More customisable title card

Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
This commit is contained in:
Jaime Passos 2019-12-18 00:28:58 -03:00
parent 53c7df4818
commit 254d812901
5 changed files with 57 additions and 14 deletions

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@ -1520,10 +1520,27 @@ static void readlevelheader(MYFILE *f, INT32 num)
deh_warning("Level header %d: invalid bonus type number %d", num, i);
}
// Title card
else if (fastcmp(word, "TITLECARDZIGZAG"))
{
deh_strlcpy(mapheaderinfo[num-1]->ltzzpatch, word2,
sizeof(mapheaderinfo[num-1]->ltzzpatch), va("Level header %d: title card zigzag patch name", num));
}
else if (fastcmp(word, "TITLECARDZIGZAGTEXT"))
{
deh_strlcpy(mapheaderinfo[num-1]->ltzztext, word2,
sizeof(mapheaderinfo[num-1]->ltzztext), va("Level header %d: title card zigzag text patch name", num));
}
else if (fastcmp(word, "TITLECARDACTDIAMOND"))
{
deh_strlcpy(mapheaderinfo[num-1]->ltactdiamond, word2,
sizeof(mapheaderinfo[num-1]->ltactdiamond), va("Level header %d: title card act diamond patch name", num));
}
else if (fastcmp(word, "MAXBONUSLIVES"))
mapheaderinfo[num-1]->maxbonuslives = (SINT8)i;
else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = (UINT8)i;
mapheaderinfo[num-1]->levelflags = (UINT16)i;
else if (fastcmp(word, "MENUFLAGS"))
mapheaderinfo[num-1]->menuflags = (UINT8)i;

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@ -310,12 +310,17 @@ typedef struct
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
UINT8 levelflags; ///< LF_flags: merged booleans into one UINT8 for space, see below
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
// Title card.
char ltzzpatch[8]; ///< Zig zag patch.
char ltzztext[8]; ///< Zig zag text.
char ltactdiamond[8]; ///< Act diamond.
// Freed animals stuff.
UINT8 numFlickies; ///< Internal. For freed flicky support.
mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.

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@ -2071,6 +2071,12 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"ltzzpatch"))
lua_pushstring(L, header->ltzzpatch);
else if (fastcmp(field,"ltzztext"))
lua_pushstring(L, header->ltzztext);
else if (fastcmp(field,"ltactdiamond"))
lua_pushstring(L, header->ltactdiamond);
else if (fastcmp(field,"maxbonuslives"))
lua_pushinteger(L, header->maxbonuslives);
else if (fastcmp(field,"levelflags"))

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@ -210,6 +210,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->lvlttl[0] = '\0';
mapheaderinfo[num]->selectheading[0] = '\0';
mapheaderinfo[num]->subttl[0] = '\0';
mapheaderinfo[num]->ltzzpatch[0] = '\0';
mapheaderinfo[num]->ltzztext[0] = '\0';
mapheaderinfo[num]->ltactdiamond[0] = '\0';
mapheaderinfo[num]->actnum = 0;
mapheaderinfo[num]->typeoflevel = 0;
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);

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@ -1177,21 +1177,33 @@ tic_t lt_exitticker = 0, lt_endtime = 0;
//
// Load the graphics for the title card.
// Don't let LJ see this
//
static void ST_cacheLevelTitle(void)
{
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE))
{
lt_patches[0] = (patch_t *)W_CachePatchName("LTACTBLU", PU_HUDGFX);
lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGZAG", PU_HUDGFX);
lt_patches[2] = (patch_t *)W_CachePatchName("LTZZTEXT", PU_HUDGFX);
}
else // boss map
{
lt_patches[0] = (patch_t *)W_CachePatchName("LTACTRED", PU_HUDGFX);
lt_patches[1] = (patch_t *)W_CachePatchName("LTZIGRED", PU_HUDGFX);
lt_patches[2] = (patch_t *)W_CachePatchName("LTZZWARN", PU_HUDGFX);
}
#define SETPATCH(default, warning, custom, idx) \
{ \
lumpnum_t patlumpnum = LUMPERROR; \
if (mapheaderinfo[gamemap-1]->custom[0] != '\0') \
{ \
patlumpnum = W_CheckNumForName(mapheaderinfo[gamemap-1]->custom); \
if (patlumpnum != LUMPERROR) \
lt_patches[idx] = (patch_t *)W_CachePatchNum(patlumpnum, PU_HUDGFX); \
} \
if (patlumpnum == LUMPERROR) \
{ \
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_WARNINGTITLE)) \
lt_patches[idx] = (patch_t *)W_CachePatchName(default, PU_HUDGFX); \
else \
lt_patches[idx] = (patch_t *)W_CachePatchName(warning, PU_HUDGFX); \
} \
}
SETPATCH("LTACTBLU", "LTACTRED", ltactdiamond, 0)
SETPATCH("LTZIGZAG", "LTZIGRED", ltzzpatch, 1)
SETPATCH("LTZZTEXT", "LTZZWARN", ltzztext, 2)
#undef SETPATCH
}
//