Even MORE tta changes:

- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
This commit is contained in:
fickleheart 2019-12-13 20:30:56 -06:00
parent fdc3347e22
commit 097fc48f52

View file

@ -1561,17 +1561,19 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
else
{
alt = true;
camadjustfactor = FixedMul(cv_cam_turnfacing[forplayer].value/8, tta_factor[forplayer]);
camadjustfactor = cv_cam_turnfacing[forplayer].value/8;
}
if (tta_factor[forplayer] < FRACUNIT && (!alt || cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3))
camadjustfactor = FixedMul(camadjustfactor, tta_factor[forplayer]);
if (tta_factor[forplayer] < FRACUNIT && (cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3))
tta_factor[forplayer] += FRACUNIT>>5;
else if (tta_factor[forplayer] && tta_factor[forplayer] < FRACUNIT/3)
tta_factor[forplayer] -= FRACUNIT>>5;
if (camadjustfactor)
{
INT32 anglediff = (cmd->angleturn<<16) + drawangleoffset - *myangle;
INT32 anglediff = ((player->pflags & PF_SPINNING) ? player->drawangle : (cmd->angleturn<<16)) + drawangleoffset - *myangle;
if (alt)
{