Fix slipup from when the smashing spikeballs from HHZ were hardcoded

This commit is contained in:
Monster Iestyn 2018-10-20 12:54:40 +01:00
parent d4e11762fa
commit 7d61201194

View file

@ -3458,8 +3458,8 @@ state_t states[NUMSTATES] =
{SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT
{SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE1
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE2
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
{SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1
{SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2
{SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1