Commit graph

10367 commits

Author SHA1 Message Date
James R 8c3e2728d5 Merge branch 'gtr-fixes' into 'next'
Gametype fixes

See merge request STJr/SRB2!816
2020-06-24 23:01:11 -04:00
James R 067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
James R 207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R 95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R 9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R 2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Monster Iestyn 7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe 80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
sphere e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Hannu Hanhi f3212746d2 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
lachwright cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright 47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
Nev3r 8063814f1c Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware

See merge request STJr/SRB2!1003
2020-06-18 13:49:09 -04:00
Hannu Hanhi ffaffdf3e1 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
Hannu Hanhi 9477d372b9 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
SteelT bff6b19056 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
SteelT 5a52f9cbf4 Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders

See merge request STJr/SRB2!724
2020-06-17 18:53:04 -04:00
Steel Titanium 8365d975d3 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium 1e655fb2c1 Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium 3946309ece Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium 5708325d2b Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium f626b9f4d9 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium a34be0e370 Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
Nev3r 2322644488 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium b056bf1d6c Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT c810ea3945 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
LJ Sonic 38a8fe2baa Merge branch 'better-download' into 'next'
Improvements to the in-game file downloader

See merge request STJr/SRB2!976
2020-06-11 13:02:13 -04:00
LJ Sonic 7ffee074d8 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic bc2edb2ae4 Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Steel Titanium 2abdc86537 Fix these "may be used uninitialized in this function" errors with batching 2020-06-08 20:18:32 -04:00
Steel Titanium 3dd89f67fa Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium 62d73968e2 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
SteelT ce17cc4855 Merge branch 'ogl-batching' into 'sal-oglshaderport'
OpenGL draw call batching

See merge request STJr/SRB2!986
2020-06-08 18:10:18 -04:00
SteelT 405f1550a5 Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
Shaders next merge

See merge request STJr/SRB2!985
2020-06-08 18:07:53 -04:00
Digiku 70eb5ba634 Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET

See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Digiku a41e68362e Merge branch 'openmpt-deprecated-fix' into 'master'
Fix OPENMPT deprecation error, openmpt_module_ctl_set

See merge request STJr/SRB2!990
2020-06-08 10:37:46 -04:00
Lachlan Wright 191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright 614a98bd9d Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes

See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright 590dfca582 Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen

See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz a5f7f9a534 Fix OPENMPT deprecation error, openmpt_module_ctl_set 2020-06-08 00:09:29 -04:00
mazmazz 2cefe82950 Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
Hannu Hanhi 0e521922c6 Change some unsigned ints to UINT32 2020-06-07 21:32:52 +03:00
Hannu Hanhi abe13651d0 OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
MascaraSnake de7a806ec3 Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll

See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Hannu Hanhi da98ea242e Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
SteelT db32b01222 Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats

See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
SteelT 176361de1e Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch

See merge request STJr/SRB2!906
2020-06-07 12:28:07 -04:00
sphere 82200d80a9 Fix mouse being grabbed in the continue screen. 2020-06-07 00:40:33 +02:00