Commit Graph

2362 Commits

Author SHA1 Message Date
TehRealSalt cc0c99640f Work so far
Crashes, but baseline's there
2018-01-27 01:17:08 -05:00
TehRealSalt edc2711739 Merge remote-tracking branch 'refs/remotes/origin/stuff-we-need-but-not-stuff-we-deserve' 2018-01-24 02:47:27 -05:00
TehRealSalt 8b88a2ebd8 Spectating is properly implemented now
- Spectate button works
- Spectating & objectplace controls are usable now
- New spectator HUD
2018-01-22 22:18:57 -05:00
TehRealSalt 41250d1751 Commiting what I have currently, but disabled 2018-01-22 19:19:17 -05:00
TehRealSalt 8bb4259de8 Fixed brakes 2018-01-22 18:39:53 -05:00
TehRealSalt bb6694a72b Camera adjustin's
- Look backward button works
- Increased default cam_speed, from 0.3 to 0.45. This is the highest
value that I think doesn't look overly stiff.
- Removed bobbing in first person
I was trying to do the camera angle thing that we've been talking about
for a while, but I can't get it to work well.
2018-01-22 17:08:31 -05:00
TehRealSalt 43842468cf Merge remote-tracking branch 'refs/remotes/origin/buuump' 2018-01-15 16:30:31 -05:00
TehRealSalt 0401a8654a Merge remote-tracking branch 'refs/remotes/origin/master' into buuump
# Conflicts:
#	src/f_finale.c
2018-01-15 16:20:10 -05:00
TehRealSalt 61a4ea6962 Mobj scale fixes
- MAXSTEPMOVE is affected by mobjscale
- Minimum bump speeds (both wall & object) are affected by mobjscale
- Minimum speed required for drifting is affected by player scale
- Speedometer speeds are proportional to mobjscale
- Camera no longer scales with player scale, to make the fact that
you're either Lightning'd or Mega'd more obvious :V
- Sevvvvvv go work on Dimension Heist
2018-01-15 16:14:45 -05:00
Sryder13 d317164a22 Our quit screen is 640x400
There's a small fix for V_DrawFixedPatch that makes it account for scale when blacking out the rest of the screen, for when scale is 50% or 25%, but can theoretically work with any scale
2018-01-15 21:02:33 +00:00
Sryder13 d20b1592e9 Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen 2018-01-15 20:41:47 +00:00
Sryder13 7746b61310 Fix pause graphic position 2018-01-15 20:40:32 +00:00
Sryder13 b53bf115e3 Loop the title screen music 2018-01-15 16:39:59 +00:00
Sryder13 1448956f26 Fix checkers position in non-green resolutions 2018-01-15 04:03:27 +00:00
Sryder13 96612ab934 Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
TehRealSalt 3f1b312c77 Title screen 2018-01-13 14:24:02 -05:00
TehRealSalt 6b1b715502 Switched Gold 'shroom and Star's chances
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
2018-01-08 16:51:38 -05:00
TehRealSalt 9908339989 A bunch of little things
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
TehRealSalt a1b84e8641 Rearranging some things
Player minimum bounce is set in P_HitBounceLine instead of P_BounceMove,
which is simpler and appears to give even more consistent results
2018-01-04 16:39:29 -05:00
TehRealSalt 28384f465d Rewrote P_HitBounceLine
Instead of reflecting momentum (iirc), it thrusts you away prependicular
from the wall.
2018-01-04 01:49:34 -05:00
TehRealSalt f303dec437 You know what? Let's just, try removing the weird hacky bounceback stuff :V
Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
2018-01-03 20:20:27 -05:00
TehRealSalt 0e48e6f0b6 Merge remote-tracking branch 'refs/remotes/origin/master' into buuump 2018-01-03 20:02:53 -05:00
TehRealSalt 76013dad19 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt f2fb100515 Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart" 2018-01-02 23:15:13 -05:00
TehRealSalt 42ddd32406 Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
TehRealSalt e57b9f3f77 Minimum wall bump speed copied from K_KartBouncing 2018-01-02 13:06:49 -05:00
TehRealSalt 96fde413f4 Commiting directly to master? Oh nooooo
A forgotten include...
2018-01-01 20:17:34 -05:00
TehRealSalt 5a3cbc9f10 Merge remote-tracking branch 'refs/remotes/origin/quads' 2018-01-01 19:28:53 -05:00
TehRealSalt 8fffa290ce Merge remote-tracking branch 'refs/remotes/origin/battle' 2018-01-01 19:27:48 -05:00
TehRealSalt d92e2d89dd Y'know what let's just completely get rid of this prefcolor restriction
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
TehRealSalt 4d207e9037 NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
TehRealSalt 4a23c4704d Rendering fixes ahoy!
- Fix squished sky in Software 3P/4P
- Fix reversed sky in OpenGL Mirror Mode
- Fix MD2 culling in Mirror Mode
2017-12-29 14:50:16 -05:00
TehRealSalt c70a2f51aa Tweeeeeaks
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro
2017-12-28 18:37:25 -05:00
Alam Ed Arias 1ab5273400 Merge branch 'master' into next 2017-12-27 19:34:28 -05:00
Alam Ed Arias 98d6619c36 GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
Alam Ed Arias f647989433 MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
Monster Iestyn d937f6fc8b Merge branch '2.1.20-preparation' into 'next'
2.1.20 preparation

See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn 5400beb2e3 Merge branch 'master' into next 2017-12-27 21:51:11 +00:00
Monster Iestyn afcdb5cd1e Merge branch 'restartaudio' into 'master'
Add command to restart the audio system

Closes #27

See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium 875446295b Remove redundant !dedicated check 2017-12-27 16:36:57 -05:00
Alam Ed Arias f9388eab1b Merge branch 'master' into next 2017-12-27 15:50:31 -05:00
Monster Iestyn fa507ee939 Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
P_RespawnSpecials mobj type hotfix

See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn a87eec89ff Merge branch 'airbob-fix-backport' into 'next'
Airbob fix backport

See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium 3856165623 Indentation cleanup 2017-12-27 13:18:20 -05:00
TehRealSalt 6d263a0dff Lots more little adjustin's 2017-12-26 21:36:03 -05:00
Alam Ed Arias f397b5fc3f Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias a29203acd8 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias e2b604fdfd TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
TehRealSalt ab010f91b0 Last few finishing touches for the HUD
Battle Mode cards & Race countdown timers display properly
2017-12-25 10:05:36 -05:00
Alam Arias 97af30ae4b SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00