Rip out SDL Mixer code from sdl_sound.c because superfluous

* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1
* Remove everything under #ifdef HAVE_MIXER because this is never triggered
* Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer)
* Stub new music calls
This commit is contained in:
mazmazz 2018-09-14 14:52:24 -04:00
parent cb4e075137
commit 76be77b93a
1 changed files with 42 additions and 569 deletions

View File

@ -989,7 +989,7 @@ FUNCINLINE static ATTRINLINE void I_UpdateStream16M(Uint8 *stream, int len)
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
}
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping)
{
#define GME_BUFFER_LEN 44100*2048
@ -1049,14 +1049,16 @@ static void SDLCALL I_UpdateStream(void *userdata, Uint8 *stream, int len)
else if (audio.channels == 2 && audio.format == AUDIO_S16SYS)
{
I_UpdateStream16S(stream, len);
#ifdef HAVE_LIBGME
if (userdata)
{
srb2audio_t *sa_userdata = userdata;
if (!sa_userdata->gme_pause)
I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
}
#endif
// Crashes! But no matter; this build doesn't play music anyway...
// #ifdef HAVE_LIBGME
// if (userdata)
// {
// srb2audio_t *sa_userdata = userdata;
// if (!sa_userdata->gme_pause)
// I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
// }
// #endif
}
}
@ -1313,40 +1315,11 @@ void I_StartupSound(void)
// MUSIC API.
//
musictype_t I_SongType(void)
{
#ifdef HAVE_MIXER
#ifdef HAVE_LIBGME
if (gme)
return MU_GME;
else
#endif
if (!music)
return MU_NONE;
else if (Mix_GetMusicType(music) == MUS_MID)
return MU_MID;
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG_UNUSED)
return MU_MOD;
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD_UNUSED)
return MU_MP3;
else
return (musictype_t)Mix_GetMusicType(music);
#else
return MU_NONE
#endif
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
boolean I_SongPlaying(void)
{
return music_started;
}
boolean I_SongPaused(void)
{
return Mix_PausedMusic();
}
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
static void I_ShutdownGMEMusic(void)
{
Snd_LockAudio();
@ -1357,235 +1330,14 @@ static void I_ShutdownGMEMusic(void)
}
#endif
#ifdef HAVE_MIXER
static boolean LoadSong(void *data, size_t lumplength, size_t selectpos)
{
FILE *midfile;
const char *tempname;
#ifdef USE_RWOPS
if (canuseRW)
{
SDL_RWops *SDLRW;
void *olddata = Smidi[selectpos]; //quick shortcut to set
Z_Free(olddata); //free old memory
Smidi[selectpos] = NULL;
if (!data)
return olddata != NULL; //was there old data?
SDLRW = SDL_RWFromConstMem(data, (int)lumplength); //new RWops from Z_zone
if (!SDLRW) //ERROR while making RWops!
{
CONS_Printf(M_GetText("Couldn't load music lump: %s\n"), SDL_GetError());
Z_Free(data);
return false;
}
music[selectpos] = Mix_LoadMUS_RW(SDLRW); // new Mix_Chuck from RWops
if (music[selectpos])
Smidi[selectpos] = data; //all done
else //ERROR while making Mix_Chuck
{
CONS_Printf(M_GetText("Couldn't load music data: %s\n"), Mix_GetError());
Z_Free(data);
SDL_RWclose(SDLRW);
Smidi[selectpos] = NULL;
}
return true;
}
#endif
tempname = va("%s/%s", MIDI_PATH, fmidi[selectpos]);
if (!data)
{
if (FIL_FileExists(tempname))
return unlink(tempname)+1;
#ifdef MIDI_PATH2
else if (FIL_FileExists(tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos])))
return unlink(tempname)+1;
#endif
else
return false;
}
midfile = fopen(tempname, "wb");
#ifdef MIDI_PATH2
if (!midfile)
{
tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]);
midfile = fopen(tempname, "wb");
}
#endif
if (!midfile)
{
CONS_Printf(M_GetText("Couldn't open file %s to write music in\n"), tempname);
Z_Free(data);
return false;
}
if (fwrite(data, lumplength, 1, midfile) == 0)
{
CONS_Printf(M_GetText("Couldn't write music into file %s because %s\n"), tempname, strerror(ferror(midfile)));
Z_Free(data);
fclose(midfile);
return false;
}
fclose(midfile);
Z_Free(data);
music[selectpos] = Mix_LoadMUS(tempname);
if (!music[selectpos]) //ERROR while making Mix_Chuck
{
CONS_Printf(M_GetText("Couldn't load music file %s: %s\n"), tempname, Mix_GetError());
return false;
}
return true;
}
#endif
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
void I_InitMusic(void)
{
#ifdef HAVE_MIXER
char ad[100];
SDL_version MIXcompiled;
const SDL_version *MIXlinked;
#ifdef MIXER_INIT
const int mixstart = MIX_INIT_OGG;
int mixflags;
#endif
#endif
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
I_AddExitFunc(I_ShutdownGMEMusic);
#endif
#ifdef HAVE_MIXER
MIX_VERSION(&MIXcompiled)
MIXlinked = Mix_Linked_Version();
I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n",
MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch);
#ifdef MIXER_POS
if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7)
canlooping = SDL_FALSE;
#endif
#ifdef USE_RWOPS
if (M_CheckParm("-noRW"))
canuseRW = SDL_FALSE;
#endif
I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n",
MIXlinked->major, MIXlinked->minor, MIXlinked->patch);
if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz
{
audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq));
audio.freq = 44100; //Alam: to keep it around the same XX ms
}
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
{
I_OutputMsg("Temp Shutdown of SDL Audio System");
SDL_CloseAudio();
I_OutputMsg(" Done\n");
}
CONS_Printf("%s", M_GetText("I_InitMusic:"));
#ifdef MIXER_INIT
mixflags = Mix_Init(mixstart);
if ((mixstart & MIX_INIT_FLAC) != (mixflags & MIX_INIT_FLAC))
{
CONS_Printf("%s", M_GetText(" Unable to load FLAC support\n"));
}
if ((mixstart & MIX_INIT_MOD ) != (mixflags & MIX_INIT_MOD ))
{
CONS_Printf("%s", M_GetText(" Unable to load MOD support\n"));
}
if ((mixstart & MIX_INIT_MP3 ) != (mixflags & MIX_INIT_MP3 ))
{
CONS_Printf("%s", M_GetText(" Unable to load MP3 support\n"));
}
if ((mixstart & MIX_INIT_OGG ) != (mixflags & MIX_INIT_OGG ))
{
CONS_Printf("%s", M_GetText(" Unable to load OGG support\n"));
}
#endif
if (Mix_OpenAudio(audio.freq, audio.format, audio.channels, audio.samples) < 0) //open_music(&audio)
{
CONS_Printf(M_GetText(" Unable to open music: %s\n"), Mix_GetError());
midi_disabled = digital_disabled = true;
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
{
if (SDL_OpenAudio(&audio, NULL) < 0) //retry
{
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
sound_disabled = true;
sound_started = false;
}
else
{
CONS_Printf(M_GetText(" Starting with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
}
}
return;
}
else
CONS_Printf(M_GetText(" Starting up with audio driver : %s with SDL_Mixer\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
samplecount = audio.samples;
CV_SetValue(&cv_samplerate, audio.freq);
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
I_OutputMsg(" Reconfigured SDL Audio System");
else I_OutputMsg(" Configured SDL_Mixer System");
I_OutputMsg(" with %d samples/slice at %ikhz(%dms buffer)\n", samplecount, audio.freq/1000, (INT32) ((audio.samples * 1000.0f) / audio.freq));
Mix_SetPostMix(audio.callback, audio.userdata); // after mixing music, add sound effects
Mix_Resume(-1);
CONS_Printf("%s", M_GetText("Music initialized\n"));
musicStarted = SDL_TRUE;
Msc_Mutex = SDL_CreateMutex();
#endif
}
void I_ShutdownMusic(void)
{
#ifdef HAVE_MIXER
if ((midi_disabled && digital_disabled) || !musicStarted)
return;
CONS_Printf("%s", M_GetText("I_ShutdownMusic: "));
I_UnloadSong();
I_StopSong();
Mix_CloseAudio();
#ifdef MIX_INIT
Mix_Quit();
#endif
CONS_Printf("%s", M_GetText("shut down\n"));
musicStarted = SDL_FALSE;
if (Msc_Mutex)
SDL_DestroyMutex(Msc_Mutex);
Msc_Mutex = NULL;
#endif
}
void I_ShutdownMusic(void) { }
/// ------------------------
// MUSIC PROPERTIES
@ -1618,149 +1370,64 @@ boolean I_SetSongSpeed(float speed)
/// ------------------------
// MUSIC PLAYBACK
// \todo Merge Digital and MIDI
/// ------------------------
#if 0 //#ifdef HAVE_LIBGME
static void I_StopGME(void)
{
Snd_LockAudio();
gme_seek(localdata.gme_emu, 0);
Snd_UnlockAudio();
}
static void I_PauseGME(void)
{
localdata.gme_pause = true;
}
static void I_ResumeGME(void)
{
localdata.gme_pause = false;
}
#endif
boolean I_LoadSong(char *data, size_t len)
{
#ifdef HAVE_MIXER
if (midi_disabled || !musicStarted)
return false;
if (!LoadSong(data, len, 0))
return false;
if (music[0])
return true;
CONS_Printf(M_GetText("Couldn't load MIDI: %s\n"), Mix_GetError());
#else
(void)len;
(void)data;
#endif
return false;
}
void I_UnloadSong(void)
{
#ifdef HAVE_MIXER
if (midi_disabled || !musicStarted)
return;
Mix_HaltMusic();
while (Mix_PlayingMusic())
;
if (music[handle])
Mix_FreeMusic(music[handle]);
music[handle] = NULL;
LoadSong(NULL, 0, handle);
#else
(void)handle;
#endif
}
void I_UnloadSong(void) { }
boolean I_PlaySong(boolean looping)
{
#ifdef HAVE_MIXER
if (!musicStarted || !music[handle])
return false;
#ifdef MIXER_POS
if (canlooping)
Mix_HookMusicFinished(NULL);
#endif
if (Mix_FadeInMusic(music[handle], looping ? -1 : 0, MIDIfade) == -1)
CONS_Printf(M_GetText("Couldn't play song because %s\n"), Mix_GetError());
else
{
Mix_VolumeMusic(musicvol);
return true;
}
#else
(void)looping;
#endif
return false;
}
void I_StopSong(void)
{
#if 0 //#ifdef HAVE_LIBGME
I_StopGME();
#ifdef HAVE_MIXER
if (digital_disabled)
return;
#ifdef MIXER_POS
if (canlooping)
Mix_HookMusicFinished(NULL);
#endif
Mix_HaltMusic();
while (Mix_PlayingMusic())
;
if (music[1])
Mix_FreeMusic(music[1]);
music[1] = NULL;
LoadSong(NULL, 0, 1);
}
static void I_PauseGME(void)
{
#ifdef HAVE_LIBGME
localdata.gme_pause = true;
#endif
}
void I_PauseSong(void)
{
(void)handle;
#if 0 //#ifdef HAVE_LIBGME
I_PauseGME();
#ifdef HAVE_MIXER
if ((midi_disabled && digital_disabled) || !musicStarted)
return;
Mix_PauseMusic();
//I_StopSong(handle);
#endif
}
static void I_ResumeGME(void)
{
#ifdef HAVE_LIBGME
localdata.gme_pause = false;
#endif
}
void I_ResumeSong(void)
{
(void)handle;
#if 0
I_ResumeGME();
#ifdef HAVE_MIXER
if ((midi_disabled && digital_disabled) || !musicStarted)
return;
Mix_VolumeMusic(musicvol);
Mix_ResumeMusic();
//I_PlaySong(handle, true);
#endif
}
void I_SetMusicVolume(UINT8 volume)
{
#ifdef HAVE_MIXER
if ((midi_disabled && digital_disabled) || !musicStarted)
return;
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
musicvol = volume * 2;
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
Mix_VolumeMusic(musicvol);
#else
(void)volume;
#endif
}
boolean I_SetSongTrack(int track)
@ -1775,16 +1442,14 @@ boolean I_SetSongTrack(int track)
// then move to Playback section
/// ------------------------
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
static void I_CleanupGME(void *userdata)
{
Z_Free(userdata);
}
#endif
static boolean I_StartGMESong(const char *musicname, boolean looping)
{
#ifdef HAVE_LIBGME
char filename[9];
void *data;
lumpnum_t lumpnum;
@ -1830,199 +1495,7 @@ static boolean I_StartGMESong(const char *musicname, boolean looping)
Snd_UnlockAudio();
return true;
#else
(void)musicname;
(void)looping;
#endif
return false;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
#ifdef HAVE_MIXER
char filename[9];
void *data;
lumpnum_t lumpnum;
size_t lumplength;
#endif
if(I_StartGMESong(musicname, looping))
return true;
#ifdef HAVE_MIXER
if (digital_disabled)
return false;
snprintf(filename, sizeof filename, "o_%s", musicname);
lumpnum = W_CheckNumForName(filename);
I_StopSong();
if (lumpnum == LUMPERROR)
{
// Alam_GBC: like in win32/win_snd.c: Graue 02-29-2004: don't worry about missing music, there might still be a MIDI
//I_OutputMsg("Music lump %s not found!\n", filename);
return false; // No music found. Oh well!
}
else
lumplength = W_LumpLength(lumpnum);
data = W_CacheLumpNum(lumpnum, PU_MUSIC);
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
#ifdef MIXER_POS
if (canlooping && (loopingDig = looping) == SDL_TRUE && strcmp(data, "OggS") == 0)
looping = false; // Only on looping Ogg files, will we will do our own looping
// Scan the Ogg Vorbis file for the COMMENT= field for a custom
// loop point
if (!looping && loopingDig)
{
size_t scan;
const char *dataum = data;
char looplength[64];
UINT32 loopstart = 0;
UINT8 newcount = 0;
Mix_HookMusicFinished(I_FinishMusic);
for (scan = 0; scan < lumplength; scan++)
{
if (*dataum++ == 'C'){
if (*dataum++ == 'O'){
if (*dataum++ == 'M'){
if (*dataum++ == 'M'){
if (*dataum++ == 'E'){
if (*dataum++ == 'N'){
if (*dataum++ == 'T'){
if (*dataum++ == '='){
if (*dataum++ == 'L'){
if (*dataum++ == 'O'){
if (*dataum++ == 'O'){
if (*dataum++ == 'P'){
if (*dataum++ == 'P'){
if (*dataum++ == 'O'){
if (*dataum++ == 'I'){
if (*dataum++ == 'N'){
if (*dataum++ == 'T'){
if (*dataum++ == '=')
{
while (*dataum != 1 && newcount != 63)
looplength[newcount++] = *dataum++;
looplength[newcount] = '\0';
loopstart = atoi(looplength);
}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
}
if (loopstart > 0)
{
loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs
//#ifdef PARANOIA
//I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig);
//#endif
}
else
{
looping = true; // loopingDig true, but couldn't find start loop point
}
}
else
loopstartDig = 0.0l;
#else
if (looping && strcmp(data, "OggS") == 0)
I_OutputMsg("I_StartDigSong: SRB2 was not compiled with looping music support(no Mix_FadeInMusicPos)\n");
#endif
if (!LoadSong(data, lumplength, 1))
{
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
return false;
}
// Note: LoadSong() frees the data. Let's make sure
// we don't try to use the data again.
data = NULL;
if (Mix_FadeInMusic(music[1], looping ? -1 : 0, Digfade) == -1)
{
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
I_OutputMsg("I_StartDigSong: Couldn't play song %s because %s\n", musicname, Mix_GetError());
return false;
}
Mix_VolumeMusic(musicvol);
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
return true;
#else
(void)looping;
(void)musicname;
return false;
#endif
}
static void I_StopGME(void)
{
#ifdef HAVE_LIBGME
Snd_LockAudio();
gme_seek(localdata.gme_emu, 0);
Snd_UnlockAudio();
#endif
}
#ifdef MIXER_POS
static void SDLCALL I_FinishMusic(void)
{
if (!music[1])
return;
else if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
// I_OutputMsg("I_FinishMusic: Loopping song to %g seconds\n", loopstartDig);
if (Mix_FadeInMusicPos(music[1], loopstartDig ? 0 : -1, Digfade, loopstartDig) == 0)
Mix_VolumeMusic(musicvol);
else
I_OutputMsg("I_FinishMusic: Couldn't loop song because %s\n", Mix_GetError());
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
}
#endif
#endif //HAVE_SDL