem)
< mobj->scale)
P_TeleportMove(mobj,
mobj->cusval,
mobj->cvmem,
mobj->z);
if (P_AproxDistance(mobj->x - basex, mobj->y - basey) < mobj->scale)
P_TeleportMove(mobj, basex, basey, mobj->z);
else
P_TeleportMove(mobj,
(15*(mobj->x>>4)) + (mobj->cusval>>4),
(15*(mobj->y>>4)) + (mobj->cvmem>>4),
(15*(mobj->x>>4)) + (basex>>4),
(15*(mobj->y>>4)) + (basey>>4),
mobj->z);
}
}
@ -9038,9 +9063,9 @@ void P_MobjThinker(mobj_t *mobj)
{
if (mobj->state->action.acp1 == (actionf_p1)A_Boss1Laser)
{
var1 = mobj->state->var1;
var2 = mobj->state->var2;
mobj->state->action.acp1(mobj);
/*var1 = mobj->state->var1;
var2 = mobj->state->var2 & 65535;
mobj->state->action.acp1(mobj);*/
}
else if (leveltime & 1) // Fire mode
{
@ -10521,10 +10546,6 @@ void P_AfterPlayerSpawn(INT32 playernum)
else
p->viewz = p->mo->z + p->viewheight;
if (p->powers[pw_carry] != CR_NIGHTSMODE)
P_SetPlayerMobjState(p->mo, S_PLAY_STND);
p->pflags &= ~PF_SPINNING;
if (playernum == consoleplayer)
{
// wake up the status bar
@ -10609,6 +10630,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
mobj->eflags |= MFE_VERTICALFLIP;
mobj->flags2 |= MF2_OBJECTFLIP;
}
if (mthing->options & MTF_AMBUSH)
P_SetPlayerMobjState(mobj, S_PLAY_FALL);
}
else
z = floor;
@ -10627,7 +10650,12 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
P_SetThingPosition(mobj);
mobj->z = z;
if (mobj->z == mobj->floorz)
if (mobj->flags2 & MF2_OBJECTFLIP)
{
if (mobj->z + mobj->height == mobj->ceilingz)
mobj->eflags |= MFE_ONGROUND;
}
else if (mobj->z == mobj->floorz)
mobj->eflags |= MFE_ONGROUND;
mobj->angle = angle;
@ -10663,17 +10691,29 @@ void P_MovePlayerToStarpost(INT32 playernum)
sector->ceilingheight;
z = p->starpostz << FRACBITS;
if (z < floor)
P_SetScale(mobj, (mobj->destscale = abs(p->starpostscale)));
if (p->starpostscale < 0)
{
mobj->flags2 |= MF2_OBJECTFLIP;
if (z >= ceiling)
{
mobj->eflags |= MFE_ONGROUND;
z = ceiling;
}
z -= mobj->height;
}
else if (z <= floor)
{
mobj->eflags |= MFE_ONGROUND;
z = floor;
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
z = ceiling - mobjinfo[MT_PLAYER].height;
}
mobj->floorz = floor;
mobj->ceilingz = ceiling;
mobj->z = z;
if (mobj->z == mobj->floorz)
mobj->eflags |= MFE_ONGROUND;
mobj->angle = p->starpostangle;

View File

@ -189,6 +189,7 @@ static void P_NetArchivePlayers(void)
WRITEINT16(save_p, players[i].starpostz);
WRITEINT32(save_p, players[i].starpostnum);
WRITEANGLE(save_p, players[i].starpostangle);
WRITEFIXED(save_p, players[i].starpostscale);
WRITEANGLE(save_p, players[i].angle_pos);
WRITEANGLE(save_p, players[i].old_angle_pos);
@ -397,6 +398,7 @@ static void P_NetUnArchivePlayers(void)
players[i].starpostz = READINT16(save_p);
players[i].starpostnum = READINT32(save_p);
players[i].starpostangle = READANGLE(save_p);
players[i].starpostscale = READFIXED(save_p);
players[i].angle_pos = READANGLE(save_p);
players[i].old_angle_pos = READANGLE(save_p);

View File

@ -222,6 +222,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->muspostbosstrack = 0;
mapheaderinfo[num]->muspostbosspos = 0;
mapheaderinfo[num]->muspostbossfadein = 0;
mapheaderinfo[num]->musforcereset = -1;
mapheaderinfo[num]->forcecharacter[0] = '\0';
mapheaderinfo[num]->weather = 0;
mapheaderinfo[num]->skynum = 1;
@ -574,6 +575,11 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
// store the flat lump number
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->texturenum = R_CheckTextureNumForName(flatname);
levelflat->lasttexturenum = levelflat->texturenum;
levelflat->baselumpnum = LUMPERROR;
levelflat->basetexturenum = -1;
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
@ -618,6 +624,11 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
// store the flat lump number
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->texturenum = R_CheckTextureNumForName(flatname);
levelflat->lasttexturenum = levelflat->texturenum;
levelflat->baselumpnum = LUMPERROR;
levelflat->basetexturenum = -1;
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
@ -1481,6 +1492,7 @@ static void P_LoadRawSideDefs2(void *data)
case 425: // Calls P_SetMobjState on calling mobj
case 434: // Custom Power
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
case 461: // Spawns an object on the map based on texture offsets
{
char process[8*3+1];
memset(process,0,8*3+1);
@ -2693,7 +2705,7 @@ boolean P_SetupLevel(boolean skipprecip)
S_StartSound(NULL, sfx_s3kaf);
// Fade music! Time it to S3KAF: 0.25 seconds is snappy.
if (cv_resetmusic.value ||
if (RESETMUSIC ||
strnicmp(S_MusicName(),
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7))
S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
@ -2726,7 +2738,7 @@ boolean P_SetupLevel(boolean skipprecip)
// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
if (!titlemapinaction && (cv_resetmusic.value ||
if (!titlemapinaction && (RESETMUSIC ||
strnicmp(S_MusicName(),
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7)))
S_FadeMusic(0, FixedMul(

View File

@ -37,12 +37,19 @@ typedef struct
{
char name[9]; // resource name from wad
lumpnum_t lumpnum; // lump number of the flat
INT32 texturenum, lasttexturenum; // texture number of the flat
UINT16 width, height;
fixed_t topoffset, leftoffset;
// for flat animation
lumpnum_t baselumpnum;
INT32 basetexturenum;
INT32 animseq; // start pos. in the anim sequence
INT32 numpics;
INT32 speed;
// for patchflats
UINT8 *flatpatch;
} levelflat_t;
extern size_t numlevelflats;

View File

@ -205,8 +205,8 @@ void P_InitPicAnims(void)
if ((W_CheckNumForName(animdefs[i].startname)) == LUMPERROR)
continue;
lastanim->picnum = R_FlatNumForName(animdefs[i].endname);
lastanim->basepic = R_FlatNumForName(animdefs[i].startname);
lastanim->picnum = R_GetFlatNumForName(animdefs[i].endname);
lastanim->basepic = R_GetFlatNumForName(animdefs[i].startname);
}
lastanim->istexture = animdefs[i].istexture;
@ -464,7 +464,19 @@ static inline void P_FindAnimatedFlat(INT32 animnum)
for (i = 0; i < numlevelflats; i++, foundflats++)
{
// is that levelflat from the flat anim sequence ?
if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
if ((anims[animnum].istexture) && (foundflats->texturenum != 0 && foundflats->texturenum != -1)
&& ((UINT16)foundflats->texturenum >= startflatnum && (UINT16)foundflats->texturenum <= endflatnum))
{
foundflats->basetexturenum = startflatnum;
foundflats->animseq = foundflats->texturenum - startflatnum;
foundflats->numpics = endflatnum - startflatnum + 1;
foundflats->speed = anims[animnum].speed;
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
foundflats->numpics,foundflats->speed);
}
else if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
{
foundflats->baselumpnum = startflatnum;
foundflats->animseq = foundflats->lumpnum - startflatnum;
@ -488,10 +500,7 @@ void P_SetupLevelFlatAnims(void)
// the original game flat anim sequences
for (i = 0; anims[i].istexture != -1; i++)
{
if (!anims[i].istexture)
P_FindAnimatedFlat(i);
}
P_FindAnimatedFlat(i);
}
//
@ -3953,6 +3962,39 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
break;
case 461: // Spawns an object on the map based on texture offsets
{
const mobjtype_t type = (mobjtype_t)(sides[line->sidenum[0]].toptexture);
mobj_t *mobj;
fixed_t x, y, z;
x = sides[line->sidenum[0]].textureoffset;
y = sides[line->sidenum[0]].rowoffset;
z = line->frontsector->floorheight;
if (line->flags & ML_NOCLIMB) // If noclimb is set, spawn randomly within a range
{
if (line->sidenum[1] != 0xffff) // Make sure the linedef has a back side
{
x = P_RandomRange(sides[line->sidenum[0]].textureoffset>>FRACBITS, sides[line->sidenum[1]].textureoffset>>FRACBITS)<<FRACBITS;
y = P_RandomRange(sides[line->sidenum[0]].rowoffset>>FRACBITS, sides[line->sidenum[1]].rowoffset>>FRACBITS)<<FRACBITS;
z = P_RandomRange(line->frontsector->floorheight>>FRACBITS, line->frontsector->ceilingheight>>FRACBITS)<<FRACBITS;
}
else
{
CONS_Alert(CONS_WARNING,"Linedef Type %d - Spawn Object: Linedef is set for random range but has no back side.\n", line->special);
break;
}
}
mobj = P_SpawnMobj(x, y, z, type);
if (mobj)
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
else
CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
}
break;
#ifdef POLYOBJECTS
case 480: // Polyobj_DoorSlide
case 481: // Polyobj_DoorSwing
@ -4942,7 +4984,7 @@ DoneSection2:
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
// Reset starposts (checkpoints) info
player->starpostangle = player->starposttime = player->starpostnum = 0;
player->starpostscale = player->starpostangle = player->starposttime = player->starpostnum = 0;
player->starpostx = player->starposty = player->starpostz = 0;
P_ResetStarposts();
@ -5636,9 +5678,12 @@ void P_UpdateSpecials(void)
{
if (foundflats->speed) // it is an animated flat
{
// update the levelflat texture number
if (foundflats->basetexturenum != -1)
foundflats->texturenum = foundflats->basetexturenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
// update the levelflat lump number
foundflats->lumpnum = foundflats->baselumpnum +
((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
else if (foundflats->baselumpnum != LUMPERROR)
foundflats->lumpnum = foundflats->baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
}
}
}

View File

@ -33,7 +33,7 @@
void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
INT16 starpostx, INT16 starposty, INT16 starpostz,
INT32 starpostnum, tic_t starposttime, angle_t starpostangle,
INT32 flags2)
fixed_t starpostscale, angle_t drawangle, INT32 flags2)
{
const INT32 takeflags2 = MF2_TWOD|MF2_OBJECTFLIP;
@ -89,8 +89,11 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
thing->player->starpostz = starpostz;
thing->player->starposttime = starposttime;
thing->player->starpostangle = starpostangle;
thing->player->starpostscale = starpostscale;
thing->player->starpostnum = starpostnum;
thing->player->drawangle = drawangle;
// Reset map starposts for the player's new info.
P_ResetStarposts();
P_ClearStarPost(starpostnum);

View File

@ -1431,11 +1431,11 @@ void P_PlayLivesJingle(player_t *player)
S_StartSound(NULL, sfx_marioa);
else
{
P_PlayJingle(player, JT_1UP);
if (player)
player->powers[pw_extralife] = extralifetics + 1;
strlcpy(S_sfx[sfx_None].caption, "One-up", 7);
S_StartCaption(sfx_None, -1, extralifetics+1);
P_PlayJingle(player, JT_1UP);
}
}

View File

@ -1088,9 +1088,9 @@ static void R_Subsector(size_t num)
{
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle,
NULL, NULL, po
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
@ -1115,10 +1115,10 @@ static void R_Subsector(size_t num)
&& polysec->ceilingheight <= ceilingcenterz
&& (viewz > polysec->ceilingheight))
{
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
NULL, NULL, po
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif

File diff suppressed because it is too large Load Diff

View File

@ -16,13 +16,19 @@
#include "r_defs.h"
#include "r_state.h"
#include "p_setup.h" // levelflats
#ifdef __GNUG__
#pragma interface
#endif
// Possible alpha types for a patch.
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT}; // , AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
RGBA_t ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
// moved here for r_sky.c (texpatch_t is used)
@ -55,12 +61,17 @@ typedef struct
texpatch_t patches[0];
} texture_t;
typedef struct
{
UINT8 *flat;
INT16 width, height;
} textureflat_t;
// all loaded and prepared textures from the start of the game
extern texture_t **textures;
extern textureflat_t *texflats;
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
extern INT32 *texturewidthmask;
extern INT32 *texturewidth;
extern fixed_t *textureheight; // needed for texture pegging
extern INT16 color8to16[256]; // remap color index to highcolor
@ -88,7 +99,6 @@ void R_PrecacheLevel(void);
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
lumpnum_t R_GetFlatNumForName(const char *name);
#define R_FlatNumForName(x) R_GetFlatNumForName(x)
// Called by P_Ticker for switches and animations,
// returns the texture number for the texture name.
@ -148,6 +158,20 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
boolean R_CheckIfPatch(lumpnum_t lump);
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
void R_PatchToFlat(patch_t *patch, UINT8 *flat);
void R_TextureToFlat(size_t tex, UINT8 *flat);
#ifndef NO_PNG_LUMPS
boolean R_IsLumpPNG(UINT8 *d, size_t s);
UINT8 *R_PNGToFlat(levelflat_t *levelflat, UINT8 *png, size_t size);
patch_t *R_PNGToPatch(UINT8 *png, size_t size, size_t *destsize, boolean transparency);
boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
#endif
extern INT32 numtextures;
#endif

View File

@ -99,6 +99,8 @@ INT32 dc_numlights = 0, dc_maxlights, dc_texheight;
INT32 ds_y, ds_x1, ds_x2;
lighttable_t *ds_colormap;
fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
UINT16 ds_flatwidth, ds_flatheight;
boolean ds_powersoftwo;
UINT8 *ds_source; // start of a 64*64 tile image
UINT8 *ds_transmap; // one of the translucency tables
@ -557,9 +559,16 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
{
for (i = 0; i < 16; i++)
dest_colormap[31-i] = i;
}
else if (skinnum == TC_METALSONIC)
dest_colormap[159] = 0;
{
for (i = 0; i < 6; i++)
dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i];
dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
}
return;
}
else if (color == SKINCOLOR_NONE)

View File

@ -57,7 +57,9 @@ extern INT32 dc_texheight;
extern INT32 ds_y, ds_x1, ds_x2;
extern lighttable_t *ds_colormap;
extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
extern UINT8 *ds_source; // start of a 64*64 tile image
extern UINT16 ds_flatwidth, ds_flatheight;
extern boolean ds_powersoftwo;
extern UINT8 *ds_source;
extern UINT8 *ds_transmap;
#ifdef ESLOPE
@ -128,6 +130,8 @@ void R_FillBackScreen(void);
void R_DrawViewBorder(void);
#endif
#define TRANSPARENTPIXEL 255
// -----------------
// 8bpp DRAWING CODE
// -----------------
@ -169,6 +173,13 @@ void R_DrawFogSpan_8(void);
void R_DrawFogColumn_8(void);
void R_DrawColumnShadowed_8(void);
#ifndef NOWATER
void R_DrawTranslucentWaterSpan_8(void);
extern INT32 ds_bgofs;
extern INT32 ds_waterofs;
#endif
// ------------------
// 16bpp DRAWING CODE
// ------------------

File diff suppressed because it is too large Load Diff

View File

@ -1214,6 +1214,7 @@ void R_RegisterEngineStuff(void)
#endif
CV_RegisterVar(&cv_grmodels);
CV_RegisterVar(&cv_grspritebillboarding);
CV_RegisterVar(&cv_grskydome);
#endif
#ifdef HWRENDER

View File

@ -127,91 +127,13 @@ void R_InitPlanes(void)
// viewheight
#ifndef NOWATER
static INT32 bgofs;
INT32 ds_bgofs;
INT32 ds_waterofs;
static INT32 wtofs=0;
static INT32 waterofs;
static boolean itswater;
#endif
#ifndef NOWATER
static void R_DrawTranslucentWaterSpan_8(void)
{
UINT32 xposition;
UINT32 yposition;
UINT32 xstep, ystep;
UINT8 *source;
UINT8 *colormap;
UINT8 *dest;
UINT8 *dsrc;
size_t count;
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
// can be used for the fraction part. This allows calculation of the memory address in the
// texture with two shifts, an OR and one AND. (see below)
// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
// bit per power of two (obviously)
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
// than the original span renderer. Whodathunkit?
xposition = ds_xfrac << nflatshiftup; yposition = (ds_yfrac + waterofs) << nflatshiftup;
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
source = ds_source;
colormap = ds_colormap;
dest = ylookup[ds_y] + columnofs[ds_x1];
dsrc = screens[1] + (ds_y+bgofs)*vid.width + ds_x1;
count = ds_x2 - ds_x1 + 1;
while (count >= 8)
{
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
// have the uber complicated math to calculate it now, so that was a memory write we didn't
// need!
dest[0] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[1] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[2] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[3] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[4] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[5] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[6] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest[7] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
dest += 8;
count -= 8;
}
while (count--)
{
*dest++ = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
xposition += xstep;
yposition += ystep;
}
}
#endif
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
{
angle_t angle, planecos, planesin;
@ -258,17 +180,17 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
{
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
// ripples da water texture
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
ds_bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
angle = (angle + 2048) & 8191; // 90 degrees
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
ds_xfrac += FixedMul(FINECOSINE(angle), (ds_bgofs<<FRACBITS));
ds_yfrac += FixedMul(FINESINE(angle), (ds_bgofs<<FRACBITS));
if (y+bgofs>=viewheight)
bgofs = viewheight-y-1;
if (y+bgofs<0)
bgofs = -y;
if (y+ds_bgofs>=viewheight)
ds_bgofs = viewheight-y-1;
if (y+ds_bgofs<0)
ds_bgofs = -y;
}
#endif
@ -680,7 +602,7 @@ void R_DrawPlanes(void)
}
}
#ifndef NOWATER
waterofs = (leveltime & 1)*16384;
ds_waterofs = (leveltime & 1)*16384;
wtofs = leveltime * 140;
#endif
}
@ -728,13 +650,169 @@ static void R_DrawSkyPlane(visplane_t *pl)
}
}
boolean R_CheckPowersOfTwo(void)
{
boolean wpow2 = (!(ds_flatwidth & (ds_flatwidth - 1)));
boolean hpow2 = (!(ds_flatheight & (ds_flatheight - 1)));
// Initially, the flat isn't powers-of-two-sized.
ds_powersoftwo = false;
// But if the width and height are powers of two,
// and are EQUAL, then it's okay :]
if ((ds_flatwidth == ds_flatheight) && (wpow2 && hpow2))
ds_powersoftwo = true;
// Just return ds_powersoftwo.
return ds_powersoftwo;
}
void R_CheckFlatLength(size_t size)
{
switch (size)
{
case 4194304: // 2048x2048 lump
nflatmask = 0x3FF800;
nflatxshift = 21;
nflatyshift = 10;
nflatshiftup = 5;
ds_flatwidth = ds_flatheight = 2048;
break;
case 1048576: // 1024x1024 lump
nflatmask = 0xFFC00;
nflatxshift = 22;
nflatyshift = 12;
nflatshiftup = 6;
ds_flatwidth = ds_flatheight = 1024;
break;
case 262144:// 512x512 lump
nflatmask = 0x3FE00;
nflatxshift = 23;
nflatyshift = 14;
nflatshiftup = 7;
ds_flatwidth = ds_flatheight = 512;
break;
case 65536: // 256x256 lump
nflatmask = 0xFF00;
nflatxshift = 24;
nflatyshift = 16;
nflatshiftup = 8;
ds_flatwidth = ds_flatheight = 256;
break;
case 16384: // 128x128 lump
nflatmask = 0x3F80;
nflatxshift = 25;
nflatyshift = 18;
nflatshiftup = 9;
ds_flatwidth = ds_flatheight = 128;
break;
case 1024: // 32x32 lump
nflatmask = 0x3E0;
nflatxshift = 27;
nflatyshift = 22;
nflatshiftup = 11;
ds_flatwidth = ds_flatheight = 32;
break;
default: // 64x64 lump
nflatmask = 0xFC0;
nflatxshift = 26;
nflatyshift = 20;
nflatshiftup = 10;
ds_flatwidth = ds_flatheight = 64;
break;
}
}
static UINT8 *R_GetPatchFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
{
UINT8 *flat;
textureflat_t *texflat = &texflats[levelflat->texturenum];
patch_t *patch = NULL;
boolean texturechanged = (leveltexture ? (levelflat->texturenum != levelflat->lasttexturenum) : false);
// Check if the texture changed.
if (leveltexture && (!texturechanged))
{
if (texflat != NULL && texflat->flat)
{
flat = texflat->flat;
ds_flatwidth = texflat->width;
ds_flatheight = texflat->height;
texturechanged = false;
}
else
texturechanged = true;
}
// If the texture changed, or the patch doesn't exist, convert either of them to a flat.
if (levelflat->flatpatch == NULL || texturechanged)
{
if (leveltexture)
{
texture_t *texture = textures[levelflat->texturenum];
texflat->width = ds_flatwidth = texture->width;
texflat->height = ds_flatheight = texture->height;
texflat->flat = Z_Malloc(ds_flatwidth * ds_flatheight, PU_LEVEL, NULL);
memset(texflat->flat, TRANSPARENTPIXEL, ds_flatwidth * ds_flatheight);
R_TextureToFlat(levelflat->texturenum, texflat->flat);
flat = texflat->flat;
levelflat->flatpatch = flat;
levelflat->width = ds_flatwidth;
levelflat->height = ds_flatheight;
}
else
{
patch = (patch_t *)ds_source;
#ifndef NO_PNG_LUMPS
if (ispng)
{
levelflat->flatpatch = R_PNGToFlat(levelflat, ds_source, W_LumpLength(levelflat->lumpnum));
levelflat->topoffset = levelflat->leftoffset = 0;
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
else
#endif
{
levelflat->width = ds_flatwidth = SHORT(patch->width);
levelflat->height = ds_flatheight = SHORT(patch->height);
levelflat->topoffset = patch->topoffset * FRACUNIT;
levelflat->leftoffset = patch->leftoffset * FRACUNIT;
levelflat->flatpatch = Z_Malloc(ds_flatwidth * ds_flatheight, PU_LEVEL, NULL);
memset(levelflat->flatpatch, TRANSPARENTPIXEL, ds_flatwidth * ds_flatheight);
R_PatchToFlat(patch, levelflat->flatpatch);
}
flat = levelflat->flatpatch;
}
}
else
{
flat = levelflat->flatpatch;
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
xoffs += levelflat->leftoffset;
yoffs += levelflat->topoffset;
}
levelflat->lasttexturenum = levelflat->texturenum;
return flat;
}
void R_DrawSinglePlane(visplane_t *pl)
{
UINT8 *flat;
INT32 light = 0;
INT32 x;
INT32 stop, angle;
size_t size;
ffloor_t *rover;
levelflat_t *levelflat;
boolean rawflat = false;
if (!(pl->minx <= pl->maxx))
return;
@ -874,64 +952,51 @@ void R_DrawSinglePlane(visplane_t *pl)
viewangle = pl->viewangle+pl->plangle;
}
currentplane = pl;
ds_source = (UINT8 *)
W_CacheLumpNum(levelflats[pl->picnum].lumpnum,
PU_STATIC); // Stay here until Z_ChangeTag
size = W_LumpLength(levelflats[pl->picnum].lumpnum);
switch (size)
{
case 4194304: // 2048x2048 lump
nflatmask = 0x3FF800;
nflatxshift = 21;
nflatyshift = 10;
nflatshiftup = 5;
break;
case 1048576: // 1024x1024 lump
nflatmask = 0xFFC00;
nflatxshift = 22;
nflatyshift = 12;
nflatshiftup = 6;
break;
case 262144:// 512x512 lump'
nflatmask = 0x3FE00;
nflatxshift = 23;
nflatyshift = 14;
nflatshiftup = 7;
break;
case 65536: // 256x256 lump
nflatmask = 0xFF00;
nflatxshift = 24;
nflatyshift = 16;
nflatshiftup = 8;
break;
case 16384: // 128x128 lump
nflatmask = 0x3F80;
nflatxshift = 25;
nflatyshift = 18;
nflatshiftup = 9;
break;
case 1024: // 32x32 lump
nflatmask = 0x3E0;
nflatxshift = 27;
nflatyshift = 22;
nflatshiftup = 11;
break;
default: // 64x64 lump
nflatmask = 0xFC0;
nflatxshift = 26;
nflatyshift = 20;
nflatshiftup = 10;
break;
}
xoffs = pl->xoffs;
yoffs = pl->yoffs;
planeheight = abs(pl->height - pl->viewz);
currentplane = pl;
levelflat = &levelflats[pl->picnum];
size = W_LumpLength(levelflat->lumpnum);
ds_source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
// Check if the flat is actually a wall texture.
if (levelflat->texturenum != 0 && levelflat->texturenum != -1)
flat = R_GetPatchFlat(levelflat, true, false);
#ifndef NO_PNG_LUMPS
// Maybe it's a PNG?!
else if (R_IsLumpPNG(ds_source, size))
flat = R_GetPatchFlat(levelflat, false, true);
#endif
// Maybe it's just a patch, then?
else if (R_CheckIfPatch(levelflat->lumpnum))
flat = R_GetPatchFlat(levelflat, false, false);
// It's a raw flat.
else
{
rawflat = true;
R_CheckFlatLength(size);
flat = ds_source;
}
Z_ChangeTag(ds_source, PU_CACHE);
ds_source = flat;
if (ds_source == NULL)
return;
// Raw flats always have dimensions that are powers-of-two numbers.
if (rawflat)
ds_powersoftwo = true;
// Otherwise, check if this texture or patch has such dimensions.
else if (R_CheckPowersOfTwo())
{
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
if (spanfunc == basespanfunc)
spanfunc = mmxspanfunc;
}
if (light >= LIGHTLEVELS)
light = LIGHTLEVELS-1;
@ -945,60 +1010,63 @@ void R_DrawSinglePlane(visplane_t *pl)
floatv3_t p, m, n;
float ang;
float vx, vy, vz;
float fudge = 0;
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
// use this as a temp var to store P_GetZAt's return value each time
fixed_t temp;
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
const float fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
angle_t hack = (pl->plangle & (ANGLE_90-1));
yoffs *= 1;
if (hack)
if (ds_powersoftwo)
{
/*
Essentially: We can't & the components along the regular axes when the plane is rotated.
This is because the distance on each regular axis in order to loop is different.
We rotate them, & the components, add them together, & them again, and then rotate them back.
These three seperate & operations are done per axis in order to prevent overflows.
toast 10/04/17
*/
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
if (hack)
{
/*
Essentially: We can't & the components along the regular axes when the plane is rotated.
This is because the distance on each regular axis in order to loop is different.
We rotate them, & the components, add them together, & them again, and then rotate them back.
These three seperate & operations are done per axis in order to prevent overflows.
toast 10/04/17
*/
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
temp = ox & modmask;
oy &= modmask;
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
temp = ox & modmask;
oy &= modmask;
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
temp = xoffs;
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
temp = xoffs;
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
temp = xoffs & modmask;
yoffs &= modmask;
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
temp = xoffs & modmask;
yoffs &= modmask;
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
xoffs -= (pl->slope->o.x - ox);
yoffs += (pl->slope->o.y + oy);
xoffs -= (pl->slope->o.x - ox);
yoffs += (pl->slope->o.y + oy);
}
else
{
xoffs &= ((1 << (32-nflatshiftup))-1);
yoffs &= ((1 << (32-nflatshiftup))-1);
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
}
xoffs = (fixed_t)(xoffs*fudge);
yoffs = (fixed_t)(yoffs/fudge);
}
else
{
xoffs &= ((1 << (32-nflatshiftup))-1);
yoffs &= ((1 << (32-nflatshiftup))-1);
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
}
xoffs = (fixed_t)(xoffs*fudge);
yoffs = (fixed_t)(yoffs/fudge);
vx = FIXED_TO_FLOAT(pl->viewx+xoffs);
vy = FIXED_TO_FLOAT(pl->viewy-yoffs);
@ -1033,13 +1101,16 @@ void R_DrawSinglePlane(visplane_t *pl)
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
m.x /= fudge;
m.y /= fudge;
m.z /= fudge;
if (ds_powersoftwo)
{
m.x /= fudge;
m.y /= fudge;
m.z /= fudge;
n.x *= fudge;
n.y *= fudge;
n.z *= fudge;
n.x *= fudge;
n.y *= fudge;
n.z *= fudge;
}
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
#define CROSS(d, v1, v2) \
@ -1056,13 +1127,26 @@ void R_DrawSinglePlane(visplane_t *pl)
ds_sz.z *= focallengthf;
// Premultiply the texture vectors with the scale factors
#define SFMULT 65536.f*(1<<nflatshiftup)
ds_su.x *= SFMULT;
ds_su.y *= SFMULT;
ds_su.z *= SFMULT;
ds_sv.x *= SFMULT;
ds_sv.y *= SFMULT;
ds_sv.z *= SFMULT;
#define SFMULT 65536.f
if (ds_powersoftwo)
{
ds_su.x *= (SFMULT * (1<<nflatshiftup));
ds_su.y *= (SFMULT * (1<<nflatshiftup));
ds_su.z *= (SFMULT * (1<<nflatshiftup));
ds_sv.x *= (SFMULT * (1<<nflatshiftup));
ds_sv.y *= (SFMULT * (1<<nflatshiftup));
ds_sv.z *= (SFMULT * (1<<nflatshiftup));
}
else
{
// I'm essentially multiplying the vectors by FRACUNIT...
ds_su.x *= SFMULT;
ds_su.y *= SFMULT;
ds_su.z *= SFMULT;
ds_sv.x *= SFMULT;
ds_sv.y *= SFMULT;
ds_sv.z *= SFMULT;
}
#undef SFMULT
if (spanfunc == R_DrawTranslucentSpan_8)
@ -1170,8 +1254,6 @@ using the palette colors.
}
}
#endif
Z_ChangeTag(ds_source, PU_CACHE);
}
void R_PlaneBounds(visplane_t *plane)

View File

@ -96,6 +96,8 @@ void R_PlaneBounds(visplane_t *plane);
// Draws a single visplane.
void R_DrawSinglePlane(visplane_t *pl);
void R_CheckFlatLength(size_t size);
boolean R_CheckPowersOfTwo(void);
typedef struct planemgr_s
{

View File

@ -254,6 +254,19 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
// store sprite info in lookup tables
//FIXME : numspritelumps do not duplicate sprite replacements
W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof (patch_t), 0);
#ifndef NO_PNG_LUMPS
{
patch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
size_t len = W_LumpLengthPwad(wadnum, l);
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)png, len))
{
png = R_PNGToPatch((UINT8 *)png, len, NULL, true);
M_Memcpy(&patch, png, sizeof(INT16)*4);
}
Z_Free(png);
}
#endif
spritecachedinfo[numspritelumps].width = SHORT(patch.width)<<FRACBITS;
spritecachedinfo[numspritelumps].offset = SHORT(patch.leftoffset)<<FRACBITS;
spritecachedinfo[numspritelumps].topoffset = SHORT(patch.topoffset)<<FRACBITS;
@ -701,7 +714,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
INT32 texturecolumn;
#endif
fixed_t frac;
patch_t *patch = W_CacheLumpNum(vis->patch, PU_CACHE);
patch_t *patch = W_CachePatchNum(vis->patch, PU_CACHE);
fixed_t this_scale = vis->mobj->scale;
INT32 x1, x2;
INT64 overflow_test;
@ -870,7 +883,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
INT64 overflow_test;
//Fab : R_InitSprites now sets a wad lump number
patch = W_CacheLumpNum(vis->patch, PU_CACHE);
patch = W_CachePatchNum(vis->patch, PU_CACHE);
if (!patch)
return;

View File

@ -108,7 +108,9 @@ consvar_t cv_closedcaptioning = {"closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_
consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetmusic = {"resetmusic", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
// Sound system toggles, saved into the config
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -275,6 +277,7 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&surround);
CV_RegisterVar(&cv_samplerate);
CV_RegisterVar(&cv_resetmusic);
CV_RegisterVar(&cv_resetmusicbyheader);
CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic);
CV_RegisterVar(&cv_gamemidimusic);
@ -1783,12 +1786,12 @@ static lumpnum_t S_GetMusicLumpNum(const char *mname)
return W_GetNumForName(va("d_%s", mname));
else if (S_DigMusicDisabled() && S_DigExists(mname))
{
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
//CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
return LUMPERROR;
}
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
{
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
//CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
return LUMPERROR;
}
else
@ -2096,7 +2099,7 @@ void S_StartEx(boolean reset)
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
}
if (cv_resetmusic.value || reset)
if (RESETMUSIC || reset)
S_StopMusic();
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);

View File

@ -31,7 +31,16 @@ openmpt_module *openmpt_mhandle;
extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_closedcaptioning, cv_digmusicvolume, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t cv_resetmusic;
extern consvar_t cv_resetmusicbyheader;
#define RESETMUSIC (!modeattacking && \
(cv_resetmusicbyheader.value ? \
(mapheaderinfo[gamemap-1]->musforcereset != -1 ? mapheaderinfo[gamemap-1]->musforcereset : cv_resetmusic.value) \
: cv_resetmusic.value) \
)
extern consvar_t cv_gamedigimusic;
extern consvar_t cv_gamemidimusic;
extern consvar_t cv_gamesounds;

View File

@ -49,6 +49,7 @@ void (*fuzzcolfunc)(void); // standard fuzzy effect column drawer
void (*transcolfunc)(void); // translation column drawer
void (*shadecolfunc)(void); // smokie test..
void (*spanfunc)(void); // span drawer, use a 64x64 tile
void (*mmxspanfunc)(void); // span drawer in MMX assembly
void (*splatfunc)(void); // span drawer w/ transparency
void (*basespanfunc)(void); // default span func for color mode
void (*transtransfunc)(void); // translucent translated column drawer
@ -112,7 +113,7 @@ void SCR_SetMode(void)
//
if (true)//vid.bpp == 1) //Always run in 8bpp. todo: remove all 16bpp code?
{
spanfunc = basespanfunc = R_DrawSpan_8;
spanfunc = basespanfunc = mmxspanfunc = R_DrawSpan_8;
splatfunc = R_DrawSplat_8;
transcolfunc = R_DrawTranslatedColumn_8;
transtransfunc = R_DrawTranslatedTranslucentColumn_8;
@ -133,7 +134,7 @@ void SCR_SetMode(void)
//fuzzcolfunc = R_DrawTranslucentColumn_8_ASM;
walldrawerfunc = R_DrawWallColumn_8_MMX;
twosmultipatchfunc = R_Draw2sMultiPatchColumn_8_MMX;
spanfunc = basespanfunc = R_DrawSpan_8_MMX;
mmxspanfunc = R_DrawSpan_8_MMX;
}
else
{

View File

@ -123,6 +123,7 @@ extern void (*transcolfunc)(void);
extern void (*shadecolfunc)(void);
extern void (*spanfunc)(void);
extern void (*basespanfunc)(void);
extern void (*mmxspanfunc)(void);
extern void (*splatfunc)(void);
extern void (*transtransfunc)(void);
extern void (*twosmultipatchfunc)(void);

View File

@ -1,6 +1,6 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -34,7 +34,7 @@
*
* Besides the standard API, also provides
*
* SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
* SDL_Surface *IMG_ReadXPMFromArray(const char **xpm)
*
* that reads the image data from an XPM file included in the C source.
*
@ -88,8 +88,8 @@ struct color_hash {
struct hash_entry **table;
struct hash_entry *entries; /* array of all entries */
struct hash_entry *next_free;
int size;
int maxnum;
size_t size;
size_t maxnum;
};
static int hash_key(const char *key, int cpp, int size)
@ -103,14 +103,14 @@ static int hash_key(const char *key, int cpp, int size)
return hash & (size - 1);
}
static struct color_hash *create_colorhash(int maxnum)
static struct color_hash *create_colorhash(size_t maxnum)
{
int bytes, s;
size_t bytes, s;
struct color_hash *hash;
/* we know how many entries we need, so we can allocate
everything here */
hash = (struct color_hash *)SDL_malloc(sizeof *hash);
hash = (struct color_hash *)SDL_calloc(1, sizeof(*hash));
if (!hash)
return NULL;
@ -119,15 +119,29 @@ static struct color_hash *create_colorhash(int maxnum)
;
hash->size = s;
hash->maxnum = maxnum;
bytes = hash->size * sizeof(struct hash_entry **);
hash->entries = NULL; /* in case malloc fails */
hash->table = (struct hash_entry **)SDL_malloc(bytes);
/* Check for overflow */
if ((bytes / sizeof(struct hash_entry **)) != hash->size) {
IMG_SetError("memory allocation overflow");
SDL_free(hash);
return NULL;
}
hash->table = (struct hash_entry **)SDL_calloc(1, bytes);
if (!hash->table) {
SDL_free(hash);
return NULL;
}
SDL_memset(hash->table, 0, bytes);
hash->entries = (struct hash_entry *)SDL_malloc(maxnum * sizeof(struct hash_entry));
bytes = maxnum * sizeof(struct hash_entry);
/* Check for overflow */
if ((bytes / sizeof(struct hash_entry)) != maxnum) {
IMG_SetError("memory allocation overflow");
SDL_free(hash->table);
SDL_free(hash);
return NULL;
}
hash->entries = (struct hash_entry *)SDL_calloc(1, bytes);
if (!hash->entries) {
SDL_free(hash->table);
SDL_free(hash);
@ -138,7 +152,7 @@ static struct color_hash *create_colorhash(int maxnum)
}
static int add_colorhash(struct color_hash *hash,
char *key, int cpp, Uint32 color)
const char *key, int cpp, Uint32 color)
{
int index = hash_key(key, cpp, hash->size);
struct hash_entry *e = hash->next_free++;
@ -995,10 +1009,11 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
{
Sint64 start = 0;
SDL_Surface *image = NULL;
int index;
size_t index;
int x, y;
int w, h, ncolors, cpp;
int indexed;
int w, h, cpp;
size_t ncolors;
size_t indexed;
Uint8 *dst;
struct color_hash *colors = NULL;
SDL_Color *im_colors = NULL;
@ -1029,12 +1044,17 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
* Right now we don't use the hotspots but it should be handled
* one day.
*/
if (SDL_sscanf(line, "%d %d %d %d", &w, &h, &ncolors, &cpp) != 4
if (SDL_sscanf(line, "%d %d %lu %d", &w, &h, &ncolors, &cpp) != 4
|| w <= 0 || h <= 0 || ncolors <= 0 || cpp <= 0) {
error = "Invalid format description";
goto done;
}
/* Check for allocation overflow */
if ((size_t)(ncolors * cpp)/cpp != ncolors) {
error = "Invalid color specification";
goto done;
}
keystrings = (char *)SDL_malloc(ncolors * cpp);
if (!keystrings) {
error = "Out of memory";
@ -1102,8 +1122,9 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
c->g = (Uint8)(rgb >> 8);
c->b = (Uint8)(rgb);
pixel = index;
} else
} else {
pixel = rgb;
}
add_colorhash(colors, nextkey, cpp, pixel);
nextkey += cpp;
if (rgb == 0xffffffff)
@ -1192,7 +1213,7 @@ SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src)
return(NULL);
}
SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
SDL_Surface *IMG_ReadXPMFromArray(const char **xpm)
{
return NULL;
}

View File

@ -1,163 +1,99 @@
/* XPM */
const char * SDL_icon_xpm[] = {
"96 96 64 1",
static const char *SDL_icon_xpm[] = {
"64 64 32 1",
" c None",
". c #040656",
"+ c #0100B2",
"@ c #04056E",
"# c #0000BD",
"$ c #0B0C09",
"% c #0B0D26",
"& c #090C42",
"* c #060AA7",
"= c #1604DA",
"- c #020CD5",
"; c #100F8D",
"> c #040DE4",
", c #11129B",
"' c #1D1A83",
") c #2A10FD",
"! c #1318FA",
"~ c #25225B",
"{ c #252271",
"] c #312E2B",
"^ c #33334D",
"/ c #363775",
"( c #3D3B69",
"_ c #3A3B8B",
": c #373AFF",
"< c #4142AA",
"[ c #4B4864",
"} c #4D4B4A",
"| c #60492F",
"1 c #4F4C57",
"2 c #4A4A9E",
"3 c #4F4E85",
"4 c #474ADE",
"5 c #4E4FFE",
"6 c #5D5CB3",
"7 c #686663",
"8 c #666682",
"9 c #676875",
"0 c #66659E",
"a c #8B6538",
"b c #6465D5",
"c c #7F694F",
"d c #6767FF",
"e c #7272FF",
"f c #91795C",
"g c #7677FD",
"h c #828396",
"i c #A78153",
"j c #888989",
"k c #8D897E",
"l c #9190FD",
"m c #CA9048",
"n c #C09968",
"o c #A9A8A1",
"p c #A6A8B0",
"q c #B0B1FB",
"r c #EEAC61",
"s c #E3B478",
"t c #C3C4BE",
"u c #FFC68C",
"v c #FCCD90",
"w c #D4D7D3",
"x c #E3E5E0",
"y c #FCFFFB",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ttj7777777joot ",
" 9hh8830000088hh9 ",
" 9888(//__<bbbb2////3[888hpp ",
" oj}^/_6bbbbgggggggb2///_bgbbbbb631kt ",
" (80066bgeeegggggggb22262/bbggeggb66081 ",
" p9^jj pp8(_2bgggggeeeeeeeegb2~_bgb//6geegged5*'(hp ",
" ^2<3[7 j^/2bbggggeeeeeeeeeeggb2_({'4eb/2ggge5:!!!>-*{^kt ",
" &,5b60^ (02<beggggeeeeeeeeeegb62__7}~:5g/_bgd5!))))))=+;20k ",
" @#:egb3^ pp({4dgggeeeeeeeeeeeeegg6/__3im}+:e//bd:!)))))))))!#;87 ",
" p'-!:dgb3] 7['4egeeeeeeeeeeeeeeeegg2/__[armc,-523<:!)))))))))))!>*{} ",
" tp,-)!5egb3} ~_<4dgggeeeeeeeeeeeeeegb6/_2[amusf'#!<_'>))))))))))))!)>+{~ ",
" p;-))!5gb2^^'#5eggeeeeeeeeeeeeeeegg6/_23amrusi{#!+;;>))))))))))))))!!-'8p ",
" tp'#!)):d6(@*>5egeeeeeeeeeeeeeeeegg6_/<(amrrvvn{+)-,;>))))))!!!!!!)))!!>,~j ",
" p;#!))-'{'+-5eggeeeeeeeeeeeeeeeegb222(cmrruvvn{+)>,@>!)!!)!!>>>>======>-,/8 ",
" ;#)!-*.;-!5eggeeeeeeeeeeeeeeeegb2_<6|mrrsvvvn{+)!,.-!!!!>>=--######+++-#@(k ",
" h@-)+@.*>!5egeeeeeeeeeeeeeeeeeegb_</]mrrruvvvn{+))*@->>--###++++++###+;@{(9j ",
" kh,#+@@,>!:dggeeeeeeeeeeeeeeeeeeebbb_]mrruuvvsf'#)!*.+-###+++++++##+*;'3(&^9 ",
" 8*,@@*)):dggeeeeeeeeeeeeeeeeeeeeggg<(|iruvvvsc,=!!*.;*++++++++###+,@&1o ",
" 8@@@-!)!5eeeeeeeeeeeeeeeeeeeeeeeeeggb2[csvvvn^#)!!+@;*#+++++###*@~[ ",
" 9&@*!)):5geeeeeeeeeeeeeeeeeeeeeeeeegge637nsvf{>))!+;;*-######*;{.^ ",
" 9%;!!)):dgeeeeeeeeeeeeeeeeeeeeeeeeeeeggb_1ir7;>))!+;;,++++++*'(} ",
" 9{+!))!5egeeeeeeeeeeeeeeeeeddddeeeeeeeege2}|~#!))!#;@...@@@.^hp ",
" 8,=!))):dggeeeeeeeeeeeeeeeeggggeeeeeeeeggb_~,>!))!+@@@;;;;@&^o ",
" }(-)))))!:eegeeeeeeeeeeeeeegllllgeeeeeeeegd5+=))))!+;,#>--#,'/hj ",
" o8.>))))))!:dgggeeeeeeeeeeellqqqqlgeeeeggg5:!!!)))))-*+>)!:55db631 ",
" p8<*!)))))))!:5deggggggeeeegqqqqqqqqlggged5:!))))))))>->!!:5ddeegb3/ ",
" oh'#!))))))))))!:ddeeeeeeeeglqqqqqqqqlgedd:!)))))))))))))!:dggggeggg239 ",
" ^*>!))!)))))))))!::55dddeegglll600333_4:!!)))))))))))))):dggeeeeeeggb6(9o ",
" ~+=-+#>))))))))))!!!:::::5554<3889988[/,=)))))))))))))):5gggeeeeeeeggb6087 ",
" ~**@~'+>!))))))))))))))))!!>*{1kkooook7(,-!)))))))))))!:5deeeeeeeeeeeggb289 ",
" ~,'1o7(*>!))))))))))))))))=,[jtttwxxxwto^;>!))))))))))!!!::5deggeeeeeeegbb3] ",
" ~@/oxt7'#))))))))))))))))=,3ktwxxyyyyyyxk/+!))))))))))))))!:::5degggeeegggb3^ ",
" ^&8xyyt^,)))))))))))))))>,3otwxyyyyyyyyyxh'>)))))))))))))))))):5ddeeeeeeeggb3^ ",
" 771pyyyx7'=!)))))))))))!!#(jtxxyyyyyyyyyyyt3-)))))))))))))))))))!!::degggeeegb2[o ",
" 77tyyyxk/+!!)))))))))))-;9owxyyyyyyyyyyyywh*>)))))))))))))))))))))!::5ddgggggb68j ",
" owyyyyt8;>))))))))))))*(otwyyyyyyyyyyyyyxp'-)))))))))))))))))))))))!!:5deeeggg_8j ",
" jtxyyyyxh'>)))))))))!!#_ktxyyyyyyyyyyyyyyyt_+))))))))))))))))))))))))))!!:5deggg63j ",
" 7jwyyyyyyp/=))))))))))>,3owxyyyyyyyyyyyyyyyw/+))))))))))))))))))))))))))))!::5degb689 ",
" 7xyyyyyyo[#))))))))))-/jtwyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))!:5dgg_/ ",
" }xyyyyyyt9*=))))))))=*9owyyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))))!!:5d3} ",
" }xyyyyyywj'#!))))))!#@7oxyyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))))))!!:4/7 ",
" 7xyyyyyyxj&,!!))))!!,%}oyyyyyyyyyyyyyyyyyyw/*))))))))))))))))))))))))))))))))))))))>487 ",
" 7xyyyyyywk$@!!)))!!-.$]oyyyyyyyyyyyyyyyyyyw/+))))))))))))))))))))))))))))))!!!!))))!>' ",
" }xyyyyyywj$&+!!)!)>;%$]jyyyyyyyyyyyyyyyyyyt{#)))))))))))))))))))))!!!!!!))!)!!!!!!))!#' ",
" 7xyyyyyyt7$%@-!)!>*[]$$jyyyyyyyyyyyyyyyyyxp;-))))))))))))))))))!!!!!!!!!!!!>>>>>>>>>>!,^ ",
" 7xyyyyyyt}$][;-)=,(o7$$7yyyyyyyyyyyyyyyyyxp,-)))))))))))!!!!)!!!!>>>>=-----########--=+'9 ",
" jwyyyyyyo}$}o(';@~7wj$$7yyyyyyyyyyyyyyyyywh*>)))))))))))!>>>=>=---#####+########+++***;@17 ",
" otxyyyyyt}$7t7}1}7kw7$$7yyyyyyyyyyyyyyyyyt0-)))))))))!!!>--####+++++++++++++##+***,;''.&] ",
" ooowyyyyyt}$}j7owwojo}$$jyyyyyyyyyyyyyyyyyp2>)))))))!!!=##++++++++++++++###+*;@.~[8[9hph ",
" ojtyyyyywj$$}jwyyxo}$$]jyyyyyyyyyyyyyyyyyp'>))))))!>>-#++++++++++++####+,;'_3/&^}77kot ",
" 7tyyyyyxo]$$oxyyyt]$$}tyyyyyyyyyyyyyyyyx0*!)))!!!>-#++++++++++++#+##+*;.&1ko ",
" 7tyyyyyyx7]}xyyyyxj}]oxyyyyyyyyyyyyyyyyp<=)!!!!>-#++++++++++++####*;.(8h ",
" owxyxxyytooywptwwtppxyyyyyyyyyyyyyyyxp3,-=!)!>-#++++++++++###+*,'_{&1k ",
" jtwwttwtwwtj7kjowxyyyyyyyyyyyyyyyyxt7~'',+>=#+++++++++++###*;@&^j ",
" ]joojj7}]}]|innfc7jtwyyyyyyyyyyyxtjcfnnnf[@*#+++++++++###+@.&%% ",
" ]$}77}}$$$$]fsssnnifkkotwwwwwwwtpjkfinvvvsi}@*#++++++###*;@.@@&[ ",
" o7$]]]]]$$]|isvvvvvusifckopppopok7cisvvvvvvvn(,#++++++#+*@.&@*#;3o ",
" }}$]|||fnnsvvvuvvvuuvvsniffffffnnsvvvvuuuvvvc{*+#++##*@&.@*+#--<7 ",
" }]cninsuvvvvuuuuuuvvvvusnnnnnssuvvvvvuuuuvvc~*+#+++*@.@;*##=>>,^ ",
" 7fvvvvvvuuuuuuuuuuuuvvvvvvvvvvvuuuuuuuuuvvc~*+#+#+,.@*###->!!*~ ",
" pkivvvvuuuuuuuuuuuuuuuvvvvvvvvuuuvsnsuuuvvf~*+#++++*+++->!!)!#. ",
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@ -79,6 +79,7 @@ void *hwSym(const char *funcName,void *handle)
GETFUNC(Init);
GETFUNC(Draw2DLine);
GETFUNC(DrawPolygon);
GETFUNC(RenderSkyDome);
GETFUNC(SetBlend);
GETFUNC(ClearBuffer);
GETFUNC(SetTexture);

View File

@ -530,7 +530,7 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
break;
case VK_RETURN:
entering_con_command = false;
// Fall through.
/* FALLTHRU */
default:
event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
}

View File

@ -41,7 +41,7 @@
#ifdef HAVE_IMAGE
#include "SDL_image.h"
#elif 1
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) // Windows doesn't need this, as SDL will do it for us.
#define LOAD_XPM //I want XPM!
#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
#define HAVE_IMAGE //I have SDL_Image, sortof
@ -1499,6 +1499,7 @@ void I_StartupGraphics(void)
HWD.pfnFinishUpdate = NULL;
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
HWD.pfnSetTexture = hwSym("SetTexture",NULL);

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@ -1960,7 +1960,7 @@ static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, I
static void ST_drawMatchHUD(void)
{
char penaltystr[5];
char penaltystr[7];
const INT32 y = 176; // HUD_LIVES
INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10) - 6;

View File

@ -111,6 +111,7 @@ static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NUL
// console variables in development
consvar_t cv_grmodels = {"gr_models", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// local copy of the palette for V_GetColor()
@ -855,8 +856,8 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
return;
#ifdef HWRENDER
// Done
if (rendermode != render_soft && !con_startup)
//if (rendermode != render_soft && !con_startup) // Not this again
if (rendermode != render_soft)
{
HWR_DrawCroppedPatch((GLPatch_t*)patch,x,y,pscale,scrn,sx,sy,w,h);
return;
@ -1044,9 +1045,15 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
dest += FixedInt(FixedMul(topdelta<<FRACBITS,fdup))*vid.width;
if (topdelta-sy > 0)
{
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
ofs = 0;
}
else
ofs = (sy-topdelta)<<FRACBITS;
for (ofs = sy<<FRACBITS; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
{
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
@ -1173,7 +1180,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
return;
#ifdef HWRENDER
if (rendermode != render_soft && !con_startup)
//if (rendermode != render_soft && !con_startup) // Not this again
if (rendermode != render_soft)
{
HWR_DrawFill(x, y, w, h, c);
return;

View File

@ -789,6 +789,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
// set up caching
//
Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache);
#ifdef HWRENDER
// allocates GLPatch info structures and store them in a tree
@ -1182,8 +1183,6 @@ void zerr(int ret)
}
#endif
#define NO_PNG_LUMPS
#ifdef NO_PNG_LUMPS
static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l)
{
@ -1459,6 +1458,38 @@ boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
}
//
// W_IsPatchCached
//
// If a patch is already cached return true, otherwise
// return false.
//
// no outside code uses the PWAD form, for now
static inline boolean W_IsPatchCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
{
void *lcache;
if (!TestValidLump(wad, lump))
return false;
lcache = wadfiles[wad]->patchcache[lump];
if (ptr)
{
if (ptr == lcache)
return true;
}
else if (lcache)
return true;
return false;
}
boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
{
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
}
// ==========================================================================
// W_CacheLumpName
// ==========================================================================
@ -1482,18 +1513,53 @@ void *W_CacheLumpName(const char *name, INT32 tag)
// Cache a patch into heap memory, convert the patch format as necessary
//
// Software-only compile cache the data without conversion
#ifdef HWRENDER
static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
{
#ifdef HWRENDER
GLPatch_t *grPatch;
if (rendermode == render_soft || rendermode == render_none)
return W_CacheLumpNumPwad(wad, lump, tag);
#endif
if (!TestValidLump(wad, lump))
return NULL;
#ifdef HWRENDER
// Software-only compile cache the data without conversion
if (rendermode == render_soft || rendermode == render_none)
{
#endif
lumpcache_t *lumpcache = wadfiles[wad]->patchcache;
if (!lumpcache[lump])
{
size_t len = W_LumpLengthPwad(wad, lump);
void *ptr, *lumpdata, *srcdata = NULL;
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
lumpdata = Z_Malloc(len, tag, NULL);
// read the lump in full
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
{
size_t newlen;
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true);
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
M_Memcpy(ptr, srcdata, newlen);
Z_Free(srcdata);
}
else // just copy it into the patch cache
#endif
M_Memcpy(ptr, lumpdata, len);
}
else
Z_ChangeTag(lumpcache[lump], tag);
return lumpcache[lump];
#ifdef HWRENDER
}
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
if (grPatch->mipmap.grInfo.data)
@ -1517,6 +1583,7 @@ static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
return (void *)grPatch;
#endif
}
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
@ -1524,8 +1591,6 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
}
#endif // HWRENDER
void W_UnlockCachedPatch(void *patch)
{
// The hardware code does its own memory management, as its patches

View File

@ -102,6 +102,7 @@ typedef struct wadfile_s
restype_t type;
lumpinfo_t *lumpinfo;
lumpcache_t *lumpcache;
lumpcache_t *patchcache;
#ifdef HWRENDER
aatree_t *hwrcache; // patches are cached in renderer's native format
#endif
@ -167,17 +168,13 @@ void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
void *W_CacheLumpName(const char *name, INT32 tag);
void *W_CachePatchName(const char *name, INT32 tag);
#ifdef HWRENDER
//void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
#else
//#define W_CachePatchNumPwad(wad, lump, tag) W_CacheLumpNumPwad(wad, lump, tag)
#define W_CachePatchNum(lumpnum, tag) W_CacheLumpNum(lumpnum, tag)
#endif
void W_UnlockCachedPatch(void *patch);

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@ -1,6 +1,7 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#include "winver.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
@ -62,9 +63,11 @@ END
// Version
//
#include "../doomdef.h" // Needed for version string
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,9,0
PRODUCTVERSION 1,0,9,0
FILEVERSION 2,2,0,0
PRODUCTVERSION 2,2,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -82,14 +85,14 @@ BEGIN
VALUE "Comments", "Visit our web site at www.srb2.org for news and updates!\0"
VALUE "CompanyName", "Sonic Team Junior\0"
VALUE "FileDescription", "Sonic Robo Blast 2\0"
VALUE "FileVersion", "1, 09\0"
VALUE "FileVersion", VERSIONSTRING
VALUE "InternalName", "srb2\0"
VALUE "LegalCopyright", "Copyright <EFBFBD> 1998-2018 by Sonic Team Junior\0"
VALUE "LegalCopyright", "Copyright 1998-2019 by Sonic Team Junior\0"
VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0"
VALUE "OriginalFilename", "srb2win.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Sonic Robo Blast 2\0"
VALUE "ProductVersion", "1, 09\0"
VALUE "ProductVersion", VERSIONSTRING
VALUE "SpecialBuild", "\0"
END
END

View File

@ -102,6 +102,7 @@ static loadfunc_t hwdFuncTable[] = {
{"FinishUpdate@4", &hwdriver.pfnFinishUpdate},
{"Draw2DLine@12", &hwdriver.pfnDraw2DLine},
{"DrawPolygon@16", &hwdriver.pfnDrawPolygon},
{"RenderSkyDome@16", &hwdriver.pfnRenderDome},
{"SetBlend@4", &hwdriver.pfnSetBlend},
{"ClearBuffer@12", &hwdriver.pfnClearBuffer},
{"SetTexture@4", &hwdriver.pfnSetTexture},
@ -132,6 +133,7 @@ static loadfunc_t hwdFuncTable[] = {
{"FinishUpdate", &hwdriver.pfnFinishUpdate},
{"Draw2DLine", &hwdriver.pfnDraw2DLine},
{"DrawPolygon", &hwdriver.pfnDrawPolygon},
{"RenderSkyDome", &hwdriver.pfnRenderDome},
{"SetBlend", &hwdriver.pfnSetBlend},
{"ClearBuffer", &hwdriver.pfnClearBuffer},
{"SetTexture", &hwdriver.pfnSetTexture},

View File

@ -327,7 +327,7 @@ static inline VOID I_GetConsoleEvents(VOID)
break;
case VK_RETURN:
entering_con_command = false;
// Fall through.
/* FALLTHRU */
default:
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
}

View File

@ -322,9 +322,9 @@ static inline boolean I_SkipFrame(void)
case GS_LEVEL:
if (!paused)
return false;
/* FALLTHRU */
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
#ifndef CLIENT_LOADINGSCREEN
/* FALLTHRU */
case GS_WAITINGPLAYERS:
#endif
return skip; // Skip odd frames