455: Commented out, but allow existing fade overlap of 2 tics (or speed*2)

This commit is contained in:
mazmazz 2018-09-18 05:45:28 -04:00
parent 64b96c7192
commit 56ee711f33
1 changed files with 8 additions and 3 deletions

View File

@ -3377,11 +3377,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;)
{
extracolormap_t *source_exc, *dest_exc, *exc;
INT32 speed = (INT32)((line->flags & ML_DONTPEGBOTTOM) || !sides[line->sidenum[0]].rowoffset) && line->sidenum[1] != 0xFFFF ?
abs(sides[line->sidenum[1]].rowoffset >> FRACBITS)
: abs(sides[line->sidenum[0]].rowoffset >> FRACBITS);
// Prevent continuous execs from interfering on an existing fade
if (!(line->flags & ML_EFFECT5)
&& sectors[secnum].fadecolormapdata)
//&& ((fadecolormap_t*)sectors[secnum].fadecolormapdata)->timer > (ticbased ? 2 : speed*2))
{
CONS_Debug(DBG_GAMELOGIC, "Line type 455 Executor: Fade color thinker already exists, timer: %d", ((fadecolormap_t*)sectors[secnum].fadecolormapdata)->timer);
continue;
}
if (line->flags & ML_TFERLINE) // use back colormap instead of target sector
sectors[secnum].extra_colormap = (line->sidenum[1] != 0xFFFF) ?
@ -3451,9 +3458,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
Z_Free(exc);
Add_ColormapFader(&sectors[secnum], source_exc, dest_exc, (line->flags & ML_EFFECT4), // tic-based timing
((line->flags & ML_DONTPEGBOTTOM) || !sides[line->sidenum[0]].rowoffset) && line->sidenum[1] != 0xFFFF ?
abs(sides[line->sidenum[1]].rowoffset >> FRACBITS)
: abs(sides[line->sidenum[0]].rowoffset >> FRACBITS));
speed);
}
break;