More turn-to-angle changes

This commit is contained in:
fickleheart 2019-12-13 20:19:38 -06:00
parent f82f1513ba
commit fdc3347e22
2 changed files with 2 additions and 5 deletions

View file

@ -1571,10 +1571,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (camadjustfactor)
{
INT32 anglediff =
// This check to potentially use angleturn fixes the judder when holding back in the air to brake
((alt && (forward || side) && !P_IsObjectOnGround(player->mo)) ? (cmd->angleturn<<16) : player->drawangle)
+ drawangleoffset - *myangle;
INT32 anglediff = (cmd->angleturn<<16) + drawangleoffset - *myangle;
if (alt)
{

View file

@ -10016,7 +10016,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
// Shift the camera slightly to the sides depending on the player facing direction
UINT8 forplayer = (thiscam == &camera) ? 0 : 1;
fixed_t shift = FixedMul(FINESINE((player->drawangle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value);
fixed_t shift = FixedMul(FINESINE((player->mo->angle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value);
if (player->powers[pw_carry] == CR_ROLLOUT)
shift = -shift;