Merge branch 'nospinmovecut' into 'next'

Don't cut momentum if landing in a roll

See merge request STJr/SRB2!972
This commit is contained in:
MascaraSnake 2020-06-07 13:24:19 -04:00
commit de7a806ec3
1 changed files with 2 additions and 2 deletions

View File

@ -2981,6 +2981,8 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
clipmomz = P_PlayerHitFloor(mo->player, true);
if (!P_PlayerPolyObjectZMovement(mo))
{
// Cut momentum in half when you hit the ground and
@ -2992,8 +2994,6 @@ static void P_PlayerZMovement(mobj_t *mo)
}
}
clipmomz = P_PlayerHitFloor(mo->player, true);
if (!(mo->player->pflags & PF_SPINNING) && mo->player->powers[pw_carry] != CR_NIGHTSMODE)
mo->player->pflags &= ~PF_STARTDASH;