Commit graph

4293 commits

Author SHA1 Message Date
mazmazz a3d000a37e Kind of support line breaks with PAGETEXT. Can't trim trailing whitespace yet. 2018-11-04 22:31:52 -05:00
mazmazz ef241b4521 Broken attempt at supporting linebreaks for PageText, like cutscenes 2018-11-04 22:31:52 -05:00
mazmazz 95c68c331a TextPrompt/Page freeslots; SOC Prompt/Page parsing 2018-11-04 22:31:52 -05:00
Monster Iestyn 77447492ec Add V_DrawTutorialBack for drawing a console-like background box, add Lorem ipsum as filler test 2018-11-04 22:31:49 -05:00
mazmazz b7c6661c76 Add MTF_EXTRA flag to monitors, to run linedef exec by Angle (Tag + 16384) upon pop 2018-11-04 20:16:33 -05:00
mazmazz eaf89cf7b9 TRACERANGLE: Run exec *after* resetting mobj values 2018-11-04 17:34:00 -05:00
mazmazz 4fc335a26b Line 458: Only do disable operation if MFE_TRACERANGLE is set 2018-11-04 16:48:18 -05:00
mazmazz cf6a6991cb Trigger line exec by whether mobj is facing its tracer
* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
mazmazz eec3f630cf Merge remote-tracking branch 'origin/master' into tutorial-time 2018-11-03 10:58:11 -04:00
mazmazz 15020ae01d Removed TextPrompt-specific code for text-prompt branch 2018-11-03 10:57:43 -04:00
Monster Iestyn 02b14959cc Merge branch 'master' into next 2018-11-03 12:29:04 +00:00
Monster Iestyn 924c3164b0 Merge branch 'soc-sanitising-the-sequel' into 'next'
SOC sanitising the sequel!

See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
Monster Iestyn 0f37411e2b Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
Monster Iestyn 7b268d15b1 Merge branch 'lua-hudlib-addition' into 'next'
Lua: hud.enabled and v.getLocalTransFlag()

See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
Monster Iestyn f37a573834 Merge branch 'master' into next 2018-11-02 11:02:35 +00:00
Monster Iestyn ba5f5be3bb Merge branch 'patch-offsets-fix' into 'master'
Patch offsets fix

See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
Steel Titanium 5a0cfc10f4 Update copyright info on some files 2018-11-01 14:47:19 -04:00
Monster Iestyn 4dd5abf534 Merge branch 'master' into next 2018-10-31 23:10:57 +00:00
Monster Iestyn c450a1aee2 Merge branch 'mi-minor-refactoring-backport' into 'master'
MI minor refactoring

See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn 61c1b12960 Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
Multi-patch texture support for transparency AND translucency

See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn e9ea1b47d5 Fix the game crashing if you put params with no "=" for some reason in some of the SOC blocks, just stop going through the lines if that happens 2018-10-31 19:26:29 +00:00
Latapostrophe 6841458546 got rid of the settop as well 2018-10-30 22:51:05 +01:00
Latapostrophe 799d8d2749 remove gL check 2018-10-30 22:29:28 +01:00
Latapostrophe a0495142df Small hud library additions 2018-10-30 19:40:59 +01:00
Monster Iestyn 22e8dd1f9d now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore 2018-10-30 14:22:21 +00:00
Monster Iestyn 2fa0896fd0 Fix an error I made in HWR_DrawFixedPatch 2018-10-30 13:44:01 +00:00
LJSonik b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
Monster Iestyn b022ff02a5 add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well 2018-10-29 13:34:54 +00:00
Monster Iestyn f8fd8f8ec5 HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields 2018-10-29 13:29:16 +00:00
Monster Iestyn df9c3ef3cd Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own 2018-10-29 12:36:09 +00:00
Monster Iestyn 834a5e6b35 V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP 2018-10-29 12:06:22 +00:00
Louis-Antoine 3d0daf2202 Fix desynch when toggling analog mode or flipcam
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn 32077897b6 Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Monster Iestyn aebcf3520b Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were) 2018-10-27 19:32:55 +01:00
Monster Iestyn 3d88ee9d55 Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway 2018-10-27 19:31:24 +01:00
Monster Iestyn 09eecd36b4 Hack to make sure even (extra)subsectors without planepolys have segs adjusted
this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00
Monster Iestyn 90cfa5ef16 Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
Monster Iestyn 1cf2ce63c0 More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
Monster Iestyn 2107aab666 Moved my added slope checks in hw_trick.c to isCeilingFloating/isFloorFloating
I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
2018-10-27 18:57:28 +01:00
Monster Iestyn 787d5b598d gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack
This fixes GFZ2's mysterious flying flats at the ramp to the big room
2018-10-27 18:56:38 +01:00
Monster Iestyn 67a2922558 Ensure file is closed whenever MD2 reading errors happen 2018-10-27 18:53:38 +01:00
Monster Iestyn b150e842fc Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2018-10-27 18:53:18 +01:00
Monster Iestyn 29d8e34d03 Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway) 2018-10-27 18:52:34 +01:00
Monster Iestyn 9fb301ecb5 don't bother with inlining the function, on second thoughts 2018-10-27 16:47:56 +01:00
Monster Iestyn bb3d850bbf static the buffer, forgot to do this earlier 2018-10-27 16:27:00 +01:00
Monster Iestyn e4e76f83c3 Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason 2018-10-27 16:09:14 +01:00
Monster Iestyn 3b39a25ade Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself! 2018-10-27 15:49:04 +01:00
Monster Iestyn ab38e6cebb Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly
Untested!
2018-10-27 15:36:15 +01:00
Monster Iestyn e95b54e64f missed this ESLOPE-needed area from a few commits ago apparently :V 2018-10-21 20:35:14 +01:00
Monster Iestyn 772004d3fd Fix editing slope xydirection with Lua 2018-10-21 18:25:13 +01:00
Monster Iestyn 3ec8743c1b Fix up the ability to edit slope zdelta and zangle with Lua (zangle is untested as of writing) 2018-10-21 17:32:53 +01:00
Monster Iestyn e15ed742c1 add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved 2018-10-21 16:27:54 +01:00
Monster Iestyn bd0c187e68 Merge branch 'next' into lua-slopes 2018-10-21 16:03:48 +01:00
Monster Iestyn 10f9403619 Merge branch 'master' into next 2018-10-21 15:39:30 +01:00
Monster Iestyn 87afae9cf5 Fix unarchiving of mapheader_t userdata Lua variables 2018-10-21 15:15:54 +01:00
Monster Iestyn efff869e6e Add mobj.standingslope to Lua 2018-10-21 15:12:51 +01:00
Monster Iestyn 2ec4f2024f Added support for pslope_t userdata variables in Lua archive/unarchive code 2018-10-21 15:00:07 +01:00
Monster Iestyn e5d16c520d Merge branch 'lua-action-userdata-quickfix' into 'master'
Lua action userdata quickfix

See merge request STJr/SRB2Internal!196
2018-10-21 06:00:35 -04:00
Monster Iestyn 9296aaa28c zangle should be shifted down by ANGLETOFINESHIFT if we're to use FINETANGENT on it 2018-10-20 23:36:06 +01:00
Monster Iestyn 4edeeb6953 Add P_GetZAt to Lua 2018-10-20 21:08:59 +01:00
Monster Iestyn 61fa7026a1 add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal 2018-10-20 19:00:37 +01:00
Monster Iestyn 7d4e27937d Merge branch 'next' into lua-slopes
# Conflicts:
#	src/lua_maplib.c
2018-10-20 18:31:06 +01:00
Monster Iestyn b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
Monster Iestyn d57c54f93b Merge branch 'master' into next 2018-10-20 14:13:13 +01:00
Monster Iestyn 7d61201194 Fix slipup from when the smashing spikeballs from HHZ were hardcoded 2018-10-20 12:54:40 +01:00
mazmazz cc0d1db9d8 Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup 2018-10-19 23:56:56 -04:00
mazmazz a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Monster Iestyn d4e11762fa Merge branch 'public_next'
# Conflicts:
#	src/nds/i_sound.c
#	src/r_data.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-10-19 22:46:19 +01:00
Monster Iestyn 29b242a5bd Merge branch 'endgame-code-refactor-backport' into 'next'
Endgame code refactor

See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn fe2af34ee5 Merge branch 'master' into next 2018-10-14 20:49:35 +01:00
Monster Iestyn 423403eab5 Merge branch 'sound-handle-fix' into 'master'
Handle fix for SDL Mixer

See merge request STJr/SRB2!301
2018-10-14 15:46:25 -04:00
Monster Iestyn b720cb10dc Merge branch 'pris_accurate-gif-delay' into 'master'
More accurate GIF delay

See merge request STJr/SRB2!276
2018-10-14 15:44:33 -04:00
Sryder 3886888b30 Fix missing commas and missed interface 2018-10-14 10:14:07 +01:00
Sryder 6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Monster Iestyn 80cbad61c0 Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?)
Additionally add some macros for repeated slope end assignments and overflow tests
2018-10-13 18:57:40 +01:00
Monster Iestyn bedfed2f00 Move shared code here instead of duplicating it for both dc_numlights and non-dc_numlights rendering code
Also added a few comments, and include the out of range check in the "shared code" above
2018-10-13 15:37:11 +01:00
Steel Titanium 450b536147 Remove the condition in restartaudio command.
No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Monster Iestyn 8ab4915b5b Whoops these should be L not gL here (not that it makes much difference normally though) 2018-10-11 21:44:25 +01:00
Steel Titanium b3faed190b Move commands and console variable into s_sound.c 2018-10-11 16:29:43 -04:00
Monster Iestyn feceaf6d30 Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn 2bb7df5f49 G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt 2018-10-11 21:25:04 +01:00
Monster Iestyn 31f3f8b8e7 Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2018-10-11 21:24:53 +01:00
Monster Iestyn c1d5c711a9 Be gone ye old texture hack 2018-10-11 21:08:25 +01:00
Monster Iestyn 9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn ef78c942f7 Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore) 2018-10-11 20:00:34 +01:00
Monster Iestyn 49c5a6f7e4 Remove unused "runcount" variable from p_local.h 2018-10-11 20:00:23 +01:00
Monster Iestyn 91b2f5e570 "t" is not needed to take out fencepost cases from viewangletox 2018-10-11 20:00:05 +01:00
Monster Iestyn 07dd527e7e Removed unused function prototypes in d_main.h
Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn 61a29bed85 Remove unused sscount variable
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn a4419abfdc debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
Monster Iestyn 38ec0cc50a These convar externs aren't moving files, I'm just shifting them up to live with their relatives 2018-10-11 19:39:28 +01:00
Monster Iestyn 0ad0f8afc4 Move analog consvars to g_game.h 2018-10-11 19:39:11 +01:00
Monster Iestyn 933508db89 Moved screenshot/movie consvar externs to m_misc.h 2018-10-11 19:38:11 +01:00
Monster Iestyn e2a4c59e21 cv_controlperkey probably belongs in g_input.h too 2018-10-11 19:37:48 +01:00
Monster Iestyn 4b7af892e1 Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts 2018-10-11 19:37:24 +01:00
Monster Iestyn 72ab305bf4 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-11 17:05:23 +01:00
Monster Iestyn b9b0a8110c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn 77e85394d8 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-10 14:59:44 +01:00
Monster Iestyn d3da4cb527 Merge branch 'fof-slope-skew-backport' 2018-10-10 14:53:01 +01:00
Monster Iestyn 291ebf302c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn 8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
Monster Iestyn c469fc242f Merge branch 'movechasecamera-crashfix' into 'next'
Fix for Chicmunk's weird camera related crash

See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Sryder 497314fdc4 Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
toaster 1324e0bfcd * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn 12e0222929 Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn 1049f3451a Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn 1115f41f8e Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium 027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium 232a7ae7b7 Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium def090c9f0 Move the ifdef 2018-10-07 14:45:03 -04:00
toaster b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder fb6c329870 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder 02597e0bf9 Fix compiler warnings. 2018-10-07 09:26:18 +01:00
Sryder d072dd2725 I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder 7b417b573c Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder 725a65c1f7 Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
Monster Iestyn 1ec601af6b Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
Steel Titanium b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Steel Titanium 49cb1ffe9f Restore deleted endif 2018-10-04 22:38:59 -04:00
Steel Titanium 79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
Alam Ed Arias 348f4dc2cd Merge branch 'master' into next 2018-10-02 09:14:59 -04:00
Monster Iestyn 800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Monster Iestyn 872e2f82c1 Redo OpenGL skewing support, so that it now itself supports the lower unpegged effect for FOFs in OpenGL! 2018-09-28 17:02:02 +01:00
Monster Iestyn 6a6d32e7c2 searchfilemenu: Replace first with 0 here as toaster suggested 2018-09-23 14:17:29 +01:00
Steel Titanium f88708bb75 Fix the weird indentation 2018-09-21 12:05:52 -04:00
Steel Titanium 68ec811909 Rearrange the code.
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel af58ba9ae3 Remove this that somehow slipped in. 2018-09-21 07:21:49 -04:00
Steel be74b4e58b Fix up errors with buildbots 2018-09-21 07:16:54 -04:00
Steel Titanium 378495cb2b Add some stuff 2018-09-20 18:33:50 -04:00
Steel Titanium a53f036149 Use MemAvailable instead 2018-09-20 18:30:46 -04:00
mazmazz 31343be41b foundrover ffloor_t -> boolean 2018-09-19 20:11:30 -04:00
mazmazz 5e1b4272c1 Initialize foundrover to NULL (for debug checking) 2018-09-19 17:50:05 -04:00
mazmazz 24938473a5 Linedef exec FOF specials: Move logic into for (rover =...) block so procedure happens on every FOF match 2018-09-19 17:49:03 -04:00
Digiku 87087c190e Merge branch 'nights-keeppoints' into 'master'
NiGHTS: Deduct marescore when player hits ground, not immediately on timeout

See merge request STJr/SRB2Internal!161
2018-09-19 11:03:24 -04:00
Digiku 106afd48af Merge branch 'nights-score-lap' into 'master'
NiGHTS: Intermission Bonuses

See merge request STJr/SRB2Internal!159
2018-09-19 11:03:14 -04:00
Digiku e3ecb61173 Nights intermission bonus y_inter.c: A comment 2018-09-19 10:53:11 -04:00
Digiku 1dadee6804 Nights intermission dehacked: a comment 2018-09-19 10:45:51 -04:00
mazmazz 81ad8f0681 Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
Digiku b7bcc16c98 Merge branch 'fof-fixes-movingplatexists' into 'master'
Moving platform fix: Player snaps to floor when setting ~FF_EXISTS

See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00
mazmazz c45d523e8f 420: Don't interrupt existing light fade on duration timing except EFFECT5
(cherry picked from commit 3b957c32517a8f5148940c0067af7e88a51d1fee)
2018-09-18 11:08:33 -04:00
Digiku a036c42973 Merge branch 'colormap-overhaul-fade' into 'master'
Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap

See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz 3cdd904fbc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz 899e8ef2a0 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
Digiku a32304c9d5 Merge branch 'colormap-overhaul-change-ldef' into 'master'
Linedef Exec 447: Change Colormap relative value calc

See merge request STJr/SRB2Internal!190
2018-09-18 10:49:54 -04:00
Digiku 843ed289a6 Merge branch 'polyobj-fade' into 'master'
Linedef Exec 492: Fade PolyObject

See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
mazmazz 34e403afcb S_ChangeMusic: More specific load/play fail messages 2018-09-18 09:38:41 -04:00
mazmazz e7ecd84e80 p_setup: Don't fudge texture offsets if EFFECT5 and a linedef exec 2018-09-18 07:37:29 -04:00
mazmazz 5029c01c2b 492: Remove pre-existing thinker when setting up new fade 2018-09-18 07:31:19 -04:00
mazmazz 6567872229 492: Don't interrupt existing polyobj fader unless EFFECT5 2018-09-18 07:31:17 -04:00
mazmazz 9778cc2ad5 455: A line break 2018-09-18 07:30:37 -04:00
mazmazz 56ee711f33 455: Commented out, but allow existing fade overlap of 2 tics (or speed*2) 2018-09-18 07:30:35 -04:00
mazmazz 64b96c7192 455: Don't interrupt current color fading 2018-09-18 07:29:21 -04:00
mazmazz 27aa357053 453: A line break 2018-09-18 07:28:30 -04:00
mazmazz f5b25c91f5 453: Commented out, but allow existing fade overlap of 2 tics (or speed*2) 2018-09-18 07:28:28 -04:00
mazmazz 5b16590ba2 453: Don't interrupt current FOF fade unless EFFECT5 2018-09-18 07:27:47 -04:00
Monster Iestyn fab25a451f Merge branch 'public_next' 2018-09-17 21:50:19 +01:00
mazmazz 20c4702986 Line exec trigger netsync: Save var2s in addition to vars 2018-09-17 14:13:31 -04:00
Digiku 6f1a44432b Merge branch 'colormap-overhaul' into 'master'
Colormap code overhaul

See merge request STJr/SRB2Internal!189
2018-09-17 11:24:14 -04:00
mazmazz c462bd4b17 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 10:57:02 -04:00
mazmazz 71df02c996 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-17 10:56:56 -04:00
mazmazz 69a4906911 Colormap netsync: Count ffloors for colormap loading upper limit 2018-09-17 10:38:17 -04:00
mazmazz d417f733e5 Colormap netsync: Handle unaccounted dummy colormaps properly 2018-09-17 10:30:21 -04:00
mazmazz 1e7a4af207 Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-17 08:06:17 -04:00
mazmazz 8b4c4e20d5 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-17 08:06:10 -04:00
mazmazz 752a963037 Colormap netsync: String format numsectors to UINT32 (thanks buildbot) 2018-09-17 08:05:51 -04:00
mazmazz 14339d651d 453: Use new colormap netsync for fade FOF thinker 2018-09-17 00:34:03 -04:00
mazmazz c44ce7b401 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 00:28:16 -04:00
mazmazz 3ebd545523 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-17 00:27:11 -04:00
mazmazz f3e1d280d0 Colormap netsync: Mixed D+C fixes 2018-09-17 00:26:58 -04:00
mazmazz 60ba0f5911 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-16 22:42:57 -04:00
mazmazz 4b55415add New colormap netsync fixes 2018-09-16 22:42:36 -04:00
mazmazz 0a998fec02 New colormap netsync fixes 2018-09-16 22:41:08 -04:00
mazmazz d4a18fd456 455: Fade colormap netsync use new colormap saving 2018-09-16 20:27:24 -04:00
mazmazz 545602d94d Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-16 20:25:59 -04:00
mazmazz 4cdbc7249f Streamlined colormap netsyncing so duplicates are not saved to $$$.sav per sector 2018-09-16 20:25:46 -04:00
Monster Iestyn 1b7b1f3f79 Fix order of operations messups by adding brackets 2018-09-16 20:25:07 +01:00
Digiku 7aedb8d035 Merge branch 'lightfade-ticbased' into 'master'
Linedef Exec 420: Fade Lighting add duration timing

See merge request STJr/SRB2Internal!186
2018-09-16 08:24:09 -04:00
mazmazz 7c8fa151c4 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-16 08:20:57 -04:00
mazmazz d49f0be4ee 420: Strip test comments 2018-09-16 08:20:14 -04:00
mazmazz 1321ab9d92 453: Extra parameter for Add_ColormapFader 2018-09-15 20:40:17 -04:00
mazmazz 17e23f55eb 492: Merge speed and duration logic for fade polyobject 2018-09-15 20:00:37 -04:00
Nev3r 350cd1435b The thinker is entirely unified now, and there is no difference in the light levels between the "old" behavior and this one now. 2018-09-15 12:21:25 +02:00
mazmazz d939e597a5 420: Unncessary include 2018-09-15 20:03:43 -04:00
mazmazz ab4a825385 420: Combine speed and duration logic for fade lighting 2018-09-15 19:01:21 -04:00
mazmazz 809646e7fe 453: Try ResetFakeFloorFader if condition again 2018-09-15 02:24:44 -04:00
mazmazz a85953a903 453: P_ResetFakeFloorFader stray & address if condition 2018-09-15 02:16:54 -04:00
mazmazz efe0af960d Colormap overhaul: Wrap R_CheckNumForNameList under ifdef EXTRACOLORMAPLUMPS 2018-09-15 02:10:55 -04:00
mazmazz 79484de4ea Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-15 01:51:06 -04:00
mazmazz 5e55f6f311 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-15 01:50:53 -04:00
mazmazz 6844ed37c5 Colormap overhaul: %d format size_t -> UINT32 fix 2018-09-15 01:50:33 -04:00
mazmazz 5585edf459 453: Mixed D+C fixes; unused param cast in P_FadeFakeFloor 2018-09-15 01:05:21 -04:00
mazmazz ca4a94eca5 492: Mixed D+C fix 2018-09-15 00:56:46 -04:00
mazmazz 1db8aee539 455: Mixed D+C fix 2018-09-15 00:53:21 -04:00
mazmazz be6acdb019 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-15 00:52:45 -04:00
mazmazz 57959522e2 Colormap overhaul r_data: Mixed D+C fix 2018-09-15 00:49:03 -04:00
mazmazz 40a8c9c1ee Mixer: HAVE_LIBGME ifdef in I_LoadSong 2018-09-15 00:35:24 -04:00
mazmazz 2e2acdd16a Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-14 22:36:09 -04:00
mazmazz 5f2df0f453 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-14 22:35:51 -04:00
mazmazz 2f995f4cbe Remove possibly wrong comment about extracolormap_t->fog 2018-09-14 22:35:30 -04:00
mazmazz f85d1da54f Lua support for floorrover/ceilingrover 2018-09-14 21:43:43 -04:00
mazmazz 9a5eb02459 Fix Windows buildbot for MP3_MAD/MODPLUG define (the header we use is 2.0.2) 2018-09-14 17:47:04 -04:00
mazmazz 17ec5d8022 Mixer: Better MODPLUG/MP3_MAD defines
(cherry picked from commit 5b724e18b5)
2018-09-14 17:27:31 -04:00
mazmazz fdbe3e80f6 Fix compile errors on buildbots
* Check SDL Mixer 2.0.3 for MUS_MODPLUG_UNUSED, MUS_MP3_MAD_UNUSED
* Mixed D+C in I_LoadSong
2018-09-14 17:07:13 -04:00
mazmazz b330dc2394 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
Monster Iestyn 546fa383c1 Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items 2018-09-14 21:01:07 +01:00
mazmazz 76be77b93a Rip out SDL Mixer code from sdl_sound.c because superfluous
* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1
* Remove everything under #ifdef HAVE_MIXER because this is never triggered
* Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer)
* Stub new music calls
2018-09-14 14:52:24 -04:00
Monster Iestyn b82ddd4f08 Merge branch 'public_next' 2018-09-14 19:51:20 +01:00
mazmazz cb4e075137 I_InitMusic SDL2: Don't unload GME indiscriminately 2018-09-14 13:36:01 -04:00
mazmazz 0999b0f8a8 srb2dd music cleanup fixes 2018-09-14 13:24:15 -04:00
mazmazz e72610a3dc Separate StopMusic and UnloadMusic 2018-09-14 12:47:33 -04:00
mazmazz 8e05de17f0 Bring back music_data handle, for srb2dd 2018-09-14 12:29:58 -04:00
mazmazz 691de18fbb Menu sound toggle fixes (and add starpost sfx to menu) 2018-09-14 11:24:28 -04:00
mazmazz 4b1bc53db1 Compile fixes 2018-09-14 10:58:41 -04:00
mazmazz fac7d19637 Case-insensitive music_name comparison
(cherry picked from commit a7ae059949)
2018-09-14 10:49:44 -04:00
mazmazz 8541963c61 I_SongPlaying detect GME properly
(cherry picked from commit e88d147761)
2018-09-14 10:49:44 -04:00
mazmazz d94f7e3cb0 Stub I_UnloadSong because we already unload in I_StopMusic
* Stop-gap for now. Ideally the logic would be in the respective places.

# Conflicts:
#	src/sdl/mixer_sound.c

(cherry picked from commit eae5d3333f)
2018-09-14 10:49:44 -04:00
mazmazz 5f22b7d973 Volume fixes
# Conflicts:
#	src/sdl/mixer_sound.c

(cherry picked from commit d39b7011c5)
2018-09-14 10:49:44 -04:00
mazmazz 2fbe206ecb A word
(cherry picked from commit fb6f8c8a07)
2018-09-14 10:49:44 -04:00
mazmazz b0c47e2fb1 GME fix: play song in I_PlaySong, not I_LoadSong
(cherry picked from commit 5f21bf230d)
2018-09-14 10:45:39 -04:00
mazmazz 4d61f00b86 Refactor I_MusicType MusicPlaying and MusicPaused other targets
(cherry picked from commit 9e6eebeb8d)
2018-09-14 10:45:39 -04:00
mazmazz eacf0ba00b Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
(cherry picked from commit 4b82de9e54)
2018-09-14 10:45:38 -04:00
mazmazz d535c14fc6 Refactoring and reordering other targets
(cherry picked from commit cf065e106f)
2018-09-14 10:43:46 -04:00
mazmazz 5bac836d4c Minor refactoring and reordering
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32

(cherry picked from commit a7d51bf810)
2018-09-14 10:42:27 -04:00
mazmazz 8c78d86c36 Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping

(cherry picked from commit f6ec93198f)
2018-09-14 10:38:32 -04:00
mazmazz 7e7899ae83 Toggle Digi/MIDI music in menu accurately; add S_MusicType
(cherry picked from commit 4aa100aa57)
2018-09-14 10:37:08 -04:00
mazmazz 17cf310b84 nodigimusic nomusic nosound refactor other targets
(cherry picked from commit 86f151db65)
2018-09-14 10:35:56 -04:00
mazmazz a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz 44557d9c9d I_MusicPlaying, I_MusicPaused other targets
(cherry picked from commit d5ec388159)
2018-09-14 10:28:35 -04:00
mazmazz 011a043dba Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c)
2018-09-14 10:28:29 -04:00
mazmazz e58a8f4fe1 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
(cherry picked from commit 9fb9386f84)
2018-09-14 10:23:47 -04:00
mazmazz a7ed7b2c90 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering

(cherry picked from commit 701cc5a7dd)
2018-09-14 10:23:37 -04:00
mazmazz 46b53e8bae Added I_GetMusicType and removed midimode variable: other targets
(cherry picked from commit 14b393ab16)
2018-09-14 09:55:45 -04:00
mazmazz 06b7367941 Added I_GetMusicType and removed midimode variable
* Revised S_PlayMusic arguments
* Now music plays again!

(cherry picked from commit 55f3803e4b)
2018-09-14 09:42:29 -04:00
mazmazz b59aa27104 Loose ends other targets
(cherry picked from commit 9a5fc5f66a)
2018-09-14 09:41:08 -04:00
mazmazz 3359b221d6 Merge remote-tracking branch 'public-gitlab/master' into public-op-nightsbumper-fix 2018-09-14 08:55:30 -04:00
mazmazz b666fa3131 P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
(cherry picked from commit d85f108997)
2018-09-14 08:52:10 -04:00
mazmazz f8834b0201 MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
(cherry picked from commit dc9fd6f02e)
2018-09-14 08:52:10 -04:00
mazmazz e8a5735f75 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-14 08:42:02 -04:00
mazmazz 714464993e 420: Removed unnecessary include (gametic no longer needed) 2018-09-14 08:26:52 -04:00
Monster Iestyn 6fbc014ea3 Merge branch 'thwomp-fixes' into 'next'
Thwomp fixes: Don't trigger on spectator; don't trigger on ~FF_EXISTS

See merge request STJr/SRB2!277
2018-09-13 14:47:40 -04:00
mazmazz ca5602f13b Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-13 12:19:28 -04:00
mazmazz adca20b07f Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-13 12:19:10 -04:00
mazmazz 07af82aa84 Missed fog boolean -> integer 2018-09-13 12:18:53 -04:00
mazmazz 761150b12d 455: Fog flag fix for fading 2018-09-13 12:18:10 -04:00
mazmazz 21506873be Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-13 12:10:14 -04:00
mazmazz 103db964fe Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-13 12:08:56 -04:00
mazmazz 6824e6a359 Make extracolormap_t->fog UINT8; it's not boolean, but categorical 2018-09-13 12:08:46 -04:00
Digiku 89a6694d67 Don't trigger thwomp on spectators 2018-09-13 11:32:40 -04:00
mazmazz c32c72c401 Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS 2018-09-13 11:32:38 -04:00