Commit graph

7497 commits

Author SHA1 Message Date
Jaime Passos e4b4b60cb6 Remove this debugging command, as I don't need it anymore. 2019-12-19 00:15:19 -03:00
Jaime Passos 5da55e8b76 Shadowed variable declarations whoopsie!!! uwu 2019-12-18 23:53:26 -03:00
Jaime Passos 6f857df5e5 ViewpointSwitch hack so nobody does anything evil
Prints the generic "can't do this in a HUD hook" message. Whatever. I'm tired.
2019-12-18 23:47:17 -03:00
Jaime Passos be5fd1a0db TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium 96cf03b716 Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos b496cc0d62 Whoops 2019-12-18 23:02:07 -03:00
Jaime Passos ef7e53488d GTR_CAMPAIGN and GTR_NOGAMEEND 2019-12-18 22:50:49 -03:00
Jaime Passos 5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos 9228f99260 Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit 2019-12-18 22:23:30 -03:00
Jaime Passos 5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
James R 843d9b9f0a -clientport (it's back!) and -serverport, which is an alias to -port
If you ever need to, you can change the client port number.
2019-12-18 15:47:47 -08:00
Jaime Passos 0421c81e04 ViewpointSwitch hook for Lua 2019-12-18 20:43:54 -03:00
James R 4e32101289 Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.
2019-12-18 15:43:29 -08:00
James R f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos 04ee98a1a1 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos 396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos eadb3dec9e Limits checking 2019-12-18 18:59:47 -03:00
Jaime Passos 74d69f3731 Fix comment 2019-12-18 18:52:10 -03:00
Jaime Passos b8d47dbc60 Accept gametype rules in SOC by just their names as parameters. 2019-12-18 18:50:04 -03:00
Jaime Passos ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos 61cad09505 Fix lib_getenum. Also, adding gametypes also creates constant names for them. 2019-12-18 18:30:24 -03:00
Jaime Passos cb0e14035b Intermission HUD hook for Lua 2019-12-18 18:09:56 -03:00
Jaime Passos 5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos 5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos 94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos 7c3cde4564 How did I mess this up? 2019-12-18 15:23:41 -03:00
Jaime Passos 7768e2c7f9 More spectator tweaks 2019-12-18 15:14:24 -03:00
Jaime Passos d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos 0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos 1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos 79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos 45580ce557 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos 7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos 86ac94817a Spectator HUD tweaks 2019-12-18 12:28:01 -03:00
Jaime Passos 15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos 6660d63028 There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos 83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos 1b81232d32 sike 2019-12-18 11:47:26 -03:00
Jaime Passos 299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos 185fa2799d Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R 23951cf938 bleh 2019-12-17 20:54:44 -08:00
Jaime Passos 7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos 317191ec7c Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos 254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R 4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
James R d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
James R e009d62dc3 Merge branch 'hud-toggling' into 'next'
Let Lua toggle Team Match/CTF team scores HUD element

See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R 184d04e6d5 Merge branch 'rvz1-crashfix' into 'next'
Fix crash on mapload when removing Dragonbomber with Lua

See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos c3f0e6aa44 Avoid recreating the color LUT mid-recording-frame 2019-12-17 15:37:43 -03:00
Jaime Passos 0af71fafc5 Don't use the local palette, because OpenGL mixes it into the textures themselves 2019-12-17 15:20:22 -03:00
Jaime Passos 3d08664de4 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-17 15:14:22 -03:00
Jaime Passos 141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos e3ab21c85f opengl 2019-12-17 13:48:48 -03:00
Jaime Passos aff5b52eba change ROTANGLES to 72 2019-12-17 13:39:26 -03:00
Jaime Passos 8422c88063 optimise R_CacheRotSprite 2019-12-17 13:25:55 -03:00
Jaime Passos c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Jaime Passos 6a5ea548e6 make ROTANGLES be 360 2019-12-17 13:00:50 -03:00
Jaime Passos 7e55dd31f5 fix menu spacing 2019-12-17 12:53:26 -03:00
Jaime Passos 369563ad92 allow models to change colors more than once. 2019-12-17 12:50:41 -03:00
James R 4da57653eb Merge branch 'spawn_z_refactor' into 'next'
(UDMF prereq.) Spawn Z refactor

See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
James R 4f33476fc0 Merge branch 'fix-sector-lines' into 'next'
Fix sector.lines in Lua

See merge request STJr/SRB2!542
2019-12-16 23:05:52 -05:00
Steel Titanium 0e371774c8 Fix crash on mapload when removing Dragonbomber with Lua 2019-12-16 21:25:41 -05:00
Tatsuru 0ab31b3de0 Let Lua toggle Match/CTF team scores HUD element 2019-12-16 17:58:00 -03:00
Monster Iestyn 46f431616c Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean 2019-12-16 20:26:19 +00:00
Monster Iestyn f028bb0219 Fix numoflines calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Monster Iestyn 130794cc4d Merge branch 'master' into next 2019-12-16 15:41:47 +00:00
MascaraSnake 79350992df Some more cleanup of map loading code 2019-12-16 00:17:20 +01:00
MascaraSnake bb3440d021 Minor cleanup of virtual resources code 2019-12-16 00:04:48 +01:00
James R 53c7df4818 Merge branch 'map-command-no-mapheaderinfo' into 'master'
Let the map command warp to maps without a level header

See merge request STJr/SRB2!528
2019-12-15 16:59:03 -05:00
James R adc87640d9 Merge branch 'cmake-fixes' into 'master'
Various cmake adjustments

See merge request STJr/SRB2!538
2019-12-15 16:58:45 -05:00
MascaraSnake 230006553d Set mapthing z in OP_CreateNewMapThing 2019-12-15 21:43:50 +01:00
Sryder a093c76cfb Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone 2019-12-15 15:47:45 +00:00
Monster Iestyn eb179e4d6a Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder 76d59330f7 Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder b17bf5d836 Use Scaled Radial Deadzones, instead of Axial deadzones.
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
GoldenTails 23b3f5a649 Fix a divide by zero crash when mindash and maxdash were the same.
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
MascaraSnake 8a6e244e60 SpawnEmeraldHunt() -> P_SpawnEmeraldHunt() 2019-12-15 09:49:54 +01:00
Eidolon d63ad82dc5 [cmake] Remove srb2dd target 2019-12-15 00:47:58 -06:00
Eidolon 11f5911943 [cmake] Use same executable names as Makefile 2019-12-15 00:39:04 -06:00
James R 1123b5debd Merge remote-tracking branch 'origin/master' into next 2019-12-14 15:28:25 -08:00
MascaraSnake bcfd9fe504 Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they? 2019-12-15 00:22:17 +01:00
Jaime Passos 4d87bcca13 Move position of R_PlaneRipple in the file so this looks more organised 2019-12-14 19:50:40 -03:00
Jaime Passos 871ebef332 Merge remote-tracking branch 'origin/master' into ripple2 2019-12-14 19:36:54 -03:00
James R 14674223e8 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R b121bc2b3b Merge branch 'fix-shield-hover' into 'next'
Stop characters from being able to activate their abilities when doing a shield ability!

See merge request STJr/SRB2!522
2019-12-14 16:48:12 -05:00
James R 64eb89fc56 Merge branch 'portalcullsector' into 'master'
Restore portal culling code that went gone by pure accident

See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R e5714db75c Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers

See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R 65a17a8f09 Merge branch 'customexitvars-rework' into 'next'
Rework G_SetCustomExitVars to allow skipstats 2

See merge request STJr/SRB2!534
2019-12-14 16:47:18 -05:00
Steel Titanium b3d678a252 Merge branch 'master' into next 2019-12-14 16:44:56 -05:00
James R c1d54007e4 Fix C90 error from NOHW 2019-12-14 13:30:10 -08:00
James R 2a22adaa60 Oops C90 2019-12-14 12:55:11 -08:00
James R 8a23ff0bc8 Handle log file in parent properly 2019-12-13 16:51:49 -08:00
James R 553ad46c74 Add this back for Windoodoo because I'm an idiot 2019-12-13 15:04:31 -08:00
Jaime Passos 4c13190b48 Merge remote-tracking branch 'origin/master' into software-drawers-refactor 2019-12-13 19:22:47 -03:00
Jaime Passos 7f092b884b Initialise the variable, obviously 2019-12-13 19:04:36 -03:00
Jaime Passos a27a225a81 Remove SPANDRAWFUNC_MMX, as it's not needed anymore. 2019-12-13 19:02:36 -03:00
Steel Titanium ad776e560c Rework G_SetCustomExitVars to allow skipstats 2 2019-12-13 16:36:33 -05:00
Jaime Passos 6720279969 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos fa58c1fb26 stuff 2019-12-13 12:26:47 -03:00
James R c415d80e19 Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader

See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R d64a7defed Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message

See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
James R 8bea7f6dbc Rename signal caught message to be more obvious 2019-12-12 22:01:16 -08:00
James R 838850ffc1 Fix signal handler setup error reporting 2019-12-12 21:57:54 -08:00
James R 35053adfb2 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
James R 72ee91702c Kill child when wait fails, so I_Error exits both 2019-12-12 21:21:25 -08:00
James R f34886850f Fix idiot mistake 2019-12-12 21:20:51 -08:00
Jaime Passos b0ffe7ed70 Update v_video.c 2019-12-12 23:30:09 -03:00
Jaime Passos 4e814cd424 FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos 228b29e23b HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos ca83bafae8 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos a138a3ab5f Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos 08794559f0 Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos 01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos 08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R 6dcdb8d951 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos 6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R 55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium eb787c2b59 Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos 3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos 58a08504c8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos 9246526e8a Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Steel Titanium 4af0cfae36 Init MUSICDEFs if started game with music off and toggled on 2019-12-12 15:17:50 -05:00
Jaime Passos b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos 08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos 792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Nev3r c5d8fe4752 Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection. 2019-12-12 15:04:48 +01:00
Nev3r c64a9d7ae9 Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r ec9f727e53 Move map data load procedure to separate functions. 2019-12-12 11:16:55 +01:00
Nev3r 43cbad200c Move loading functions around a bit and refactor the stage data allocation code. 2019-12-12 10:35:38 +01:00
James R 7c383e4a1f nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
James R 0ff421d001 Move I_ShutdownConsole to I_ShutdownSystem 2019-12-11 22:10:22 -08:00
Jaime Passos c578cee0b1 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-12 01:39:46 -03:00
Jaime Passos ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Tatsuru d40359ee02 Hugging now requires being in the same Z position
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos e01eb19044 Sad! 2019-12-11 22:11:00 -03:00
Jaime Passos 0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
James R 7a59ade63d Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R 6464df9876 Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright 8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos 37679bb44e Organise 2019-12-11 13:26:28 -03:00
Jaime Passos 9340557d2d Update f_wipe.c 2019-12-11 13:09:27 -03:00
Jaime Passos 43946d9826 Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Nev3r edfe053cc3 Treat warnings as errors; comment out unused function. 2019-12-11 16:37:41 +01:00
Jaime Passos be13f463f0 Update r_plane.c 2019-12-11 12:36:54 -03:00
Nev3r d34fd4b755 Epic oversight in upside-down spawn offset. 2019-12-11 15:48:44 +01:00
Jaime Passos dedd5527da Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Nev3r 222336ac0b Oversight, do not free the data yet vres_Free() does it already at the end. 2019-12-11 15:16:56 +01:00
Nev3r a87a9e6ff6 Remove wrappers and dupes for map lump reading, as they are no longer used. 2019-12-11 14:40:31 +01:00
Nev3r 9952bae5ee P_MakeMapMD5() now uses virtres. 2019-12-11 14:20:08 +01:00
Nev3r 14ad3b938e Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question. 2019-12-11 14:04:09 +01:00
Nev3r 4d86dc11a6 'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter. 2019-12-11 13:54:15 +01:00
Nev3r bf5a2c68d5 P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 13:22:07 +01:00
Nev3r 854d50f479 Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears. 2019-12-11 11:44:46 +01:00
Nev3r d2cbdd4fb1 Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r 584348b91e Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
GoldenTails 07316fc5bd Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
Jaime Passos f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r ca6a7ffbb3 Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Nev3r 8466dc5813 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
Nev3r 3dfa526eea Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
James R 4f9e227830 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Nev3r 6fe6db8e18 Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r 8ea7dd418a Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function. 2019-12-09 13:26:31 +01:00
Jaime Passos 4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos 5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos c6769e7220 Die 2019-12-08 22:12:56 -03:00
Jaime Passos 7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos 25464c867a Translate the French 2019-12-08 21:10:14 -03:00
Alam Ed Arias e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias d8eccc2921 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias 1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias 623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias 35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos 4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos 964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos 40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
James R d5816d44f3 Use a third variable of XOR nonsense 2019-12-07 17:36:45 -08:00
James R cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
mazmazz 2a9a2c0f02 Travis yflip error 2019-12-07 14:30:51 -05:00
mazmazz 0d41a55071 Deployer fixes for 2.2.0 2019-12-07 13:56:05 -05:00
Jaime Passos 69c08f93bb Update d_main.c 2019-12-07 11:55:53 -03:00