Scale angle-related camera turns by player speed

They also operate at full when idle, too.
This commit is contained in:
fickleheart 2019-12-13 22:30:04 -06:00
parent 097fc48f52
commit 252b77c651

View file

@ -1564,6 +1564,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
camadjustfactor = cv_cam_turnfacing[forplayer].value/8;
}
camadjustfactor = FixedMul(camadjustfactor, max(FRACUNIT - player->speed, min(player->speed/18, FRACUNIT)));
camadjustfactor = FixedMul(camadjustfactor, tta_factor[forplayer]);
if (tta_factor[forplayer] < FRACUNIT && (cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3))