Merge remote-tracking branch 'origin/master' into tutorial-time

This commit is contained in:
mazmazz 2018-11-03 10:58:11 -04:00
commit eec3f630cf
57 changed files with 5225 additions and 2480 deletions

View file

@ -64,6 +64,7 @@
# Compile without 3D sound support, add 'NOHS=1'
# Compile with GDBstubs, add 'RDB=1'
# Compile without PNG, add 'NOPNG=1'
# Compile without zlib, add 'NOZLIB=1'
#
# Addon for SDL:
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
@ -107,6 +108,7 @@ include Makefile.cfg
ifdef DUMMY
NOPNG=1
NOZLIB=1
NONET=1
NOHW=1
NOHS=1
@ -269,13 +271,6 @@ LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS)
endif
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
ifdef HAVE_LIBGME
OPTS+=-DHAVE_LIBGME
@ -287,6 +282,18 @@ LIBS+=$(LIBGME_LDFLAGS)
CFLAGS+=$(LIBGME_CFLAGS)
endif
ifndef NOZLIB
OPTS+=-DHAVE_ZLIB
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
else
NOPNG=1
endif
ifdef STATIC
LIBS:=-static $(LIBS)
endif

View file

@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return -1;
}
@ -55,90 +56,87 @@ void I_SetSfxVolume(INT32 volume)
(void)volume;
}
//
// MUSIC I/O
//
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
UINT8 music_started = 0;
UINT8 digmusic_started = 0;
void I_InitMusic(void){}
void I_ShutdownMusic(void){}
void I_PauseSong(INT32 handle)
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
(void)handle;
return MU_NONE;
}
void I_ResumeSong(INT32 handle)
boolean I_SongPlaying(void)
{
(void)handle;
return false;
}
//
// MIDI I/O
//
UINT8 midimusic_started = 0;
void I_InitMIDIMusic(void){}
void I_ShutdownMIDIMusic(void){}
void I_SetMIDIMusicVolume(INT32 volume)
boolean I_SongPaused(void)
{
(void)volume;
return false;
}
INT32 I_RegisterSong(void *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
boolean I_PlaySong(INT32 handle, INT32 looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(INT32 handle)
{
(void)handle;
}
void I_UnRegisterSong(INT32 handle)
{
(void)handle;
}
//
// DIGMUSIC I/O
//
UINT8 digmusic_started = 0;
void I_InitDigMusic(void){}
void I_ShutdownDigMusic(void){}
boolean I_StartDigSong(const char *musicname, INT32 looping)
{
(void)musicname;
(void)looping;
return false;
}
void I_StopDigSong(void){}
void I_SetDigMusicVolume(INT32 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
UINT8 midimusic_started = 0;
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong()
{
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(INT32 volume)
{
(void)volume;
}

View file

@ -112,13 +112,10 @@ INT32 postimgparam;
postimg_t postimgtype2 = postimg_none;
INT32 postimgparam2;
boolean nomidimusic = false, nosound = false;
boolean nodigimusic = false; // No fmod-based music
// These variables are only true if
// the respective sound system is initialized
// and active, but no sounds/music should play.
boolean music_disabled = false;
// whether the respective sound system is disabled
// or they're init'ed, but the player just toggled them
boolean midi_disabled = false;
boolean sound_disabled = false;
boolean digital_disabled = false;
@ -1195,27 +1192,27 @@ void D_SRB2Main(void)
// setting up sound
if (dedicated)
{
nosound = true;
nomidimusic = nodigimusic = true;
sound_disabled = true;
midi_disabled = digital_disabled = true;
}
else
{
CONS_Printf("S_Init(): Setting up sound.\n");
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
}
if (M_CheckParm("-nosound"))
nosound = true;
sound_disabled = true;
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
nomidimusic = nodigimusic = true;
midi_disabled = digital_disabled = true;
else
{
if (M_CheckParm("-nomidimusic"))
nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
midi_disabled = true; ; // WARNING: DOS version initmusic in I_StartupSound
if (M_CheckParm("-nodigmusic"))
nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
}
I_StartupSound();
I_InitMusic();
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
S_InitSfxChannels(cv_soundvolume.value);
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();

View file

@ -4063,6 +4063,7 @@ static void Command_RestartAudio_f(void)
return;
S_StopMusic();
S_StopSounds();
I_ShutdownMusic();
I_ShutdownSound();
I_StartupSound();
@ -4071,11 +4072,9 @@ static void Command_RestartAudio_f(void)
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
I_SetDigMusicVolume(cv_digmusicvolume.value);
I_SetMIDIMusicVolume(cv_midimusicvolume.value);
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);
}
/** Quits a game and returns to the title screen.

View file

@ -1196,8 +1196,10 @@ static void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word2, "NORMAL")) i = 0;
else if (fastcmp(word2, "BOSS")) i = 1;
else if (fastcmp(word2, "ERZ3")) i = 2;
else if (fastcmp(word2, "NIGHTS")) i = 3;
else if (fastcmp(word2, "NIGHTSLINK")) i = 4;
if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2.
if (i >= -1 && i <= 4) // -1 for no bonus. Max is 4.
mapheaderinfo[num-1]->bonustype = (SINT8)i;
else
deh_warning("Level header %d: invalid bonus type number %d", num, i);
@ -5412,6 +5414,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_01_FLAP1",
"S_FLICKY_01_FLAP2",
"S_FLICKY_01_FLAP3",
"S_FLICKY_01_STAND",
"S_FLICKY_01_CENTER",
// Rabbit
"S_FLICKY_02_OUT",
@ -5419,6 +5423,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_02_HOP",
"S_FLICKY_02_UP",
"S_FLICKY_02_DOWN",
"S_FLICKY_02_STAND",
"S_FLICKY_02_CENTER",
// Chicken
"S_FLICKY_03_OUT",
@ -5427,6 +5433,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_03_UP",
"S_FLICKY_03_FLAP1",
"S_FLICKY_03_FLAP2",
"S_FLICKY_03_STAND",
"S_FLICKY_03_CENTER",
// Seal
"S_FLICKY_04_OUT",
@ -5438,6 +5446,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_04_SWIM2",
"S_FLICKY_04_SWIM3",
"S_FLICKY_04_SWIM4",
"S_FLICKY_04_STAND",
"S_FLICKY_04_CENTER",
// Pig
"S_FLICKY_05_OUT",
@ -5445,6 +5455,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_05_HOP",
"S_FLICKY_05_UP",
"S_FLICKY_05_DOWN",
"S_FLICKY_05_STAND",
"S_FLICKY_05_CENTER",
// Chipmunk
"S_FLICKY_06_OUT",
@ -5452,6 +5464,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_06_HOP",
"S_FLICKY_06_UP",
"S_FLICKY_06_DOWN",
"S_FLICKY_06_STAND",
"S_FLICKY_06_CENTER",
// Penguin
"S_FLICKY_07_OUT",
@ -5466,6 +5480,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_07_SWIM1",
"S_FLICKY_07_SWIM2",
"S_FLICKY_07_SWIM3",
"S_FLICKY_07_STAND",
"S_FLICKY_07_CENTER",
// Fish
"S_FLICKY_08_OUT",
@ -5479,6 +5495,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_08_SWIM2",
"S_FLICKY_08_SWIM3",
"S_FLICKY_08_SWIM4",
"S_FLICKY_08_STAND",
"S_FLICKY_08_CENTER",
// Ram
"S_FLICKY_09_OUT",
@ -5486,11 +5504,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_09_HOP",
"S_FLICKY_09_UP",
"S_FLICKY_09_DOWN",
"S_FLICKY_09_STAND",
"S_FLICKY_09_CENTER",
// Puffin
"S_FLICKY_10_OUT",
"S_FLICKY_10_FLAP1",
"S_FLICKY_10_FLAP2",
"S_FLICKY_10_STAND",
"S_FLICKY_10_CENTER",
// Cow
"S_FLICKY_11_OUT",
@ -5498,6 +5520,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_11_RUN1",
"S_FLICKY_11_RUN2",
"S_FLICKY_11_RUN3",
"S_FLICKY_11_STAND",
"S_FLICKY_11_CENTER",
// Rat
"S_FLICKY_12_OUT",
@ -5505,6 +5529,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_12_RUN1",
"S_FLICKY_12_RUN2",
"S_FLICKY_12_RUN3",
"S_FLICKY_12_STAND",
"S_FLICKY_12_CENTER",
// Bear
"S_FLICKY_13_OUT",
@ -5512,12 +5538,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_13_HOP",
"S_FLICKY_13_UP",
"S_FLICKY_13_DOWN",
"S_FLICKY_13_STAND",
"S_FLICKY_13_CENTER",
// Dove
"S_FLICKY_14_OUT",
"S_FLICKY_14_FLAP1",
"S_FLICKY_14_FLAP2",
"S_FLICKY_14_FLAP3",
"S_FLICKY_14_STAND",
"S_FLICKY_14_CENTER",
// Cat
"S_FLICKY_15_OUT",
@ -5525,12 +5555,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_15_HOP",
"S_FLICKY_15_UP",
"S_FLICKY_15_DOWN",
"S_FLICKY_15_STAND",
"S_FLICKY_15_CENTER",
// Canary
"S_FLICKY_16_OUT",
"S_FLICKY_16_FLAP1",
"S_FLICKY_16_FLAP2",
"S_FLICKY_16_FLAP3",
"S_FLICKY_16_STAND",
"S_FLICKY_16_CENTER",
// Spider
"S_SECRETFLICKY_01_OUT",
@ -5538,12 +5572,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SECRETFLICKY_01_HOP",
"S_SECRETFLICKY_01_UP",
"S_SECRETFLICKY_01_DOWN",
"S_SECRETFLICKY_01_STAND",
"S_SECRETFLICKY_01_CENTER",
// Bat
"S_SECRETFLICKY_02_OUT",
"S_SECRETFLICKY_02_FLAP1",
"S_SECRETFLICKY_02_FLAP2",
"S_SECRETFLICKY_02_FLAP3",
"S_SECRETFLICKY_02_STAND",
"S_SECRETFLICKY_02_CENTER",
// Fan
"S_FAN",
@ -6742,23 +6780,41 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Flickies
"MT_FLICKY_01", // Bluebird
"MT_FLICKY_01_CENTER",
"MT_FLICKY_02", // Rabbit
"MT_FLICKY_02_CENTER",
"MT_FLICKY_03", // Chicken
"MT_FLICKY_03_CENTER",
"MT_FLICKY_04", // Seal
"MT_FLICKY_04_CENTER",
"MT_FLICKY_05", // Pig
"MT_FLICKY_05_CENTER",
"MT_FLICKY_06", // Chipmunk
"MT_FLICKY_06_CENTER",
"MT_FLICKY_07", // Penguin
"MT_FLICKY_07_CENTER",
"MT_FLICKY_08", // Fish
"MT_FLICKY_08_CENTER",
"MT_FLICKY_09", // Ram
"MT_FLICKY_09_CENTER",
"MT_FLICKY_10", // Puffin
"MT_FLICKY_10_CENTER",
"MT_FLICKY_11", // Cow
"MT_FLICKY_11_CENTER",
"MT_FLICKY_12", // Rat
"MT_FLICKY_12_CENTER",
"MT_FLICKY_13", // Bear
"MT_FLICKY_13_CENTER",
"MT_FLICKY_14", // Dove
"MT_FLICKY_14_CENTER",
"MT_FLICKY_15", // Cat
"MT_FLICKY_15_CENTER",
"MT_FLICKY_16", // Canary
"MT_FLICKY_16_CENTER",
"MT_SECRETFLICKY_01", // Spider
"MT_SECRETFLICKY_01_CENTER",
"MT_SECRETFLICKY_02", // Bat
"MT_SECRETFLICKY_02_CENTER",
"MT_SEED",
// Environmental Effects
@ -8826,17 +8882,17 @@ static int lib_getActionName(lua_State *L)
{
lua_settop(L, 1); // set top of stack to 1 (removing any extra args, which there shouldn't be)
// get the name for this action, if possible.
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_ACTIONS);
lua_pushnil(gL);
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
lua_pushnil(L);
// Lua stack at this point:
// 1 ... -2 -1
// arg ... LREG_ACTIONS nil
while (lua_next(gL, -2))
while (lua_next(L, -2))
{
// Lua stack at this point:
// 1 ... -3 -2 -1
// arg ... LREG_ACTIONS "A_ACTION" function
if (lua_rawequal(gL, -1, 1)) // is this the same as the arg?
if (lua_rawequal(L, -1, 1)) // is this the same as the arg?
{
// make sure the key (i.e. "A_ACTION") is a string first
// (note: we don't use lua_isstring because it also returns true for numbers)
@ -8845,12 +8901,12 @@ static int lib_getActionName(lua_State *L)
lua_pushvalue(L, -2); // push "A_ACTION" string to top of stack
return 1;
}
lua_pop(gL, 2); // pop the name and function
lua_pop(L, 2); // pop the name and function
break; // probably should have succeeded but we didn't, so end the loop
}
lua_pop(gL, 1);
lua_pop(L, 1);
}
lua_pop(gL, 1); // pop LREG_ACTIONS
lua_pop(L, 1); // pop LREG_ACTIONS
return 0; // return nothing (don't error)
}

View file

@ -134,21 +134,12 @@ FUNCINLINE static ATTRINLINE int Volset(int vol)
void I_SetSfxVolume(INT32 volume)
{
if (nosound)
if (sound_disabled)
return;
set_volume (Volset(volume),-1);
}
void I_SetMIDIMusicVolume(INT32 volume)
{
if (nomidimusic)
return;
// Now set volume on output device.
set_volume (-1, Volset(volume));
}
//
// Starting a sound means adding it
// to the current list of active sounds
@ -165,11 +156,13 @@ INT32 I_StartSound ( sfxenum_t id,
INT32 vol,
INT32 sep,
INT32 pitch,
INT32 priority )
INT32 priority,
INT32 channel)
{
int voice;
(void)channel;
if (nosound)
if (sound_disabled)
return 0;
// UNUSED
@ -190,7 +183,7 @@ void I_StopSound (INT32 handle)
// an setting the channel to zero.
int voice=handle & (VIRTUAL_VOICES-1);
if (nosound)
if (sound_disabled)
return;
if (voice_check(voice)==S_sfx[handle>>VOICESSHIFT].data)
@ -199,7 +192,7 @@ void I_StopSound (INT32 handle)
INT32 I_SoundIsPlaying(INT32 handle)
{
if (nosound)
if (sound_disabled)
return FALSE;
if (voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data)
@ -229,7 +222,7 @@ void I_UpdateSoundParams( INT32 handle,
int voice=handle & (VIRTUAL_VOICES-1);
int numsfx=handle>>VOICESSHIFT;
if (nosound)
if (sound_disabled)
return;
if (voice_check(voice)==S_sfx[numsfx].data)
@ -270,17 +263,17 @@ void I_StartupSound(void)
char err[255];
#endif
if (nosound)
if (sound_disabled)
sfxcard=DIGI_NONE;
else
sfxcard=DIGI_AUTODETECT;
if (nomidimusic)
if (midi_disabled)
midicard=MIDI_NONE;
else
midicard=MIDI_AUTODETECT; //DetectMusicCard();
nodigimusic=true; //Alam: No OGG/MP3/IT/MOD support
digital_disabled=true; //Alam: No OGG/MP3/IT/MOD support
// Secure and configure sound device first.
CONS_Printf("I_StartupSound: ");
@ -293,8 +286,8 @@ void I_StartupSound(void)
{
sprintf (err,"Sound init error : %s\n",allegro_error);
CONS_Error (err);
nosound=true;
nomidimusic=true;
sound_disabled=true;
midi_disabled=true;
}
else
{
@ -321,7 +314,11 @@ static MIDI* currsong; //im assuming only 1 song will be played at once
static int islooping=0;
static int musicdies=-1;
UINT8 music_started=0;
boolean songpaused=false;
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
/* load_midi_mem:
* Loads a standard MIDI file from memory, returning a pointer to
@ -389,116 +386,66 @@ static MIDI *load_midi_mem(char *mempointer,int *e)
return midi;
}
void I_InitMIDIMusic(void)
void I_InitMusic(void)
{
if (nomidimusic)
if (midi_disabled)
return;
I_AddExitFunc(I_ShutdownMusic);
music_started = true;
}
void I_ShutdownMIDIMusic(void)
{
if ( !music_started )
return;
I_StopSong(1);
music_started=false;
}
void I_InitDigMusic(void)
{
// CONS_Printf("Digital music not yet supported under DOS.\n");
}
void I_ShutdownDigMusic(void)
{
// CONS_Printf("Digital music not yet supported under DOS.\n");
}
void I_InitMusic(void)
{
if (!nodigimusic)
I_InitDigMusic();
if (!nomidimusic)
I_InitMIDIMusic();
songpaused = false;
}
void I_ShutdownMusic(void)
{
I_ShutdownMIDIMusic();
I_ShutdownDigMusic();
if ( !music_started )
return;
I_StopSong();
music_started=false;
}
boolean I_PlaySong(INT32 handle, INT32 looping)
{
handle = 0;
if (nomidimusic)
return false;
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
islooping = looping;
musicdies = gametic + NEWTICRATE*30;
if (play_midi(currsong,looping)==0)
return true;
musictype_t I_SongType(void)
{
if (currsong)
return MU_MID;
else
return MU_NONE;
}
boolean I_SongPlaying()
{
return (boolean)currsong;
}
boolean I_SongPaused()
{
return songpaused;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
void I_PauseSong (INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
midi_pause();
}
void I_ResumeSong (INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
midi_resume();
}
void I_StopSong(INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
islooping = 0;
musicdies = 0;
stop_midi();
}
// Is the song playing?
#if 0
int I_QrySongPlaying(int handle)
{
if (nomidimusic)
return 0;
//return islooping || musicdies > gametic;
return (midi_pos==-1);
}
#endif
void I_UnRegisterSong(INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
//destroy_midi(currsong);
}
INT32 I_RegisterSong(void *data, size_t len)
boolean I_LoadSong(char *data, size_t len)
{
int e = len; //Alam: For error
if (nomidimusic)
if (midi_disabled)
return 0;
if (memcmp(data,"MThd",4)==0) // support mid file in WAD !!!
@ -520,32 +467,81 @@ INT32 I_RegisterSong(void *data, size_t len)
return 1;
}
/// \todo Add OGG/MP3 support for dos
boolean I_StartDigSong(const char *musicname, INT32 looping)
void I_UnloadSong(void)
{
musicname = NULL;
looping = 0;
//CONS_Printf("I_StartDigSong: Not yet supported under DOS.\n");
handle = 0;
if (midi_disabled)
return;
//destroy_midi(currsong);
}
boolean I_PlaySong(boolean looping)
{
handle = 0;
if (midi_disabled)
return false;
islooping = looping;
musicdies = gametic + NEWTICRATE*30;
if (play_midi(currsong,looping)==0)
return true;
return false;
}
void I_StopDigSong(void)
void I_StopSong(void)
{
// CONS_Printf("I_StopDigSong: Not yet supported under DOS.\n");
handle = 0;
if (midi_disabled)
return;
islooping = 0;
musicdies = 0;
stop_midi();
songpaused = false;
}
void I_SetDigMusicVolume(INT32 volume)
void I_PauseSong (INT32 handle)
{
volume = 0;
if (nodigimusic)
handle = 0;
if (midi_disabled)
return;
midi_pause();
songpaused = true;
}
void I_ResumeSong (INT32 handle)
{
handle = 0;
if (midi_disabled)
return;
midi_resume();
songpaused = false;
}
void I_SetMusicVolume(INT32 volume)
{
if (midi_disabled)
return;
// Now set volume on output device.
// CONS_Printf("Digital music not yet supported under DOS.\n");
set_volume (-1, Volset(volume));
}
boolean I_SetSongSpeed(float speed)
boolean I_SetSongTrack(INT32 track)
{
(void)speed;
(void)track;
return false;
}
// Is the song playing?
#if 0
int I_QrySongPlaying(int handle)
{
if (midi_disabled)
return 0;
//return islooping || musicdies > gametic;
return (midi_pos==-1);
}
#endif

View file

@ -90,10 +90,7 @@ extern boolean fromlevelselect;
// Internal parameters for sound rendering.
// ========================================
extern boolean nomidimusic; // defined in d_main.c
extern boolean nosound;
extern boolean nodigimusic;
extern boolean music_disabled;
extern boolean midi_disabled;
extern boolean sound_disabled;
extern boolean digital_disabled;

View file

@ -23,13 +23,14 @@ void I_UpdateSound(void){};
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return -1;
}
@ -57,82 +58,36 @@ void I_SetSfxVolume(UINT8 volume)
(void)volume;
}
//
// MUSIC I/O
//
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
void I_InitMusic(void){}
void I_ShutdownMusic(void){}
void I_PauseSong(INT32 handle)
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
(void)handle;
return MU_NONE;
}
void I_ResumeSong(INT32 handle)
boolean I_SongPlaying(void)
{
(void)handle;
}
//
// MIDI I/O
//
void I_InitMIDIMusic(void){}
void I_ShutdownMIDIMusic(void){}
void I_SetMIDIMusicVolume(UINT8 volume)
{
(void)volume;
}
INT32 I_RegisterSong(void *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(INT32 handle)
boolean I_SongPaused(void)
{
(void)handle;
}
void I_UnRegisterSong(INT32 handle)
{
(void)handle;
}
//
// DIGMUSIC I/O
//
void I_InitDigMusic(void){}
void I_ShutdownDigMusic(void){}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
(void)musicname;
(void)looping;
return false;
}
void I_StopDigSong(void){}
void I_SetDigMusicVolume(UINT8 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
@ -140,8 +95,51 @@ boolean I_SetSongSpeed(float speed)
return false;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong(void)
{
(void)handle;
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(int track)
{
(void)track;
return false;
}
}

View file

@ -361,7 +361,7 @@ INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, chan
if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo;
if (nosound)
if (sound_disabled)
return -1;
sfx = &S_sfx[sfx_id];

View file

@ -1126,7 +1126,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
else
{
lightnum = *list[i].lightlevel;
colormap = list[i].extra_colormap;
colormap = *list[i].extra_colormap;
}
}
@ -2116,6 +2116,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else
{
fixed_t texturevpeg;
boolean attachtobottom = false;
#ifdef ESLOPE
boolean slopeskew = false; // skew FOF walls with slopes?
#endif
// Wow, how was this missing from OpenGL for so long?
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
@ -2123,24 +2127,50 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
if (newline)
{
texturevpeg = sides[newline->sidenum[0]].rowoffset;
if (newline->flags & ML_DONTPEGBOTTOM)
texturevpeg -= *rover->topheight - *rover->bottomheight;
attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM);
#ifdef ESLOPE
slopeskew = !!(newline->flags & ML_DONTPEGTOP);
#endif
}
else
{
texturevpeg = sides[rover->master->sidenum[0]].rowoffset;
if (gr_linedef->flags & ML_DONTPEGBOTTOM)
texturevpeg -= *rover->topheight - *rover->bottomheight;
attachtobottom = !!(gr_linedef->flags & ML_DONTPEGBOTTOM);
#ifdef ESLOPE
slopeskew = !!(rover->master->flags & ML_DONTPEGTOP);
#endif
}
grTex = HWR_GetTexture(texnum);
#ifdef ESLOPE
wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY;
wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY;
if (!slopeskew) // no skewing
{
if (attachtobottom)
texturevpeg -= *rover->topheight - *rover->bottomheight;
wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY;
wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY;
}
else
{
if (!attachtobottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
wallVerts[0].t = (h - l + texturevpeg) * grTex->scaleY;
wallVerts[1].t = (hS - lS + texturevpeg) * grTex->scaleY;
}
else // skew by bottom
{
wallVerts[0].t = wallVerts[1].t = texturevpeg * grTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (h - l) * grTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (hS - lS) * grTex->scaleY;
}
}
#else
if (attachtobottom)
texturevpeg -= *rover->topheight - *rover->bottomheight;
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
#endif
@ -3486,12 +3516,12 @@ static void HWR_Subsector(size_t num)
light = R_GetPlaneLight(gr_frontsector, locFloorHeight, false);
if (gr_frontsector->floorlightsec == -1)
floorlightlevel = *gr_frontsector->lightlist[light].lightlevel;
floorcolormap = gr_frontsector->lightlist[light].extra_colormap;
floorcolormap = *gr_frontsector->lightlist[light].extra_colormap;
light = R_GetPlaneLight(gr_frontsector, locCeilingHeight, false);
if (gr_frontsector->ceilinglightsec == -1)
ceilinglightlevel = *gr_frontsector->lightlist[light].lightlevel;
ceilingcolormap = gr_frontsector->lightlist[light].extra_colormap;
ceilingcolormap = *gr_frontsector->lightlist[light].extra_colormap;
}
sub->sector->extra_colormap = gr_frontsector->extra_colormap;
@ -3617,7 +3647,7 @@ static void HWR_Subsector(size_t num)
*rover->bottomheight,
*gr_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
false, gr_frontsector->lightlist[light].extra_colormap);
false, *gr_frontsector->lightlist[light].extra_colormap);
#endif
}
else
@ -3625,7 +3655,7 @@ static void HWR_Subsector(size_t num)
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
}
}
@ -3680,7 +3710,7 @@ static void HWR_Subsector(size_t num)
*rover->topheight,
*gr_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
false, gr_frontsector->lightlist[light].extra_colormap);
false, *gr_frontsector->lightlist[light].extra_colormap);
#endif
}
@ -3689,7 +3719,7 @@ static void HWR_Subsector(size_t num)
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
}
}
}
@ -4200,8 +4230,8 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
}
else
{
@ -4362,7 +4392,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
// Start with the lightlevel and colormap from the top of the sprite
lightlevel = *list[sector->numlights - 1].lightlevel;
colormap = list[sector->numlights - 1].extra_colormap;
colormap = *list[sector->numlights - 1].extra_colormap;
i = 0;
temp = FLOAT_TO_FIXED(realtop);
@ -4378,7 +4408,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel;
colormap = list[i-1].extra_colormap;
colormap = *list[i-1].extra_colormap;
break;
}
}
@ -4386,7 +4416,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
i = R_GetPlaneLight(sector, temp, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap;
colormap = *list[i].extra_colormap;
#endif
for (i = 0; i < sector->numlights; i++)
@ -4402,7 +4432,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap;
colormap = *list[i].extra_colormap;
}
#ifdef ESLOPE
@ -4734,8 +4764,8 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
}
else
{
@ -5270,8 +5300,10 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist)
HWR_ProjectSprite(thing);
if (approx_dist > limit_dist)
continue;
HWR_ProjectSprite(thing);
}
}
else
@ -5293,8 +5325,10 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist)
HWR_ProjectPrecipitationSprite(precipthing);
if (approx_dist > limit_dist)
continue;
HWR_ProjectPrecipitationSprite(precipthing);
}
}
else
@ -5624,6 +5658,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
x1 = tr_x + x1 * rightcos;
x2 = tr_x - x2 * rightcos;
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//
// store information in a vissprite
//

View file

@ -1194,8 +1194,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
}
else
{

View file

@ -18,6 +18,21 @@
#include "sounds.h"
#include "command.h"
// copied from SDL mixer, plus GME
typedef enum {
MU_NONE,
MU_CMD,
MU_WAV,
MU_MOD,
MU_MID,
MU_OGG,
MU_MP3,
MU_MP3_MAD_UNUSED, // use MU_MP3 instead
MU_FLAC,
MU_MODPLUG_UNUSED, // use MU_MOD instead
MU_GME
} musictype_t;
/** \brief Sound subsystem runing and waiting
*/
extern UINT8 sound_started;
@ -51,9 +66,9 @@ void I_StartupSound(void);
*/
void I_ShutdownSound(void);
//
// SFX I/O
//
/// ------------------------
/// SFX I/O
/// ------------------------
/** \brief Starts a sound in a particular sound channel.
\param id sfxid
@ -64,7 +79,7 @@ void I_ShutdownSound(void);
\return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority);
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
/** \brief Stops a sound channel.
@ -105,9 +120,10 @@ void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
*/
void I_SetSfxVolume(UINT8 volume);
//
// MUSIC I/O
//
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
/** \brief Init the music systems
*/
void I_InitMusic(void);
@ -116,41 +132,23 @@ void I_InitMusic(void);
*/
void I_ShutdownMusic(void);
/** \brief PAUSE game handling.
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
\param handle song handle
musictype_t I_SongType(void);
boolean I_SongPlaying(void);
boolean I_SongPaused(void);
\return void
*/
void I_PauseSong(INT32 handle);
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
/** \brief RESUME game handling
boolean I_SetSongSpeed(float speed);
\param handle song handle
\return void
*/
void I_ResumeSong(INT32 handle);
//
// MIDI I/O
//
/** \brief Startup the MIDI music system
*/
void I_InitMIDIMusic(void);
/** \brief Shutdown the MIDI music system
*/
void I_ShutdownMIDIMusic(void);
/** \brief The I_SetMIDIMusicVolume function
\param volume volume to set at
\return void
*/
void I_SetMIDIMusicVolume(UINT8 volume);
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
/** \brief Registers a song handle to song data.
@ -161,7 +159,16 @@ void I_SetMIDIMusicVolume(UINT8 volume);
\todo Remove this
*/
INT32 I_RegisterSong(void *data, size_t len);
boolean I_LoadSong(char *data, size_t len);
/** \brief See ::I_LoadSong, then think backwards
\param handle song handle
\sa I_LoadSong
\todo remove midi handle
*/
void I_UnloadSong(void);
/** \brief Called by anything that wishes to start music
@ -172,7 +179,7 @@ INT32 I_RegisterSong(void *data, size_t len);
\todo pass music name, not handle
*/
boolean I_PlaySong(INT32 handle, boolean looping);
boolean I_PlaySong(boolean looping);
/** \brief Stops a song over 3 seconds
@ -181,58 +188,37 @@ boolean I_PlaySong(INT32 handle, boolean looping);
/todo drop handle
*/
void I_StopSong(INT32 handle);
void I_StopSong(void);
/** \brief See ::I_RegisterSong, then think backwards
/** \brief PAUSE game handling.
\param handle song handle
\sa I_RegisterSong
\todo remove midi handle
\return void
*/
void I_UnRegisterSong(INT32 handle);
void I_PauseSong(void);
//
// DIGMUSIC I/O
//
/** \brief RESUME game handling
/** \brief Startup the music system
\param handle song handle
\return void
*/
void I_InitDigMusic(void);
void I_ResumeSong(void);
/** \brief Shutdown the music system
*/
void I_ShutdownDigMusic(void);
boolean I_SetSongSpeed(float speed);
boolean I_SetSongTrack(INT32 track);
/** \brief The I_StartDigSong function
\param musicname music lump name
\param looping if true, loop the song
\return if true, song playing
*/
boolean I_StartDigSong(const char *musicname, boolean looping);
/** \brief stop non-MIDI song
*/
void I_StopDigSong(void);
/** \brief The I_SetDigMusicVolume function
/** \brief The I_SetMusicVolume function
\param volume volume to set at
\return void
*/
void I_SetDigMusicVolume(UINT8 volume);
void I_SetMusicVolume(UINT8 volume);
//
// CD MUSIC I/O
//
boolean I_SetSongTrack(INT32 track);
/// ------------------------
// CD MUSIC I/O
/// ------------------------
/** \brief cd music interface
*/
@ -279,4 +265,4 @@ void I_PlayCD(UINT8 track, UINT8 looping);
*/
boolean I_SetVolumeCD(INT32 volume);
#endif
#endif

View file

@ -649,14 +649,29 @@ static boolean SOCK_CanGet(void)
#endif
#ifndef NONET
static void SOCK_Send(void)
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
{
ssize_t c = ERRSOCKET;
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
#ifdef HAVE_IPV6
socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6);
#endif
socklen_t d, da = (socklen_t)sizeof(mysockaddr_t);
switch (sockaddr->any.sa_family)
{
case AF_INET: d = d4; break;
#ifdef HAVE_IPV6
case AF_INET6: d = d6; break;
#endif
default: d = da; break;
}
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
}
static void SOCK_Send(void)
{
ssize_t c = ERRSOCKET;
size_t i, j;
if (!nodeconnected[doomcom->remotenode])
@ -669,19 +684,7 @@ static void SOCK_Send(void)
for (j = 0; j < broadcastaddresses; j++)
{
if (myfamily[i] == broadcastaddress[j].any.sa_family)
{
if (broadcastaddress[i].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (broadcastaddress[i].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
c = sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
&broadcastaddress[j].any, d);
}
SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
}
}
return;
@ -691,35 +694,13 @@ static void SOCK_Send(void)
for (i = 0; i < mysocketses; i++)
{
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
{
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
&clientaddress[doomcom->remotenode].any, d);
}
SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
}
return;
}
else
{
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
c = sendto(nodesocket[doomcom->remotenode], (char *)&doomcom->data, doomcom->datalength, 0,
&clientaddress[doomcom->remotenode].any, d);
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
}
if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
@ -1007,7 +988,7 @@ static boolean UDP_Socket(void)
if (gaie == 0)
{
runp = ai;
while (runp != NULL)
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
@ -1022,12 +1003,15 @@ static boolean UDP_Socket(void)
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++;
}
s = 0;
// setup broadcast adress to BROADCASTADDR entry
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL)
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
@ -1050,7 +1034,7 @@ static boolean UDP_Socket(void)
if (gaie == 0)
{
runp = ai;
while (runp != NULL)
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;

View file

@ -2641,6 +2641,8 @@ state_t states[NUMSTATES] =
{SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
{SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER}, // S_FLICKY_01_CENTER
// Rabbit
{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT
@ -2648,6 +2650,8 @@ state_t states[NUMSTATES] =
{SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP
{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP
{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
{SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER}, // S_FLICKY_02_CENTER
// Chicken
{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT
@ -2656,6 +2660,8 @@ state_t states[NUMSTATES] =
{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP
{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
{SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_03_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER}, // S_FLICKY_03_CENTER
// Seal
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT
@ -2667,6 +2673,8 @@ state_t states[NUMSTATES] =
{SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
{SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_04_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER}, // S_FLICKY_04_CENTER
// Pig
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT
@ -2674,6 +2682,8 @@ state_t states[NUMSTATES] =
{SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
{SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_05_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER}, // S_FLICKY_05_CENTER
// Chipmunk
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT
@ -2681,6 +2691,8 @@ state_t states[NUMSTATES] =
{SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
{SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_06_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER}, // S_FLICKY_06_CENTER
// Penguin
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT
@ -2695,6 +2707,8 @@ state_t states[NUMSTATES] =
{SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
{SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_07_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER}, // S_FLICKY_07_CENTER
// Fish
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT
@ -2708,6 +2722,8 @@ state_t states[NUMSTATES] =
{SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER}, // S_FLICKY_08_CENTER
// Ram
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT
@ -2715,11 +2731,15 @@ state_t states[NUMSTATES] =
{SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
{SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_09_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER}, // S_FLICKY_09_CENTER
// Puffin
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
{SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL}, // S_FLICKY_10_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER}, // S_FLICKY_10_CENTER
// Cow
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT
@ -2727,6 +2747,8 @@ state_t states[NUMSTATES] =
{SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3
{SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_11_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER}, // S_FLICKY_11_CENTER
// Rat
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT
@ -2734,6 +2756,8 @@ state_t states[NUMSTATES] =
{SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3
{SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_12_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER}, // S_FLICKY_12_CENTER
// Bear
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
@ -2741,12 +2765,16 @@ state_t states[NUMSTATES] =
{SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
{SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_13_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER}, // S_FLICKY_13_CENTER
// Dove
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT
{SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
{SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_14_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER}, // S_FLICKY_14_CENTER
// Cat
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT
@ -2754,12 +2782,16 @@ state_t states[NUMSTATES] =
{SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
{SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_15_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER}, // S_FLICKY_15_CENTER
// Canary
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT
{SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
{SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_16_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER}, // S_FLICKY_16_CENTER
// Spider
{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT
@ -2767,12 +2799,16 @@ state_t states[NUMSTATES] =
{SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_HOP
{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP
{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN
{SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_SECRETFLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER}, // S_SECRETFLICKY_01_CENTER
// Bat
{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT
{SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1
{SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2
{SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3
{SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL}, // S_SECRETFLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER}, // S_SECRETFLICKY_02_CENTER
// Fan
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN
@ -3422,8 +3458,8 @@ state_t states[NUMSTATES] =
{SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT
{SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE1
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE2
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
{SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1
{SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2
{SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1
@ -13747,7 +13783,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
-1, // doomednum
S_FLICKY_01_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_01_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13770,11 +13806,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_01_CENTER
2200, // doomednum
S_FLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_02
-1, // doomednum
S_FLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13797,11 +13860,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_02_CENTER
2201, // doomednum
S_FLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_03
-1, // doomednum
S_FLICKY_03_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_03_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13824,11 +13914,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_03_CENTER
2202, // doomednum
S_FLICKY_03_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_04
-1, // doomednum
S_FLICKY_04_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_04_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13851,9 +13968,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FLICKY_05
-1, // doomednum
S_FLICKY_05_OUT, // spawnstate
{ // MT_FLICKY_04_CENTER
2203, // doomednum
S_FLICKY_04_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -13874,15 +13991,69 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_05
-1, // doomednum
S_FLICKY_05_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_05_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_05_CENTER
2204, // doomednum
S_FLICKY_05_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_06
-1, // doomednum
S_FLICKY_06_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_06_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13905,11 +14076,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_06_CENTER
2205, // doomednum
S_FLICKY_06_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_07
-1, // doomednum
S_FLICKY_07_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_07_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13932,11 +14130,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FLICKY_07_CENTER
2206, // doomednum
S_FLICKY_07_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_08
-1, // doomednum
S_FLICKY_08_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_08_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13959,9 +14184,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FLICKY_09
-1, // doomednum
S_FLICKY_09_OUT, // spawnstate
{ // MT_FLICKY_08_CENTER
2207, // doomednum
S_FLICKY_08_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -13982,15 +14207,69 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_09
-1, // doomednum
S_FLICKY_09_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_09_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_09_CENTER
2208, // doomednum
S_FLICKY_09_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_10
-1, // doomednum
S_FLICKY_10_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_10_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14013,11 +14292,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_10_CENTER
2209, // doomednum
S_FLICKY_10_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_11
-1, // doomednum
S_FLICKY_11_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_11_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14040,11 +14346,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_11_CENTER
2210, // doomednum
S_FLICKY_11_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_12
-1, // doomednum
S_FLICKY_12_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_12_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14067,11 +14400,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_12_CENTER
2211, // doomednum
S_FLICKY_12_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_13
-1, // doomednum
S_FLICKY_13_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_13_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14094,11 +14454,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_13_CENTER
2212, // doomednum
S_FLICKY_13_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_14
-1, // doomednum
S_FLICKY_14_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_14_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14121,11 +14508,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_14_CENTER
2213, // doomednum
S_FLICKY_14_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_15
-1, // doomednum
S_FLICKY_15_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_15_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14148,11 +14562,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_15_CENTER
2214, // doomednum
S_FLICKY_15_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_16
-1, // doomednum
S_FLICKY_16_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_16_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14175,11 +14616,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_16_CENTER
2215, // doomednum
S_FLICKY_16_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SECRETFLICKY_01
-1, // doomednum
S_SECRETFLICKY_01_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_SECRETFLICKY_01_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14202,9 +14670,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate
},
{ // MT_SECRETFLICKY_02
-1, // doomednum
S_SECRETFLICKY_02_OUT, // spawnstate
{ // MT_SECRETFLICKY_01_CENTER
2216, // doomednum
S_SECRETFLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -14225,10 +14693,64 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SECRETFLICKY_02
-1, // doomednum
S_SECRETFLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_SECRETFLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_SECRETFLICKY_02_CENTER
2217, // doomednum
S_SECRETFLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SEED
-1, // doomednum
S_SEED, // spawnstate

View file

@ -216,6 +216,7 @@ void A_BrakLobShot();
void A_NapalmScatter();
void A_SpawnFreshCopy();
void A_FlickySpawn();
void A_FlickyCenter();
void A_FlickyAim();
void A_FlickyFly();
void A_FlickySoar();
@ -2748,6 +2749,8 @@ typedef enum state
S_FLICKY_01_FLAP1,
S_FLICKY_01_FLAP2,
S_FLICKY_01_FLAP3,
S_FLICKY_01_STAND,
S_FLICKY_01_CENTER,
// Rabbit
S_FLICKY_02_OUT,
@ -2755,6 +2758,8 @@ typedef enum state
S_FLICKY_02_HOP,
S_FLICKY_02_UP,
S_FLICKY_02_DOWN,
S_FLICKY_02_STAND,
S_FLICKY_02_CENTER,
// Chicken
S_FLICKY_03_OUT,
@ -2763,6 +2768,8 @@ typedef enum state
S_FLICKY_03_UP,
S_FLICKY_03_FLAP1,
S_FLICKY_03_FLAP2,
S_FLICKY_03_STAND,
S_FLICKY_03_CENTER,
// Seal
S_FLICKY_04_OUT,
@ -2774,6 +2781,8 @@ typedef enum state
S_FLICKY_04_SWIM2,
S_FLICKY_04_SWIM3,
S_FLICKY_04_SWIM4,
S_FLICKY_04_STAND,
S_FLICKY_04_CENTER,
// Pig
S_FLICKY_05_OUT,
@ -2781,6 +2790,8 @@ typedef enum state
S_FLICKY_05_HOP,
S_FLICKY_05_UP,
S_FLICKY_05_DOWN,
S_FLICKY_05_STAND,
S_FLICKY_05_CENTER,
// Chipmunk
S_FLICKY_06_OUT,
@ -2788,6 +2799,8 @@ typedef enum state
S_FLICKY_06_HOP,
S_FLICKY_06_UP,
S_FLICKY_06_DOWN,
S_FLICKY_06_STAND,
S_FLICKY_06_CENTER,
// Penguin
S_FLICKY_07_OUT,
@ -2802,6 +2815,8 @@ typedef enum state
S_FLICKY_07_SWIM1,
S_FLICKY_07_SWIM2,
S_FLICKY_07_SWIM3,
S_FLICKY_07_STAND,
S_FLICKY_07_CENTER,
// Fish
S_FLICKY_08_OUT,
@ -2815,6 +2830,8 @@ typedef enum state
S_FLICKY_08_SWIM2,
S_FLICKY_08_SWIM3,
S_FLICKY_08_SWIM4,
S_FLICKY_08_STAND,
S_FLICKY_08_CENTER,
// Ram
S_FLICKY_09_OUT,
@ -2822,11 +2839,15 @@ typedef enum state
S_FLICKY_09_HOP,
S_FLICKY_09_UP,
S_FLICKY_09_DOWN,
S_FLICKY_09_STAND,
S_FLICKY_09_CENTER,
// Puffin
S_FLICKY_10_OUT,
S_FLICKY_10_FLAP1,
S_FLICKY_10_FLAP2,
S_FLICKY_10_STAND,
S_FLICKY_10_CENTER,
// Cow
S_FLICKY_11_OUT,
@ -2834,6 +2855,8 @@ typedef enum state
S_FLICKY_11_RUN1,
S_FLICKY_11_RUN2,
S_FLICKY_11_RUN3,
S_FLICKY_11_STAND,
S_FLICKY_11_CENTER,
// Rat
S_FLICKY_12_OUT,
@ -2841,6 +2864,8 @@ typedef enum state
S_FLICKY_12_RUN1,
S_FLICKY_12_RUN2,
S_FLICKY_12_RUN3,
S_FLICKY_12_STAND,
S_FLICKY_12_CENTER,
// Bear
S_FLICKY_13_OUT,
@ -2848,12 +2873,16 @@ typedef enum state
S_FLICKY_13_HOP,
S_FLICKY_13_UP,
S_FLICKY_13_DOWN,
S_FLICKY_13_STAND,
S_FLICKY_13_CENTER,
// Dove
S_FLICKY_14_OUT,
S_FLICKY_14_FLAP1,
S_FLICKY_14_FLAP2,
S_FLICKY_14_FLAP3,
S_FLICKY_14_STAND,
S_FLICKY_14_CENTER,
// Cat
S_FLICKY_15_OUT,
@ -2861,12 +2890,16 @@ typedef enum state
S_FLICKY_15_HOP,
S_FLICKY_15_UP,
S_FLICKY_15_DOWN,
S_FLICKY_15_STAND,
S_FLICKY_15_CENTER,
// Canary
S_FLICKY_16_OUT,
S_FLICKY_16_FLAP1,
S_FLICKY_16_FLAP2,
S_FLICKY_16_FLAP3,
S_FLICKY_16_STAND,
S_FLICKY_16_CENTER,
// Spider
S_SECRETFLICKY_01_OUT,
@ -2874,12 +2907,16 @@ typedef enum state
S_SECRETFLICKY_01_HOP,
S_SECRETFLICKY_01_UP,
S_SECRETFLICKY_01_DOWN,
S_SECRETFLICKY_01_STAND,
S_SECRETFLICKY_01_CENTER,
// Bat
S_SECRETFLICKY_02_OUT,
S_SECRETFLICKY_02_FLAP1,
S_SECRETFLICKY_02_FLAP2,
S_SECRETFLICKY_02_FLAP3,
S_SECRETFLICKY_02_STAND,
S_SECRETFLICKY_02_CENTER,
// Fan
S_FAN,
@ -4098,23 +4135,41 @@ typedef enum mobj_type
// Flickies
MT_FLICKY_01, // Bluebird
MT_FLICKY_01_CENTER,
MT_FLICKY_02, // Rabbit
MT_FLICKY_02_CENTER,
MT_FLICKY_03, // Chicken
MT_FLICKY_03_CENTER,
MT_FLICKY_04, // Seal
MT_FLICKY_04_CENTER,
MT_FLICKY_05, // Pig
MT_FLICKY_05_CENTER,
MT_FLICKY_06, // Chipmunk
MT_FLICKY_06_CENTER,
MT_FLICKY_07, // Penguin
MT_FLICKY_07_CENTER,
MT_FLICKY_08, // Fish
MT_FLICKY_08_CENTER,
MT_FLICKY_09, // Ram
MT_FLICKY_09_CENTER,
MT_FLICKY_10, // Puffin
MT_FLICKY_10_CENTER,
MT_FLICKY_11, // Cow
MT_FLICKY_11_CENTER,
MT_FLICKY_12, // Rat
MT_FLICKY_12_CENTER,
MT_FLICKY_13, // Bear
MT_FLICKY_13_CENTER,
MT_FLICKY_14, // Dove
MT_FLICKY_14_CENTER,
MT_FLICKY_15, // Cat
MT_FLICKY_15_CENTER,
MT_FLICKY_16, // Canary
MT_FLICKY_16_CENTER,
MT_SECRETFLICKY_01, // Spider
MT_SECRETFLICKY_01_CENTER,
MT_SECRETFLICKY_02, // Bat
MT_SECRETFLICKY_02_CENTER,
MT_SEED,
// Environmental Effects

View file

@ -1809,9 +1809,11 @@ static int lib_pFadeLight(lua_State *L)
INT16 tag = (INT16)luaL_checkinteger(L, 1);
INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
INT32 speed = (INT32)luaL_checkinteger(L, 3);
boolean ticbased = lua_optboolean(L, 4);
boolean force = lua_optboolean(L, 5);
NOHUD
INLEVEL
P_FadeLight(tag, destvalue, speed);
P_FadeLight(tag, destvalue, speed, ticbased, force);
return 0;
}

View file

@ -40,6 +40,8 @@ enum mobj_e {
mobj_subsector,
mobj_floorz,
mobj_ceilingz,
mobj_floorrover,
mobj_ceilingrover,
mobj_radius,
mobj_height,
mobj_momx,
@ -100,6 +102,8 @@ static const char *const mobj_opt[] = {
"subsector",
"floorz",
"ceilingz",
"floorrover",
"ceilingrover",
"radius",
"height",
"momx",
@ -208,6 +212,12 @@ static int mobj_get(lua_State *L)
case mobj_ceilingz:
lua_pushfixed(L, mo->ceilingz);
break;
case mobj_floorrover:
LUA_PushUserdata(L, mo->floorrover, META_FFLOOR);
break;
case mobj_ceilingrover:
LUA_PushUserdata(L, mo->ceilingrover, META_FFLOOR);
break;
case mobj_radius:
lua_pushfixed(L, mo->radius);
break;
@ -396,6 +406,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing);
break;
}
@ -430,6 +442,10 @@ static int mobj_set(lua_State *L)
return NOSETPOS;
case mobj_ceilingz:
return NOSETPOS;
case mobj_floorrover:
return NOSET;
case mobj_ceilingrover:
return NOSET;
case mobj_radius:
{
mobj_t *ptmthing = tmthing;
@ -439,6 +455,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing);
break;
}
@ -451,6 +469,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing);
break;
}

View file

@ -193,25 +193,27 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
{
MYFILE f;
char *name;
size_t len;
f.wad = wad;
f.size = W_LumpLengthPwad(wad, lump);
f.data = Z_Malloc(f.size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f.data);
f.curpos = f.data;
len = strlen(wadfiles[wad]->filename); // length of file name
if (wadfiles[wad]->type == RET_LUA)
{
name = malloc(strlen(wadfiles[wad]->filename)+1);
name = malloc(len+1);
strcpy(name, wadfiles[wad]->filename);
}
else // If it's not a .lua file, copy the lump name in too.
{
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
size_t length = strlen(wadfiles[wad]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
name = malloc(length + 1);
len += 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
name = malloc(len+1);
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2);
name[length] = '\0';
name[len] = '\0';
}
LUA_LoadFile(&f, name); // actually load file!

View file

@ -497,7 +497,9 @@ static void GIF_framewrite(void)
// screen regions are handled in GIF_lzw
{
UINT16 delay = 3; // todo
int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
UINT16 delay = d1-d2;
INT32 startline;
WRITEMEM(p, gifframe_gchead, 4);

View file

@ -9380,7 +9380,7 @@ static void M_SoundMenu(INT32 choice)
{
(void)choice;
OP_SoundOptionsMenu[6].status = ((nosound || sound_disabled) ? IT_GRAYEDOUT : (IT_STRING | IT_CVAR));
OP_SoundOptionsMenu[6].status = (sound_disabled ? IT_GRAYEDOUT : (IT_STRING | IT_CVAR));
M_SetupNextMenu(&OP_SoundOptionsDef);
}
@ -9393,25 +9393,25 @@ void M_DrawSoundMenu(void)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[0].alphaKey,
(nosound ? V_REDMAP : V_YELLOWMAP),
((nosound || sound_disabled) ? offstring : onstring));
(sound_disabled ? V_REDMAP : V_YELLOWMAP),
(sound_disabled ? offstring : onstring));
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[2].alphaKey,
(nodigimusic ? V_REDMAP : V_YELLOWMAP),
((nodigimusic || digital_disabled) ? offstring : onstring));
(digital_disabled ? V_REDMAP : V_YELLOWMAP),
(digital_disabled ? offstring : onstring));
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[4].alphaKey,
(nomidimusic ? V_REDMAP : V_YELLOWMAP),
((nomidimusic || music_disabled) ? offstring : onstring));
(midi_disabled ? V_REDMAP : V_YELLOWMAP),
(midi_disabled ? offstring : onstring));
if (itemOn == 0)
lengthstring = ((nosound || sound_disabled) ? 3 : 2);
lengthstring = (sound_disabled ? 3 : 2);
else if (itemOn == 2)
lengthstring = ((nodigimusic || digital_disabled) ? 3 : 2);
lengthstring = (digital_disabled ? 3 : 2);
else if (itemOn == 4)
lengthstring = ((nomidimusic || music_disabled) ? 3 : 2);
lengthstring = (midi_disabled ? 3 : 2);
else
return;
@ -9446,32 +9446,20 @@ static void M_ToggleSFX(INT32 choice)
break;
}
if (nosound)
if (sound_disabled)
{
nosound = false;
I_StartupSound();
if (nosound) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
sound_disabled = false;
S_InitSfxChannels(cv_soundvolume.value);
S_StartSound(NULL, sfx_strpst);
OP_SoundOptionsMenu[6].status = IT_STRING | IT_CVAR;
//M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
}
else
{
if (sound_disabled)
{
sound_disabled = false;
S_StartSound(NULL, sfx_strpst);
OP_SoundOptionsMenu[6].status = IT_STRING | IT_CVAR;
//M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
}
else
{
sound_disabled = true;
S_StopSounds();
OP_SoundOptionsMenu[6].status = IT_GRAYEDOUT;
//M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
}
sound_disabled = true;
S_StopSounds();
OP_SoundOptionsMenu[6].status = IT_GRAYEDOUT;
//M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
}
}
@ -9499,12 +9487,10 @@ static void M_ToggleDigital(INT32 choice)
break;
}
if (nodigimusic)
if (digital_disabled)
{
nodigimusic = false;
I_InitDigMusic();
if (nodigimusic) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
digital_disabled = false;
I_InitMusic();
S_StopMusic();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
@ -9514,21 +9500,27 @@ static void M_ToggleDigital(INT32 choice)
}
else
{
if (digital_disabled)
digital_disabled = true;
if (S_MusicType() != MU_MID)
{
digital_disabled = false;
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
if (midi_disabled)
S_StopMusic();
else
S_ChangeMusicInternal("_clear", false);
//M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
}
else
{
digital_disabled = true;
S_StopMusic();
//M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
//M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
}
}
@ -9546,6 +9538,12 @@ static void M_ToggleMIDI(INT32 choice)
itemOn--;
return;
case KEY_LEFTARROW:
case KEY_RIGHTARROW:
if (S_MusicType() != MU_MID && S_MusicType() != MU_NONE)
S_StartSound(NULL, sfx_menu1);
break;
case KEY_ESCAPE:
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
@ -9555,13 +9553,10 @@ static void M_ToggleMIDI(INT32 choice)
default:
break;
}
if (nomidimusic)
if (midi_disabled)
{
nomidimusic = false;
I_InitMIDIMusic();
if (nomidimusic) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
midi_disabled = false;
I_InitMusic();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
@ -9570,21 +9565,27 @@ static void M_ToggleMIDI(INT32 choice)
}
else
{
if (music_disabled)
midi_disabled = true;
if (S_MusicType() == MU_MID)
{
music_disabled = false;
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
if (digital_disabled)
S_StopMusic();
else
S_ChangeMusicInternal("_clear", false);
//M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
}
else
{
music_disabled = true;
S_StopMusic();
//M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
//M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
}
}

View file

@ -243,6 +243,7 @@ void A_BrakLobShot(mobj_t *actor);
void A_NapalmScatter(mobj_t *actor);
void A_SpawnFreshCopy(mobj_t *actor);
void A_FlickySpawn(mobj_t *actor);
void A_FlickyCenter(mobj_t *actor);
void A_FlickyAim(mobj_t *actor);
void A_FlickyFly(mobj_t *actor);
void A_FlickySoar(mobj_t *actor);
@ -10774,6 +10775,145 @@ void A_FlickySpawn(mobj_t *actor)
P_InternalFlickySpawn(actor, locvar1, ((locvar2) ? locvar2 : 8*FRACUNIT), true);
}
// Internal Flicky color setting
void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
{
UINT8 flickycolors[] = {
SKINCOLOR_RED,
SKINCOLOR_CYAN,
SKINCOLOR_BLUE,
SKINCOLOR_VAPOR,
SKINCOLOR_PURPLE,
SKINCOLOR_BUBBLEGUM,
SKINCOLOR_NEON,
SKINCOLOR_BLACK,
SKINCOLOR_BEIGE,
SKINCOLOR_LAVENDER,
SKINCOLOR_RUBY,
SKINCOLOR_SALMON,
SKINCOLOR_SUNSET,
SKINCOLOR_ORANGE,
SKINCOLOR_YELLOW,
};
if (extrainfo == 0)
// until we can customize flicky colors by level header, just stick to SRB2's defaults
actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
else
actor->color = flickycolors[min(extrainfo-1, 14)]; // sizeof(flickycolors)-1
}
// Function: A_FlickyCenter
//
// Description: Place flickies in-level.
//
// var1:
// Lower 16 bits = if 0, spawns random flicky based on level header. Else, spawns the designated thing type.
// Bits 17-20 = Flicky color, up to 15. Applies to fish.
// Bit 21 = Flag MF_SLIDEME (see below)
// Bit 22 = Flag MF_GRENADEBOUNCE (see below)
// Bit 23 = Flag MF_NOCLIPTHING (see below)
//
// If actor is placed from a spawnpoint (map Thing), the Thing's properties take precedence.
//
// var2 = maximum default distance away from spawn the flickies are allowed to travel. If angle != 0, then that's the radius.
//
// If MTF_EXTRA (MF_SLIDEME): is flagged, Flickies move aimlessly. Else, orbit around the target.
// If MTF_OBJECTSPECIAL (MF_GRENADEBOUNCE): Flickies stand in-place without gravity (unless they hop, then gravity is applied.)
// If MTF_AMBUSH (MF_NOCLIPTHING): is flagged, Flickies hop.
//
void A_FlickyCenter(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
UINT16 flickytype = (locvar1 & 0xFFFF);
UINT8 flickycolor = ((locvar1 >> 16) & 0xFF);
UINT8 flickyflags = ((locvar1 >> 20) & 0xF);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_FlickyCenter", actor))
return;
#endif
if (!actor->tracer)
{
mobj_t *flicky = P_InternalFlickySpawn(actor, locvar1, 1, false);
P_SetTarget(&flicky->target, actor);
P_SetTarget(&actor->tracer, flicky);
if (actor->spawnpoint)
{
actor->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE|MF_NOCLIPTHING);
actor->flags |= (
((actor->spawnpoint->options & MTF_EXTRA) ? MF_SLIDEME : 0)
| ((actor->spawnpoint->options & MTF_OBJECTSPECIAL) ? MF_GRENADEBOUNCE : 0)
| ((actor->spawnpoint->options & MTF_AMBUSH) ? MF_NOCLIPTHING : 0)
);
actor->extravalue1 = actor->spawnpoint->angle ? abs(actor->spawnpoint->angle) * FRACUNIT
: locvar2 ? abs(locvar2) : 384 * FRACUNIT;
actor->extravalue2 = actor->spawnpoint->extrainfo;
actor->friction = actor->spawnpoint->x*FRACUNIT;
actor->movefactor = actor->spawnpoint->y*FRACUNIT;
actor->watertop = actor->spawnpoint->z*FRACUNIT;
}
else
{
actor->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE|MF_NOCLIPTHING);
actor->flags |= (
((flickyflags & 1) ? MF_SLIDEME : 0)
| ((flickyflags & 2) ? MF_GRENADEBOUNCE : 0)
| ((flickyflags & 4) ? MF_NOCLIPTHING : 0)
);
actor->extravalue1 = abs(locvar2);
actor->extravalue2 = flickycolor;
actor->friction = actor->x;
actor->movefactor = actor->y;
actor->watertop = actor->z;
locvar1 = flickytype;
}
if (actor->flags & MF_GRENADEBOUNCE) // in-place
actor->tracer->fuse = 0;
else if (actor->flags & MF_SLIDEME) // aimless
{
actor->tracer->fuse = 0; // less than 2*TICRATE means move aimlessly.
actor->tracer->angle = P_RandomKey(180)*ANG2;
}
else //orbit
actor->tracer->fuse = FRACUNIT;
if (locvar1 == MT_FLICKY_08)
P_InternalFlickySetColor(actor->tracer, actor->extravalue2);
actor->extravalue2 = 0;
}
if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_GRENADEBOUNCE))
{
fixed_t originx = actor->friction;
fixed_t originy = actor->movefactor;
fixed_t originz = actor->watertop;
actor->tracer->fuse = FRACUNIT;
// Impose default home radius if flicky orbits around player
if (!actor->extravalue1)
actor->extravalue1 = locvar2 ? abs(locvar2) : 384 * FRACUNIT;
P_LookForPlayers(actor, true, false, actor->extravalue1);
if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
{
actor->extravalue2 = 1;
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
}
else if(actor->extravalue2)
{
actor->extravalue2 = 0;
P_TeleportMove(actor, originx, originy, originz);
}
}
}
// Internal Flicky bubbling function.
void P_InternalFlickyBubble(mobj_t *actor)
{
@ -10816,7 +10956,10 @@ void A_FlickyAim(mobj_t *actor)
return;
#endif
if (actor->momx == actor->momy && actor->momy == 0)
if ((actor->momx == actor->momy && actor->momy == 0)
|| (actor->target && P_IsFlickyCenter(actor->target->type)
&& actor->target->extravalue1 && (actor->target->flags & MF_SLIDEME)
&& P_AproxDistance(actor->x - actor->target->x, actor->y - actor->target->y) >= actor->target->extravalue1))
flickyhitwall = true;
P_InternalFlickyBubble(actor);
@ -10848,7 +10991,10 @@ void A_FlickyAim(mobj_t *actor)
}
else if (flickyhitwall)
{
actor->angle += ANGLE_180;
if (actor->target && P_IsFlickyCenter(actor->target->type))
actor->angle = R_PointToAngle2(actor->target->x, actor->target->y, actor->x, actor->y) + P_RandomRange(112, 248) * ANG1;
else
actor->angle += P_RandomRange(112, 248)*ANG1;
actor->threshold = 0;
}
}
@ -10884,7 +11030,13 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi
if (actor->target && abs(chasez - actor->z) > targetdist)
targetdist = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y);
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK;
if (actor->target
&& P_IsFlickyCenter(actor->target->type)
&& (actor->target->flags & MF_SLIDEME))
vertangle = 0;
else
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK;
P_InstaThrust(actor, actor->angle, FixedMul(FINECOSINE(vertangle), flyspeed));
actor->momz = FixedMul(FINESINE(vertangle), flyspeed);
}
@ -11036,7 +11188,19 @@ void A_FlickyCheck(mobj_t *actor)
if (LUA_CallAction("A_FlickyCheck", actor))
return;
#endif
if (locvar2 && P_MobjFlip(actor)*actor->momz < 1)
if (actor->target
&& P_IsFlickyCenter(actor->target->type)
&& (actor->target->flags & MF_GRENADEBOUNCE))
{
if (!(actor->target->flags & MF_NOCLIPTHING)) // no hopping
{
actor->momz = 0;
actor->flags |= MF_NOGRAVITY;
}
actor->flags |= MF_NOCLIP | MF_NOBLOCKMAP | MF_SCENERY;
P_SetMobjState(actor, mobjinfo[actor->type].seestate);
}
else if (locvar2 && P_MobjFlip(actor)*actor->momz < 1)
P_SetMobjState(actor, locvar2);
else if (locvar1 && ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz)
|| ((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz)))
@ -11061,7 +11225,19 @@ void A_FlickyHeightCheck(mobj_t *actor)
if (LUA_CallAction("A_FlickyHeightCheck", actor))
return;
#endif
if (locvar1 && actor->target && P_MobjFlip(actor)*actor->momz < 1
if (actor->target
&& P_IsFlickyCenter(actor->target->type)
&& (actor->target->flags & MF_GRENADEBOUNCE))
{
if (!(actor->target->flags & MF_NOCLIPTHING)) // no hopping
{
actor->momz = 0;
actor->flags |= MF_NOGRAVITY;
}
actor->flags |= MF_NOCLIP | MF_NOBLOCKMAP | MF_SCENERY;
P_SetMobjState(actor, mobjinfo[actor->type].seestate);
}
else if (locvar1 && actor->target && P_MobjFlip(actor)*actor->momz < 1
&& ((P_MobjFlip(actor)*((actor->z + actor->height/2) - (actor->target->z + actor->target->height/2)) < locvar2)
|| (actor->z - actor->height < actor->floorz) || (actor->z + 2*actor->height > actor->ceilingz)))
P_SetMobjState(actor, locvar1);
@ -11636,4 +11812,4 @@ void A_CheckFlags2(mobj_t *actor)
if (actor->flags2 & locvar1)
P_SetMobjState(actor, (statenum_t)locvar2);
}
}

View file

@ -1839,6 +1839,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
#define ceilingwasheight vars[5]
fixed_t thwompx, thwompy;
sector_t *actionsector;
ffloor_t *rover = NULL;
INT32 secnum;
// If you just crashed down, wait a second before coming back up.
@ -1853,7 +1854,16 @@ void T_ThwompSector(levelspecthink_t *thwomp)
secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1);
if (secnum > 0)
{
actionsector = &sectors[secnum];
// Look for thwomp FFloor
for (rover = actionsector->ffloors; rover; rover = rover->next)
{
if (rover->master == thwomp->sourceline)
break;
}
}
else
return; // Bad bad bad!
@ -1942,10 +1952,13 @@ void T_ThwompSector(levelspecthink_t *thwomp)
{
mobj_t *mp = (void *)&actionsector->soundorg;
if (thwomp->sourceline->flags & ML_EFFECT4)
S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
else
S_StartSound(mp, sfx_thwomp);
if (!rover || (rover->flags & FF_EXISTS))
{
if (thwomp->sourceline->flags & ML_EFFECT4)
S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
else
S_StartSound(mp, sfx_thwomp);
}
thwomp->direction = 1; // start heading back up
thwomp->distance = TICRATE; // but only after a small delay
@ -1959,18 +1972,22 @@ void T_ThwompSector(levelspecthink_t *thwomp)
thinker_t *th;
mobj_t *mo;
// scan the thinkers to find players!
for (th = thinkercap.next; th != &thinkercap; th = th->next)
if (!rover || (rover->flags & FF_EXISTS))
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
if (mo->type == MT_PLAYER && mo->health && mo->z <= thwomp->sector->ceilingheight
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
// scan the thinkers to find players!
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
thwomp->direction = -1;
break;
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
if (mo->type == MT_PLAYER && mo->health && mo->player && !mo->player->spectator
&& mo->z <= thwomp->sector->ceilingheight
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
{
thwomp->direction = -1;
break;
}
}
}

View file

@ -3313,12 +3313,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
else if (player->powers[pw_carry] == CR_NIGHTSFALL)
{
if (player->spheres > 0)
{
damage = player->spheres;
P_RingDamage(player, inflictor, source, damage, damagetype, true);
damage = 0;
}
// always damage so we can recoil upon losing points
damage = player->spheres;
P_RingDamage(player, inflictor, source, damage, damagetype, true);
damage = 0;
}
else if (player->rings > 0) // No shield but have rings.
{

View file

@ -23,7 +23,7 @@
*
* \param sector The sector to remove effects from.
*/
static void P_RemoveLighting(sector_t *sector)
void P_RemoveLighting(sector_t *sector)
{
if (sector->lightingdata)
{
@ -322,39 +322,70 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector,
return g;
}
/** Fades all the lights in sectors with a particular tag to a new
/** Fades all the lights in specified sector to a new
* value.
*
* \param tag Tag to look for sectors by.
* \param sector Target sector
* \param destvalue The final light value in these sectors.
* \param speed Speed of the fade; the change to the ligh
* \param speed If tic-based: total duration of effect.
* If speed-based: Speed of the fade; the change to the ligh
* level in each sector per tic.
* \todo Calculate speed better so that it is possible to specify
* the time for completion of the fade, and all lights fade
* in this time regardless of initial values.
* \param ticbased Use a specific duration for the fade, defined by speed
* \sa T_LightFade
*/
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased)
{
lightlevel_t *ll;
P_RemoveLighting(sector); // remove the old lighting effect first
if ((ticbased && !speed) || sector->lightlevel == destvalue) // set immediately
{
sector->lightlevel = destvalue;
return;
}
ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL);
ll->thinker.function.acp1 = (actionf_p1)T_LightFade;
sector->lightingdata = ll; // set it to the lightlevel_t
P_AddThinker(&ll->thinker); // add thinker
ll->sector = sector;
ll->sourcelevel = sector->lightlevel;
ll->destlevel = destvalue;
ll->fixedcurlevel = sector->lightlevel<<FRACBITS;
if (ticbased)
{
// Speed means duration.
ll->timer = abs(speed);
ll->fixedpertic = FixedDiv((destvalue<<FRACBITS) - ll->fixedcurlevel, speed<<FRACBITS);
}
else
{
// Speed means increment per tic (literally speed).
ll->timer = FixedDiv((destvalue<<FRACBITS) - ll->fixedcurlevel, speed<<FRACBITS)>>FRACBITS;
ll->fixedpertic = speed<<FRACBITS;
}
}
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force)
{
INT32 i;
lightlevel_t *ll;
sector_t *sector;
// search all sectors for ones with tag
for (i = -1; (i = P_FindSectorFromTag(tag, i)) >= 0 ;)
{
sector = &sectors[i];
P_RemoveLighting(sector); // remove the old lighting effect first
ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL);
ll->thinker.function.acp1 = (actionf_p1)T_LightFade;
sector->lightingdata = ll; // set it to the lightlevel_t
P_AddThinker(&ll->thinker); // add thinker
ll->sector = sector;
ll->destlevel = destvalue;
ll->speed = speed;
if (!force && ticbased // always let speed fader execute
&& sectors[i].lightingdata
&& ((lightlevel_t*)sectors[i].lightingdata)->thinker.function.acp1 == (actionf_p1)T_LightFade)
// && ((lightlevel_t*)sectors[i].lightingdata)->timer > 2)
{
CONS_Debug(DBG_GAMELOGIC, "Line type 420 Executor: Fade light thinker already exists, timer: %d\n", ((lightlevel_t*)sectors[i].lightingdata)->timer);
continue;
}
P_FadeLightBySector(&sectors[i], destvalue, speed, ticbased);
}
}
@ -365,30 +396,13 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
*/
void T_LightFade(lightlevel_t *ll)
{
if (ll->sector->lightlevel < ll->destlevel)
if (--ll->timer <= 0)
{
// increase the lightlevel
if (ll->sector->lightlevel + ll->speed >= ll->destlevel)
{
// stop changing light level
ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
}
else
ll->sector->lightlevel = (INT16)(ll->sector->lightlevel + (INT16)ll->speed); // move lightlevel
ll->sector->lightlevel = ll->destlevel; // set to dest lightlevel
P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
return;
}
else
{
// decrease lightlevel
if (ll->sector->lightlevel - ll->speed <= ll->destlevel)
{
// stop changing light level
ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
}
else
ll->sector->lightlevel = (INT16)(ll->sector->lightlevel - (INT16)ll->speed); // move lightlevel
}
ll->fixedcurlevel = ll->fixedcurlevel + ll->fixedpertic;
ll->sector->lightlevel = (ll->fixedcurlevel)>>FRACBITS;
}

View file

@ -311,6 +311,8 @@ void P_NewChaseDir(mobj_t *actor);
boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed_t dist);
mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz, boolean lookforplayers);
void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo);
#define P_IsFlickyCenter(type) (type > MT_FLICKY_01 && type < MT_SEED && (type - MT_FLICKY_01) % 2 ? 1 : 0)
void P_InternalFlickyBubble(mobj_t *actor);
void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fixed_t chasez);
void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angle);
@ -324,6 +326,7 @@ void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angl
extern boolean floatok;
extern fixed_t tmfloorz;
extern fixed_t tmceilingz;
extern ffloor_t *tmfloorrover, *tmceilingrover;
extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
extern camera_t *mapcampointer;
extern fixed_t tmx;

View file

@ -52,6 +52,7 @@ fixed_t tmfloorz, tmceilingz;
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
ffloor_t *tmfloorrover, *tmceilingrover;
#ifdef ESLOPE
pslope_t *tmfloorslope, *tmceilingslope;
#endif
@ -101,6 +102,8 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
return true;
}
@ -1417,6 +1420,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z + thing->height > tmfloorz)
{
tmfloorz = thing->z + thing->height;
tmfloorrover = NULL;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
@ -1437,6 +1441,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return false;
tmfloorz = tmceilingz = topz; // block while in air
tmceilingrover = NULL;
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
@ -1445,6 +1450,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
{
tmceilingz = topz;
tmceilingrover = NULL;
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
@ -1461,6 +1467,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z < tmceilingz)
{
tmceilingz = thing->z;
tmceilingrover = NULL;
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
@ -1481,6 +1488,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return false;
tmfloorz = tmceilingz = topz; // block while in air
tmfloorrover = NULL;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
@ -1489,6 +1497,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
{
tmfloorz = topz;
tmfloorrover = NULL;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
@ -1640,6 +1649,7 @@ static boolean PIT_CheckLine(line_t *ld)
{
tmceilingz = opentop;
ceilingline = ld;
tmceilingrover = NULL;
#ifdef ESLOPE
tmceilingslope = opentopslope;
#endif
@ -1648,6 +1658,7 @@ static boolean PIT_CheckLine(line_t *ld)
if (openbottom > tmfloorz)
{
tmfloorz = openbottom;
tmfloorrover = NULL;
#ifdef ESLOPE
tmfloorslope = openbottomslope;
#endif
@ -1729,6 +1740,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
// will adjust them.
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
tmfloorrover = NULL;
tmceilingrover = NULL;
#ifdef ESLOPE
tmfloorslope = newsubsec->sector->f_slope;
tmceilingslope = newsubsec->sector->c_slope;
@ -1772,6 +1785,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (tmfloorz < topheight - sinklevel) {
tmfloorz = topheight - sinklevel;
tmfloorrover = rover;
#ifdef ESLOPE
tmfloorslope = *rover->t_slope;
#endif
@ -1781,6 +1795,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (tmceilingz > bottomheight + sinklevel) {
tmceilingz = bottomheight + sinklevel;
tmceilingrover = rover;
#ifdef ESLOPE
tmceilingslope = *rover->b_slope;
#endif
@ -1805,6 +1820,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (tmfloorz < thing->z) {
tmfloorz = thing->z;
tmfloorrover = rover;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
@ -1823,6 +1839,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
&& !(rover->flags & FF_REVERSEPLATFORM))
{
tmfloorz = tmdropoffz = topheight;
tmfloorrover = rover;
#ifdef ESLOPE
tmfloorslope = *rover->t_slope;
#endif
@ -1832,6 +1849,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
{
tmceilingz = tmdrpoffceilz = bottomheight;
tmceilingrover = rover;
#ifdef ESLOPE
tmceilingslope = *rover->b_slope;
#endif
@ -2328,6 +2346,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
mobj_t *oldthing = tmthing;
line_t *oldceilline = ceilingline;
line_t *oldblockline = blockingline;
ffloor_t *oldflrrover = tmfloorrover;
ffloor_t *oldceilrover = tmceilingrover;
#ifdef ESLOPE
pslope_t *oldfslope = tmfloorslope;
pslope_t *oldcslope = tmceilingslope;
@ -2344,6 +2364,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
P_SetTarget(&tmthing, oldthing);
ceilingline = oldceilline;
blockingline = oldblockline;
tmfloorrover = oldflrrover;
tmceilingrover = oldceilrover;
#ifdef ESLOPE
tmfloorslope = oldfslope;
tmceilingslope = oldcslope;
@ -2465,6 +2487,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->ceilingrover = tmceilingrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
@ -2472,6 +2495,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (tmceilingslope && tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->ceilingrover = tmceilingrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#endif
@ -2479,6 +2503,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->floorrover = tmfloorrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
@ -2486,6 +2511,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (tmfloorslope && tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->floorrover = tmfloorrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#endif
@ -2557,6 +2583,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
#ifdef ESLOPE
if (!(thing->flags & MF_NOCLIPHEIGHT))
@ -2637,6 +2665,8 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
thing->x = x;
thing->y = y;
@ -2663,7 +2693,10 @@ static boolean P_ThingHeightClip(mobj_t *thing)
{
boolean floormoved;
fixed_t oldfloorz = thing->floorz;
ffloor_t *oldfloorrover = thing->floorrover;
ffloor_t *oldceilingrover = thing->ceilingrover;
boolean onfloor = P_IsObjectOnGround(thing);//(thing->z <= thing->floorz);
ffloor_t *rover = NULL;
if (thing->flags & MF_NOCLIPHEIGHT)
return true;
@ -2678,6 +2711,8 @@ static boolean P_ThingHeightClip(mobj_t *thing)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
// Ugly hack?!?! As long as just ceilingz is the lowest,
// you'll still get crushed, right?
@ -2686,16 +2721,23 @@ static boolean P_ThingHeightClip(mobj_t *thing)
if (onfloor && !(thing->flags & MF_NOGRAVITY) && floormoved)
{
if (thing->eflags & MFE_VERTICALFLIP)
thing->pmomz = thing->ceilingz - (thing->z + thing->height);
else
thing->pmomz = thing->floorz - thing->z;
thing->eflags |= MFE_APPLYPMOMZ;
rover = (thing->eflags & MFE_VERTICALFLIP) ? oldceilingrover : oldfloorrover;
if (thing->eflags & MFE_VERTICALFLIP)
thing->z = thing->ceilingz - thing->height;
else
thing->z = thing->floorz;
// Match the Thing's old floorz to an FOF and check for FF_EXISTS
// If ~FF_EXISTS, don't set mobj Z.
if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID)))
{
if (thing->eflags & MFE_VERTICALFLIP)
thing->pmomz = thing->ceilingz - (thing->z + thing->height);
else
thing->pmomz = thing->floorz - thing->z;
thing->eflags |= MFE_APPLYPMOMZ;
if (thing->eflags & MFE_VERTICALFLIP)
thing->z = thing->ceilingz - thing->height;
else
thing->z = thing->floorz;
}
}
else if (!tmfloorthing)
{

View file

@ -4059,7 +4059,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
//
void P_NullPrecipThinker(precipmobj_t *mobj)
{
(void)mobj;
//(void)mobj;
mobj->precipflags &= ~PCF_THUNK;
}
void P_SnowThinker(precipmobj_t *mobj)
@ -4079,25 +4080,26 @@ void P_RainThinker(precipmobj_t *mobj)
{
// cycle through states,
// calling action functions at transitions
if (mobj->tics > 0 && --mobj->tics == 0)
{
// you can cycle through multiple states in a tic
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return; // freed itself
}
if (mobj->tics <= 0)
return;
if (--mobj->tics)
return;
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return;
if (mobj->state != &states[S_RAINRETURN])
return;
mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1);
if (mobj->state == &states[S_RAINRETURN])
{
mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1);
}
return;
}
// adjust height
mobj->z += mobj->momz;
if (mobj->z <= mobj->floorz)
if ((mobj->z += mobj->momz) <= mobj->floorz)
{
// no splashes on sky or bottomless pits
if (mobj->precipflags & PCF_PIT)
@ -7119,6 +7121,34 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(flame, sfx_fire);
}
break;
case MT_FLICKY_01_CENTER:
case MT_FLICKY_02_CENTER:
case MT_FLICKY_03_CENTER:
case MT_FLICKY_04_CENTER:
case MT_FLICKY_05_CENTER:
case MT_FLICKY_06_CENTER:
case MT_FLICKY_07_CENTER:
case MT_FLICKY_08_CENTER:
case MT_FLICKY_09_CENTER:
case MT_FLICKY_10_CENTER:
case MT_FLICKY_11_CENTER:
case MT_FLICKY_12_CENTER:
case MT_FLICKY_13_CENTER:
case MT_FLICKY_14_CENTER:
case MT_FLICKY_15_CENTER:
case MT_FLICKY_16_CENTER:
case MT_SECRETFLICKY_01_CENTER:
case MT_SECRETFLICKY_02_CENTER:
if (mobj->tracer && (mobj->flags & MF_NOCLIPTHING)
&& (mobj->flags & MF_GRENADEBOUNCE))
// for now: only do this bounce routine if flicky is in-place. \todo allow in all movements
{
if (!(mobj->tracer->flags2 & MF2_OBJECTFLIP) && mobj->tracer->z <= mobj->tracer->floorz)
mobj->tracer->momz = 7*FRACUNIT;
else if ((mobj->tracer->flags2 & MF2_OBJECTFLIP) && mobj->tracer->z >= mobj->tracer->ceilingz - mobj->tracer->height)
mobj->tracer->momz = -7*FRACUNIT;
}
break;
case MT_SEED:
if (P_MobjFlip(mobj)*mobj->momz < mobj->info->speed)
mobj->momz = P_MobjFlip(mobj)*mobj->info->speed;
@ -7999,6 +8029,8 @@ void P_MobjThinker(mobj_t *mobj)
return;
mobj->floorz = tmfloorz;
mobj->ceilingz = tmceilingz;
mobj->floorrover = tmfloorrover;
mobj->ceilingrover = tmceilingrover;
if ((mobj->eflags & MFE_UNDERWATER) && mobj->health > 0)
{
@ -8517,6 +8549,8 @@ void P_SceneryThinker(mobj_t *mobj)
return;
mobj->floorz = tmfloorz;
mobj->ceilingz = tmceilingz;
mobj->floorrover = tmfloorrover;
mobj->ceilingrover = tmceilingrover;
}
else
{
@ -8599,6 +8633,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
#endif
mobj->subsector->sector->ceilingheight;
mobj->floorrover = NULL;
mobj->ceilingrover = NULL;
// Tells MobjCheckWater that the water height was not set.
mobj->watertop = INT32_MAX;
@ -8862,6 +8899,9 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
#endif
mobj->subsector->sector->ceilingheight;
mobj->floorrover = NULL;
mobj->ceilingrover = NULL;
mobj->z = z;
mobj->momz = mobjinfo[type].speed;
@ -8883,14 +8923,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
mo->precipflags |= PCF_RAIN;
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
return mo;
}
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
//mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
return mo;
}
@ -9197,7 +9238,7 @@ void P_PrecipitationEffects(void)
if (!playeringame[displayplayer] || !players[displayplayer].mo)
return;
if (nosound || sound_disabled)
if (sound_disabled)
return; // Sound off? D'aw, no fun.
if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum)

View file

@ -254,6 +254,10 @@ typedef enum {
PCF_FOF = 4,
// Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_MOVINGFOF = 8,
// Is rain.
PCF_RAIN = 16,
// Ran the thinker this tic.
PCF_THUNK = 32,
} precipflag_t;
// Map Object definition.
typedef struct mobj_s
@ -282,6 +286,8 @@ typedef struct mobj_s
// The closest interval over all contacted sectors (or things).
fixed_t floorz; // Nearest floor below.
fixed_t ceilingz; // Nearest ceiling above.
struct ffloor_s *floorrover; // FOF referred by floorz
struct ffloor_s *ceilingrover; // FOF referred by ceilingz
// For movement checking.
fixed_t radius;
@ -398,6 +404,8 @@ typedef struct precipmobj_s
// The closest interval over all contacted sectors (or things).
fixed_t floorz; // Nearest floor below.
fixed_t ceilingz; // Nearest ceiling above.
struct ffloor_s *floorrover; // FOF referred by floorz
struct ffloor_s *ceilingrover; // FOF referred by ceilingz
// For movement checking.
fixed_t radius; // Fixed at 2*FRACUNIT

View file

@ -985,6 +985,8 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
P_CheckPosition(mo, mo->x + momx, mo->y + momy);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
}
}
@ -2853,6 +2855,165 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
return 1;
}
void T_PolyObjFade(polyfade_t *th)
{
boolean stillfading = false;
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjFade: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjFade: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinkerDelayed(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
po->thinker = &th->thinker;
stillfading = th->ticbased ? !(--(th->timer) <= 0)
: !((th->timer -= th->duration) <= 0);
if (th->timer <= 0)
{
po->translucency = max(min(th->destvalue, NUMTRANSMAPS), 0);
// remove thinker
if (po->thinker == &th->thinker)
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
}
else
{
INT16 delta = abs(th->destvalue - th->sourcevalue);
INT32 duration = th->ticbased ? th->duration
: abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue)
- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // speed-based internal counter duration: delta in 256 scale
fixed_t factor = min(FixedDiv(duration - th->timer, duration), 1*FRACUNIT);
if (th->destvalue < th->sourcevalue)
po->translucency = max(min(po->translucency, th->sourcevalue - (INT16)FixedMul(delta, factor)), th->destvalue);
else if (th->destvalue > th->sourcevalue)
po->translucency = min(max(po->translucency, th->sourcevalue + (INT16)FixedMul(delta, factor)), th->destvalue);
}
if (!stillfading)
{
// set render flags
if (po->translucency >= NUMTRANSMAPS) // invisible
po->flags &= ~POF_RENDERALL;
else
po->flags |= (po->spawnflags & POF_RENDERALL);
// set collision
if (th->docollision)
{
if (th->destvalue > th->sourcevalue) // faded out
{
po->flags &= ~POF_SOLID;
po->flags |= POF_NOSPECIALS;
}
else
{
po->flags |= (po->spawnflags & POF_SOLID);
if (!(po->spawnflags & POF_NOSPECIALS))
po->flags &= ~POF_NOSPECIALS;
}
}
}
else
{
if (po->translucency >= NUMTRANSMAPS)
// HACK: OpenGL renders fully opaque when >= NUMTRANSMAPS
po->translucency = NUMTRANSMAPS-1;
po->flags |= (po->spawnflags & POF_RENDERALL);
// set collision
if (th->docollision)
{
if (th->doghostfade)
{
po->flags &= ~POF_SOLID;
po->flags |= POF_NOSPECIALS;
}
else
{
po->flags |= (po->spawnflags & POF_SOLID);
if (!(po->spawnflags & POF_NOSPECIALS))
po->flags &= ~POF_NOSPECIALS;
}
}
}
}
INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polyfade_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(pfdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjFade: bad polyobj %d\n", pfdata->polyObjNum);
return 0;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return 0;
// already equal, nothing to do
if (po->translucency == pfdata->destvalue)
return 1;
if (po->thinker && po->thinker->function.acp1 == (actionf_p1)T_PolyObjFade)
P_RemoveThinker(po->thinker);
// create a new thinker
th = Z_Malloc(sizeof(polyfade_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFade;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = pfdata->polyObjNum;
th->sourcevalue = po->translucency;
th->destvalue = pfdata->destvalue;
th->docollision = pfdata->docollision;
th->doghostfade = pfdata->doghostfade;
if (pfdata->ticbased)
{
th->ticbased = true;
th->timer = th->duration = abs(pfdata->speed); // pfdata->speed is duration
}
else
{
th->ticbased = false;
th->timer = abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue)
- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // delta converted to 256 scale, use as internal counter
th->duration = abs(pfdata->speed); // use th->duration as speed decrement
}
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
pfdata->polyObjNum = po->id;
EV_DoPolyObjFade(pfdata);
}
// action was successful
return 1;
}
#endif // ifdef POLYOBJECTS
// EOF

View file

@ -207,6 +207,20 @@ typedef struct polydisplace_s
fixed_t oldHeights;
} polydisplace_t;
typedef struct polyfade_s
{
thinker_t thinker; // must be first
INT32 polyObjNum;
INT32 sourcevalue;
INT32 destvalue;
boolean docollision;
boolean doghostfade;
boolean ticbased;
INT32 duration;
INT32 timer;
} polyfade_t;
//
// Line Activation Data Structures
//
@ -266,6 +280,16 @@ typedef struct polydisplacedata_s
fixed_t dy;
} polydisplacedata_t;
typedef struct polyfadedata_s
{
INT32 polyObjNum;
INT32 destvalue;
boolean docollision;
boolean doghostfade;
boolean ticbased;
INT32 speed;
} polyfadedata_t;
//
// Functions
//
@ -287,6 +311,7 @@ void T_PolyDoorSlide(polyslidedoor_t *);
void T_PolyDoorSwing(polyswingdoor_t *);
void T_PolyObjDisplace (polydisplace_t *);
void T_PolyObjFlag (polymove_t *);
void T_PolyObjFade (polyfade_t *);
INT32 EV_DoPolyDoor(polydoordata_t *);
INT32 EV_DoPolyObjMove(polymovedata_t *);
@ -294,6 +319,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *);
INT32 EV_DoPolyObjRotate(polyrotdata_t *);
INT32 EV_DoPolyObjDisplace(polydisplacedata_t *);
INT32 EV_DoPolyObjFlag(struct line_s *);
INT32 EV_DoPolyObjFade(polyfadedata_t *);
//

View file

@ -21,6 +21,7 @@
#include "p_local.h"
#include "p_setup.h"
#include "p_saveg.h"
#include "r_data.h"
#include "r_things.h"
#include "r_state.h"
#include "w_wad.h"
@ -473,6 +474,243 @@ static void P_NetUnArchivePlayers(void)
}
}
///
/// Colormaps
///
static extracolormap_t *net_colormaps = NULL;
static UINT32 num_net_colormaps = 0;
static UINT32 num_ffloors = 0; // for loading
// Copypasta from r_data.c AddColormapToList
// But also check for equality and return the matching index
static UINT32 CheckAddNetColormapToList(extracolormap_t *extra_colormap)
{
extracolormap_t *exc, *exc_prev;
UINT32 i = 0;
if (!net_colormaps)
{
net_colormaps = R_CopyColormap(extra_colormap, false);
net_colormaps->next = 0;
net_colormaps->prev = 0;
num_net_colormaps = i+1;
return i;
}
for (exc = net_colormaps; exc; exc_prev = exc, exc = exc->next)
{
if (R_CheckEqualColormaps(exc, extra_colormap, true, true, true))
return i;
i++;
}
exc_prev->next = R_CopyColormap(extra_colormap, false);
extra_colormap->prev = exc_prev;
extra_colormap->next = 0;
num_net_colormaps = i+1;
return i;
}
static extracolormap_t *GetNetColormapFromList(UINT32 index)
{
// For loading, we have to be tricky:
// We load the sectors BEFORE knowing the colormap values
// So if an index doesn't exist, fill our list with dummy colormaps
// until we get the index we want
// Then when we load the color data, we set up the dummy colormaps
extracolormap_t *exc, *last_exc = NULL;
UINT32 i = 0;
if (!net_colormaps) // initialize our list
net_colormaps = R_CreateDefaultColormap(false);
for (exc = net_colormaps; exc; last_exc = exc, exc = exc->next)
{
if (i++ == index)
return exc;
}
// LET'S HOPE that index is a sane value, because we create up to [index]
// entries in net_colormaps. At this point, we don't know
// what the total colormap count is
if (index >= numsectors*3 + num_ffloors)
// if every sector had a unique colormap change AND a fade color thinker which has two colormap entries
// AND every ffloor had a fade FOF thinker with one colormap entry
I_Error("Colormap %d from server is too high for sectors %d", index, (UINT32)numsectors);
// our index doesn't exist, so just make the entry
for (; i <= index; i++)
{
exc = R_CreateDefaultColormap(false);
if (last_exc)
last_exc->next = exc;
exc->prev = last_exc;
exc->next = NULL;
last_exc = exc;
}
return exc;
}
static void ClearNetColormaps(void)
{
// We're actually Z_Freeing each entry here,
// so don't call this in P_NetUnArchiveColormaps (where entries will be used in-game)
extracolormap_t *exc, *exc_next;
for (exc = net_colormaps; exc; exc = exc_next)
{
exc_next = exc->next;
Z_Free(exc);
}
num_net_colormaps = 0;
num_ffloors = 0;
net_colormaps = NULL;
}
static void P_NetArchiveColormaps(void)
{
// We save and then we clean up our colormap mess
extracolormap_t *exc, *exc_next;
UINT32 i = 0;
WRITEUINT32(save_p, num_net_colormaps); // save for safety
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
{
// We must save num_net_colormaps worth of data
// So fill non-existent entries with default.
if (!exc)
exc = R_CreateDefaultColormap(false);
WRITEUINT8(save_p, exc->fadestart);
WRITEUINT8(save_p, exc->fadeend);
WRITEUINT8(save_p, exc->fog);
WRITEINT32(save_p, exc->rgba);
WRITEINT32(save_p, exc->fadergba);
#ifdef EXTRACOLORMAPLUMPS
WRITESTRINGN(save_p, exc->lumpname, 9);
#endif
exc_next = exc->next;
Z_Free(exc); // don't need anymore
}
num_net_colormaps = 0;
num_ffloors = 0;
net_colormaps = NULL;
}
static void P_NetUnArchiveColormaps(void)
{
// When we reach this point, we already populated our list with
// dummy colormaps. Now that we are loading the color data,
// set up the dummies.
extracolormap_t *exc, *existing_exc, *exc_next = NULL;
UINT32 i = 0;
num_net_colormaps = READUINT32(save_p);
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
{
UINT8 fadestart, fadeend, fog;
INT32 rgba, fadergba;
#ifdef EXTRACOLORMAPLUMPS
char lumpname[9];
#endif
fadestart = READUINT8(save_p);
fadeend = READUINT8(save_p);
fog = READUINT8(save_p);
rgba = READINT32(save_p);
fadergba = READINT32(save_p);
#ifdef EXTRACOLORMAPLUMPS
READSTRINGN(save_p, lumpname, 9);
if (lumpname[0])
{
if (!exc)
// no point making a new entry since nothing points to it,
// but we needed to read the data so now continue
continue;
exc_next = exc->next; // this gets overwritten during our operations here, so get it now
existing_exc = R_ColormapForName(lumpname);
*exc = *existing_exc;
R_AddColormapToList(exc); // see HACK note below on why we're adding duplicates
continue;
}
#endif
if (!exc)
// no point making a new entry since nothing points to it,
// but we needed to read the data so now continue
continue;
exc_next = exc->next; // this gets overwritten during our operations here, so get it now
exc->fadestart = fadestart;
exc->fadeend = fadeend;
exc->fog = fog;
exc->rgba = rgba;
exc->fadergba = fadergba;
#ifdef EXTRACOLORMAPLUMPS
exc->lump = LUMPERROR;
exc->lumpname[0] = 0;
#endif
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
if (existing_exc)
exc->colormap = existing_exc->colormap;
else
// CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
// R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba),
// R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba));
exc->colormap = R_CreateLightTable(exc);
// HACK: If this dummy is a duplicate, we're going to add it
// to the extra_colormaps list anyway. I think this is faster
// than going through every loaded sector and correcting their
// colormap address to the pre-existing one, PER net_colormap entry
R_AddColormapToList(exc);
if (i < num_net_colormaps-1 && !exc_next)
exc_next = R_CreateDefaultColormap(false);
}
// if we still have a valid net_colormap after iterating up to num_net_colormaps,
// some sector had a colormap index higher than num_net_colormaps. We done goofed or $$$ was corrupted.
// In any case, add them to the colormap list too so that at least the sectors' colormap
// addresses are valid and accounted properly
if (exc_next)
{
existing_exc = R_GetDefaultColormap();
for (exc = exc_next; exc; exc = exc->next)
{
exc->colormap = existing_exc->colormap; // all our dummies are default values
R_AddColormapToList(exc);
}
}
// Don't need these anymore
num_net_colormaps = 0;
num_ffloors = 0;
net_colormaps = NULL;
}
///
/// World Archiving
///
#define SD_FLOORHT 0x01
#define SD_CEILHT 0x02
#define SD_FLOORPIC 0x04
@ -487,10 +725,14 @@ static void P_NetUnArchivePlayers(void)
#define SD_FYOFFS 0x02
#define SD_CXOFFS 0x04
#define SD_CYOFFS 0x08
#define SD_TAG 0x10
#define SD_FLOORANG 0x20
#define SD_CEILANG 0x40
#define SD_TAGLIST 0x80
#define SD_FLOORANG 0x10
#define SD_CEILANG 0x20
#define SD_TAG 0x40
#define SD_DIFF3 0x80
// diff3 flags
#define SD_TAGLIST 0x01
#define SD_COLORMAP 0x02
#define LD_FLAG 0x01
#define LD_SPECIAL 0x02
@ -523,7 +765,10 @@ static void P_NetArchiveWorld(void)
mapsidedef_t *msd;
maplinedef_t *mld;
const sector_t *ss = sectors;
UINT8 diff, diff2;
UINT8 diff, diff2, diff3;
// initialize colormap vars because paranoia
ClearNetColormaps();
WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
put = save_p;
@ -550,7 +795,7 @@ static void P_NetArchiveWorld(void)
for (i = 0; i < numsectors; i++, ss++, ms++)
{
diff = diff2 = 0;
diff = diff2 = diff3 = 0;
if (ss->floorheight != SHORT(ms->floorheight)<<FRACBITS)
diff |= SD_FLOORHT;
if (ss->ceilingheight != SHORT(ms->ceilingheight)<<FRACBITS)
@ -584,7 +829,10 @@ static void P_NetArchiveWorld(void)
if (ss->tag != SHORT(ms->tag))
diff2 |= SD_TAG;
if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
diff2 |= SD_TAGLIST;
diff3 |= SD_TAGLIST;
if (ss->extra_colormap != ss->spawn_extra_colormap)
diff3 |= SD_COLORMAP;
// Check if any of the sector's FOFs differ from how they spawned
if (ss->ffloors)
@ -601,6 +849,9 @@ static void P_NetArchiveWorld(void)
}
}
if (diff3)
diff2 |= SD_DIFF3;
if (diff2)
diff |= SD_DIFF2;
@ -612,6 +863,8 @@ static void P_NetArchiveWorld(void)
WRITEUINT8(put, diff);
if (diff & SD_DIFF2)
WRITEUINT8(put, diff2);
if (diff2 & SD_DIFF3)
WRITEUINT8(put, diff3);
if (diff & SD_FLOORHT)
WRITEFIXED(put, ss->floorheight);
if (diff & SD_CEILHT)
@ -632,18 +885,22 @@ static void P_NetArchiveWorld(void)
WRITEFIXED(put, ss->ceiling_xoffs);
if (diff2 & SD_CYOFFS)
WRITEFIXED(put, ss->ceiling_yoffs);
if (diff2 & SD_TAG) // save only the tag
WRITEINT16(put, ss->tag);
if (diff2 & SD_FLOORANG)
WRITEANGLE(put, ss->floorpic_angle);
if (diff2 & SD_CEILANG)
WRITEANGLE(put, ss->ceilingpic_angle);
if (diff2 & SD_TAGLIST) // save both firsttag and nexttag
if (diff2 & SD_TAG) // save only the tag
WRITEINT16(put, ss->tag);
if (diff3 & SD_TAGLIST) // save both firsttag and nexttag
{ // either of these could be changed even if tag isn't
WRITEINT32(put, ss->firsttag);
WRITEINT32(put, ss->nexttag);
}
if (diff3 & SD_COLORMAP)
WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap));
// returns existing index if already added, or appends to net_colormaps and returns new index
// Special case: save the stats of all modified ffloors along with their ffloor "number"s
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
if (diff & SD_FFLOORS)
@ -680,7 +937,7 @@ static void P_NetArchiveWorld(void)
// do lines
for (i = 0; i < numlines; i++, mld++, li++)
{
diff = diff2 = 0;
diff = diff2 = diff3 = 0;
if (li->special != SHORT(mld->special))
diff |= LD_SPECIAL;
@ -772,11 +1029,22 @@ static void P_NetUnArchiveWorld(void)
line_t *li;
side_t *si;
UINT8 *get;
UINT8 diff, diff2;
UINT8 diff, diff2, diff3;
if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD)
I_Error("Bad $$$.sav at archive block World");
// initialize colormap vars because paranoia
ClearNetColormaps();
// count the level's ffloors so that colormap loading can have an upper limit
for (i = 0; i < numsectors; i++)
{
ffloor_t *rover;
for (rover = sectors[i].ffloors; rover; rover = rover->next)
num_ffloors++;
}
get = save_p;
for (;;)
@ -794,6 +1062,10 @@ static void P_NetUnArchiveWorld(void)
diff2 = READUINT8(get);
else
diff2 = 0;
if (diff2 & SD_DIFF3)
diff3 = READUINT8(get);
else
diff3 = 0;
if (diff & SD_FLOORHT)
sectors[i].floorheight = READFIXED(get);
@ -822,17 +1094,20 @@ static void P_NetUnArchiveWorld(void)
sectors[i].ceiling_xoffs = READFIXED(get);
if (diff2 & SD_CYOFFS)
sectors[i].ceiling_yoffs = READFIXED(get);
if (diff2 & SD_TAG)
sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
if (diff2 & SD_TAGLIST)
{
sectors[i].firsttag = READINT32(get);
sectors[i].nexttag = READINT32(get);
}
if (diff2 & SD_FLOORANG)
sectors[i].floorpic_angle = READANGLE(get);
if (diff2 & SD_CEILANG)
sectors[i].ceilingpic_angle = READANGLE(get);
if (diff2 & SD_TAG)
sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
if (diff3 & SD_TAGLIST)
{
sectors[i].firsttag = READINT32(get);
sectors[i].nexttag = READINT32(get);
}
if (diff3 & SD_COLORMAP)
sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get));
if (diff & SD_FFLOORS)
{
@ -891,6 +1166,9 @@ static void P_NetUnArchiveWorld(void)
diff2 = READUINT8(get);
else
diff2 = 0;
diff3 = 0;
if (diff & LD_FLAG)
li->flags = READINT16(get);
if (diff & LD_SPECIAL)
@ -972,11 +1250,13 @@ typedef enum
MD2_EXTVAL1 = 1<<5,
MD2_EXTVAL2 = 1<<6,
MD2_HNEXT = 1<<7,
#ifdef ESLOPE
MD2_HPREV = 1<<8,
MD2_SLOPE = 1<<9
MD2_FLOORROVER = 1<<9,
#ifdef ESLOPE
MD2_CEILINGROVER = 1<<10,
MD2_SLOPE = 1<<11
#else
MD2_HPREV = 1<<8
MD2_CEILINGROVER = 1<<10
#endif
} mobj_diff2_t;
@ -996,6 +1276,7 @@ typedef enum
tc_bouncecheese,
tc_startcrumble,
tc_marioblock,
tc_marioblockchecker,
tc_spikesector,
tc_floatsector,
tc_bridgethinker,
@ -1010,6 +1291,8 @@ typedef enum
tc_noenemies,
tc_eachtime,
tc_disappear,
tc_fade,
tc_fadecolormap,
tc_planedisplace,
#ifdef POLYOBJECTS
tc_polyrotate, // haleyjd 03/26/06: polyobjects
@ -1019,6 +1302,7 @@ typedef enum
tc_polyswingdoor,
tc_polyflag,
tc_polydisplace,
tc_polyfade,
#endif
tc_end
} specials_e;
@ -1170,6 +1454,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_HNEXT;
if (mobj->hprev)
diff2 |= MD2_HPREV;
if (mobj->floorrover)
diff2 |= MD2_FLOORROVER;
if (mobj->ceilingrover)
diff2 |= MD2_CEILINGROVER;
#ifdef ESLOPE
if (mobj->standingslope)
diff2 |= MD2_SLOPE;
@ -1193,6 +1481,46 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, mobj->floorz);
WRITEFIXED(save_p, mobj->ceilingz);
if (diff2 & MD2_FLOORROVER)
{
ffloor_t *rover;
size_t i = 0;
UINT32 roverindex = 0;
for (rover = mobj->floorrover->target->ffloors; rover; rover = rover->next)
{
if (rover == mobj->floorrover)
{
roverindex = i;
break;
}
i++;
}
WRITEUINT32(save_p, (UINT32)(mobj->floorrover->target - sectors));
WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref
}
if (diff2 & MD2_CEILINGROVER)
{
ffloor_t *rover;
size_t i = 0;
UINT32 roverindex = 0;
for (rover = mobj->ceilingrover->target->ffloors; rover; rover = rover->next)
{
if (rover == mobj->ceilingrover)
{
roverindex = i;
break;
}
i++;
}
WRITEUINT32(save_p, (UINT32)(mobj->ceilingrover->target - sectors));
WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref
}
if (diff & MD_SPAWNPOINT)
{
size_t z;
@ -1311,7 +1639,10 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type)
size_t i;
WRITEUINT8(save_p, type);
for (i = 0; i < 16; i++)
{
WRITEFIXED(save_p, ht->vars[i]); //var[16]
WRITEFIXED(save_p, ht->var2s[i]); //var[16]
}
WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector));
}
@ -1537,8 +1868,11 @@ static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type)
const lightlevel_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEINT32(save_p, ht->destlevel);
WRITEINT32(save_p, ht->speed);
WRITEINT16(save_p, ht->sourcelevel);
WRITEINT16(save_p, ht->destlevel);
WRITEFIXED(save_p, ht->fixedcurlevel);
WRITEFIXED(save_p, ht->fixedpertic);
WRITEINT32(save_p, ht->timer);
}
//
@ -1574,6 +1908,51 @@ static void SaveDisappearThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->exists);
}
//
// SaveFadeThinker
//
// Saves a fade_t thinker
//
static void SaveFadeThinker(const thinker_t *th, const UINT8 type)
{
const fade_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc));
WRITEUINT32(save_p, ht->sectornum);
WRITEUINT32(save_p, ht->ffloornum);
WRITEINT32(save_p, ht->alpha);
WRITEINT16(save_p, ht->sourcevalue);
WRITEINT16(save_p, ht->destvalue);
WRITEINT16(save_p, ht->destlightlevel);
WRITEINT16(save_p, ht->speed);
WRITEUINT8(save_p, (UINT8)ht->ticbased);
WRITEINT32(save_p, ht->timer);
WRITEUINT8(save_p, ht->doexists);
WRITEUINT8(save_p, ht->dotranslucent);
WRITEUINT8(save_p, ht->dolighting);
WRITEUINT8(save_p, ht->docolormap);
WRITEUINT8(save_p, ht->docollision);
WRITEUINT8(save_p, ht->doghostfade);
WRITEUINT8(save_p, ht->exactalpha);
}
//
// SaveFadeColormapThinker
//
// Saves a fadecolormap_t thinker
//
static void SaveFadeColormapThinker(const thinker_t *th, const UINT8 type)
{
const fadecolormap_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->source_exc));
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc));
WRITEUINT8(save_p, (UINT8)ht->ticbased);
WRITEINT32(save_p, ht->duration);
WRITEINT32(save_p, ht->timer);
}
//
// SavePlaneDisplaceThinker
//
@ -1699,6 +2078,20 @@ static void SavePolydisplaceThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, ht->oldHeights);
}
static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type)
{
const polyfade_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEINT32(save_p, ht->polyObjNum);
WRITEINT32(save_p, ht->sourcevalue);
WRITEINT32(save_p, ht->destvalue);
WRITEUINT8(save_p, (UINT8)ht->docollision);
WRITEUINT8(save_p, (UINT8)ht->doghostfade);
WRITEUINT8(save_p, (UINT8)ht->ticbased);
WRITEINT32(save_p, ht->duration);
WRITEINT32(save_p, ht->timer);
}
#endif
/*
//
@ -1728,8 +2121,7 @@ static void P_NetArchiveThinkers(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_RainThinker
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -1738,8 +2130,7 @@ static void P_NetArchiveThinkers(void)
continue;
}
#ifdef PARANOIA
else if (th->function.acp1 == (actionf_p1)P_RainThinker
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
#endif
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
{
@ -1841,6 +2232,11 @@ static void P_NetArchiveThinkers(void)
SaveSpecialLevelThinker(th, tc_marioblock);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
{
SaveSpecialLevelThinker(th, tc_marioblockchecker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
{
SaveSpecialLevelThinker(th, tc_spikesector);
@ -1876,7 +2272,16 @@ static void P_NetArchiveThinkers(void)
SaveDisappearThinker(th, tc_disappear);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_Fade)
{
SaveFadeThinker(th, tc_fade);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_FadeColormap)
{
SaveFadeColormapThinker(th, tc_fadecolormap);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PlaneDisplace)
{
SavePlaneDisplaceThinker(th, tc_planedisplace);
@ -1918,6 +2323,11 @@ static void P_NetArchiveThinkers(void)
SavePolydisplaceThinker(th, tc_polydisplace);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyObjFade)
{
SavePolyfadeThinker(th, tc_polyfade);
continue;
}
#endif
#ifdef PARANOIA
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
@ -1989,6 +2399,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
UINT16 diff2;
INT32 i;
fixed_t z, floorz, ceilingz;
ffloor_t *floorrover = NULL, *ceilingrover = NULL;
diff = READUINT32(save_p);
if (diff & MD_MORE)
@ -2002,6 +2413,38 @@ static void LoadMobjThinker(actionf_p1 thinker)
floorz = READFIXED(save_p);
ceilingz = READFIXED(save_p);
if (diff2 & MD2_FLOORROVER)
{
size_t floor_sectornum = (size_t)READUINT32(save_p);
size_t floor_rovernum = (size_t)READUINT32(save_p);
ffloor_t *rover = NULL;
size_t rovernum = 0;
for (rover = sectors[floor_sectornum].ffloors; rover; rover = rover->next)
{
if (rovernum == floor_rovernum)
break;
rovernum++;
}
floorrover = rover;
}
if (diff2 & MD2_CEILINGROVER)
{
size_t ceiling_sectornum = (size_t)READUINT32(save_p);
size_t ceiling_rovernum = (size_t)READUINT32(save_p);
ffloor_t *rover = NULL;
size_t rovernum = 0;
for (rover = sectors[ceiling_sectornum].ffloors; rover; rover = rover->next)
{
if (rovernum == ceiling_rovernum)
break;
rovernum++;
}
ceilingrover = rover;
}
if (diff & MD_SPAWNPOINT)
{
UINT16 spawnpointnum = READUINT16(save_p);
@ -2026,6 +2469,8 @@ static void LoadMobjThinker(actionf_p1 thinker)
mobj->z = z;
mobj->floorz = floorz;
mobj->ceilingz = ceilingz;
mobj->floorrover = floorrover;
mobj->ceilingrover = ceilingrover;
if (diff & MD_TYPE)
mobj->type = READUINT32(save_p);
@ -2236,7 +2681,10 @@ static void LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
size_t i;
ht->thinker.function.acp1 = thinker;
for (i = 0; i < 16; i++)
{
ht->vars[i] = READFIXED(save_p); //var[16]
ht->var2s[i] = READFIXED(save_p); //var[16]
}
ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p));
@ -2510,8 +2958,11 @@ static inline void LoadLightlevelThinker(actionf_p1 thinker)
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sector = LoadSector(READUINT32(save_p));
ht->destlevel = READINT32(save_p);
ht->speed = READINT32(save_p);
ht->sourcelevel = READINT16(save_p);
ht->destlevel = READINT16(save_p);
ht->fixedcurlevel = READFIXED(save_p);
ht->fixedpertic = READFIXED(save_p);
ht->timer = READINT32(save_p);
if (ht->sector)
ht->sector->lightingdata = ht;
P_AddThinker(&ht->thinker);
@ -2552,6 +3003,72 @@ static inline void LoadDisappearThinker(actionf_p1 thinker)
P_AddThinker(&ht->thinker);
}
//
// LoadFadeThinker
//
// Loads a fade_t thinker
//
static inline void LoadFadeThinker(actionf_p1 thinker)
{
sector_t *ss;
fade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->dest_exc = GetNetColormapFromList(READUINT32(save_p));
ht->sectornum = READUINT32(save_p);
ht->ffloornum = READUINT32(save_p);
ht->alpha = READINT32(save_p);
ht->sourcevalue = READINT16(save_p);
ht->destvalue = READINT16(save_p);
ht->destlightlevel = READINT16(save_p);
ht->speed = READINT16(save_p);
ht->ticbased = (boolean)READUINT8(save_p);
ht->timer = READINT32(save_p);
ht->doexists = READUINT8(save_p);
ht->dotranslucent = READUINT8(save_p);
ht->dolighting = READUINT8(save_p);
ht->docolormap = READUINT8(save_p);
ht->docollision = READUINT8(save_p);
ht->doghostfade = READUINT8(save_p);
ht->exactalpha = READUINT8(save_p);
ss = LoadSector(ht->sectornum);
if (ss)
{
size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
ffloor_t *rover;
for (rover = ss->ffloors; rover; rover = rover->next)
{
if (j == ht->ffloornum)
{
ht->rover = rover;
rover->fadingdata = ht;
break;
}
j++;
}
}
P_AddThinker(&ht->thinker);
}
// LoadFadeColormapThinker
//
// Loads a fadecolormap_t from a save game
//
static inline void LoadFadeColormapThinker(actionf_p1 thinker)
{
fadecolormap_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sector = LoadSector(READUINT32(save_p));
ht->source_exc = GetNetColormapFromList(READUINT32(save_p));
ht->dest_exc = GetNetColormapFromList(READUINT32(save_p));
ht->ticbased = (boolean)READUINT8(save_p);
ht->duration = READINT32(save_p);
ht->timer = READINT32(save_p);
if (ht->sector)
ht->sector->fadecolormapdata = ht;
P_AddThinker(&ht->thinker);
}
//
// LoadPlaneDisplaceThinker
//
@ -2689,6 +3206,26 @@ static inline void LoadPolydisplaceThinker(actionf_p1 thinker)
ht->oldHeights = READFIXED(save_p);
P_AddThinker(&ht->thinker);
}
//
// LoadPolyfadeThinker
//
// Loads a polyfadet_t thinker
//
static void LoadPolyfadeThinker(actionf_p1 thinker)
{
polyfade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->polyObjNum = READINT32(save_p);
ht->sourcevalue = READINT32(save_p);
ht->destvalue = READINT32(save_p);
ht->docollision = (boolean)READUINT8(save_p);
ht->doghostfade = (boolean)READUINT8(save_p);
ht->ticbased = (boolean)READUINT8(save_p);
ht->duration = READINT32(save_p);
ht->timer = READINT32(save_p);
P_AddThinker(&ht->thinker);
}
#endif
/*
@ -2738,7 +3275,7 @@ static void P_NetUnArchiveThinkers(void)
// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
for (i = 0; i < numsectors; i++)
{
sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL;
sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = sectors[i].fadecolormapdata = NULL;
}
// read in saved thinkers
@ -2826,6 +3363,10 @@ static void P_NetUnArchiveThinkers(void)
LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
break;
case tc_marioblockchecker:
LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0);
break;
case tc_spikesector:
LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
break;
@ -2855,6 +3396,14 @@ static void P_NetUnArchiveThinkers(void)
LoadDisappearThinker((actionf_p1)T_Disappear);
break;
case tc_fade:
LoadFadeThinker((actionf_p1)T_Fade);
break;
case tc_fadecolormap:
LoadFadeColormapThinker((actionf_p1)T_FadeColormap);
break;
case tc_planedisplace:
LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace);
break;
@ -2886,6 +3435,10 @@ static void P_NetUnArchiveThinkers(void)
case tc_polydisplace:
LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace);
break;
case tc_polyfade:
LoadPolyfadeThinker((actionf_p1)T_PolyObjFade);
break;
#endif
case tc_scroll:
LoadScrollThinker((actionf_p1)T_Scroll);
@ -3438,6 +3991,7 @@ void P_SaveNetGame(void)
#endif
P_NetArchiveThinkers();
P_NetArchiveSpecials();
P_NetArchiveColormaps();
}
#ifdef HAVE_BLUA
LUA_Archive();
@ -3480,6 +4034,7 @@ boolean P_LoadNetGame(void)
#endif
P_NetUnArchiveThinkers();
P_NetUnArchiveSpecials();
P_NetUnArchiveColormaps();
P_RelinkPointers();
P_FinishMobjs();
}

View file

@ -678,6 +678,7 @@ static void P_LoadRawSectors(UINT8 *data, size_t i)
ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
ss->lightlevel = SHORT(ms->lightlevel);
ss->spawn_lightlevel = SHORT(ms->lightlevel);
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
ss->nexttag = ss->firsttag = -1;
@ -713,12 +714,12 @@ static void P_LoadRawSectors(UINT8 *data, size_t i)
ss->moved = true;
ss->extra_colormap = NULL;
ss->spawn_extra_colormap = NULL;
ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0;
ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0;
ss->bottommap = ss->midmap = ss->topmap = -1;
ss->gravity = NULL;
ss->cullheight = NULL;
ss->verticalflip = false;
@ -1331,7 +1332,8 @@ static void P_LoadLineDefs2(void)
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
// Repeat count for midtexture
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff))
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff)
&& !(ld->special >= 300 && ld->special < 500)) // exempt linedef exec specials
{
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
@ -1438,7 +1440,6 @@ static inline void P_LoadSideDefs(lumpnum_t lumpnum)
static void P_LoadRawSideDefs2(void *data)
{
UINT16 i;
INT32 num;
for (i = 0; i < numsides; i++)
{
@ -1460,117 +1461,23 @@ static void P_LoadRawSideDefs2(void *data)
sd->sector = sec = &sectors[sector_num];
}
// refined to allow colormaps to work as wall textures if invalid as colormaps
// but valid as textures.
sd->sector = sec = &sectors[SHORT(msd->sector)];
sd->colormap_data = NULL;
// Colormaps!
switch (sd->special)
{
case 63: // variable colormap via 242 linedef
case 606: //SoM: 4/4/2000: Just colormap transfer
case 447: // Change colormap of tagged sectors! -- Monster Iestyn 14/06/18
case 455: // Fade colormaps! mazmazz 9/12/2018 (:flag_us:)
// SoM: R_CreateColormap will only create a colormap in software mode...
// Perhaps we should just call it instead of doing the calculations here.
if (rendermode == render_soft || rendermode == render_none)
{
if (msd->toptexture[0] == '#' || msd->bottomtexture[0] == '#')
{
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture);
sd->toptexture = sd->bottomtexture = 0;
}
else
{
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
sd->toptexture = 0;
else
sd->toptexture = num;
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
sd->midtexture = 0;
else
sd->midtexture = num;
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
sd->bottomtexture = 0;
else
sd->bottomtexture = num;
}
break;
}
#ifdef HWRENDER
else
{
// for now, full support of toptexture only
if ((msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
|| (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6]))
{
char *col;
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture);
sd->toptexture = sd->bottomtexture = 0;
#define HEX2INT(x) (x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0)
sec->extra_colormap = &extra_colormaps[sec->midmap];
if (msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
{
col = msd->toptexture;
sec->extra_colormap->rgba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// alpha
if (msd->toptexture[7])
sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->rgba += (25 << 24);
}
else
sec->extra_colormap->rgba = 0;
if (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6])
{
col = msd->bottomtexture;
sec->extra_colormap->fadergba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// alpha
if (msd->bottomtexture[7])
sec->extra_colormap->fadergba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->fadergba += (25 << 24);
}
else
sec->extra_colormap->fadergba = 0x19000000; // default alpha, (25 << 24)
#undef ALPHA2INT
#undef HEX2INT
}
else
{
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
sd->toptexture = 0;
else
sd->toptexture = num;
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
sd->midtexture = 0;
else
sd->midtexture = num;
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
sd->bottomtexture = 0;
else
sd->bottomtexture = num;
}
break;
}
#endif
sd->colormap_data = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture);
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
break;
case 413: // Change music
{
@ -2937,7 +2844,6 @@ boolean P_SetupLevel(boolean skipprecip)
// Important: take care of the ordering of the next functions.
if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004
R_MakeColormaps();
P_LoadLineDefs2();
P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0;
@ -2974,7 +2880,6 @@ boolean P_SetupLevel(boolean skipprecip)
// Important: take care of the ordering of the next functions.
if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004
R_MakeColormaps();
P_LoadLineDefs2();
P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0;

File diff suppressed because it is too large Load diff

View file

@ -134,10 +134,15 @@ typedef struct
*/
typedef struct
{
thinker_t thinker; ///< Thinker in use for the effect.
sector_t *sector; ///< Sector where action is taking place.
INT32 destlevel; ///< Light level we're fading to.
INT32 speed; ///< Speed at which to change light level.
thinker_t thinker; ///< Thinker in use for the effect.
sector_t *sector; ///< Sector where action is taking place.
INT16 sourcelevel; ///< Light level we're fading from.
INT16 destlevel; ///< Light level we're fading to.
fixed_t fixedcurlevel; ///< Fixed point for current light level.
fixed_t fixedpertic; ///< Fixed point for increment per tic.
// The reason for those two above to be fixed point is to deal with decimal values that would otherwise get trimmed away.
INT32 timer; ///< Internal timer.
} lightlevel_t;
#define GLOWSPEED 8
@ -145,6 +150,8 @@ typedef struct
#define FASTDARK 15
#define SLOWDARK 35
void P_RemoveLighting(sector_t *sector);
void T_FireFlicker(fireflicker_t *flick);
fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *minsector, sector_t *maxsector, INT32 length);
void T_LightningFlash(lightflash_t *flash);
@ -156,7 +163,8 @@ strobe_t * P_SpawnAdjustableStrobeFlash(sector_t *minsector, sector_t *maxsector
void T_Glow(glow_t *g);
glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector, INT32 length);
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed);
void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased);
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force);
void T_LightFade(lightlevel_t *ll);
typedef enum
@ -453,6 +461,47 @@ typedef struct
void T_Disappear(disappear_t *d);
// Model for fading FOFs
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
ffloor_t *rover; ///< Target ffloor
extracolormap_t *dest_exc; ///< Colormap to fade to
UINT32 sectornum; ///< Number of ffloor target sector
UINT32 ffloornum; ///< Number of ffloor of target sector
INT32 alpha; ///< Internal alpha counter
INT16 sourcevalue; ///< Transparency value to fade from
INT16 destvalue; ///< Transparency value to fade to
INT16 destlightlevel; ///< Light level to fade to
INT16 speed; ///< Speed to fade by
boolean ticbased; ///< Tic-based logic toggle
INT32 timer; ///< Timer for tic-based logic
boolean doexists; ///< Handle FF_EXISTS
boolean dotranslucent; ///< Handle FF_TRANSLUCENT
boolean dolighting; ///< Handle shadows and light blocks
boolean docolormap; ///< Handle colormaps
boolean docollision; ///< Handle interactive flags
boolean doghostfade; ///< No interactive flags during fading
boolean exactalpha; ///< Use exact alpha values (opengl)
} fade_t;
void T_Fade(fade_t *d);
// Model for fading colormaps
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
sector_t *sector; ///< Sector where action is taking place.
extracolormap_t *source_exc;
extracolormap_t *dest_exc;
boolean ticbased; ///< Tic-based timing
INT32 duration; ///< Total duration for tic-based logic (OR: speed increment)
INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter)
} fadecolormap_t;
void T_FadeColormap(fadecolormap_t *d);
// Prototype functions for pushers
void T_Pusher(pusher_t *p);
mobj_t *P_GetPushThing(UINT32 s);

View file

@ -56,12 +56,12 @@ void Command_Numthinkers_f(void)
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
CONS_Printf(
"\t1: P_MobjThinker\n"
"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n"
"\t4: P_NullPrecipThinker\n"
"\t5: T_Friction\n"
"\t6: T_Pusher\n"
"\t7: P_RemoveThinkerDelayed\n");
/*"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n"*/
"\t2: P_NullPrecipThinker\n"
"\t3: T_Friction\n"
"\t4: T_Pusher\n"
"\t5: P_RemoveThinkerDelayed\n");
return;
}
@ -73,27 +73,27 @@ void Command_Numthinkers_f(void)
action = (actionf_p1)P_MobjThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
break;
case 2:
/*case 2:
action = (actionf_p1)P_RainThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
break;
case 3:
action = (actionf_p1)P_SnowThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
break;
case 4:
break;*/
case 2:
action = (actionf_p1)P_NullPrecipThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
break;
case 5:
case 3:
action = (actionf_p1)T_Friction;
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
break;
case 6:
case 4:
action = (actionf_p1)T_Pusher;
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
break;
case 7:
case 5:
action = (actionf_p1)P_RemoveThinkerDelayed;
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
break;

View file

@ -596,10 +596,6 @@ static void P_DeNightserizePlayer(player_t *player)
else if (player == &players[secondarydisplayplayer])
localaiming2 = 0;
// If you screwed up, kiss your score and ring bonus goodbye.
player->marescore = 0;
player->rings = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
// If in a special stage, add some preliminary exit time.
@ -611,6 +607,11 @@ static void P_DeNightserizePlayer(player_t *player)
players[i].nightstime = 1; // force everyone else to fall too.
player->exiting = 3*TICRATE;
stagefailed = true; // NIGHT OVER
// If you screwed up, kiss your score and ring bonus goodbye.
// But only do this in special stage (and instakill!) In regular stages, wait til we hit the ground.
player->marescore = player->spheres =\
player->rings = 0;
}
// Check to see if the player should be killed.
@ -624,7 +625,11 @@ static void P_DeNightserizePlayer(player_t *player)
continue;
if (mo2->flags2 & MF2_AMBUSH)
{
player->marescore = player->spheres =\
player->rings = 0;
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
}
break;
}
@ -7077,8 +7082,14 @@ static void P_MovePlayer(player_t *player)
if (playeringame[i])
players[i].exiting = (14*TICRATE)/5 + 1;
}
else if (player->spheres > 0)
else {
// Damage whether or not we have spheres, as player should recoil upon losing points
P_DamageMobj(player->mo, NULL, NULL, 1, 0);
// Now deduct our mare score!
player->marescore = player->spheres =\
player->rings = 0;
}
player->powers[pw_carry] = CR_NONE;
}
}
@ -8766,7 +8777,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
subsector_t *newsubsec;
fixed_t f1, f2;
cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (player->mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
// We probably shouldn't move the camera if there is no player or player mobj somehow
if (!player || !player->mo)
return true;
mo = player->mo;
cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD))
{
@ -8787,7 +8804,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
else if (player == &players[secondarydisplayplayer])
focusangle = localangle2;
else
focusangle = player->mo->angle;
focusangle = mo->angle;
if (thiscam == &camera)
camrotate = cv_cam_rotate.value;
else if (thiscam == &camera2)
@ -8799,17 +8816,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
return true;
}
if (!player || !player->mo)
return true;
mo = player->mo;
thiscam->radius = FixedMul(20*FRACUNIT, mo->scale);
thiscam->height = FixedMul(16*FRACUNIT, mo->scale);
if (!mo)
return true;
// Don't run while respawning from a starpost
// Inu 4/8/13 Why not?!
// if (leveltime > 0 && timeinmap <= 0)
@ -8817,7 +8826,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->powers[pw_carry] == CR_NIGHTSMODE)
{
focusangle = player->mo->angle;
focusangle = mo->angle;
focusaiming = 0;
}
else if (player == &players[consoleplayer])
@ -8832,7 +8841,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else
{
focusangle = player->mo->angle;
focusangle = mo->angle;
focusaiming = player->aiming;
}
@ -8879,12 +8888,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y);
angle += ANGLE_90;
}
else if (player->mo->target)
else if (mo->target)
{
if (player->mo->target->flags2 & MF2_AMBUSH)
angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y);
if (mo->target->flags2 & MF2_AMBUSH)
angle = R_PointToAngle2(mo->target->x, mo->target->y, mo->x, mo->y);
else
angle = R_PointToAngle2(player->mo->x, player->mo->y, player->mo->target->x, player->mo->target->y);
angle = R_PointToAngle2(mo->x, mo->y, mo->target->x, mo->target->y);
}
}
else if (P_AnalogMove(player)) // Analog
@ -8973,7 +8982,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (twodlevel || (mo->flags2 & MF2_TWOD))
{
// Camera doesn't ALWAYS need to move, only when running...
if (abs(player->mo->momx) > 10)
if (abs(mo->momx) > 10)
{
// Move the camera all smooth-like, not jerk it around...
if (mo->momx > 0)
@ -9291,13 +9300,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
vy = thiscam->y;
}
if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW;
if (P_AproxDistance(vx - mo->x, vy - mo->y) < FixedMul(48*FRACUNIT, mo->scale))
mo->flags2 |= MF2_SHADOW;
else
player->mo->flags2 &= ~MF2_SHADOW;
mo->flags2 &= ~MF2_SHADOW;
}
else
player->mo->flags2 &= ~MF2_SHADOW;
mo->flags2 &= ~MF2_SHADOW;
/* if (!resetcalled && (player->powers[pw_carry] == CR_NIGHTSMODE && player->exiting))
{

View file

@ -234,8 +234,6 @@ static INT32 R_DoorClosed(void)
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back)
{
INT32 mapnum = -1;
if (floorlightlevel)
*floorlightlevel = sec->floorlightsec == -1 ?
sec->lightlevel : sectors[sec->floorlightsec].lightlevel;
@ -244,10 +242,10 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
*ceilinglightlevel = sec->ceilinglightsec == -1 ?
sec->lightlevel : sectors[sec->ceilinglightsec].lightlevel;
// If the sector has a midmap, it's probably from 280 type
if (sec->midmap != -1)
mapnum = sec->midmap;
else if (sec->heightsec != -1)
// if (sec->midmap != -1)
// mapnum = sec->midmap;
// In original colormap code, this block did not run if sec->midmap was set
if (!sec->extra_colormap && sec->heightsec != -1)
{
const sector_t *s = &sectors[sec->heightsec];
mobj_t *viewmobj = viewplayer->mo;
@ -271,8 +269,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->floorheight = s->floorheight;
tempsec->ceilingheight = s->ceilingheight;
mapnum = s->midmap;
if ((underwater && (tempsec-> floorheight = sec->floorheight,
tempsec->ceilingheight = s->floorheight - 1, !back)) || viewz <= s->floorheight)
{ // head-below-floor hack
@ -298,7 +294,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->ceiling_yoffs = s->ceiling_yoffs;
tempsec->ceilingpic_angle = s->ceilingpic_angle;
}
mapnum = s->bottommap;
}
tempsec->lightlevel = s->lightlevel;
@ -322,8 +317,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->floor_yoffs = tempsec->ceiling_yoffs = s->ceiling_yoffs;
tempsec->floorpic_angle = tempsec->ceilingpic_angle = s->ceilingpic_angle;
mapnum = s->topmap;
if (s->floorpic == skyflatnum) // SKYFIX?
{
tempsec->ceilingheight = tempsec->floorheight-1;
@ -354,11 +347,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
sec = tempsec;
}
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
sec->extra_colormap = &extra_colormaps[mapnum];
else
sec->extra_colormap = NULL;
return sec;
}
@ -937,11 +925,11 @@ static void R_Subsector(size_t num)
light = R_GetPlaneLight(frontsector, floorcenterz, false);
if (frontsector->floorlightsec == -1)
floorlightlevel = *frontsector->lightlist[light].lightlevel;
floorcolormap = frontsector->lightlist[light].extra_colormap;
floorcolormap = *frontsector->lightlist[light].extra_colormap;
light = R_GetPlaneLight(frontsector, ceilingcenterz, false);
if (frontsector->ceilinglightsec == -1)
ceilinglightlevel = *frontsector->lightlist[light].lightlevel;
ceilingcolormap = frontsector->lightlist[light].extra_colormap;
ceilingcolormap = *frontsector->lightlist[light].extra_colormap;
}
sub->sector->extra_colormap = frontsector->extra_colormap;
@ -1038,7 +1026,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
@ -1084,7 +1072,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
frontsector->lightlist[light].extra_colormap, rover
*frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
@ -1237,7 +1225,7 @@ void R_Prep3DFloors(sector_t *sector)
ffloor_t *rover;
ffloor_t *best;
fixed_t bestheight, maxheight;
INT32 count, i, mapnum;
INT32 count, i;
sector_t *sec;
#ifdef ESLOPE
pslope_t *bestslope = NULL;
@ -1276,7 +1264,7 @@ void R_Prep3DFloors(sector_t *sector)
#endif
sector->lightlist[0].lightlevel = &sector->lightlevel;
sector->lightlist[0].caster = NULL;
sector->lightlist[0].extra_colormap = sector->extra_colormap;
sector->lightlist[0].extra_colormap = &sector->extra_colormap;
sector->lightlist[0].flags = 0;
maxheight = INT32_MAX;
@ -1342,11 +1330,6 @@ void R_Prep3DFloors(sector_t *sector)
sector->lightlist[i].slope = bestslope;
#endif
sec = &sectors[best->secnum];
mapnum = sec->midmap;
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
sec->extra_colormap = &extra_colormaps[mapnum];
else
sec->extra_colormap = NULL;
if (best->flags & FF_NOSHADE)
{
@ -1356,12 +1339,12 @@ void R_Prep3DFloors(sector_t *sector)
else if (best->flags & FF_COLORMAPONLY)
{
sector->lightlist[i].lightlevel = sector->lightlist[i-1].lightlevel;
sector->lightlist[i].extra_colormap = sec->extra_colormap;
sector->lightlist[i].extra_colormap = &sec->extra_colormap;
}
else
{
sector->lightlist[i].lightlevel = best->toplightlevel;
sector->lightlist[i].extra_colormap = sec->extra_colormap;
sector->lightlist[i].extra_colormap = &sec->extra_colormap;
}
if (best->flags & FF_DOUBLESHADOW)

View file

@ -1144,6 +1144,10 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
Z_Free((void *)texturesText);
}
#ifdef EXTRACOLORMAPLUMPS
static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;
static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list, size_t listsize)
{
size_t i;
@ -1160,9 +1164,6 @@ static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list
return LUMPERROR;
}
static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;
static void R_InitExtraColormaps(void)
{
lumpnum_t startnum, endnum;
@ -1195,6 +1196,7 @@ static void R_InitExtraColormaps(void)
}
CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps));
}
#endif
// Search for flat name through all
lumpnum_t R_GetFlatNumForName(const char *name)
@ -1291,7 +1293,9 @@ static void R_InitColormaps(void)
// Init Boom colormaps.
R_ClearColormaps();
#ifdef EXTRACOLORMAPLUMPS
R_InitExtraColormaps();
#endif
}
void R_ReInitColormaps(UINT16 num)
@ -1311,11 +1315,6 @@ void R_ReInitColormaps(UINT16 num)
R_ClearColormaps();
}
static lumpnum_t foundcolormaps[MAXCOLORMAPS];
static char colormapFixingArray[MAXCOLORMAPS][3][9];
static size_t carrayindex;
//
// R_ClearColormaps
//
@ -1323,51 +1322,264 @@ static size_t carrayindex;
//
void R_ClearColormaps(void)
{
size_t i;
num_extra_colormaps = 0;
carrayindex = 0;
for (i = 0; i < MAXCOLORMAPS; i++)
foundcolormaps[i] = LUMPERROR;
memset(extra_colormaps, 0, sizeof (extra_colormaps));
// Purged by PU_LEVEL, just overwrite the pointer
extra_colormaps = R_CreateDefaultColormap(true);
}
INT32 R_ColormapNumForName(char *name)
//
// R_CreateDefaultColormap()
// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself!
//
extracolormap_t *R_CreateDefaultColormap(boolean lighttable)
{
lumpnum_t lump, i;
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
exc->fadestart = 0;
exc->fadeend = 31;
exc->fog = 0;
exc->rgba = 0;
exc->fadergba = 0x19000000;
exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL;
#ifdef EXTRACOLORMAPLUMPS
exc->lump = LUMPERROR;
exc->lumpname[0] = 0;
#endif
exc->next = exc->prev = NULL;
return exc;
}
if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_ColormapNumForName: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
//
// R_GetDefaultColormap()
//
extracolormap_t *R_GetDefaultColormap(void)
{
#ifdef COLORMAPREVERSELIST
extracolormap_t *exc;
#endif
if (!extra_colormaps)
return (extra_colormaps = R_CreateDefaultColormap(true));
#ifdef COLORMAPREVERSELIST
for (exc = extra_colormaps; exc->next; exc = exc->next);
return exc;
#else
return extra_colormaps;
#endif
}
//
// R_CopyColormap()
// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself!
//
extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable)
{
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
if (!extra_colormap)
extra_colormap = R_GetDefaultColormap();
*exc = *extra_colormap;
exc->next = exc->prev = NULL;
#ifdef EXTRACOLORMAPLUMPS
strncpy(exc->lumpname, extra_colormap->lumpname, 9);
if (exc->lump != LUMPERROR && lighttable)
{
// aligned on 8 bit for asm code
exc->colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16);
W_ReadLump(lump, exc->colormap);
}
else
#endif
if (lighttable)
exc->colormap = R_CreateLightTable(exc);
else
exc->colormap = NULL;
return exc;
}
//
// R_AddColormapToList
//
// Sets prev/next chain for extra_colormaps var
// Copypasta from P_AddFFloorToList
//
void R_AddColormapToList(extracolormap_t *extra_colormap)
{
#ifndef COLORMAPREVERSELIST
extracolormap_t *exc;
#endif
if (!extra_colormaps)
{
extra_colormaps = extra_colormap;
extra_colormap->next = 0;
extra_colormap->prev = 0;
return;
}
#ifdef COLORMAPREVERSELIST
extra_colormaps->prev = extra_colormap;
extra_colormap->next = extra_colormaps;
extra_colormaps = extra_colormap;
extra_colormap->prev = 0;
#else
for (exc = extra_colormaps; exc->next; exc = exc->next);
exc->next = extra_colormap;
extra_colormap->prev = exc;
extra_colormap->next = 0;
#endif
}
//
// R_CheckDefaultColormapByValues()
//
#ifdef EXTRACOLORMAPLUMPS
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
#else
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
#endif
{
return (
(!checkparams ? true :
(fadestart == 0
&& fadeend == 31
&& !fog)
)
&& (!checkrgba ? true : rgba == 0)
&& (!checkfadergba ? true : fadergba == 0x19000000)
#ifdef EXTRACOLORMAPLUMPS
&& lump == LUMPERROR
&& extra_colormap->lumpname[0] == 0
#endif
);
}
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams)
{
if (!extra_colormap)
return true;
#ifdef EXTRACOLORMAPLUMPS
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
#else
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
#endif
}
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams)
{
// Treat NULL as default colormap
// We need this because what if one exc is a default colormap, and the other is NULL? They're really both equal.
if (!exc_a)
exc_a = R_GetDefaultColormap();
if (!exc_b)
exc_b = R_GetDefaultColormap();
if (exc_a == exc_b)
return true;
return (
(!checkparams ? true :
(exc_a->fadestart == exc_b->fadestart
&& exc_a->fadeend == exc_b->fadeend
&& exc_a->fog == exc_b->fog)
)
&& (!checkrgba ? true : exc_a->rgba == exc_b->rgba)
&& (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba)
#ifdef EXTRACOLORMAPLUMPS
&& exc_a->lump == exc_b->lump
&& !strncmp(exc_a->lumpname, exc_b->lumpname, 9)
#endif
);
}
//
// R_GetColormapFromListByValues()
// NOTE: Returns NULL if no match is found
//
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
#else
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
#endif
{
extracolormap_t *exc;
UINT32 dbg_i = 0;
for (exc = extra_colormaps; exc; exc = exc->next)
{
if (rgba == exc->rgba
&& fadergba == exc->fadergba
&& fadestart == exc->fadestart
&& fadeend == exc->fadeend
&& fog == exc->fog
#ifdef EXTRACOLORMAPLUMPS
&& (lump != LUMPERROR && lump == exc->lump)
#endif
)
{
CONS_Debug(DBG_RENDER, "Found Colormap %d: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
dbg_i, R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba),
R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba));
return exc;
}
dbg_i++;
}
return NULL;
}
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap)
{
#ifdef EXTRACOLORMAPLUMPS
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
#else
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
#endif
}
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_ColormapForName(char *name)
{
lumpnum_t lump;
extracolormap_t *exc;
lump = R_CheckNumForNameList(name, colormaplumps, numcolormaplumps);
if (lump == LUMPERROR)
I_Error("R_ColormapNumForName: Cannot find colormap lump %.8s\n", name);
I_Error("R_ColormapForName: Cannot find colormap lump %.8s\n", name);
for (i = 0; i < num_extra_colormaps; i++)
if (lump == foundcolormaps[i])
return i;
exc = R_GetColormapFromListByValues(0, 0x19000000, 0, 31, 0, lump);
if (exc)
return exc;
foundcolormaps[num_extra_colormaps] = lump;
exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
exc->lump = lump;
strncpy(exc->lumpname, name, 9);
exc->lumpname[8] = 0;
// aligned on 8 bit for asm code
extra_colormaps[num_extra_colormaps].colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16);
W_ReadLump(lump, extra_colormaps[num_extra_colormaps].colormap);
exc->colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16);
W_ReadLump(lump, exc->colormap);
// We set all params of the colormap to normal because there
// is no real way to tell how GL should handle a colormap lump anyway..
extra_colormaps[num_extra_colormaps].maskcolor = 0xffff;
extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
extra_colormaps[num_extra_colormaps].maskamt = 0x0;
extra_colormaps[num_extra_colormaps].fadestart = 0;
extra_colormaps[num_extra_colormaps].fadeend = 31;
extra_colormaps[num_extra_colormaps].fog = 0;
exc->fadestart = 0;
exc->fadeend = 31;
exc->fog = 0;
exc->rgba = 0;
exc->fadergba = 0x19000000;
num_extra_colormaps++;
return (INT32)num_extra_colormaps - 1;
R_AddColormapToList(exc);
return exc;
}
#endif
//
// R_CreateColormap
@ -1382,244 +1594,71 @@ static double deltas[256][3], map[256][3];
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
static int RoundUp(double number);
INT32 R_CreateColormap(char *p1, char *p2, char *p3)
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
{
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness, maskamt = 0, othermask = 0;
int mask, fog = 0;
size_t mapnum = num_extra_colormaps;
size_t i;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
if (p1[7] >= 'a' && p1[7] <= 'z')
mask = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
mask = (p1[7] - 'A');
else
mask = 24;
maskamt = (double)(mask/24.0l);
othermask = 1 - maskamt;
maskamt /= 0xff;
cmaskr *= maskamt;
cmaskg *= maskamt;
cmaskb *= maskamt;
}
else
{
cmaskr = cmaskg = cmaskb = 0xff;
maskamt = 0;
maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
}
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
if (p2[0] == '#')
{
// Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
cdestr = cdestg = cdestb = fadecolor = 0;
#undef HEX2INT
for (i = 0; i < num_extra_colormaps; i++)
{
if (foundcolormaps[i] != LUMPERROR)
continue;
if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt
&& fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog)
{
return (INT32)i;
}
}
if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8);
strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8);
strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8);
num_extra_colormaps++;
if (rendermode == render_soft)
{
for (i = 0; i < 256; i++)
{
r = pMasterPalette[i].s.red;
g = pMasterPalette[i].s.green;
b = pMasterPalette[i].s.blue;
cbrightness = sqrt((r*r) + (g*g) + (b*b));
map[i][0] = (cbrightness * cmaskr) + (r * othermask);
if (map[i][0] > 255.0l)
map[i][0] = 255.0l;
deltas[i][0] = (map[i][0] - cdestr) / (double)fadedist;
map[i][1] = (cbrightness * cmaskg) + (g * othermask);
if (map[i][1] > 255.0l)
map[i][1] = 255.0l;
deltas[i][1] = (map[i][1] - cdestg) / (double)fadedist;
map[i][2] = (cbrightness * cmaskb) + (b * othermask);
if (map[i][2] > 255.0l)
map[i][2] = 255.0l;
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
}
}
foundcolormaps[mapnum] = LUMPERROR;
// aligned on 8 bit for asm code
extra_colormaps[mapnum].colormap = NULL;
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
extra_colormaps[mapnum].maskamt = maskamt;
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
extra_colormaps[mapnum].fog = fog;
return (INT32)mapnum;
}
void R_MakeColormaps(void)
{
size_t i;
carrayindex = num_extra_colormaps;
num_extra_colormaps = 0;
for (i = 0; i < carrayindex; i++)
R_CreateColormap2(colormapFixingArray[i][0], colormapFixingArray[i][1],
colormapFixingArray[i][2]);
}
void R_CreateColormap2(char *p1, char *p2, char *p3)
{
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness;
double maskamt = 0, othermask = 0;
int mask, p, fog = 0;
size_t mapnum = num_extra_colormaps;
UINT8 cr = R_GetRgbaR(extra_colormap->rgba),
cg = R_GetRgbaG(extra_colormap->rgba),
cb = R_GetRgbaB(extra_colormap->rgba),
ca = R_GetRgbaA(extra_colormap->rgba),
cfr = R_GetRgbaR(extra_colormap->fadergba),
cfg = R_GetRgbaG(extra_colormap->fadergba),
cfb = R_GetRgbaB(extra_colormap->fadergba);
// cfa = R_GetRgbaA(extra_colormap->fadergba); // unused in software
UINT8 fadestart = extra_colormap->fadestart,
fadedist = extra_colormap->fadeend - extra_colormap->fadestart;
lighttable_t *lighttable = NULL;
size_t i;
char *colormap_p;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
if (p1[7] >= 'a' && p1[7] <= 'z')
mask = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
mask = (p1[7] - 'A');
else
mask = 24;
/////////////////////
// Calc the RGBA mask
/////////////////////
cmaskr = cr;
cmaskg = cg;
cmaskb = cb;
maskamt = (double)(mask/24.0l);
maskamt = (double)(ca/24.0l);
othermask = 1 - maskamt;
maskamt /= 0xff;
othermask = 1 - maskamt;
maskamt /= 0xff;
cmaskr *= maskamt;
cmaskg *= maskamt;
cmaskb *= maskamt;
}
else
{
cmaskr = cmaskg = cmaskb = 0xff;
maskamt = 0;
maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
}
cmaskr *= maskamt;
cmaskg *= maskamt;
cmaskb *= maskamt;
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
if (p2[0] == '#')
{
// Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum
/////////////////////
// Calc the RGBA fade mask
/////////////////////
cdestr = cfr;
cdestg = cfg;
cdestb = cfb;
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
cdestr = cdestg = cdestb = fadecolor = 0;
#undef HEX2INT
// fade alpha unused in software
// maskamt = (double)(cfa/24.0l);
// othermask = 1 - maskamt;
// maskamt /= 0xff;
for (i = 0; i < num_extra_colormaps; i++)
{
if (foundcolormaps[i] != LUMPERROR)
continue;
if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt
&& fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog)
{
return;
}
}
if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
num_extra_colormaps++;
// cdestr *= maskamt;
// cdestg *= maskamt;
// cdestb *= maskamt;
/////////////////////
// This code creates the colormap array used by software renderer
/////////////////////
if (rendermode == render_soft)
{
double r, g, b, cbrightness;
int p;
char *colormap_p;
// Initialise the map and delta arrays
// map[i] stores an RGB color (as double) for index i,
// which is then converted to SRB2's palette later
// deltas[i] stores a corresponding fade delta between the RGB color and the final fade color;
// map[i]'s values are decremented by after each use
for (i = 0; i < 256; i++)
{
r = pMasterPalette[i].s.red;
@ -1642,25 +1681,14 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] = 255.0l;
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
}
}
foundcolormaps[mapnum] = LUMPERROR;
// aligned on 8 bit for asm code
extra_colormaps[mapnum].colormap = NULL;
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
extra_colormaps[mapnum].maskamt = maskamt;
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
extra_colormaps[mapnum].fog = fog;
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (rendermode == render_soft)
{
// Now allocate memory for the actual colormap array itself!
// aligned on 8 bit for asm code
colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
lighttable = (UINT8 *)colormap_p;
// Calculate the palette index for each palette index, for each light level
// (as well as the two unused colormap lines we inherited from Doom)
for (p = 0; p < 34; p++)
{
for (i = 0; i < 256; i++)
@ -1672,7 +1700,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if ((UINT32)p < fadestart)
continue;
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0]))
map[i][0] -= deltas[i][0];
else
@ -1687,12 +1715,290 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] -= deltas[i][2];
else
map[i][2] = cdestb;
#undef ABS2
}
}
}
#undef ABS2
return;
return lighttable;
}
extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
{
extracolormap_t *extra_colormap, *exc;
// default values
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
UINT32 fadestart = 0, fadeend = 31;
UINT8 fog = 0;
INT32 rgba = 0, fadergba = 0x19000000;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0)
// Get base colormap value
// First alpha-only, then full value
if (p1[0] >= 'a' && p1[0] <= 'z' && !p1[1])
ca = (p1[0] - 'a');
else if (p1[0] == '#' && p1[1] >= 'a' && p1[1] <= 'z' && !p1[2])
ca = (p1[1] - 'a');
else if (p1[0] >= 'A' && p1[0] <= 'Z' && !p1[1])
ca = (p1[0] - 'A');
else if (p1[0] == '#' && p1[1] >= 'A' && p1[1] <= 'Z' && !p1[2])
ca = (p1[1] - 'A');
else if (p1[0] == '#')
{
// For each subsequent value, the value before it must exist
// If we don't get every value, then set alpha to max
if (p1[1] && p1[2])
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
if (p1[3] && p1[4])
{
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
if (p1[5] && p1[6])
{
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (p1[7] >= 'a' && p1[7] <= 'z')
ca = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
ca = (p1[7] - 'A');
else
ca = 25;
}
else
ca = 25;
}
else
ca = 25;
}
else
ca = 25;
}
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
// Get parameters like fadestart, fadeend, and the fogflag
if (p2[0] == '#')
{
if (p2[1])
{
fog = NUMFROMCHAR(p2[1]);
if (p2[2] && p2[3])
{
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
if (p2[4] && p2[5])
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
}
}
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
}
#undef NUMFROMCHAR
// Get fade (dark) colormap value
// First alpha-only, then full value
if (p3[0] >= 'a' && p3[0] <= 'z' && !p3[1])
cfa = (p3[0] - 'a');
else if (p3[0] == '#' && p3[1] >= 'a' && p3[1] <= 'z' && !p3[2])
cfa = (p3[1] - 'a');
else if (p3[0] >= 'A' && p3[0] <= 'Z' && !p3[1])
cfa = (p3[0] - 'A');
else if (p3[0] == '#' && p3[1] >= 'A' && p3[1] <= 'Z' && !p3[2])
cfa = (p3[1] - 'A');
else if (p3[0] == '#')
{
// For each subsequent value, the value before it must exist
// If we don't get every value, then set alpha to max
if (p3[1] && p3[2])
{
cfr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
if (p3[3] && p3[4])
{
cfg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
if (p3[5] && p3[6])
{
cfb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (p3[7] >= 'a' && p3[7] <= 'z')
cfa = (p3[7] - 'a');
else if (p3[7] >= 'A' && p3[7] <= 'Z')
cfa = (p3[7] - 'A');
else
cfa = 25;
}
else
cfa = 25;
}
else
cfa = 25;
}
else
cfa = 25;
}
#undef ALPHA2INT
#undef HEX2INT
// Pack rgba values into combined var
// OpenGL also uses this instead of lighttables for rendering
rgba = R_PutRgbaRGBA(cr, cg, cb, ca);
fadergba = R_PutRgbaRGBA(cfr, cfg, cfb, cfa);
// Did we just make a default colormap?
#ifdef EXTRACOLORMAPLUMPS
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR))
return NULL;
#else
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog))
return NULL;
#endif
// Look for existing colormaps
#ifdef EXTRACOLORMAPLUMPS
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR);
#else
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
#endif
if (exc)
return exc;
CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
cr, cg, cb, ca, cfr, cfg, cfb, cfa);
extra_colormap = Z_Calloc(sizeof (*extra_colormap), PU_LEVEL, NULL);
extra_colormap->fadestart = (UINT16)fadestart;
extra_colormap->fadeend = (UINT16)fadeend;
extra_colormap->fog = fog;
extra_colormap->rgba = rgba;
extra_colormap->fadergba = fadergba;
#ifdef EXTRACOLORMAPLUMPS
extra_colormap->lump = LUMPERROR;
extra_colormap->lumpname[0] = 0;
#endif
// Having lighttables for alpha-only entries is kind of pointless,
// but if there happens to be a matching rgba entry that is NOT alpha-only (but has same rgb values),
// then it needs this lighttable because we share matching entries.
extra_colormap->colormap = R_CreateLightTable(extra_colormap);
R_AddColormapToList(extra_colormap);
return extra_colormap;
}
//
// R_AddColormaps()
// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself!
//
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
boolean subR, boolean subG, boolean subB, boolean subA,
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
boolean lighttable)
{
INT16 red, green, blue, alpha;
// exc_augend is added (or subtracted) onto by exc_addend
// In Rennaisance times, the first number was considered the augend, the second number the addend
// But since the commutative property was discovered, today they're both called addends!
// So let's be Olde English for a hot second.
exc_augend = R_CopyColormap(exc_augend, false);
if(!exc_addend)
exc_addend = R_GetDefaultColormap();
///////////////////
// base rgba
///////////////////
red = max(min(
R_GetRgbaR(exc_augend->rgba)
+ (subR ? -1 : 1) // subtract R
* R_GetRgbaR(exc_addend->rgba)
, 255), 0);
green = max(min(
R_GetRgbaG(exc_augend->rgba)
+ (subG ? -1 : 1) // subtract G
* R_GetRgbaG(exc_addend->rgba)
, 255), 0);
blue = max(min(
R_GetRgbaB(exc_augend->rgba)
+ (subB ? -1 : 1) // subtract B
* R_GetRgbaB(exc_addend->rgba)
, 255), 0);
alpha = useAltAlpha ? altAlpha : R_GetRgbaA(exc_addend->rgba);
alpha = max(min(R_GetRgbaA(exc_augend->rgba) + (subA ? -1 : 1) * alpha, 25), 0);
exc_augend->rgba = R_PutRgbaRGBA(red, green, blue, alpha);
///////////////////
// fade/dark rgba
///////////////////
red = max(min(
R_GetRgbaR(exc_augend->fadergba)
+ (subFadeR ? -1 : 1) // subtract R
* R_GetRgbaR(exc_addend->fadergba)
, 255), 0);
green = max(min(
R_GetRgbaG(exc_augend->fadergba)
+ (subFadeG ? -1 : 1) // subtract G
* R_GetRgbaG(exc_addend->fadergba)
, 255), 0);
blue = max(min(
R_GetRgbaB(exc_augend->fadergba)
+ (subFadeB ? -1 : 1) // subtract B
* R_GetRgbaB(exc_addend->fadergba)
, 255), 0);
alpha = useAltAlpha ? altFadeAlpha : R_GetRgbaA(exc_addend->fadergba);
if (alpha == 25 && !useAltAlpha && !R_GetRgbaRGB(exc_addend->fadergba))
alpha = 0; // HACK: fadergba A defaults at 25, so don't add anything in this case
alpha = max(min(R_GetRgbaA(exc_augend->fadergba) + (subFadeA ? -1 : 1) * alpha, 25), 0);
exc_augend->fadergba = R_PutRgbaRGBA(red, green, blue, alpha);
///////////////////
// parameters
///////////////////
exc_augend->fadestart = max(min(
exc_augend->fadestart
+ (subFadeStart ? -1 : 1) // subtract fadestart
* exc_addend->fadestart
, 31), 0);
exc_augend->fadeend = max(min(
exc_augend->fadeend
+ (subFadeEnd ? -1 : 1) // subtract fadeend
* (exc_addend->fadeend == 31 && !exc_addend->fadestart ? 0 : exc_addend->fadeend)
// HACK: fadeend defaults to 31, so don't add anything in this case
, 31), 0);
if (!ignoreFog) // overwrite fog with new value
exc_augend->fog = exc_addend->fog;
///////////////////
// put it together
///////////////////
exc_augend->colormap = lighttable ? R_CreateLightTable(exc_augend) : NULL;
exc_augend->next = exc_augend->prev = NULL;
return exc_augend;
}
// Thanks to quake2 source!
@ -1735,20 +2041,18 @@ static int RoundUp(double number)
return (int)number;
}
const char *R_ColormapNameForNum(INT32 num)
#ifdef EXTRACOLORMAPLUMPS
const char *R_NameForColormap(extracolormap_t *extra_colormap)
{
if (num == -1)
if (!extra_colormap)
return "NONE";
if (num < 0 || num > MAXCOLORMAPS)
I_Error("R_ColormapNameForNum: num %d is invalid!\n", num);
if (foundcolormaps[num] == LUMPERROR)
if (extra_colormap->lump == LUMPERROR)
return "INLEVEL";
return W_CheckNameForNum(foundcolormaps[num]);
return extra_colormap->lumpname;
}
#endif
//
// build a table for quick conversion from 8bpp to 15bpp

View file

@ -96,13 +96,57 @@ void R_ClearTextureNumCache(boolean btell);
INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name);
// Extra Colormap lumps (C_START/C_END) are not used anywhere
// Uncomment to enable
//#define EXTRACOLORMAPLUMPS
// Uncomment to make extra_colormaps order Newest -> Oldest
//#define COLORMAPREVERSELIST
void R_ReInitColormaps(UINT16 num);
void R_ClearColormaps(void);
INT32 R_ColormapNumForName(char *name);
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
void R_CreateColormap2(char *p1, char *p2, char *p3);
void R_MakeColormaps(void);
const char *R_ColormapNameForNum(INT32 num);
extracolormap_t *R_CreateDefaultColormap(boolean lighttable);
extracolormap_t *R_GetDefaultColormap(void);
extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable);
void R_AddColormapToList(extracolormap_t *extra_colormap);
#ifdef EXTRACOLORMAPLUMPS
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
#else
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
#endif
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams);
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap);
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
boolean subR, boolean subG, boolean subB, boolean subA,
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
boolean lighttable);
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_ColormapForName(char *name);
const char *R_NameForColormap(extracolormap_t *extra_colormap);
#endif
#define R_GetRgbaR(rgba) (rgba & 0xFF)
#define R_GetRgbaG(rgba) ((rgba >> 8) & 0xFF)
#define R_GetRgbaB(rgba) ((rgba >> 16) & 0xFF)
#define R_GetRgbaA(rgba) ((rgba >> 24) & 0xFF)
#define R_GetRgbaRGB(rgba) (rgba & 0xFFFFFF)
#define R_PutRgbaR(r) (r)
#define R_PutRgbaG(g) (g << 8)
#define R_PutRgbaB(b) (b << 16)
#define R_PutRgbaA(a) (a << 24)
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
extern INT32 numtextures;

View file

@ -50,18 +50,25 @@ typedef struct
typedef UINT8 lighttable_t;
// ExtraColormap type. Use for extra_colormaps from now on.
typedef struct
typedef struct extracolormap_s
{
UINT16 maskcolor, fadecolor;
double maskamt;
UINT16 fadestart, fadeend;
INT32 fog;
UINT8 fadestart, fadeend;
UINT8 fog; // categorical value, not boolean
// rgba is used in hw mode for colored sector lighting
// store rgba values in combined bitwise
// also used in OpenGL instead lighttables
INT32 rgba; // similar to maskcolor in sw mode
INT32 fadergba; // The colour the colourmaps fade to
lighttable_t *colormap;
#ifdef EXTRACOLORMAPLUMPS
lumpnum_t lump; // for colormap lump matching, init to LUMPERROR
char lumpname[9]; // for netsyncing
#endif
struct extracolormap_s *next;
struct extracolormap_s *prev;
} extracolormap_t;
//
@ -177,6 +184,8 @@ typedef struct ffloor_s
// these are saved for netgames, so do not let Lua touch these!
ffloortype_e spawnflags; // flags the 3D floor spawned with
INT32 spawnalpha; // alpha the 3D floor spawned with
void *fadingdata; // fading FOF thinker
} ffloor_t;
@ -187,7 +196,7 @@ typedef struct lightlist_s
{
fixed_t height;
INT16 *lightlevel;
extracolormap_t *extra_colormap;
extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes
INT32 flags;
ffloor_t *caster;
#ifdef ESLOPE
@ -308,6 +317,7 @@ typedef struct sector_s
void *floordata; // floor move thinker
void *ceilingdata; // ceiling move thinker
void *lightingdata; // lighting change thinker
void *fadecolormapdata; // fade colormap thinker
// floor and ceiling texture offsets
fixed_t floor_xoffs, floor_yoffs;
@ -323,8 +333,6 @@ typedef struct sector_s
INT32 floorlightsec, ceilinglightsec;
INT32 crumblestate; // used for crumbling and bobbing
INT32 bottommap, midmap, topmap; // dynamic colormaps
// list of mobjs that are at least partially in the sector
// thinglist is a subset of touching_thinglist
struct msecnode_s *touching_thinglist;
@ -383,6 +391,9 @@ typedef struct sector_s
boolean hasslope; // The sector, or one of its visible FOFs, contains a slope
#endif
// for fade thinker
INT16 spawn_lightlevel;
// these are saved for netgames, so do not let Lua touch these!
INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
@ -393,6 +404,9 @@ typedef struct sector_s
// flag angles sector spawned with (via linedef type 7)
angle_t spawn_flrpic_angle;
angle_t spawn_ceilpic_angle;
// colormap structure
extracolormap_t *spawn_extra_colormap;
} sector_t;
//
@ -468,6 +482,8 @@ typedef struct
INT16 repeatcnt; // # of times to repeat midtexture
char *text; // a concatination of all top, bottom, and mid texture names, for linedef specials that require a string.
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
} side_t;
//

View file

@ -261,7 +261,7 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void)
val = source[frac>>FRACBITS];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
*dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width;
@ -281,12 +281,12 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void)
{
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
*dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width;
frac += fracstep;
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
*dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width;
frac += fracstep;
}
@ -294,7 +294,7 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void)
{
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
*dest = *(transmap + (colormap[val]<<8) + (*dest));
}
}
}

View file

@ -118,8 +118,7 @@ lighttable_t *scalelightfixed[MAXLIGHTSCALE];
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
// Hack to support extra boom colormaps.
size_t num_extra_colormaps;
extracolormap_t extra_colormaps[MAXCOLORMAPS];
extracolormap_t *extra_colormaps = NULL;
static CV_PossibleValue_t drawdist_cons_t[] = {
{256, "256"}, {512, "512"}, {768, "768"},

View file

@ -413,7 +413,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
#endif
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap;
rlight->extra_colormap = *light->extra_colormap;
rlight->flags = light->flags;
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
@ -944,7 +944,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
}
rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap;
rlight->extra_colormap = *light->extra_colormap;
// Check if the current light effects the colormap/lightlevel
if (pfloor->flags & FF_FOG)
@ -2808,7 +2808,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
}
rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap;
rlight->extra_colormap = *light->extra_colormap;
p++;
}

View file

@ -40,11 +40,7 @@ extern sprcache_t *spritecachedinfo;
extern lighttable_t *colormaps;
// Boom colormaps.
// Had to put a limit on colormaps :(
#define MAXCOLORMAPS 60
extern size_t num_extra_colormaps;
extern extracolormap_t extra_colormaps[MAXCOLORMAPS];
extern extracolormap_t *extra_colormaps;
// for global animation
extern INT32 *texturetranslation;

View file

@ -981,7 +981,7 @@ static void R_SplitSprite(vissprite_t *sprite)
else
spritelights = scalelight[lightnum];
newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
newsprite->extra_colormap = *sector->lightlist[i].extra_colormap;
if (!((newsprite->cut & SC_FULLBRIGHT)
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
@ -1360,7 +1360,7 @@ static void R_ProjectSprite(mobj_t *thing)
vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS);
vis->cut = cut;
if (thing->subsector->sector->numlights)
vis->extra_colormap = thing->subsector->sector->lightlist[light].extra_colormap;
vis->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
else
vis->extra_colormap = thing->subsector->sector->extra_colormap;
@ -1525,6 +1525,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
return;
}
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//SoM: 3/17/2000: Disregard sprites that are out of view..
gzt = thing->z + spritecachedinfo[lump].topoffset;
gz = gzt - spritecachedinfo[lump].height;
@ -1642,8 +1653,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist)
R_ProjectSprite(thing);
if (approx_dist > limit_dist)
continue;
R_ProjectSprite(thing);
}
}
else
@ -1664,8 +1677,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist)
R_ProjectPrecipitationSprite(precipthing);
if (approx_dist > limit_dist)
continue;
R_ProjectPrecipitationSprite(precipthing);
}
}
else

View file

@ -230,7 +230,7 @@ void S_RegisterSoundStuff(void)
{
if (dedicated)
{
nosound = true;
sound_disabled = true;
return;
}
@ -494,7 +494,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
mobj_t *listenmobj = players[displayplayer].mo;
mobj_t *listenmobj2 = NULL;
if (sound_disabled || !sound_started || nosound)
if (sound_disabled || !sound_started)
return;
// Don't want a sound? Okay then...
@ -626,7 +626,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
// Assigns the handle to one of the channels in the
// mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
}
dontplay:
@ -679,7 +679,7 @@ dontplay:
// Assigns the handle to one of the channels in the
// mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
}
void S_StartSound(const void *origin, sfxenum_t sfx_id)
@ -824,7 +824,7 @@ void S_UpdateSounds(void)
goto notinlevel;
}
if (dedicated || nosound)
if (dedicated || sound_disabled)
return;
if (players[displayplayer].awayviewtics)
@ -1283,6 +1283,43 @@ void S_StartSoundName(void *mo, const char *soundname)
S_StartSound(mo, soundnum);
}
//
// Initializes sound stuff, including volume
// Sets channels, SFX volume,
// allocates channel buffer, sets S_sfx lookup.
//
void S_InitSfxChannels(INT32 sfxVolume)
{
INT32 i;
if (dedicated)
return;
S_SetSfxVolume(sfxVolume);
SetChannelsNum();
// Note that sounds have not been cached (yet).
for (i = 1; i < NUMSFX; i++)
{
S_sfx[i].usefulness = -1; // for I_GetSfx()
S_sfx[i].lumpnum = LUMPERROR;
}
// precache sounds if requested by cmdline, or precachesound var true
if (!sound_disabled && (M_CheckParm("-precachesound") || precachesound.value))
{
// Initialize external data (all sounds) at start, keep static.
CONS_Printf(M_GetText("Loading sounds... "));
for (i = 1; i < NUMSFX; i++)
if (S_sfx[i].name)
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
}
}
/// ------------------------
/// Music
/// ------------------------
@ -1309,31 +1346,109 @@ const char *compat_special_music_slots[16] =
};
#endif
#define music_playing (music_name[0]) // String is empty if no music is playing
static char music_name[7]; // up to 6-character name
static lumpnum_t music_lumpnum; // lump number of music (used??)
static void *music_data; // music raw data
static INT32 music_handle; // once registered, the handle for the music
static void *music_data;
static UINT16 music_flags;
static boolean music_looping;
static boolean mus_paused = 0; // whether songs are mus_paused
/// ------------------------
/// Music Status
/// ------------------------
static boolean S_MIDIMusic(const char *mname, boolean looping)
boolean S_DigMusicDisabled(void)
{
return digital_disabled;
}
boolean S_MIDIMusicDisabled(void)
{
return midi_disabled;
}
boolean S_MusicDisabled(void)
{
return (midi_disabled && digital_disabled);
}
boolean S_MusicPlaying(void)
{
return I_SongPlaying();
}
boolean S_MusicPaused(void)
{
return I_SongPaused();
}
musictype_t S_MusicType(void)
{
return I_SongType();
}
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
{
if (!I_SongPlaying())
return false;
strncpy(mname, music_name, 7);
mname[6] = 0;
*mflags = music_flags;
*looping = music_looping;
return (boolean)mname[0];
}
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi)
{
return (
(checkDigi ? W_CheckNumForName(va("O_%s", mname)) != LUMPERROR : false)
|| (checkMIDI ? W_CheckNumForName(va("D_%s", mname)) != LUMPERROR : false)
);
}
/// ------------------------
/// Music Effects
/// ------------------------
boolean S_SpeedMusic(float speed)
{
return I_SetSongSpeed(speed);
}
/// ------------------------
/// Music Playback
/// ------------------------
static boolean S_LoadMusic(const char *mname)
{
lumpnum_t mlumpnum;
void *mdata;
INT32 mhandle;
if (nomidimusic || music_disabled)
return false; // didn't search.
if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR)
if (S_MusicDisabled())
return false;
mlumpnum = W_GetNumForName(va("d_%s", mname));
if (!S_DigMusicDisabled() && S_DigExists(mname))
mlumpnum = W_GetNumForName(va("o_%s", mname));
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
mlumpnum = W_GetNumForName(va("d_%s", mname));
else if (S_DigMusicDisabled() && S_DigExists(mname))
{
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
return false;
}
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
{
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
return false;
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
return false;
}
// load & register it
mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC);
mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum));
#ifdef MUSSERV
if (msg_id != -1)
@ -1347,37 +1462,49 @@ static boolean S_MIDIMusic(const char *mname, boolean looping)
}
#endif
// play it
if (!I_PlaySong(mhandle, looping))
if (I_LoadSong(mdata, W_LumpLength(mlumpnum)))
{
strncpy(music_name, mname, 7);
music_name[6] = 0;
music_data = mdata;
return true;
}
else
return false;
strncpy(music_name, mname, 7);
music_name[6] = 0;
music_lumpnum = mlumpnum;
music_data = mdata;
music_handle = mhandle;
return true;
}
static boolean S_DigMusic(const char *mname, boolean looping)
static void S_UnloadMusic(void)
{
if (nodigimusic || digital_disabled)
return false; // try midi
I_UnloadSong();
if (!I_StartDigSong(mname, looping))
#ifndef HAVE_SDL //SDL uses RWOPS
Z_ChangeTag(music_data, PU_CACHE);
#endif
music_data = NULL;
music_name[0] = 0;
music_flags = 0;
music_looping = false;
}
static boolean S_PlayMusic(boolean looping)
{
if (S_MusicDisabled())
return false;
strncpy(music_name, mname, 7);
music_name[6] = 0;
music_lumpnum = LUMPERROR;
music_data = NULL;
music_handle = 0;
if (!I_PlaySong(looping))
{
S_UnloadMusic();
return false;
}
S_InitMusicVolume(); // switch between digi and sequence volume
return true;
}
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
{
if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled))
if (S_MusicDisabled())
return;
// No Music (empty string)
@ -1387,44 +1514,39 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
return;
}
if (strncmp(music_name, mmusic, 6))
if (strnicmp(music_name, mmusic, 6))
{
S_StopMusic(); // shutdown old music
if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping))
if (!S_LoadMusic(mmusic))
{
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic);
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic);
return;
}
music_flags = mflags;
music_looping = looping;
if (!S_PlayMusic(looping))
{
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic);
return;
}
}
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
}
boolean S_SpeedMusic(float speed)
{
return I_SetSongSpeed(speed);
}
void S_StopMusic(void)
{
if (!music_playing)
if (!I_SongPlaying())
return;
if (mus_paused)
I_ResumeSong(music_handle);
if (!nodigimusic)
I_StopDigSong();
if (I_SongPaused())
I_ResumeSong();
S_SpeedMusic(1.0f);
I_StopSong(music_handle);
I_UnRegisterSong(music_handle);
#ifndef HAVE_SDL //SDL uses RWOPS
Z_ChangeTag(music_data, PU_CACHE);
#endif
music_data = NULL;
music_name[0] = 0;
I_StopSong();
S_UnloadMusic(); // for now, stopping also means you unload the song
if (cv_closedcaptioning.value)
{
@ -1433,81 +1555,70 @@ void S_StopMusic(void)
}
}
void S_SetDigMusicVolume(INT32 volume)
//
// Stop and resume music, during game PAUSE.
//
void S_PauseAudio(void)
{
if (volume < 0 || volume > 31)
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
if (I_SongPlaying() && !I_SongPaused())
I_PauseSong();
CV_SetValue(&cv_digmusicvolume, volume&31);
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
#ifdef DJGPPDOS
I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
// pause cd music
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
I_PauseCD();
#else
I_StopCD();
#endif
I_SetDigMusicVolume(volume&31);
}
void S_SetMIDIMusicVolume(INT32 volume)
void S_ResumeAudio(void)
{
if (volume < 0 || volume > 31)
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n");
if (I_SongPlaying() && I_SongPaused())
I_ResumeSong();
CV_SetValue(&cv_midimusicvolume, volume&0x1f);
// resume cd music
I_ResumeCD();
}
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
{
if (digvolume < 0)
digvolume = cv_digmusicvolume.value;
if (seqvolume < 0)
seqvolume = cv_midimusicvolume.value;
if (digvolume < 0 || digvolume > 31)
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
CV_SetValue(&cv_digmusicvolume, digvolume&31);
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
if (seqvolume < 0 || seqvolume > 31)
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
#ifdef DJGPPDOS
I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
digvolume = seqvolume = 31;
#endif
I_SetMIDIMusicVolume(volume&0x1f);
switch(I_SongType())
{
case MU_MID:
//case MU_MOD:
//case MU_GME:
I_SetMusicVolume(seqvolume&31);
break;
default:
I_SetMusicVolume(digvolume&31);
break;
}
}
/// ------------------------
/// Init & Others
/// ------------------------
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume)
{
INT32 i;
if (dedicated)
return;
S_SetSfxVolume(sfxVolume);
S_SetDigMusicVolume(digMusicVolume);
S_SetMIDIMusicVolume(midiMusicVolume);
SetChannelsNum();
// no sounds are playing, and they are not mus_paused
mus_paused = 0;
// Note that sounds have not been cached (yet).
for (i = 1; i < NUMSFX; i++)
{
S_sfx[i].usefulness = -1; // for I_GetSfx()
S_sfx[i].lumpnum = LUMPERROR;
}
// precache sounds if requested by cmdline, or precachesound var true
if (!nosound && (M_CheckParm("-precachesound") || precachesound.value))
{
// Initialize external data (all sounds) at start, keep static.
CONS_Printf(M_GetText("Loading sounds... "));
for (i = 1; i < NUMSFX; i++)
if (S_sfx[i].name)
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
}
}
//
// Per level startup code.
// Kills playing sounds at start of level,
@ -1522,46 +1633,7 @@ void S_Start(void)
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
}
mus_paused = 0;
if (cv_resetmusic.value)
S_StopMusic();
S_ChangeMusic(mapmusname, mapmusflags, true);
}
//
// Stop and resume music, during game PAUSE.
//
void S_PauseAudio(void)
{
if (!nodigimusic)
I_PauseSong(0);
if (music_playing && !mus_paused)
{
I_PauseSong(music_handle);
mus_paused = true;
}
// pause cd music
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
I_PauseCD();
#else
I_StopCD();
#endif
}
void S_ResumeAudio(void)
{
if (!nodigimusic)
I_ResumeSong(0);
else
if (music_playing && mus_paused)
{
I_ResumeSong(music_handle);
mus_paused = false;
}
// resume cd music
I_ResumeCD();
}

View file

@ -14,6 +14,7 @@
#ifndef __S_SOUND__
#define __S_SOUND__
#include "i_sound.h" // musictype_t
#include "sounds.h"
#include "m_fixed.h"
#include "command.h"
@ -97,9 +98,9 @@ void S_RegisterSoundStuff(void);
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume, allocates channel buffer, sets S_sfx lookup.
// Sets channels, SFX, allocates channel buffer, sets S_sfx lookup.
//
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume);
void S_InitSfxChannels(INT32 sfxVolume);
//
// Per level startup code.
@ -125,6 +126,33 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
// Stop sound for thing at <origin>
void S_StopSound(void *origin);
//
// Music Status
//
boolean S_DigMusicDisabled(void);
boolean S_MIDIMusicDisabled(void);
boolean S_MusicDisabled(void);
boolean S_MusicPlaying(void);
boolean S_MusicPaused(void);
musictype_t S_MusicType(void);
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
#define S_DigExists(a) S_MusicExists(a, false, true)
#define S_MIDIExists(a) S_MusicExists(a, true, false)
//
// Music Properties
//
// Set Speed of Music
boolean S_SpeedMusic(float speed);
//
// Music Routines
//
// Start music track, arbitrary, given its name, and set whether looping
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
// 13-15 aren't used yet
@ -132,9 +160,6 @@ void S_StopSound(void *origin);
#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b)
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
// Set Speed of Music
boolean S_SpeedMusic(float speed);
// Stops the music.
void S_StopMusic(void);
@ -149,9 +174,11 @@ void S_UpdateSounds(void);
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
void S_SetDigMusicVolume(INT32 volume);
void S_SetMIDIMusicVolume(INT32 volume);
void S_SetSfxVolume(INT32 volume);
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
INT32 S_OriginPlaying(void *origin);
INT32 S_IdPlaying(sfxenum_t id);

View file

@ -124,6 +124,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include "macosx/mac_resources.h"
#endif
#ifndef errno
#include <errno.h>
#endif
// Locations for searching the srb2.pk3
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
@ -1149,6 +1153,7 @@ static void I_ShutdownJoystick2(void)
D_PostEvent(&event);
}
joystick2_started = 0;
JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{
@ -1678,7 +1683,7 @@ static void I_ShutdownMouse2(void)
EscapeCommFunction(mouse2filehandle, CLRRTS);
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT |
PURGE_TXCLEAR | PURGE_RXCLEAR);
PURGE_TXCLEAR | PURGE_RXCLEAR);
CloseHandle(mouse2filehandle);
@ -1871,11 +1876,11 @@ void I_StartupMouse2(void)
{
// COM file handle
mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE,
0, // exclusive access
NULL, // no security attrs
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL);
0, // exclusive access
NULL, // no security attrs
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL);
if (mouse2filehandle == INVALID_HANDLE_VALUE)
{
INT32 e = GetLastError();
@ -1895,7 +1900,7 @@ void I_StartupMouse2(void)
// purge buffers
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT
| PURGE_TXCLEAR | PURGE_RXCLEAR);
| PURGE_TXCLEAR | PURGE_RXCLEAR);
// setup port to 1200 7N1
dcb.DCBlength = sizeof (DCB);
@ -2024,7 +2029,7 @@ static void I_ShutdownTimer(void)
tic_t I_GetTime (void)
{
static Uint32 basetime = 0;
Uint32 ticks = SDL_GetTicks();
Uint32 ticks = SDL_GetTicks();
if (!basetime)
basetime = ticks;
@ -2090,7 +2095,6 @@ INT32 I_StartupSystem(void)
return 0;
}
//
// I_Quit
//
@ -2369,7 +2373,7 @@ void I_GetDiskFreeSpace(INT64 *freespace)
{
DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters;
GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector,
&NumberOfFreeClusters, &TotalNumberOfClusters);
&NumberOfFreeClusters, &TotalNumberOfClusters);
*freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters;
}
#else // Dummy for platform independent; 1GB should be enough
@ -2576,22 +2580,22 @@ static const char *locateWad(void)
#ifdef CMAKECONFIG
#ifndef NDEBUG
I_OutputMsg(","CMAKE_ASSETS_DIR);
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
I_OutputMsg(","CMAKE_ASSETS_DIR);
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
#endif
#endif
#ifdef __APPLE__
OSX_GetResourcesPath(returnWadPath);
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
OSX_GetResourcesPath(returnWadPath);
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
#endif
// examine default dirs
@ -2696,7 +2700,30 @@ const char *I_LocateWad(void)
#ifdef __linux__
#define MEMINFO_FILE "/proc/meminfo"
#define MEMTOTAL "MemTotal:"
#define MEMAVAILABLE "MemAvailable:"
#define MEMFREE "MemFree:"
#define CACHED "Cached:"
#define BUFFERS "Buffers:"
#define SHMEM "Shmem:"
/* Parse the contents of /proc/meminfo (in buf), return value of "name"
* (example: MemTotal) */
static long get_entry(const char* name, const char* buf)
{
long val;
char* hit = strstr(buf, name);
if (hit == NULL) {
return -1;
}
errno = 0;
val = strtol(hit + strlen(name), NULL, 10);
if (errno != 0) {
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
return -1;
}
return val;
}
#endif
// quick fix for compil
@ -2758,6 +2785,11 @@ UINT32 I_GetFreeMem(UINT32 *total)
UINT32 totalKBytes;
INT32 n;
INT32 meminfo_fd = -1;
long Cached;
long MemFree;
long Buffers;
long Shmem;
long MemAvailable = -1;
meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
n = read(meminfo_fd, buf, 1023);
@ -2783,16 +2815,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
memTag += sizeof (MEMTOTAL);
totalKBytes = atoi(memTag);
if ((memTag = strstr(buf, MEMFREE)) == NULL)
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
{
// Error
if (total)
*total = 0L;
return 0;
}
Cached = get_entry(CACHED, buf);
MemFree = get_entry(MEMFREE, buf);
Buffers = get_entry(BUFFERS, buf);
Shmem = get_entry(SHMEM, buf);
MemAvailable = Cached + MemFree + Buffers - Shmem;
memTag += sizeof (MEMFREE);
freeKBytes = atoi(memTag);
if (MemAvailable == -1)
{
// Error
if (total)
*total = 0L;
return 0;
}
freeKBytes = MemAvailable;
}
else
{
memTag += sizeof (MEMAVAILABLE);
freeKBytes = atoi(memTag);
}
if (total)
*total = totalKBytes << 10;

View file

@ -566,7 +566,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we got focus back, resume music if necessary
window_notinfocus = false;
if (!paused)
I_ResumeSong(0); //resume it
I_ResumeSong(); //resume it
if (!firsttimeonmouse)
{
@ -578,7 +578,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
// Tell game we lost focus, pause music
window_notinfocus = true;
I_PauseSong(0);
I_PauseSong();
if (!disable_mouse)
{

View file

@ -34,14 +34,18 @@
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#endif
// thanks alam for making the buildbots happy!
#if SDL_MIXER_VERSION_ATLEAST(2,0,2)
#define MUS_MP3_MAD MUS_MP3_MAD_UNUSED
#define MUS_MODPLUG MUS_MODPLUG_UNUSED
#endif
#ifdef HAVE_LIBGME
#include "gme/gme.h"
#define GME_TREBLE 5.0
#define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
@ -57,14 +61,13 @@
#endif
#include "zlib.h"
#endif
#endif
#endif // HAVE_ZLIB
#endif // HAVE_LIBGME
UINT8 sound_started = false;
static boolean midimode;
static Mix_Music *music;
static UINT8 music_volume, midi_volume, sfx_volume;
static UINT8 music_volume, sfx_volume;
static float loop_point;
static boolean songpaused;
@ -73,13 +76,20 @@ static Music_Emu *gme;
static INT32 current_track;
#endif
/// ------------------------
/// Audio System
/// ------------------------
void I_StartupSound(void)
{
I_Assert(!sound_started);
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
{
CONS_Debug(DBG_DETAILED, "SDL Audio already started\n");
return;
}
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
@ -87,9 +97,8 @@ void I_StartupSound(void)
return;
}
midimode = false;
music = NULL;
music_volume = midi_volume = sfx_volume = 0;
music_volume = sfx_volume = 0;
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
@ -130,6 +139,10 @@ FUNCMATH void I_UpdateSound(void)
{
}
/// ------------------------
/// SFX
/// ------------------------
// this is as fast as I can possibly make it.
// sorry. more asm needed.
static Mix_Chunk *ds2chunk(void *stream)
@ -178,7 +191,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
@ -246,6 +259,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
{
void *lump;
Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME
Music_Emu *emu;
gme_info_t *info;
@ -361,7 +375,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return NULL; // No zlib support
#endif
}
// Try to read it as a GME sound
@ -387,21 +401,43 @@ void *I_GetSfx(sfxinfo_t *sfx)
#endif
// Try to load it as a WAVE or OGG using Mixer.
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
}
void I_FreeSfx(sfxinfo_t *sfx)
{
if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL;
sfx->lumpnum = LUMPERROR;
}
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch
@ -432,11 +468,10 @@ void I_SetSfxVolume(UINT8 volume)
sfx_volume = volume;
}
//
// Music
//
/// ------------------------
/// Music Hooks
/// ------------------------
// Music hooks
static void music_loop(void)
{
Mix_PlayMusic(music, 0);
@ -464,78 +499,101 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
}
#endif
/// ------------------------
/// Music System
/// ------------------------
FUNCMATH void I_InitMusic(void)
{
}
void I_ShutdownMusic(void)
{
I_ShutdownDigMusic();
I_ShutdownMIDIMusic();
I_UnloadSong();
}
void I_PauseSong(INT32 handle)
{
(void)handle;
Mix_PauseMusic();
songpaused = true;
}
/// ------------------------
/// Music Properties
/// ------------------------
void I_ResumeSong(INT32 handle)
{
(void)handle;
Mix_ResumeMusic();
songpaused = false;
}
//
// Digital Music
//
void I_InitDigMusic(void)
musictype_t I_SongType(void)
{
#ifdef HAVE_LIBGME
gme = NULL;
current_track = -1;
if (gme)
return MU_GME;
else
#endif
if (!music)
return MU_NONE;
else if (Mix_GetMusicType(music) == MUS_MID)
return MU_MID;
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
return MU_MOD;
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
return MU_MP3;
else
return (musictype_t)Mix_GetMusicType(music);
}
void I_ShutdownDigMusic(void)
boolean I_SongPlaying(void)
{
if (midimode)
return;
return (
#ifdef HAVE_LIBGME
(I_SongType() == MU_GME && gme) ||
#endif
(boolean)music
);
}
boolean I_SongPaused(void)
{
return songpaused;
}
/// ------------------------
/// Music Effects
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
if (gme)
{
Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
SDL_LockAudio();
gme_set_tempo(gme, speed);
SDL_UnlockAudio();
return true;
}
#else
(void)speed;
#endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
return false;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
/// ------------------------
/// Music Playback
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
char *data;
size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
char *p = data;
SDL_RWops *rw;
I_Assert(!music);
if (music
#ifdef HAVE_LIBGME
I_Assert(!gme);
|| gme
#endif
if (lumpnum == LUMPERROR)
return false;
midimode = false;
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
len = W_LumpLength(lumpnum);
)
I_UnloadSong();
#ifdef HAVE_LIBGME
if ((UINT8)data[0] == 0x1F
@ -621,66 +679,95 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return true;
#endif
}
else if (!gme_open_data(data, len, &gme, 44100))
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme, &eq);
Mix_HookMusic(mix_gme, gme);
return true;
}
#endif
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return true;
return false;
}
// Find the OGG loop point.
loop_point = 0.0f;
if (looping)
while ((UINT32)(p - data) < len)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
char *p = data;
while ((UINT32)(p - data) < len)
if (strncmp(p++, key1, key1len))
continue;
p += key1len-1; // skip OOP (the L was skipped in strncmp)
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
{
if (strncmp(p++, key1, key1len))
continue;
p += key1len-1; // skip OOP (the L was skipped in strncmp)
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
{
p += key2len; // skip POINT=
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
// because SDL_Mixer is USELESS and can't even tell us
// something simple like the frequency of the streaming music,
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
}
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
{
p += key3len; // skip MS=
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
// Neither?! Continue searching.
p += key2len; // skip POINT=
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
// because SDL_Mixer is USELESS and can't even tell us
// something simple like the frequency of the streaming music,
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
}
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
{
p += key3len; // skip MS=
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
// Neither?! Continue searching.
}
return true;
}
void I_UnloadSong(void)
{
I_StopSong();
#ifdef HAVE_LIBGME
if (gme)
{
gme_delete(gme);
gme = NULL;
}
#endif
if (music)
{
Mix_FreeMusic(music);
music = NULL;
}
}
boolean I_PlaySong(boolean looping)
{
#ifdef HAVE_LIBGME
if (gme)
{
gme_start_track(gme, 0);
current_track = 0;
Mix_HookMusic(mix_gme, gme);
return true;
}
else
#endif
if (!music)
return false;
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return true;
return false;
}
Mix_VolumeMusic((UINT32)music_volume*128/31);
@ -689,51 +776,49 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
return true;
}
void I_StopDigSong(void)
void I_StopSong(void)
{
if (midimode)
return;
#ifdef HAVE_LIBGME
if (gme)
{
Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
current_track = -1;
return;
}
#endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
}
void I_SetDigMusicVolume(UINT8 volume)
{
music_volume = volume;
if (midimode || !music)
return;
Mix_VolumeMusic((UINT32)volume*128/31);
}
boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
if (gme)
if (music)
{
SDL_LockAudio();
gme_set_tempo(gme, speed);
SDL_UnlockAudio();
return true;
Mix_HookMusicFinished(NULL);
Mix_HaltMusic();
}
#else
(void)speed;
}
void I_PauseSong(void)
{
Mix_PauseMusic();
songpaused = true;
}
void I_ResumeSong(void)
{
Mix_ResumeMusic();
songpaused = false;
}
void I_SetMusicVolume(UINT8 volume)
{
if (!I_SongPlaying())
return;
#ifdef _WIN32
if (I_SongType() == MU_MID)
// HACK: Until we stop using native MIDI,
// disable volume changes
music_volume = 31;
else
#endif
return false;
music_volume = volume;
Mix_VolumeMusic((UINT32)music_volume*128/31);
}
boolean I_SetSongTrack(int track)
@ -767,79 +852,4 @@ boolean I_SetSongTrack(int track)
return false;
}
//
// MIDI Music
//
FUNCMATH void I_InitMIDIMusic(void)
{
}
void I_ShutdownMIDIMusic(void)
{
if (!midimode || !music)
return;
Mix_FreeMusic(music);
music = NULL;
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
// HACK: Until we stop using native MIDI,
// disable volume changes
(void)volume;
midi_volume = 31;
//midi_volume = volume;
if (!midimode || !music)
return;
Mix_VolumeMusic((UINT32)midi_volume*128/31);
}
INT32 I_RegisterSong(void *data, size_t len)
{
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return -1;
}
return 1337;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
midimode = true;
if (Mix_PlayMusic(music, looping ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
Mix_VolumeMusic((UINT32)midi_volume*128/31);
return true;
}
void I_StopSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_HaltMusic();
}
void I_UnRegisterSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_FreeMusic(music);
music = NULL;
}
#endif
#endif

View file

@ -194,8 +194,8 @@ static srb2audio_t localdata;
static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio callback
{
if (Snd_Mutex) SDL_LockMutex(Snd_Mutex);
else if (nosound) return;
else if (nomidimusic && nodigimusic
else if (sound_disabled) return;
else if (midi_disabled && digital_disabled
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
@ -208,8 +208,8 @@ static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio call
static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio callback
{
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
else if (nosound) return;
else if (nomidimusic && nodigimusic
else if (sound_disabled) return;
else if (midi_disabled && digital_disabled
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
@ -493,7 +493,7 @@ static inline void I_SetChannels(void)
INT32 *steptablemid = steptable + 128;
if (nosound)
if (sound_disabled)
return;
// This table provides step widths for pitch parameters.
@ -604,12 +604,13 @@ void I_FreeSfx(sfxinfo_t * sfx)
// Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing.
//
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)priority;
(void)pitch;
(void)channel;
if (nosound)
if (sound_disabled)
return 0;
if (S_sfx[id].data == NULL) return -1;
@ -989,7 +990,7 @@ FUNCINLINE static ATTRINLINE void I_UpdateStream16M(Uint8 *stream, int len)
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
}
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping)
{
#define GME_BUFFER_LEN 44100*2048
@ -1049,14 +1050,16 @@ static void SDLCALL I_UpdateStream(void *userdata, Uint8 *stream, int len)
else if (audio.channels == 2 && audio.format == AUDIO_S16SYS)
{
I_UpdateStream16S(stream, len);
#ifdef HAVE_LIBGME
if (userdata)
{
srb2audio_t *sa_userdata = userdata;
if (!sa_userdata->gme_pause)
I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
}
#endif
// Crashes! But no matter; this build doesn't play music anyway...
// #ifdef HAVE_LIBGME
// if (userdata)
// {
// srb2audio_t *sa_userdata = userdata;
// if (!sa_userdata->gme_pause)
// I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
// }
// #endif
}
}
@ -1136,7 +1139,7 @@ static INT32 Init3DSDriver(const char *soName)
void I_ShutdownSound(void)
{
if (nosound || !sound_started)
if (sound_disabled || !sound_started)
return;
CONS_Printf("I_ShutdownSound: ");
@ -1150,7 +1153,7 @@ void I_ShutdownSound(void)
}
#endif
if (nomidimusic && nodigimusic)
if (midi_disabled && digital_disabled)
SDL_CloseAudio();
CONS_Printf("%s", M_GetText("shut down\n"));
sound_started = false;
@ -1170,7 +1173,7 @@ void I_StartupSound(void)
const char *sdrv_name = NULL;
#endif
#ifndef HAVE_MIXER
nomidimusic = nodigimusic = true;
midi_disabled = digital_disabled = true;
#endif
memset(channels, 0, sizeof (channels)); //Alam: Clean it
@ -1213,7 +1216,7 @@ void I_StartupSound(void)
audio.samples /= 2;
}
if (nosound)
if (sound_disabled)
return;
#ifdef HW3SOUND
@ -1261,7 +1264,7 @@ void I_StartupSound(void)
{
snddev_t snddev;
//nosound = true;
//sound_disabled = true;
//I_AddExitFunc(I_ShutdownSound);
snddev.bps = 16;
snddev.sample_rate = audio.freq;
@ -1288,7 +1291,7 @@ void I_StartupSound(void)
if (!musicStarted && SDL_OpenAudio(&audio, &audio) < 0)
{
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
nosound = true;
sound_disabled = true;
return;
}
else
@ -1313,13 +1316,11 @@ void I_StartupSound(void)
// MUSIC API.
//
void I_ShutdownMIDIMusic(void)
{
nomidimusic = false;
if (nodigimusic) I_ShutdownMusic();
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
static void I_ShutdownGMEMusic(void)
{
Snd_LockAudio();
@ -1330,390 +1331,126 @@ static void I_ShutdownGMEMusic(void)
}
#endif
void I_ShutdownDigMusic(void)
{
nodigimusic = false;
if (nomidimusic) I_ShutdownMusic();
}
#ifdef HAVE_MIXER
static boolean LoadSong(void *data, size_t lumplength, size_t selectpos)
{
FILE *midfile;
const char *tempname;
#ifdef USE_RWOPS
if (canuseRW)
{
SDL_RWops *SDLRW;
void *olddata = Smidi[selectpos]; //quick shortcut to set
Z_Free(olddata); //free old memory
Smidi[selectpos] = NULL;
if (!data)
return olddata != NULL; //was there old data?
SDLRW = SDL_RWFromConstMem(data, (int)lumplength); //new RWops from Z_zone
if (!SDLRW) //ERROR while making RWops!
{
CONS_Printf(M_GetText("Couldn't load music lump: %s\n"), SDL_GetError());
Z_Free(data);
return false;
}
music[selectpos] = Mix_LoadMUS_RW(SDLRW); // new Mix_Chuck from RWops
if (music[selectpos])
Smidi[selectpos] = data; //all done
else //ERROR while making Mix_Chuck
{
CONS_Printf(M_GetText("Couldn't load music data: %s\n"), Mix_GetError());
Z_Free(data);
SDL_RWclose(SDLRW);
Smidi[selectpos] = NULL;
}
return true;
}
#endif
tempname = va("%s/%s", MIDI_PATH, fmidi[selectpos]);
if (!data)
{
if (FIL_FileExists(tempname))
return unlink(tempname)+1;
#ifdef MIDI_PATH2
else if (FIL_FileExists(tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos])))
return unlink(tempname)+1;
#endif
else
return false;
}
midfile = fopen(tempname, "wb");
#ifdef MIDI_PATH2
if (!midfile)
{
tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]);
midfile = fopen(tempname, "wb");
}
#endif
if (!midfile)
{
CONS_Printf(M_GetText("Couldn't open file %s to write music in\n"), tempname);
Z_Free(data);
return false;
}
if (fwrite(data, lumplength, 1, midfile) == 0)
{
CONS_Printf(M_GetText("Couldn't write music into file %s because %s\n"), tempname, strerror(ferror(midfile)));
Z_Free(data);
fclose(midfile);
return false;
}
fclose(midfile);
Z_Free(data);
music[selectpos] = Mix_LoadMUS(tempname);
if (!music[selectpos]) //ERROR while making Mix_Chuck
{
CONS_Printf(M_GetText("Couldn't load music file %s: %s\n"), tempname, Mix_GetError());
return false;
}
return true;
}
#endif
void I_ShutdownMusic(void)
{
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
CONS_Printf("%s", M_GetText("I_ShutdownMusic: "));
I_UnRegisterSong(0);
I_StopDigSong();
Mix_CloseAudio();
#ifdef MIX_INIT
Mix_Quit();
#endif
CONS_Printf("%s", M_GetText("shut down\n"));
musicStarted = SDL_FALSE;
if (Msc_Mutex)
SDL_DestroyMutex(Msc_Mutex);
Msc_Mutex = NULL;
#endif
}
void I_InitMIDIMusic(void)
{
if (nodigimusic) I_InitMusic();
}
void I_InitDigMusic(void)
{
if (nomidimusic) I_InitMusic();
}
void I_InitMusic(void)
{
#ifdef HAVE_MIXER
char ad[100];
SDL_version MIXcompiled;
const SDL_version *MIXlinked;
#ifdef MIXER_INIT
const int mixstart = MIX_INIT_OGG;
int mixflags;
#endif
#endif
#ifdef HAVE_LIBGME
#if 0 //#ifdef HAVE_LIBGME
I_AddExitFunc(I_ShutdownGMEMusic);
#endif
#ifdef HAVE_MIXER
MIX_VERSION(&MIXcompiled)
MIXlinked = Mix_Linked_Version();
I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n",
MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch);
#ifdef MIXER_POS
if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7)
canlooping = SDL_FALSE;
#endif
#ifdef USE_RWOPS
if (M_CheckParm("-noRW"))
canuseRW = SDL_FALSE;
#endif
I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n",
MIXlinked->major, MIXlinked->minor, MIXlinked->patch);
if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz
{
audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq));
audio.freq = 44100; //Alam: to keep it around the same XX ms
}
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
{
I_OutputMsg("Temp Shutdown of SDL Audio System");
SDL_CloseAudio();
I_OutputMsg(" Done\n");
}
CONS_Printf("%s", M_GetText("I_InitMusic:"));
#ifdef MIXER_INIT
mixflags = Mix_Init(mixstart);
if ((mixstart & MIX_INIT_FLAC) != (mixflags & MIX_INIT_FLAC))
{
CONS_Printf("%s", M_GetText(" Unable to load FLAC support\n"));
}
if ((mixstart & MIX_INIT_MOD ) != (mixflags & MIX_INIT_MOD ))
{
CONS_Printf("%s", M_GetText(" Unable to load MOD support\n"));
}
if ((mixstart & MIX_INIT_MP3 ) != (mixflags & MIX_INIT_MP3 ))
{
CONS_Printf("%s", M_GetText(" Unable to load MP3 support\n"));
}
if ((mixstart & MIX_INIT_OGG ) != (mixflags & MIX_INIT_OGG ))
{
CONS_Printf("%s", M_GetText(" Unable to load OGG support\n"));
}
#endif
if (Mix_OpenAudio(audio.freq, audio.format, audio.channels, audio.samples) < 0) //open_music(&audio)
{
CONS_Printf(M_GetText(" Unable to open music: %s\n"), Mix_GetError());
nomidimusic = nodigimusic = true;
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
{
if (SDL_OpenAudio(&audio, NULL) < 0) //retry
{
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
nosound = true;
sound_started = false;
}
else
{
CONS_Printf(M_GetText(" Starting with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
}
}
return;
}
else
CONS_Printf(M_GetText(" Starting up with audio driver : %s with SDL_Mixer\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
samplecount = audio.samples;
CV_SetValue(&cv_samplerate, audio.freq);
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
I_OutputMsg(" Reconfigured SDL Audio System");
else I_OutputMsg(" Configured SDL_Mixer System");
I_OutputMsg(" with %d samples/slice at %ikhz(%dms buffer)\n", samplecount, audio.freq/1000, (INT32) ((audio.samples * 1000.0f) / audio.freq));
Mix_SetPostMix(audio.callback, audio.userdata); // after mixing music, add sound effects
Mix_Resume(-1);
CONS_Printf("%s", M_GetText("Music initialized\n"));
musicStarted = SDL_TRUE;
Msc_Mutex = SDL_CreateMutex();
#endif
}
boolean I_PlaySong(INT32 handle, boolean looping)
void I_ShutdownMusic(void) { }
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
(void)handle;
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted || !music[handle])
return false;
return MU_NONE;
}
#ifdef MIXER_POS
if (canlooping)
Mix_HookMusicFinished(NULL);
#endif
if (Mix_FadeInMusic(music[handle], looping ? -1 : 0, MIDIfade) == -1)
CONS_Printf(M_GetText("Couldn't play song because %s\n"), Mix_GetError());
else
{
Mix_VolumeMusic(musicvol);
return true;
}
#else
(void)looping;
#endif
boolean I_SongPlaying(void)
{
return false;
}
boolean I_SongPaused(void)
{
return false;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
#if 0 //#ifdef HAVE_LIBGME
static void I_StopGME(void)
{
Snd_LockAudio();
gme_seek(localdata.gme_emu, 0);
Snd_UnlockAudio();
}
static void I_PauseGME(void)
{
#ifdef HAVE_LIBGME
localdata.gme_pause = true;
#endif
}
void I_PauseSong(INT32 handle)
{
(void)handle;
I_PauseGME();
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
Mix_PauseMusic();
//I_StopSong(handle);
#endif
}
static void I_ResumeGME(void)
{
#ifdef HAVE_LIBGME
localdata.gme_pause = false;
#endif
}
void I_ResumeSong(INT32 handle)
{
(void)handle;
I_ResumeGME();
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
Mix_VolumeMusic(musicvol);
Mix_ResumeMusic();
//I_PlaySong(handle, true);
#endif
}
void I_StopSong(INT32 handle)
boolean I_LoadSong(char *data, size_t len)
{
(void)handle;
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted)
return;
Mix_FadeOutMusic(MIDIfade);
#endif
}
void I_UnRegisterSong(INT32 handle)
{
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted)
return;
Mix_HaltMusic();
while (Mix_PlayingMusic())
;
if (music[handle])
Mix_FreeMusic(music[handle]);
music[handle] = NULL;
LoadSong(NULL, 0, handle);
#else
(void)handle;
#endif
}
INT32 I_RegisterSong(void *data, size_t len)
{
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted)
return false;
if (!LoadSong(data, len, 0))
return false;
if (music[0])
return true;
CONS_Printf(M_GetText("Couldn't load MIDI: %s\n"), Mix_GetError());
#else
(void)len;
(void)data;
#endif
return false;
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
void I_UnloadSong(void) { }
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
musicvol = volume * 2;
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
Mix_VolumeMusic(musicvol);
#else
(void)volume;
boolean I_PlaySong(boolean looping)
{
(void)looping;
return false;
}
void I_StopSong(void)
{
#if 0 //#ifdef HAVE_LIBGME
I_StopGME();
#endif
}
#ifdef HAVE_LIBGME
void I_PauseSong(void)
{
#if 0 //#ifdef HAVE_LIBGME
I_PauseGME();
#endif
}
void I_ResumeSong(void)
{
#if 0
I_ResumeGME();
#endif
}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(int track)
{
(void)track;
return false;
}
/// ------------------------
// MUSIC LOADING AND CLEANUP
// \todo Split logic between loading and playing,
// then move to Playback section
/// ------------------------
#if 0 //#ifdef HAVE_LIBGME
static void I_CleanupGME(void *userdata)
{
Z_Free(userdata);
}
#endif
static boolean I_StartGMESong(const char *musicname, boolean looping)
{
#ifdef HAVE_LIBGME
char filename[9];
void *data;
lumpnum_t lumpnum;
@ -1759,240 +1496,7 @@ static boolean I_StartGMESong(const char *musicname, boolean looping)
Snd_UnlockAudio();
return true;
#else
(void)musicname;
(void)looping;
#endif
return false;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
#ifdef HAVE_MIXER
char filename[9];
void *data;
lumpnum_t lumpnum;
size_t lumplength;
#endif
if(I_StartGMESong(musicname, looping))
return true;
#ifdef HAVE_MIXER
if (nodigimusic)
return false;
snprintf(filename, sizeof filename, "o_%s", musicname);
lumpnum = W_CheckNumForName(filename);
I_StopDigSong();
if (lumpnum == LUMPERROR)
{
// Alam_GBC: like in win32/win_snd.c: Graue 02-29-2004: don't worry about missing music, there might still be a MIDI
//I_OutputMsg("Music lump %s not found!\n", filename);
return false; // No music found. Oh well!
}
else
lumplength = W_LumpLength(lumpnum);
data = W_CacheLumpNum(lumpnum, PU_MUSIC);
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
#ifdef MIXER_POS
if (canlooping && (loopingDig = looping) == SDL_TRUE && strcmp(data, "OggS") == 0)
looping = false; // Only on looping Ogg files, will we will do our own looping
// Scan the Ogg Vorbis file for the COMMENT= field for a custom
// loop point
if (!looping && loopingDig)
{
size_t scan;
const char *dataum = data;
char looplength[64];
UINT32 loopstart = 0;
UINT8 newcount = 0;
Mix_HookMusicFinished(I_FinishMusic);
for (scan = 0; scan < lumplength; scan++)
{
if (*dataum++ == 'C'){
if (*dataum++ == 'O'){
if (*dataum++ == 'M'){
if (*dataum++ == 'M'){
if (*dataum++ == 'E'){
if (*dataum++ == 'N'){
if (*dataum++ == 'T'){
if (*dataum++ == '='){
if (*dataum++ == 'L'){
if (*dataum++ == 'O'){
if (*dataum++ == 'O'){
if (*dataum++ == 'P'){
if (*dataum++ == 'P'){
if (*dataum++ == 'O'){
if (*dataum++ == 'I'){
if (*dataum++ == 'N'){
if (*dataum++ == 'T'){
if (*dataum++ == '=')
{
while (*dataum != 1 && newcount != 63)
looplength[newcount++] = *dataum++;
looplength[newcount] = '\0';
loopstart = atoi(looplength);
}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
}
if (loopstart > 0)
{
loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs
//#ifdef PARANOIA
//I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig);
//#endif
}
else
{
looping = true; // loopingDig true, but couldn't find start loop point
}
}
else
loopstartDig = 0.0l;
#else
if (looping && strcmp(data, "OggS") == 0)
I_OutputMsg("I_StartDigSong: SRB2 was not compiled with looping music support(no Mix_FadeInMusicPos)\n");
#endif
if (!LoadSong(data, lumplength, 1))
{
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
return false;
}
// Note: LoadSong() frees the data. Let's make sure
// we don't try to use the data again.
data = NULL;
if (Mix_FadeInMusic(music[1], looping ? -1 : 0, Digfade) == -1)
{
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
I_OutputMsg("I_StartDigSong: Couldn't play song %s because %s\n", musicname, Mix_GetError());
return false;
}
Mix_VolumeMusic(musicvol);
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
return true;
#else
(void)looping;
(void)musicname;
return false;
#endif
}
static void I_StopGME(void)
{
#ifdef HAVE_LIBGME
Snd_LockAudio();
gme_seek(localdata.gme_emu, 0);
Snd_UnlockAudio();
#endif
}
void I_StopDigSong(void)
{
I_StopGME();
#ifdef HAVE_MIXER
if (nodigimusic)
return;
#ifdef MIXER_POS
if (canlooping)
Mix_HookMusicFinished(NULL);
#endif
Mix_HaltMusic();
while (Mix_PlayingMusic())
;
if (music[1])
Mix_FreeMusic(music[1]);
music[1] = NULL;
LoadSong(NULL, 0, 1);
#endif
}
void I_SetDigMusicVolume(UINT8 volume)
{
I_SetMIDIMusicVolume(volume);
}
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
boolean I_SetSongTrack(int track)
{
(void)track;
return false;
}
#ifdef MIXER_POS
static void SDLCALL I_FinishMusic(void)
{
if (!music[1])
return;
else if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
// I_OutputMsg("I_FinishMusic: Loopping song to %g seconds\n", loopstartDig);
if (Mix_FadeInMusicPos(music[1], loopstartDig ? 0 : -1, Digfade, loopstartDig) == 0)
Mix_VolumeMusic(musicvol);
else
I_OutputMsg("I_FinishMusic: Couldn't loop song because %s\n", Mix_GetError());
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
}
#endif
#endif //HAVE_SDL

View file

@ -1045,7 +1045,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
//
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
{
if (skins[skinnum].flags & SF_HIRES)
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
else
{

View file

@ -234,10 +234,10 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
char *name = malloc(length + 1);
size_t len = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
char *name = malloc(len+1);
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2);
name[length] = '\0';
name[len] = '\0';
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
DEH_LoadDehackedLumpPwad(wadnum, lump);

View file

@ -471,7 +471,7 @@ void I_PlayCD(UINT8 nTrack, UINT8 bLooping)
//faB: stop MIDI music, MIDI music will restart if volume is upped later
cv_digmusicvolume.value = 0;
cv_midimusicvolume.value = 0;
I_StopSong (0);
I_StopSong();
//faB: I don't use the notify message, I'm trying to minimize the delay
mciPlay.dwCallback = (DWORD)((size_t)hWndMain);

View file

@ -110,9 +110,9 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
// pause music when alt-tab
if (appActive && !paused)
I_ResumeSong(0);
I_ResumeSong();
else if (!paused)
I_PauseSong(0);
I_PauseSong();
{
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;

View file

@ -17,10 +17,8 @@
#include "gme/gme.h"
#define GME_TREBLE 5.0
#define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
@ -36,13 +34,12 @@
#endif
#include "zlib.h"
#endif
#endif
#endif // HAVE_ZLIB
#endif // HAVE_LIBGME
static FMOD_SYSTEM *fsys;
static FMOD_SOUND *music_stream;
static FMOD_CHANNEL *music_channel;
static boolean midimode;
static UINT8 music_volume, midi_volume, sfx_volume;
static INT32 current_track;
@ -355,12 +352,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->data = NULL;
}
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
FMOD_SOUND *sound;
FMOD_CHANNEL *chan;
INT32 i;
float frequency;
(void)channel;
sound = (FMOD_SOUND *)S_sfx[id].data;
I_Assert(sound != NULL);
@ -440,9 +438,9 @@ void I_SetSfxVolume(UINT8 volume)
sfx_volume = volume;
}
//
// MUSIC
//
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
void I_InitMusic(void)
{
@ -450,53 +448,111 @@ void I_InitMusic(void)
void I_ShutdownMusic(void)
{
I_ShutdownDigMusic();
I_ShutdownMIDIMusic();
I_StopSong();
}
void I_PauseSong(INT32 handle)
{
UNREFERENCED_PARAMETER(handle);
if (music_stream)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true));
}
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
void I_ResumeSong(INT32 handle)
musictype_t I_SongType(void)
{
UNREFERENCED_PARAMETER(handle);
if (music_stream)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false));
}
#ifdef HAVE_LIBGME
if (gme)
return MU_GME;
#endif
void I_InitDigMusic(void)
{
}
if (!music_stream)
return MU_NONE;
void I_ShutdownDigMusic(void)
{
if (!midimode)
I_StopDigSong();
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
char *data;
size_t len;
FMOD_CREATESOUNDEXINFO fmt;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
if (lumpnum == LUMPERROR)
FMOD_SOUND_TYPE type;
if (FMOD_Sound_GetFormat(music_stream, &type, NULL, NULL, NULL) == FMOD_OK)
{
lumpnum = W_CheckNumForName(va("D_%s",musicname));
if (lumpnum == LUMPERROR)
return false;
midimode = true;
switch(type)
{
case FMOD_SOUND_TYPE_WAV:
return MU_WAV;
case FMOD_SOUND_TYPE_MOD:
return MU_MOD;
case FMOD_SOUND_TYPE_MIDI:
return MU_MID;
case FMOD_SOUND_TYPE_OGGVORBIS:
return MU_OGG;
case FMOD_SOUND_TYPE_MPEG:
return MU_MP3;
case FMOD_SOUND_TYPE_FLAC:
return MU_FLAC;
default:
return MU_NONE;
}
}
else
midimode = false;
return MU_NONE;
}
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
len = W_LumpLength(lumpnum);
boolean I_SongPlaying(void)
{
return (boolean)music_stream;
}
boolean I_SongPaused(void)
{
boolean fmpaused = false;
if (music_stream)
FMOD_Channel_GetPaused(music_channel, &fmpaused);
return fmpaused;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
FMOD_RESULT e;
float frequency;
if (!music_stream)
return false;
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
// Try to set GME speed
if (gme)
{
gme_set_tempo(gme, speed);
return true;
}
#endif
// Try to set Mod/Midi speed
e = FMOD_Sound_SetMusicSpeed(music_stream, speed);
if (e == FMOD_ERR_FORMAT)
{
// Just change pitch instead for Ogg/etc.
FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL));
FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency));
}
else
FMR_MUSIC(e);
return true;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
FMOD_CREATESOUNDEXINFO fmt;
FMOD_RESULT e;
FMOD_TAG tag;
unsigned int loopstart, loopend;
if (gme || music_stream)
I_UnloadSong();
memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO));
fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
@ -531,8 +587,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
Z_Free(data); // We don't need this, either.
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme,&gmeq);
fmt.format = FMOD_SOUND_FORMAT_PCM16;
fmt.defaultfrequency = 44100;
@ -541,10 +595,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
fmt.decodebuffersize = (44100 * 2) / 35;
fmt.pcmreadcallback = GMEReadCallback;
fmt.userdata = gme;
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream));
return true;
}
}
@ -603,8 +654,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
{
gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(data); // We don't need this anymore.
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme,&gmeq);
fmt.format = FMOD_SOUND_FORMAT_PCM16;
fmt.defaultfrequency = 44100;
@ -613,7 +662,102 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
fmt.decodebuffersize = (44100 * 2) / 35;
fmt.pcmreadcallback = GMEReadCallback;
fmt.userdata = gme;
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream));
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream));
return true;
}
#endif
fmt.length = len;
e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream);
if (e != FMOD_OK)
{
if (e == FMOD_ERR_FORMAT)
CONS_Alert(CONS_WARNING, "Failed to play music lump due to invalid format.\n");
else
FMR(e);
return false;
}
// Try to find a loop point in streaming music formats (ogg, mp3)
// A proper LOOPPOINT is its own tag, stupid.
e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag);
if (e != FMOD_ERR_TAGNOTFOUND)
{
FMR(e);
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
if (loopstart > 0)
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
return true;
}
// Use LOOPMS for time in miliseconds.
e = FMOD_Sound_GetTag(music_stream, "LOOPMS", 0, &tag);
if (e != FMOD_ERR_TAGNOTFOUND)
{
FMR(e);
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_MS, &loopend, FMOD_TIMEUNIT_PCM));
if (loopstart > 0)
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_MS, loopend, FMOD_TIMEUNIT_PCM));
return true;
}
// Try to fetch it from the COMMENT tag, like A.J. Freda
e = FMOD_Sound_GetTag(music_stream, "COMMENT", 0, &tag);
if (e != FMOD_ERR_TAGNOTFOUND)
{
char *loopText;
// Handle any errors that arose, first
FMR(e);
// Figure out where the number starts
loopText = strstr((char *)tag.data,"LOOPPOINT=");
if (loopText != NULL)
{
// Skip the "LOOPPOINT=" part.
loopText += 10;
// Convert it to our looppoint
// FMOD seems to ensure the tag is properly NULL-terminated.
// atoi will stop when it reaches anything that's not a number.
loopstart = atoi(loopText);
// Now do the rest like above
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
if (loopstart > 0)
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
}
return true;
}
// No special loop point
return true;
}
void I_UnloadSong(void)
{
I_StopSong();
#ifdef HAVE_LIBGME
if (gme)
{
gme_delete(gme);
gme = NULL;
}
#endif
if (music_stream)
{
FMR(FMOD_Sound_Release(music_stream));
music_stream = NULL;
}
}
boolean I_PlaySong(boolean looping)
{
#ifdef HAVE_LIBGME
if (gme)
{
gme_start_track(gme, 0);
current_track = 0;
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
@ -621,139 +765,48 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
}
#endif
fmt.length = len;
{
FMOD_RESULT e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT|(looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream);
if (e != FMOD_OK)
{
if (e == FMOD_ERR_FORMAT)
CONS_Alert(CONS_WARNING, "Failed to play music lump %s due to invalid format.\n", W_CheckNameForNum(lumpnum));
else
FMR(e);
return false;
}
}
FMR(FMOD_Sound_SetMode(music_stream, (looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF)));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
if (midimode)
if (I_SongType() != MU_MID)
FMR(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
else
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
current_track = 0;
// Try to find a loop point in streaming music formats (ogg, mp3)
if (looping)
{
FMOD_RESULT e;
FMOD_TAG tag;
unsigned int loopstart, loopend;
// A proper LOOPPOINT is its own tag, stupid.
e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag);
if (e != FMOD_ERR_TAGNOTFOUND)
{
FMR(e);
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
if (loopstart > 0)
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
return true;
}
// Use LOOPMS for time in miliseconds.
e = FMOD_Sound_GetTag(music_stream, "LOOPMS", 0, &tag);
if (e != FMOD_ERR_TAGNOTFOUND)
{
FMR(e);
loopstart = atoi((char *)tag.data); // assumed to be a string data tag.
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_MS, &loopend, FMOD_TIMEUNIT_PCM));
if (loopstart > 0)
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_MS, loopend, FMOD_TIMEUNIT_PCM));
return true;
}
// Try to fetch it from the COMMENT tag, like A.J. Freda
e = FMOD_Sound_GetTag(music_stream, "COMMENT", 0, &tag);
if (e != FMOD_ERR_TAGNOTFOUND)
{
char *loopText;
// Handle any errors that arose, first
FMR(e);
// Figure out where the number starts
loopText = strstr((char *)tag.data,"LOOPPOINT=");
if (loopText != NULL)
{
// Skip the "LOOPPOINT=" part.
loopText += 10;
// Convert it to our looppoint
// FMOD seems to ensure the tag is properly NULL-terminated.
// atoi will stop when it reaches anything that's not a number.
loopstart = atoi(loopText);
// Now do the rest like above
FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM));
if (loopstart > 0)
FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM));
}
return true;
}
}
// No special loop point, but we're playing so it's all good.
return true;
}
void I_StopDigSong(void)
void I_StopSong(void)
{
if (music_stream)
FMR(FMOD_Sound_Release(music_stream));
music_stream = NULL;
#ifdef HAVE_LIBGME
if (gme)
gme_delete(gme);
gme = NULL;
#endif
current_track = -1;
if (music_channel)
FMR_MUSIC(FMOD_Channel_Stop(music_channel));
}
void I_SetDigMusicVolume(UINT8 volume)
void I_PauseSong(void)
{
if (music_channel)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true));
}
void I_ResumeSong(void)
{
if (music_channel)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false));
}
void I_SetMusicVolume(UINT8 volume)
{
if (!music_channel)
return;
// volume is 0 to 31.
music_volume = volume;
if (!midimode && music_stream)
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0));
}
boolean I_SetSongSpeed(float speed)
{
FMOD_RESULT e;
float frequency;
if (!music_stream)
return false;
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
// Try to set GME speed
if (gme)
{
gme_set_tempo(gme, speed);
return true;
}
#endif
// Try to set Mod/Midi speed
e = FMOD_Sound_SetMusicSpeed(music_stream, speed);
if (e == FMOD_ERR_FORMAT)
{
// Just change pitch instead for Ogg/etc.
FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL));
FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency));
}
if (I_SongType() == MU_MID)
music_volume = 31; // windows bug hack
else
FMR_MUSIC(e);
music_volume = volume;
return true;
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
}
boolean I_SetSongTrack(INT32 track)
@ -800,62 +853,3 @@ boolean I_SetSongTrack(INT32 track)
}
return false;
}
//
// Fuck MIDI. ... Okay fine, you can have your silly D_-only mode.
//
void I_InitMIDIMusic(void)
{
}
void I_ShutdownMIDIMusic(void)
{
if (midimode)
I_StopSong(0);
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
// volume is 0 to 31.
midi_volume = volume;
if (midimode && music_stream)
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0));
}
INT32 I_RegisterSong(void *data, size_t len)
{
FMOD_CREATESOUNDEXINFO fmt;
memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO));
fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
fmt.length = len;
FMR(FMOD_System_CreateStream(fsys, (char *)data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream));
return 1337;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
if (1337 == handle)
{
midimode = true;
if (looping)
FMR(FMOD_Sound_SetMode(music_stream, FMOD_LOOP_NORMAL));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
FMR_MUSIC(FMOD_Channel_SetPriority(music_channel, 0));
}
return true;
}
void I_StopSong(INT32 handle)
{
I_UnRegisterSong(handle);
}
void I_UnRegisterSong(INT32 handle)
{
UNREFERENCED_PARAMETER(handle);
if (music_stream)
FMR(FMOD_Sound_Release(music_stream));
music_stream = NULL;
}

View file

@ -1750,6 +1750,26 @@ static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct)
bstruct->points = max(0, (player->rings) * 100);
}
//
// Y_SetNightsBonus
//
static void Y_SetNightsBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_NIGHT", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = player->totalmarescore;
}
//
// Y_SetLapBonus
//
static void Y_SetLapBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, player->totalmarebonuslap * 1000);
}
//
// Y_SetLinkBonus
//
@ -1811,7 +1831,7 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
// This list can be extended in the future with SOC/Lua, perhaps.
typedef void (*bonus_f)(player_t *, y_bonus_t *);
bonus_f bonuses_list[4][4] = {
bonus_f bonuses_list[6][4] = {
{
Y_SetNullBonus,
Y_SetNullBonus,
@ -1836,6 +1856,18 @@ bonus_f bonuses_list[4][4] = {
Y_SetRingBonus,
Y_SetPerfectBonus,
},
{
Y_SetNullBonus,
Y_SetNightsBonus,
Y_SetLapBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetLinkBonus,
Y_SetLapBonus,
Y_SetNullBonus,
},
};
@ -1911,8 +1943,8 @@ static void Y_AwardSpecialStageBonus(void)
if (!playeringame[i] || players[i].lives < 1) // not active or game over
Y_SetNullBonus(&players[i], &localbonus);
else if (maptol & TOL_NIGHTS) // Link instead of Rings
Y_SetLinkBonus(&players[i], &localbonus);
else if (maptol & TOL_NIGHTS) // Mare score instead of Rings
Y_SetNightsBonus(&players[i], &localbonus);
else
Y_SetRingBonus(&players[i], &localbonus);
players[i].score += localbonus.points;