Commit graph

8578 commits

Author SHA1 Message Date
James R 14674223e8 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R 64eb89fc56 Merge branch 'portalcullsector' into 'master'
Restore portal culling code that went gone by pure accident

See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R e5714db75c Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers

See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R c1d54007e4 Fix C90 error from NOHW 2019-12-14 13:30:10 -08:00
James R 2a22adaa60 Oops C90 2019-12-14 12:55:11 -08:00
fickleheart 0047dba279 Fix float cvars saving wrong when set to max 2019-12-13 23:05:36 -06:00
fickleheart bc2ed52625 Double sensitivity and halve default of turn to input 2019-12-13 22:55:34 -06:00
fickleheart 252b77c651 Scale angle-related camera turns by player speed
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart 097fc48f52 Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart fdc3347e22 More turn-to-angle changes 2019-12-13 20:19:38 -06:00
fickleheart f82f1513ba Tweaks to camera shifting 2019-12-13 20:17:31 -06:00
fickleheart 022a44fb01 Don't turn-to-ability while climbing 2019-12-13 19:49:56 -06:00
fickleheart a03ab5e294 Patch slight camera turn when airbraking 2019-12-13 19:37:01 -06:00
fickleheart 1a60f7a2ad Fix wacky CEZ2 platform camera 2019-12-13 19:30:19 -06:00
James R 8a23ff0bc8 Handle log file in parent properly 2019-12-13 16:51:49 -08:00
fickleheart 87ad91a2be LMAO right stick checking used the wrong value 2019-12-13 17:35:48 -06:00
James R 553ad46c74 Add this back for Windoodoo because I'm an idiot 2019-12-13 15:04:31 -08:00
Jaime Passos 4c13190b48 Merge remote-tracking branch 'origin/master' into software-drawers-refactor 2019-12-13 19:22:47 -03:00
Jaime Passos 7f092b884b Initialise the variable, obviously 2019-12-13 19:04:36 -03:00
Jaime Passos a27a225a81 Remove SPANDRAWFUNC_MMX, as it's not needed anymore. 2019-12-13 19:02:36 -03:00
Jaime Passos 6720279969 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos fa58c1fb26 stuff 2019-12-13 12:26:47 -03:00
James R c415d80e19 Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader

See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R d64a7defed Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message

See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
fickleheart c41b2e7456 Suspend turn-to-angle when rotating the camera 2019-12-13 00:52:48 -06:00
fickleheart 098c99a834 Adjust how turn-to-angle tweens 2019-12-13 00:34:34 -06:00
James R 8bea7f6dbc Rename signal caught message to be more obvious 2019-12-12 22:01:16 -08:00
James R 838850ffc1 Fix signal handler setup error reporting 2019-12-12 21:57:54 -08:00
fickleheart bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
James R 35053adfb2 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
James R 72ee91702c Kill child when wait fails, so I_Error exits both 2019-12-12 21:21:25 -08:00
James R f34886850f Fix idiot mistake 2019-12-12 21:20:51 -08:00
fickleheart d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart 4941ef4aac Don't turn strafe keys into turn when locked onto something 2019-12-12 22:13:44 -06:00
Jaime Passos b0ffe7ed70 Update v_video.c 2019-12-12 23:30:09 -03:00
Jaime Passos 4e814cd424 FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos 228b29e23b HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos ca83bafae8 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos a138a3ab5f Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos 08794559f0 Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos 01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos 08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R 6dcdb8d951 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos 6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R 55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium eb787c2b59 Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos 3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00