Patch slight camera turn when airbraking

This commit is contained in:
fickleheart 2019-12-13 19:37:01 -06:00
parent 1a60f7a2ad
commit a03ab5e294

View file

@ -1571,7 +1571,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (camadjustfactor)
{
INT32 anglediff = player->drawangle + drawangleoffset - *myangle;
INT32 anglediff =
// This check to potentially use angleturn fixes the judder when holding back in the air to brake
((alt && (forward || side) && !P_IsObjectOnGround(player->mo)) ? (cmd->angleturn<<16) : player->drawangle)
+ drawangleoffset - *myangle;
if (alt)
{